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Tabletop Gaming, Models, and Minis => Role-Playing & Adventure Gaming => Topic started by: Nefaro on January 13, 2016, 10:50:17 PM

Title: Posthuman
Post by: Nefaro on January 13, 2016, 10:50:17 PM
Posthuman (http://www.boardgamegeek.com/boardgame/171835/posthuman) finally showed up at CSI. 

When it rains, it pours. 

Numerous games I had been waiting on for months are showing up at around the same time.   This one was originally supposed to show up a couple months ago.  "Shipping delays".

I'm being overwhelmed with tabletop games.  I suppose there are worse things that could happen.   :))



Title: Re: Posthuman
Post by: BanzaiCat on January 14, 2016, 06:44:33 AM
Quote from: Nefaro on January 13, 2016, 10:50:17 PM
Posthuman (http://www.boardgamegeek.com/boardgame/171835/posthuman) finally showed up at CSI. 

That game sounds pretty cool...
Title: Re: Posthuman
Post by: Nefaro on January 14, 2016, 07:41:31 AM
Quote from: Banzai_Cat on January 14, 2016, 06:44:33 AM
That game sounds pretty cool...


Couple people doing playthroughs recently if you want to see what they're like.


Ant Lab (http://www.youtube.com/watch?v=vdPPtwVqDHw)


Doug (http://www.youtube.com/watch?v=9-XQMOV7gn8&list=PLSxVbnQ1EfABu5Jx-Y5kKceKmoUl4643d)
Title: Re: Posthuman
Post by: PanzersEast on January 19, 2016, 06:52:26 PM
Mine should be here any day... and Silent Victory and Liberty or Death  ::)

Posthuman appears to be a very atmospheric storytelling game.

PE
Title: Re: Posthuman
Post by: Nefaro on January 19, 2016, 10:13:21 PM
I received Posthuman last week. 

That new component smell, when opening the box, was kinda good.  Not all games got the right stink, ya know?  :))

Only begun to read the rules.  Still have the final battle in Doomrock set up & waiting on the table.  From the playthroughs I've seen, Posthuman's mechanics don't look to be very troublesome.

I'm just curious whether the short solitaire gameplay length will be a con for me.  Around 30 minutes for a solo "ameritrash" game makes me wonder whether you'll have much time to find sweet sweet loot upgrades, train up, and see the effects of such improvements.  There are a few similar games in which I've felt that I was just beginning to see the changes when I suddenly win or lose the game.  May be simple variants for addressing such, though, if it turns out to be the case.