Graviteam Tactics: Drive on Voronezh
Requires Mius Front
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http://store.steampowered.com/app/540820/
Price: £3.99
15% off at launch = £3.39
About This Content
On the morning of July 4, 1942, forward units of the German 24 TD reached the Don river in Yunyevka area, overrunning forward covering forces of the Soviet 232 RD. By 10.00 motorized infantry with forces of up to two battalions, having smashed 498 RR defenses, rushed towards the south-western outskirts of Voronezh. 498 RR was assigned a combat mission: restore defensive lines and throw the enemy back to Malyshevo village. 110 TBde took initial position in the south-western outskirts of Voronezh with a mission to destroy the enemy in Malyshevo area.
• Two operations of 13 turns for each of the parties (Shilovo, July 4-6, 1942).
• Precisely recreated area of over 80 sq. km south-west of Voronezh, Shilovo village.
• Historical organizational structure of units at the time of the offensive.
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Man, these Graviteam games are gorgeous, but I'm too lazy and impatient to "learn" how to play them. >:(
Just like AGEOD Games, if you learn one then you get access to so many others. Pick it up and learning and next thing you know you're playing the South Africans in Angola, the Russians in Afghanistan or the Chinese in Siberia. Not to mention all the World War II scenarios
They sure are putting up DLC's at a fast pace.
Quote from: jomni on October 20, 2016, 05:11:20 PM
They sure are putting up DLC's at a fast pace.
Yeah, I'm really impressed. I haven't even touched the "Dawn of Blau" DLC yet!
And those are just the WW2 scenarios. You have Sword of the Prophet in Afghanistan 1980 and Operation Hooper in Angola. Also one with the Chinese vs Russians in the 1960's. Operation Hooper is my favorite playing as South Africa
I sure wish they'd redo Sokolovo for the new engine.
This is the model I want to see for DLCs. Fast, simple, small, and cheap. Yeah, they aren't adding huge content, but its nice to be able to add maps, battles, and formations almost monthly. It makes waiting for bigger releases easier.
As opposed to games like CM that can go literally years for anything new.
This map is definitely more resource dependent. I'm getting some stutter where I usually don't with this system. For having far superior graphics to CM (not even in the same ballpark) GT:MF runs much smoother.