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Digital Gaming => Computer Gaming => Topic started by: jomni on September 27, 2016, 06:05:34 PM

Title: Afghanistan '11
Post by: jomni on September 27, 2016, 06:05:34 PM
Sequel to Vietnam '65.  Situation seems to be more complicated.  Beta applications accepted.
http://www.matrixgames.com/products/641/details/Afghanistan.'11

A full nation building module, whereby player can affect the hearts and minds of the local population via non-military means (constructing infrastructure and delivering UN aid)
An intense 18 battle campaign covering the iconic Afghan war operations from establishing Camp Rhino to the Bin Laden Raid (Neptune Spear)
Command the American and the Afghanistan National Army during ground and air operations
Drones, multirole fighters and ground-attack aircraft are available to help you to spot and eliminate enemy units
Upgrade your bases with specific buildings to offer a better support to your soldiers and military vehicles
Afghanistan National elections - affecting the balance of power in the theatre
Full US withdrawal and handing over of combat responsibility to the ANA.
External political events impacting the local situation.
Taliban operations are financed from the growing and harvesting of opium crops. Locate and destroy opium crops to cripple the opponent's resources as these fund the Taliban operations.
Full range of modern military units including artillery, mechanized and infantry units, engineers, helicopters, etc.
Special forces including sniper and forward air controller actions, offering you plenty of tactical options.
An extensive Skirmish mode, allowing players to set all parameters of a game and enabling unlimited replaybility.
Title: Re: Afghanistan '11
Post by: tgb on September 27, 2016, 06:20:53 PM
Nice find.  Application filed.
Title: Re: Afghanistan '11
Post by: Moreb on September 27, 2016, 10:08:10 PM
I really enjoyed the Nam game. A simple time killer that was just fresh enough to keep me occupied on more than a few occasions.

I'm really looking forward to see how this pans out.
Title: Re: Afghanistan '11
Post by: Raied on September 27, 2016, 10:48:10 PM
Looking forward for this, I enjoyed Vietnam 65, but I hope they make the helicopter/ supply part less micro.
Title: Re: Afghanistan '11
Post by: PanzerFaust on September 28, 2016, 08:32:54 AM
Seems rather interesting.

I'm curious to see how they render guerrilla warfare. How was it with Vietnam '65? I didn't play that one.
Title: Re: Afghanistan '11
Post by: JasonPratt on September 28, 2016, 01:02:01 PM
Wow, this sounds a LOT more detailed than Viet65! I'll be curious how he intends to put this into Viet 66 someday.

PF, guerrila warfare in Vietnam 65 was... .... it was like fighting werewolves.  >:D

Keeping in mind it was set up kind of like a solo board game: during the somewhat-randomized map setup, the computer would designate 10 random hexes across the board as Viet Cong congregation points. (These points could be really, reaaallly randomized, btw.) The VC could not be stopped from gathering at these points, effectively spawning onto the map from those points; a big part of the game is using clues to try to hunt and lock down those points to kill VC as quickly as possible after a spawn.

Once a turn, the AI would generate a VC mission: mine laying or setting up an RPG ambush or attacking a forward base or dominating a village (maybe one or two other kinds, I forget). Then it would spawn an appropriate VC team from the spawn point closest to the target hex; and over the next few turns the team would move pretty directly across the map to the target hex, however long that took (being able to move through forest trails a little faster than a Green Beret team and a lot faster than any other US fireteam). If attacked, or if it walked into a US ambush, the VC team would scatter if it survived, leaving the map either way. If it got to its target hex, it would do its things and then leave the map -- unless its mission was to be an RPG trap for helicopters (in which case it stayed around until triggered), or in an odd way unless its mission was to mine a hex (in which case it turned into landmines but still counted in the game engine as being a VC team on the map. It took me a while to figure this out.) There was no way to prevent them from entering villages if that was their mission, other than to intercept them from an ambush position two or more hexes away from the village.

A successful VC mission lowered the political score in favor of the VC and eventually in favor of the NVA outright; and in various ways increased the chances and types of NVA spawn that might occur from the western edge of the amp.

I have a visual AAR of an early post-release campaign here in the Digital AAR section somewhere. Titled something about Vietnamese Werewolves I think. ;)
Title: Re: Afghanistan '11
Post by: GeneralHawk on September 28, 2016, 10:04:01 PM
I served in the Stan at a small COP in Kunar in 2011,  I have been waiting for this since moment I heard about it last year!! Woohoo!
Title: Re: Afghanistan '11
Post by: Vietnam65 on September 29, 2016, 01:33:27 AM
Quote from: Raied on September 27, 2016, 10:48:10 PM
Looking forward for this, I enjoyed Vietnam 65, but I hope they make the helicopter/ supply part less micro.

A new supply system has been implemented whereby forward bases carry supply stock and auto supply units in a given range, units outside of these FOBs need to be supplied by helo or vehicle. It takes a lot of the supply micro out but doesn't take anything away from the importance of logistics in this game.

Quote from: JasonPratt on September 28, 2016, 01:02:01 PM
Wow, this sounds a LOT more detailed than Viet65! I'll be curious how he intends to put this into Viet 66 someday.


We have built a whole new 3D engine for A11 and the maps are much bigger ( Built for PC this time :) ), so will definitely be re-visting Vietnam with this new engine along with a few other COIN wars ...
Title: Re: Afghanistan '11
Post by: Raied on September 29, 2016, 01:44:06 AM
Quote from: Vietnam65 on September 29, 2016, 01:33:27 AM
Quote from: Raied on September 27, 2016, 10:48:10 PM
Looking forward for this, I enjoyed Vietnam 65, but I hope they make the helicopter/ supply part less micro.

A new supply system has been implemented whereby forward bases carry supply stock and auto supply units in a given range, units outside of these FOBs need to be supplied by helo or vehicle. It takes a lot of the supply micro out but doesn't take anything away from the importance of logistics in this game.

Quote from: JasonPratt on September 28, 2016, 01:02:01 PM
Wow, this sounds a LOT more detailed than Viet65! I'll be curious how he intends to put this into Viet 66 someday.


We have built a whole new 3D engine for A11 and the maps are much bigger maps ( Built for PC this time :) , so will definitely be re-visting Vietnam with this new engine along with a few other COIN wars ...


Wow, thats sound amazing and for built for PC.. really looking forward for it, are we expecting the full release before the end of this year?
Title: Re: Afghanistan '11
Post by: Vietnam65 on September 29, 2016, 01:45:39 AM
Q1 2017 , want to give this a thorough working over with the Beta testers as it is a brand new engine that will be with this series for quite some time into the future....
Title: Re: Afghanistan '11
Post by: bbmike on September 29, 2016, 06:47:39 AM
Quote from: Vietnam65 on September 29, 2016, 01:33:27 AM
...along with a few other COIN wars ...

Revolutionary War! (https://www.grogheads.com/forums/proxy.php?request=http%3A%2F%2Fwww.aarcentral.com%2Fpics%2Fplease.gif&hash=79b5fa88c4dbd5efb66763bad0d968825be8d4ef)
Title: Re: Afghanistan '11
Post by: tgb on September 29, 2016, 07:29:31 AM
Any idea when the beta will start?
Title: Re: Afghanistan '11
Post by: Vietnam65 on September 29, 2016, 08:03:56 AM
Just started, apply now at Slitherine website !

http://www.slitherine.com/beta/cnda.asp?gid=641

Title: Re: Afghanistan '11
Post by: tgb on September 29, 2016, 08:21:30 AM
I've already applied.  I've tested several games for them so wondered if invites had already gone out.
Title: Re: Afghanistan '11
Post by: Vietnam65 on September 29, 2016, 09:37:54 AM
Go to my website and send me your email address and I will get you on...

www.everysinglesoldier.com
Title: Re: Afghanistan '11
Post by: tgb on September 29, 2016, 10:02:20 AM
Done, John.  Thanks.
Title: Re: Afghanistan '11
Post by: JasonPratt on September 29, 2016, 02:36:56 PM
Quote from: bbmike on September 29, 2016, 06:47:39 AM
Quote from: Vietnam65 on September 29, 2016, 01:33:27 AM
...along with a few other COIN wars ...

Revolutionary War! (https://www.grogheads.com/forums/proxy.php?request=http%3A%2F%2Fwww.aarcentral.com%2Fpics%2Fplease.gif&hash=79b5fa88c4dbd5efb66763bad0d968825be8d4ef)

Yeah, I read that with my eyes but all my mind heard was SQUEEEEEE!  :smitten: :smitten: :smitten:
Title: Re: Afghanistan '11
Post by: jomni on February 09, 2017, 07:53:36 AM
Trailer is out.  And release date.
http://store.steampowered.com/app/580710
Title: Re: Afghanistan '11
Post by: sandman2575 on February 09, 2017, 08:19:58 AM
Looks really cool.  O0
Title: Re: Afghanistan '11
Post by: JasonPratt on February 09, 2017, 09:22:10 AM
Instant Pre-order.

Also, thus shall Viet66 come.  O0
Title: Re: Afghanistan '11
Post by: Gusington on February 09, 2017, 10:05:54 AM
It does look really polished...intriguing.
Title: Re: Afghanistan '11
Post by: MC on February 09, 2017, 11:24:51 AM
I'm all over this one, like a dongle on.....never mind. I don't want to get started on that again!






Interdum feror cupidine partium magnarum Europae vincendarum

Sometimes I get this urge to conquer large parts of Europe.
Title: Re: Afghanistan '11
Post by: mirth on February 09, 2017, 11:33:11 AM
You invoked the bad word.
Title: Re: Afghanistan '11
Post by: Gusington on February 09, 2017, 12:06:27 PM
Oh no...
Title: Re: Afghanistan '11
Post by: Philippe on February 09, 2017, 01:07:20 PM
It's not like he said that his dongle is bigger than your dongle...
Title: Re: Afghanistan '11
Post by: MC on February 09, 2017, 05:51:19 PM
Quote from: Philippe on February 09, 2017, 01:07:20 PM
It's not like he said that his dongle is bigger than your dongle...

I didn't think I needed to state the obvious....so I didn't.   :-"




Interdum feror cupidine partium magnarum Europae vincendarum

Sometimes I get this urge to conquer large parts of Europe.
Title: Re: Afghanistan '11
Post by: Gusington on February 10, 2017, 09:25:52 AM
Is that you, John Wayne?
Title: Re: Afghanistan '11
Post by: bbmike on February 11, 2017, 06:57:27 PM
DasTactic has posted a preview! (https://www.youtube.com/watch?v=fRQRp2xC8Js)
Title: Re: Afghanistan '11
Post by: Pinetree on February 11, 2017, 09:11:09 PM
This thread reminded me I had Vietnam '65 in my steam library and I'd only played part of the tutorial without giving much of a chance. I started a proper game last night and I thought it was great. You really appreciate how different COIN operations are to other military ops.
Title: Re: Afghanistan '11
Post by: JasonPratt on February 11, 2017, 10:30:56 PM
They're already working on planning games beyond this and the Vietnam '66 upgrade/sequel/remake.

One set of which involves African wars in the late 19th century. (Zulus, Boers, etc.)
Title: Re: Afghanistan '11
Post by: Pinetree on February 11, 2017, 11:16:54 PM
Quote from: JasonPratt on February 11, 2017, 10:30:56 PM
One set of which involves African wars in the late 19th century. (Zulus, Boers, etc.)

Considering the Dev is South African, that makes sense.
Title: Re: Afghanistan '11
Post by: MikeGER on February 12, 2017, 04:41:22 AM
Quote from: JasonPratt on February 11, 2017, 10:30:56 PM
One set of which involves African wars in the late 19th century. (Zulus, Boers, etc.)

ok COIN operation  ....but winning hearts & minds in the 19th century?
i thought as a upright 19th century commander you just befriend one most loyal tribe and help them to let them purge all their centuries old tribal-conflicts rivaling ethnicities with the promise to let him and his people participate later as a marionette-leader (tribal king) 
and when the 'genocide' is done, the never mend to hold 'promise' is of course broken and the natural master race (a common sociological understanding at that times) takes over and the tribe who has helped can provide the workforce and servants if they still keep a enuf loyal stance... otherwise they about get fast reduced to the needed plantation workforce critical numbers by starvation, diseases and crack-down on local revolts   
Title: Re: Afghanistan '11
Post by: jomni on February 17, 2017, 08:10:29 PM
Hearts and Minds preview.  Nice focus on elections.  :bd:
https://www.youtube.com/watch?v=NbrRp-dw65o
Title: Re: Afghanistan '11
Post by: MikeGER on February 18, 2017, 03:14:48 AM
more and more previews by Lets player's popping up over at YT  (with a search)

i looks very promising  O0

the only thing that makes me wonder is that the release-date is still so many weeks in the future.
usually when the marketing machine activities start firing up on all cylinders nowadays its only a week or two before the release.
(secretly i had hoped their was a communication error and release is already 2/23 instead of 3/23 but that seems not to be the case ...sigh, i want to have it NOW  :)))
Title: Re: Afghanistan '11
Post by: DennisS on February 18, 2017, 03:42:14 PM
Look up the two part Let's Play by Tortuga..it is by far the best, and really showcases the strategies involved.

I cruised over to the Steam site..and there isn't a release date, just a "coming soon" comment. Any updates on this, as well as pricing?
Title: Re: Afghanistan '11
Post by: jomni on February 18, 2017, 09:25:43 PM
Quote from: DennisS on February 18, 2017, 03:42:14 PM
I cruised over to the Steam site..and there isn't a release date, just a "coming soon" comment. Any updates on this, as well as pricing?
At the end of the feature video. 23rd March.  No pricing as usual.
Title: Re: Afghanistan '11
Post by: DennisS on February 19, 2017, 03:49:58 PM
I will say, from watching the videos, that they have captured the sound of the GAU-8 Gatling Gun of the A-10 perfectly.

I was stationed at RAF Woodbridge, UK, from 1977 to 1980, in the base weather station. This was at a time when the twin bases of RAF Bentwaters and Woodbridge transitioned from F-4 Phantoms, to SIX squadrons of A-10A's, of 24 planes each. This would be 144 A-10's for the twin bases, which were only about three miles apart. The sky would be filled with planes, when they were coming back, or going to their sorties.

One of the very fun things I did was to go northeast, up around the Wash (still East Anglia), to provide weather support for the gunnery range. Just remarkable. The A-10 was dramatically more effective than any other English or American aircraft that I ever saw, when conducting CAS missions. Just amazing to see the destruction on their gun runs.
Title: Re: Afghanistan '11
Post by: PanzerFaust on March 06, 2017, 12:41:31 PM
They published a new video, focused on logistics and infrastructure: https://www.youtube.com/watch?v=5-MqwpkzV_Y
Title: Re: Afghanistan '11
Post by: Apocalypse 31 on March 22, 2017, 07:01:22 AM
Game releases tomorrow.

I'm pumped.

I was part of the Beta and enjoyed the game a lot. It's much tougher than V'65, and the game looks much better in the unity engine.
Title: Re: Afghanistan '11
Post by: bbmike on March 22, 2017, 07:43:36 AM
Yeah, I think this is an insta-buy for me.  O0
Title: Re: Afghanistan '11
Post by: MikeGER on March 23, 2017, 10:22:35 AM
its out  :D

interesting fact: A11 advertised at Steam for 27.99 Euros ... but i paid 'only' 25.19 Euros when doing the transaction?

Slitherine store advertise A11 with 26.99 Euros (and call that a sales reduction from 29.99 regular street prize)


   
Title: Re: Afghanistan '11
Post by: mirth on March 23, 2017, 10:24:59 AM
Quote from: MikeGER on March 23, 2017, 10:22:35 AM
its out  :D 

Heh. I just got the email too.
Title: Re: Afghanistan '11
Post by: MC on March 23, 2017, 11:16:14 AM
Quote from: MikeGER on March 23, 2017, 10:22:35 AM
its out  :D

interesting fact: A11 advertised at Steam for 27.99 Euros ... but i paid 'only' 25.19 Euros when doing the transaction?

Slitherine store advertise A11 with 26.99 Euros (and call that a sales reduction from 29.99 regular street prize)


   

It shows $26.99 for me on both the Matrix and Slitherine sites. Don't buy it on Steam unless you want to pay full price. Buy from Matrix or Slitherine and then get your steam keys from them if interested.
Title: Re: Afghanistan '11
Post by: HoodedHorseJoe on March 23, 2017, 11:22:24 AM
AFAIK (being in the same office as them as some benefits), there's supposed to be 10% launch discount on both Steam and Matrix/Slitherine stores.

Not sure what the RRP was supposed to be for the 10% reduction but getting it via them is usually recommended because if something does go wrong, you're more likely to get the money back via them then you are steam if you did accidentally pay full price.

Been playing the game over lunch and I quite liked it. Never played '65 and I like wargames that try something different. My reviewer liked it too so this should be a good'un.
Title: Re: Afghanistan '11
Post by: Barthheart on March 23, 2017, 11:23:10 AM
Steam has it for $32.99 CDN and Matrix has it for $38.99 CDN...  ???
Title: Re: Afghanistan '11
Post by: JasonPratt on March 23, 2017, 12:01:35 PM
Promptly bought! -- to play later.
Title: Re: Afghanistan '11
Post by: Gusington on March 23, 2017, 12:12:30 PM
I am looking to maybe get this tonight if peeps here think it's worth 30.00.
Title: Re: Afghanistan '11
Post by: mirth on March 23, 2017, 12:13:24 PM
Quote from: Gusington on March 23, 2017, 12:12:30 PM
I am looking to maybe get this tonight if peeps here think it's worth 30.00.

I think it's worth your $30.
Title: Re: Afghanistan '11
Post by: Gusington on March 23, 2017, 12:17:17 PM
You're playing it?
Title: Re: Afghanistan '11
Post by: mirth on March 23, 2017, 12:18:09 PM
Quote from: Gusington on March 23, 2017, 12:17:17 PM
You're playing it?

I'm waiting for you to buy it and tell me how it is.
Title: Re: Afghanistan '11
Post by: Gusington on March 23, 2017, 12:18:55 PM
Jerkface.
Title: Re: Afghanistan '11
Post by: mirth on March 23, 2017, 12:19:28 PM
Just hurry up and buy it.
Title: Re: Afghanistan '11
Post by: Gusington on March 23, 2017, 12:23:20 PM
Now you've ruined the magic.
Title: Re: Afghanistan '11
Post by: mirth on March 23, 2017, 12:24:29 PM
Quote from: Gusington on March 23, 2017, 12:23:20 PM
Now you've ruined the magic.

If I had a nickel for every time I've been told that...
Title: Re: Afghanistan '11
Post by: Gusington on March 23, 2017, 12:27:33 PM
...in the last hour?
Title: Re: Afghanistan '11
Post by: mirth on March 23, 2017, 12:29:59 PM
Quote from: Gusington on March 23, 2017, 12:27:33 PM
...in the last hour?

I'd have enough to buy the game.
Title: Re: Afghanistan '11
Post by: Gusington on March 23, 2017, 12:31:47 PM
 :2funny:
Title: Re: Afghanistan '11
Post by: GeneralHawk on March 23, 2017, 12:39:27 PM
Purchased!

Served with D Co 2-35 IN 3BCT 25ID at Honaker Miracle Apr2011-Apr2012 in the Pech River Valley.  This game is like a love letter to us grunts.

Enjoy!
Title: Re: Afghanistan '11
Post by: MikeGER on March 23, 2017, 12:41:55 PM
it was well worth the €25.19  i paid  :)
after seeing lots of vids last week i started playing through tutorial 3  and now i am at tutorial 4 "Red Wing"

there is a new aspect that i didn't know from the previews vids

you have to make a transition from US to Afghan forces over the 60 turns with milestones and targets
... so you just cant sit with your special forces all day in the mountains to have some fun on covered OPs, you really have to use them to build up Afghan forces and from time to time send US forces back home... its an order not an option (if you cant take the penalties in PPs)

also i like you really have to make bold decisions: you cant just 'RTS-around' a little with your PPs (political points) and build nice to have things here and there at an FOB just for the kicks and convenience or get a cool surplus Apache for hunting in Indian country. Every point has to be spend as a tactical and strategical investment

I guess i will have some good nailbiting fun with that wargame in the upcoming time  O0   
   
         
Title: Re: Afghanistan '11
Post by: MC on March 23, 2017, 04:31:07 PM
Quote from: mirth on March 23, 2017, 12:19:28 PM
Just hurry up and buy it.

Well I now see it on sale at Steam for $26.99. They must have been slow at dropping the price. Now Gus has no excuse for not buying it since it is on sale everywhere. You can't save yourself $3.00 unless you buy it. Anything else is a money losing proposition.
Title: Re: Afghanistan '11
Post by: Gusington on March 23, 2017, 04:46:30 PM
^Clever. The latest Resident Evil is also on sale for 25% off. Now what do I do?
Title: Re: Afghanistan '11
Post by: mirth on March 23, 2017, 04:54:26 PM
Quote from: Gusington on March 23, 2017, 04:46:30 PM
^Clever. The latest Resident Evil is also on sale for 25% off. Now what do I do?

Buy both of course.
Title: Re: Afghanistan '11
Post by: Gusington on March 23, 2017, 04:58:29 PM
Will you take The Wife out to dinner for me?
Title: Re: Afghanistan '11
Post by: bbmike on March 23, 2017, 05:00:55 PM
The wife. Resident evil. I'm gonna let that one go...
Title: Re: Afghanistan '11
Post by: mirth on March 23, 2017, 05:01:27 PM
Quote from: Gusington on March 23, 2017, 04:58:29 PM
Will you take The Wife out to dinner for me?

No problemo. Does she like falafel?
Title: Re: Afghanistan '11
Post by: mirth on March 23, 2017, 05:02:10 PM
Quote from: bbmike on March 23, 2017, 05:00:55 PM
The wife. Resident evil. I'm gonna let that one go...

I wish I had your wisdom.
Title: Re: Afghanistan '11
Post by: Gusington on March 23, 2017, 05:03:28 PM
She does like falafel.

Also, there are 3 reviews for the game on Steam so far, one from tgb. All are very positive and pretty detailed.
Title: Re: Afghanistan '11
Post by: mirth on March 23, 2017, 05:05:47 PM
Alright. You buy the game and I'll take the wife for some falafel.
Title: Re: Afghanistan '11
Post by: mirth on March 23, 2017, 05:06:22 PM
And we'll both write AARs.
Title: Re: Afghanistan '11
Post by: Gusington on March 23, 2017, 05:08:14 PM
I warn you though, The Wife is not easy. I've been trying to 'take her out for falafel' for weeks. Maybe you'll have better luck.
Title: Re: Afghanistan '11
Post by: bbmike on March 23, 2017, 05:10:56 PM
Quote from: mirth on March 23, 2017, 05:02:10 PM
Quote from: bbmike on March 23, 2017, 05:00:55 PM
The wife. Resident evil. I'm gonna let that one go...

I wish I had your wisdom.

It's not wisdom. It's called scotch.
Title: Re: Afghanistan '11
Post by: mikeck on March 23, 2017, 05:12:01 PM
So Steam comments aside, have any of you guys gotten to play  enough to review? I watched the YouTube videos and it did not seem particularly deep and involving but it's hard to say.
Title: Re: Afghanistan '11
Post by: Gusington on March 23, 2017, 05:12:54 PM
The Steam reviews go pretty deep into the mechanics, actually. I was impressed with tgb's comments.
Title: Re: Afghanistan '11
Post by: mirth on March 23, 2017, 05:18:45 PM
Quote from: Gusington on March 23, 2017, 05:08:14 PM
I warn you though, The Wife is not easy. I've been trying to 'take her out for falafel' for weeks. Maybe you'll have better luck.

I just want an excuse to go for falafel.
Title: Re: Afghanistan '11
Post by: mirth on March 23, 2017, 05:19:34 PM
Quote from: bbmike on March 23, 2017, 05:10:56 PM
Quote from: mirth on March 23, 2017, 05:02:10 PM
Quote from: bbmike on March 23, 2017, 05:00:55 PM
The wife. Resident evil. I'm gonna let that one go...

I wish I had your wisdom.

It's not wisdom. It's called scotch.

That's where I find wisdom.
Title: Re: Afghanistan '11
Post by: Gusington on March 23, 2017, 05:23:34 PM
I wish you the best in all your endeavors.
Title: Re: Afghanistan '11
Post by: mirth on March 23, 2017, 05:37:10 PM
Quote from: Gusington on March 23, 2017, 05:23:34 PM
I wish you the best in all your endeavors.

Likewise. Look forward to hearing about your new games.
Title: Re: Afghanistan '11
Post by: Gusington on March 23, 2017, 05:38:00 PM
Jerkface.
Title: Re: Afghanistan '11
Post by: mirth on March 23, 2017, 05:48:32 PM
Hahahaha!
Title: Re: Afghanistan '11
Post by: Gusington on March 23, 2017, 06:01:20 PM
 :D
Title: Re: Afghanistan '11
Post by: FlickJax on March 24, 2017, 07:50:29 AM
Is there a game here somewhere?
Title: Re: Afghanistan '11
Post by: jamus34 on March 24, 2017, 08:02:46 AM
Quote from: FlickJax on March 24, 2017, 07:50:29 AM
Is there a game here somewhere?
Ya gotta look between Gus's moistened loins.
Title: Re: Afghanistan '11
Post by: Gusington on March 24, 2017, 08:04:42 AM
Almost bought it past night but I'm holding off for more opinions.
Title: Re: Afghanistan '11
Post by: mirth on March 24, 2017, 08:07:18 AM
Someone else, please tell Gus to buy the game.
Title: Re: Afghanistan '11
Post by: Gusington on March 24, 2017, 08:08:17 AM
How was falafel with The Wife?
Title: Re: Afghanistan '11
Post by: mirth on March 24, 2017, 08:21:07 AM
(https://i.imgflip.com/1m0hkx.jpg)
Title: Re: Afghanistan '11
Post by: Gusington on March 24, 2017, 08:41:54 AM
I thought the bottom line would read differently.
Title: Re: Afghanistan '11
Post by: mirth on March 24, 2017, 08:46:30 AM
(https://i.imgflip.com/1m0jit.jpg)
Title: Re: Afghanistan '11
Post by: undercovergeek on March 24, 2017, 09:27:48 AM
just got a recommended badge on RPS
Title: Re: Afghanistan '11
Post by: Sir Slash on March 24, 2017, 10:24:09 AM
Review over at The Wargamer. Doesn't look like my kind of falafel but it could turn-out to be up to Deep-Dish Pizza standards.
Title: Re: Afghanistan '11
Post by: -budd- on March 24, 2017, 10:43:05 AM
Doesnt appear to be my kinda thing. One of those games i'll enjoy reading or watching other people play.
Title: Re: Afghanistan '11
Post by: HoodedHorseJoe on March 24, 2017, 10:45:33 AM
Played it myself over lunch yesterday while waiting for our review to go live. I liked it, but it's definitely a 'Lite' Wargame. It's just as much, if not more, about the logistics of peace-keeping and infrastructure as it is about gathering intel and destroying enemy units.

Keeping the locals happy can get a bit 'grindy', but it's definitely tense as you try to run supplies and convoys along roads, hoping there's no IEDS or Taliban waiting to ambush you. I personally really like the resource strain. Not only does requesting additional US units cost a lot, but doing anything with them costs as well. There are only a handful of ways to get more currency so you really have to think about your actions and whether you can afford to this or that.

It's not perfect by any means, but still really interesting if you're looking for something different.

Title: Re: Afghanistan '11
Post by: MikeGER on March 24, 2017, 01:45:22 PM
its a f#&*ing nightmare !



...not the game ^-^

the situation on my map in scenario Nr 5 :)
Your really learn why and how we loose those COIN wars at the home front in RL.
not enuf Political Points to get the job done when the shit really hit the fan and things went from SNAFU to FUBAR

Darn, i have a clear view on several valid targets but not the money left to call in the airstrike
(so i had send home a fresh delivered for free US Infantry reinforcement to get me+100pp and so above 300PP to airstrike)
delivering ammo even by chopper got dangerous and they take hits by popping-up Taliban left and right. Heart and Minds are spiraling down to 42 and i cant get the Buffalo through to fix a damned water work for several turn... Arrr     

I whish there were a Westmoreland option sometimes and Arclight a whole area and the turned-to-Taliban village hornet nest in the wake of it >:D         
Title: Re: Afghanistan '11
Post by: mirth on March 24, 2017, 01:53:27 PM
Quote from: MikeGER on March 24, 2017, 01:45:22 PM
I whish there were a Westmoreland option sometimes and Arclight a whole area     

That probably wouldn't win too many hearts and minds :P
Title: Re: Afghanistan '11
Post by: Gusington on March 24, 2017, 02:01:44 PM
Rock Paper Shotgun loves Afghanistan 11! Gave it their seal of approval.
Title: Re: Afghanistan '11
Post by: mirth on March 24, 2017, 02:03:15 PM
Quote from: Gusington on March 24, 2017, 02:01:44 PM
Rock Paper Shotgun loves Afghanistan 11! Gave it their seal of approval.

We heard.

Quote from: undercovergeek on March 24, 2017, 09:27:48 AM
just got a recommended badge on RPS
Title: Re: Afghanistan '11
Post by: mirth on March 24, 2017, 02:03:38 PM
Now go buy it.
Title: Re: Afghanistan '11
Post by: Gusington on March 24, 2017, 02:04:29 PM
Need you to take The Wife to dinner again.
Title: Re: Afghanistan '11
Post by: mirth on March 24, 2017, 02:06:15 PM
The sacrifices I make for you...
Title: Re: Afghanistan '11
Post by: MikeGER on March 24, 2017, 02:07:34 PM
Quote from: mirth on March 24, 2017, 01:53:27 PM
Quote from: MikeGER on March 24, 2017, 01:45:22 PM
I whish there were a Westmoreland option sometimes and Arclight a whole area     

That probably wouldn't win too many hearts and minds :P

It i remember correctly WW2 was not won by winning neither the hearts 'n minds of the Nazis nor of the Japanese :P 
Title: Re: Afghanistan '11
Post by: jamus34 on March 24, 2017, 02:09:54 PM
Quote from: MikeGER on March 24, 2017, 02:07:34 PM
Quote from: mirth on March 24, 2017, 01:53:27 PM
Quote from: MikeGER on March 24, 2017, 01:45:22 PM
I whish there were a Westmoreland option sometimes and Arclight a whole area     

That probably wouldn't win too many hearts and minds :P

It i remember correctly WW2 was not won by winning neither the hearts 'n minds of the Nazis nor of the Japanese :P

The Russian winter wins all wars.
Title: Re: Afghanistan '11
Post by: mirth on March 24, 2017, 02:13:43 PM
Quote from: jamus34 on March 24, 2017, 02:09:54 PM
The Russian winter wins all wars.


Title: Re: Afghanistan '11
Post by: MikeGER on March 24, 2017, 02:24:00 PM
Quote from: jamus34 on March 24, 2017, 02:09:54 PM
Quote from: MikeGER on March 24, 2017, 02:07:34 PM
Quote from: mirth on March 24, 2017, 01:53:27 PM
Quote from: MikeGER on March 24, 2017, 01:45:22 PM
I whish there were a Westmoreland option sometimes and Arclight a whole area     

That probably wouldn't win too many hearts and minds :P

It i remember correctly WW2 was not won by winning neither the hearts 'n minds of the Nazis nor of the Japanese :P

The Russian winter wins all wars.

sad, but true!   ...we will take this into account next time  ;)
Title: Re: Afghanistan '11
Post by: Gusington on March 24, 2017, 06:07:58 PM
 \m/

Title: Re: Afghanistan '11
Post by: Pinetree on March 25, 2017, 01:03:51 AM
Quote from: Gusington on March 24, 2017, 06:07:58 PM
\m/



If you're going to have Metallica in an Afghanistan thread then you really should go with this:

Title: Re: Afghanistan '11
Post by: steve58 on August 27, 2018, 11:41:42 AM
Royal Marines (http://www.matrixgames.com/forums/tm.asp?m=4525408) DLC coming September 6th...
Title: Re: Afghanistan '11
Post by: Jarhead0331 on August 27, 2018, 01:18:59 PM
Meh. Bunch of wusses.  ;)
Title: Re: Afghanistan '11
Post by: DennisS on August 28, 2018, 09:28:25 AM
Quote from: mirth on March 24, 2017, 02:13:43 PM
Quote from: jamus34 on March 24, 2017, 02:09:54 PM
The Russian winter wins all wars.



After Desert Storm, everyone in my unit was awarded the SWASM...or Southwest Asia Service Medal. It took a little explaining to one of our young Airmen that Saudi Arabia was, indeed, part of Asia.
Title: Re: Afghanistan '11
Post by: Boggit on September 01, 2018, 10:00:27 PM
Quote from: jamus34 on March 24, 2017, 02:09:54 PM
The Russian winter wins all wars.
Unless your name is Ghengis or Attila. :knuppel2:

Just saying... ;)