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Digital Gaming => Computer Gaming => Topic started by: heruca on August 21, 2016, 07:17:49 AM

Title: Virtual tabletop miniature wargaming, feedback wanted
Post by: heruca on August 21, 2016, 07:17:49 AM
Hi folks,

I am the developer of a virtual tabletop program intended for boardgaming, called Battlegrounds Gaming Engine (http://battlegroundsgames.com/battlegrounds-gaming-engine/) (aka BGE). I am currently trying to widen the program's appeal and userbase by making it a useful tool for playing tabletop miniatures games, as well.

If you take a look at this software preview video (https://youtu.be/6BXxKoiCSME?t=6m2s), you'll get a good idea of where the software is headed.

I am posting here to try to solicit feedback and advice from gamers far better versed than I in the intricacies of tabletop miniature wargaming (I've only dabbled with Warhammer, and I focused more on the miniature painting and scenery building than on the gameplay). I need one or two experienced gamers to help direct the addition of the features necessary to make my program better support this hobby.

Any takers?
Title: Re: Virtual tabletop miniature wargaming, feedback wanted
Post by: ArizonaTank on August 21, 2016, 08:35:08 AM
I wish I had time to throw in more than my two-cents...but for what it is worth....

Line of sight tool is critical...

Less clicks, more dragging...IMHO

3D is more appealing...I believe you will find that most of your audience for this software have Windows PC / Mac devices for miniature gaming.  I know 3D adds some technical hurdles. 

"Open" backend.  Let users easily import their own "figures" and terrain.  If users import 2D into 3D module, paste the image on "blocks"

Allow users to set the measurement scale.  Provide dragable "rulers"

Battlefield smoke and haze....units that "fire" marked with white smoke (black powder era)

Allow extreme zoom out.  Naval battles may take up huge areas of table space.  When the user mouses over the extreme zoomed out units, they see a "pop" up of the close up unit image.

Command range and artillery blast radius "templates"

Gotta go....good luck.





Title: Re: Virtual tabletop miniature wargaming, feedback wanted
Post by: Nefaro on August 21, 2016, 12:45:38 PM
Gameleaper started a post about your program down in the RPG & Adventure Gaming section not long ago, too -

http://grogheads.com/forums/index.php?topic=17653.0

He'll probably be along for some extra discussion before long.  :)


Welcome to the forum!
Title: Re: Virtual tabletop miniature wargaming, feedback wanted
Post by: gameleaper on August 21, 2016, 03:25:33 PM
Quote from: Nefaro on August 21, 2016, 12:45:38 PM
Gameleaper started a post about your program down in the RPG & Adventure Gaming section not long ago, too -

http://grogheads.com/forums/index.php?topic=17653.0

He'll probably be along for some extra discussion before long.  :)


Welcome to the forum!

you know me to well Nef :))

I love BG, I don't even use it to half its potential, but it really is quality app, the VTT for RPGs is great and you have kept on supporting it for years, so I'm sure anybody will get a good deal if they buy from you as you will keep making it better.
Title: Re: Virtual tabletop miniature wargaming, feedback wanted
Post by: heruca on August 22, 2016, 07:50:33 AM
Thanks for the feedback, ArizonaTank.

Aside from the 3D thing, most of what you mentioned is already in the featureset or is otherwise supported.

3D games are far less efficient for fast gameplay, because perspective makes many things unreadable in normal boardgames (card text, etc.). This is less of a factor in tabletop mini games, of course. But there are already 3D based VTTs out there, if someone really wants that. But you pay the price in limited customizability of terrain features. Most people can add a custom 2D bitmap if they need a unique terrain feature, but fewer people can make a custom 3D model and texture it properly.
Title: Re: Virtual tabletop miniature wargaming, feedback wanted
Post by: heruca on August 22, 2016, 07:51:27 AM
Thanks for the welcome, Nefaro.  :)
Title: Re: Virtual tabletop miniature wargaming, feedback wanted
Post by: weateallthepies on August 23, 2016, 05:08:56 PM
I use BGE for playing some of the Two Hour Wargames stuff solo. I may be able to offer some input when I have time to collect my thoughts though I largely play skirmish type stuff rather than large mass battles kind of stuff so it's probably at the simpler end and largely covered by current features.

I'll definitely have a think about it though. I am just about to start setting up something new so I may have some ideas whilst I'm doing that.
Title: Re: Virtual tabletop miniature wargaming, feedback wanted
Post by: Richie61 on August 23, 2016, 06:24:06 PM
I agree with what :ArizonaTank" commented about  :) 3D isn't that important to me.

FOW = Fog of War is important.
Title: Re: Virtual tabletop miniature wargaming, feedback wanted
Post by: heruca on August 29, 2016, 12:05:58 PM
Looking forward to hearing what you come up with, weateallthepies.
Title: Re: Virtual tabletop miniature wargaming, feedback wanted
Post by: reapagan on August 29, 2016, 06:55:05 PM
3d is not all that important but eye candy is. Most miniature players spend endless hours painting and lavishing love on their miniatures. I think to be really successful you'll have to be able to make things look drop dead gorgeous.  Miniature rule sets tend to have simpler ways to resolve combats(less dependent on real world statistics and interactions more 6 sided die rolls and saves) so the biggest draw is in the units themselves and the terrain. Hex and counter games are more "technically" driven and gameplay and realism is more important. Miniature game play needs to be sexy and less complex.
Title: Re: Virtual tabletop miniature wargaming, feedback wanted
Post by: Jack Nastyface on August 30, 2016, 09:02:10 PM
How does the software handle tank turret rotation?  What about something like an infantry weapon that is on top of a turret - can it be pointed to cover a completely different direction than the tank main gun turret?
Title: Re: Virtual tabletop miniature wargaming, feedback wanted
Post by: heruca on August 31, 2016, 07:58:31 AM
The same way shown in the software preview video I linked to in the OP. Basically, you'd anchor the turret to the tank. The turret will keep its relative position and orientation as the tank moves and turns on the map, and with a modifier key, you can make the turret continue pointing in the same direction even though the tank itself is turning. Same basic principle applies to gun turrets on a battleship, spaceship, or whatever.
Title: Re: Virtual tabletop miniature wargaming, feedback wanted
Post by: heruca on November 11, 2016, 03:47:19 PM
This should be of interest to boardgamers and tabletop wargamers.

(https://www.grogheads.com/forums/proxy.php?request=http%3A%2F%2Fbattlegroundsgames.com%2Fimages%2FBGU_KS_Announcement.jpg&hash=21697fd7382e476a591275a561d070ee057e63b9) (http://kck.st/2fD7BEH)

The goal of this Kickstarter campaign is to fund the development of the next generation of Battlegrounds virtual tabletop software, which will be called "Battlegrounds Ultimate" (aka BGU).

This "new" virtual tabletop isn't starting from scratch. It builds upon the ten years of development that went into the first generation of the software (BRPG). This project should be of interest to anyone with an interest in RPGs (it supports both remote play and face-to-face game sessions). Among other worthy goals, a successful campaign will help Battlegrounds restore full support for Macs.

OK, so far, not particularly interesting to boardgamers/wargamers. However...

If the first Stretch Goal can be reached, Battlegrounds Gaming Engine (BGE) will also get the v2 treatment, providing a great new virtual tabletop app specifically tailored for boardgamers. If this happens, a new Pledge Level will be added to allow existing BGE users to upgrade to BGU (ie, pay a modest upgrade fee without having to purchase a license at full price).

If the second Stretch Goal can be reached, it will add a "free-to-play" mode, where anyone can use the BGU app without a license (albeit with a reduced feature-set), and that will mean LOADS more users, making it much easier to find extra players for your games. A BGU Gamer license will still be required to create digital boardgame conversions, but simply playing games produced by others will be absolutely free.

Please check out the Kickstarter campaign page (http://kck.st/2fD7BEH) to learn more. At least watch the brief 2-minute video, which is pretty cool.
Title: Re: Virtual tabletop miniature wargaming, feedback wanted
Post by: GJK on November 11, 2016, 07:13:19 PM
I have some ideas for miniatures gaming and was thinking of Battlegrounds but I have no idea on how to even begin to make a gamebox/module for it.  Documentation seemed scarce.  Is there a detailed guide on how to do that?  If I can acquire and then take the time to learn how to do 3D images, how do I animate them in Battlegrounds?  It all seems so confusing.  This coming from someone that can make 2D graphics and VASSAL modules with no problems.
Title: Re: Virtual tabletop miniature wargaming, feedback wanted
Post by: acctingman on November 11, 2016, 07:40:17 PM
My guess is that you need to know how to use Blender or something similar to make a 3d image of a tank or infantry unit. I wanted to do the same thing in Tabletop Simulator for Heroclix but realized it takes 3d skills I do not have the patience to learn.
Title: Re: Virtual tabletop miniature wargaming, feedback wanted
Post by: heruca on November 11, 2016, 07:47:51 PM
Quote from: GJK on November 11, 2016, 07:13:19 PM
Documentation seemed scarce.  Is there a detailed guide on how to do that?
Really? BGE comes with a 138 pg. User Manual. And there's a two-part video tutorial (http://battlegroundsgames.com/video-tutorials-and-demos/) that takes you through the entire game-porting process. There's also extra documentation posted on the Downloads page (http://battlegroundsgames.com/downloads/), such as a Quick-Start Guide, an Addendum to the User Manual (which covers new features added more recently), and even a Quick Reference Sheet describing all the hotkey commands.

Quote from: GJK on November 11, 2016, 07:13:19 PMIf I can acquire and then take the time to learn how to do 3D images, how do I animate them in Battlegrounds?  It all seems so confusing.  This coming from someone that can make 2D graphics and VASSAL modules with no problems.
Being able to make 2D graphics and consulting the above-mentioned documentation is all you need to know to make create a game conversion in BGE.
I wouldn't overcomplicate things with 3D graphics. BGE is a 2D game engine, so you'd probably need to export PNGs with an alpha channel from your 3D software of choice.
Title: Re: Virtual tabletop miniature wargaming, feedback wanted
Post by: heruca on November 11, 2016, 07:56:45 PM
Quote from: acctingman on November 11, 2016, 07:40:17 PM
My guess is that you need to know how to use Blender or something similar to make a 3d image of a tank or infantry unit. I wanted to do the same thing in Tabletop Simulator for Heroclix but realized it takes 3d skills I do not have the patience to learn.

No need to reinvent the wheel, unless you need something really esoteric. There are tons of 2D graphics already available of top-down military vehicles, made from 3D renders. All downloadable for free from http://rpgmapshare.com/ (http://rpgmapshare.com/). Here's a link (http://rpgmapshare.com/modules/g2/v/objects/modern/modernmilveh/) to 62 pages' worth of just military land vehicles.
Title: Re: Virtual tabletop miniature wargaming, feedback wanted
Post by: acctingman on November 11, 2016, 08:06:48 PM
OOOhhhhh....shinny!

Those are some nice top down images!  :notworthy:
Title: Re: Virtual tabletop miniature wargaming, feedback wanted
Post by: GJK on November 11, 2016, 08:55:48 PM
Quote from: heruca on November 11, 2016, 07:47:51 PM
Quote from: GJK on November 11, 2016, 07:13:19 PM
Documentation seemed scarce.  Is there a detailed guide on how to do that?
Really? BGE comes with a 138 pg. User Manual. And there's a two-part video tutorial (http://battlegroundsgames.com/video-tutorials-and-demos/) that takes you through the entire game-porting process. There's also extra documentation posted on the Downloads page (http://battlegroundsgames.com/downloads/), such as a Quick-Start Guide, an Addendum to the User Manual (which covers new features added more recently), and even a Quick Reference Sheet describing all the hotkey commands.


Relax mate, I didn't realize that "game porting" was the terminology used for module design; and that's probably why my Google searches didn't find much.  I'll check out your documentation and see what I can learn.
Title: Re: Virtual tabletop miniature wargaming, feedback wanted
Post by: heruca on November 16, 2016, 09:34:31 AM
All the Battlegrounds software is currently free to use (no license required) for the duration of the BGU Kickstarter campaign (http://kck.st/2fD7BEH). Look here (https://www.kickstarter.com/projects/battlegrounds/battlegrounds-ultimate-virtual-tabletop-software/posts/1738082) for details. If you've been curious to try out the fully-unlocked software, take advantage of this opportunity. The promo lasts about 4 weeks.

After you've downloaded the BGE software (http://battlegroundsgames.com/battlegrounds-gaming-engine/), I suggest you browse through the free games listed in the Battlegrounds DLC Gallery (http://battlegroundsgames.com/product-gallery/), find one you like (or want to try), gather some friends, and play some games.

Once you're comfortable with the basic workings of the software, perhaps try your hand at putting together some digital game conversions (ie, "modules", in Vassal/Cyberboard terminology) of your own.
Title: Re: Virtual tabletop miniature wargaming, feedback wanted
Post by: heruca on September 20, 2024, 12:30:26 PM
I'm resurrecting this very old thread to keep all things related to BGE in the same thread. Hope that's OK.

Reason #1: I don't think I ever posted a link to this tutorial video (https://youtu.be/6BXxKoiCSME?si=Jb0q9ti9otM7hfzY&t=120) here, which shows off some new features that were added to better support tabletop miniature battle games. Might be of particular interest to weateallthepies, if he's still around.

Reason #2: I'm currently running a short Kickstarter campaign (https://www.kickstarter.com/projects/battlegrounds/help-bring-a-great-virtual-boardgaming-app-back-to-the-mac) to try to restore support for the Mac platform, if anyone's interested. If it does well, I'll make more digital game conversions for BGE.

(https://www.battlegroundsgames.com/images/BGE_KS_Project_Image_KS_Badge.png) (https://www.kickstarter.com/projects/battlegrounds/help-bring-a-great-virtual-boardgaming-app-back-to-the-mac)
Title: Re: Virtual tabletop miniature wargaming, feedback wanted
Post by: heruca on October 09, 2024, 07:05:21 AM
The above-mentioned Kickstarter won't reach the minimum funding goal in the two days remaining. I was hoping for 60+ backers, and got nowhere close.

I might relaunch next year on a different platform (BackerKit or the like). If you'd like to get notified when that happens, please sign up to the mailing list for my VTT apps (https://battlegroundsgames.com/subscribe-to-newsletter/).
Title: Re: Virtual tabletop miniature wargaming, feedback wanted
Post by: heruca on September 26, 2025, 09:07:19 AM
Good news: I relaunched on BackerKit, and have managed to get the campaign to develop Battlegrounds Gaming Engine v2.0 funded!

(https://images.backerkit.com/active_storage/backerkit_production/blob/o6yc0dogzgh2dbhomix0j6ydi073?ixlib=rails-4.3.1&auto=compress%2Cformat&cs=srgb&lossless=true&ar=16%3A9&fit=crop&w=896&dpr=3&q=35) (https://www.backerkit.com/c/projects/battlegrounds-games-llc/developing-v2-0-of-bge-virtual-boardgaming-app)

The crowdfunding campaign (https://www.backerkit.com/c/projects/battlegrounds-games-llc/developing-v2-0-of-bge-virtual-boardgaming-app) ends in 11 hours. If you want to pick up a BGE v2.0 license for less than the price of a BGE v1.0 license, this is your chance.