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Tabletop Gaming, Models, and Minis => Role-Playing & Adventure Gaming => Topic started by: Nefaro on August 30, 2016, 04:07:53 PM

Title: Bundle Of Holding: Mutants & Masterminds 3 Ed.
Post by: Nefaro on August 30, 2016, 04:07:53 PM
Starting at $8.95 for the first package.


http://bundleofholding.com/presents/Mutants3E2016



I may pick up the bonus bundle.  Dunno.  That GM's Kit, with the creation randomization stuff, is enticing.  I already have the GM & Players guide in physical format.

Title: Re: Bundle Of Holding: Mutants & Masterminds 3 Ed.
Post by: gameleaper on August 30, 2016, 05:45:21 PM
I will have to keep an eye on that site, it has some interesting bundles, I don't like this one though :(
Title: Re: Bundle Of Holding: Mutants & Masterminds 3 Ed.
Post by: Nefaro on August 30, 2016, 06:54:41 PM
Quote from: gameleaper on August 30, 2016, 05:45:21 PM
I will have to keep an eye on that site, it has some interesting bundles, I don't like this one though :(


It's DriveThruRPG's bundle site. 

They tend to have some bundle sale going at any one time.
Title: Re: Bundle Of Holding: Mutants & Masterminds 3 Ed.
Post by: Dammit Carl! on August 31, 2016, 09:50:38 AM
Nice.  I've always wanted to give M&M a go - my last "supers," game was...wait for it...TSR's Marvel Super Heroes 'lo a million years ago.
Title: Re: Bundle Of Holding: Mutants & Masterminds 3 Ed.
Post by: Nefaro on August 31, 2016, 11:04:28 AM
Quote from: Dammit Carl! on August 31, 2016, 09:50:38 AM
Nice.  I've always wanted to give M&M a go - my last "supers," game was...wait for it...TSR's Marvel Super Heroes 'lo a million years ago.


M&M3 is loosely based on the d20 system.  But it's almost nothing like D&D3.x.  Pretty much it's own system now.  Just rolling a d20 for anything, and pretty much all results are Conditions or special effects of some sort.  No hard "Hit Points" & such derived stats, just a Stat Block and lists of Abilities.

The variety of options for characters is mind boggling & very open.  There are some pre-made templates you can play around with, but you can come up with pretty much any crazy super-powered monstrosity you can think of.

Certainly something unusual. 

While the core game system is pretty easy, the kilotons of options provides a lot of reading & brainstorming potential (what some might consider extra "crunch").  The GM's Guide is very useful for a variety of things, too.