Until I started playing Chess, the concept of a game actually rating me was totally foreign. Generally, it was just win or lose to varying degrees. Of course, getting pasted could hurt your ego, but the next game was a clean slate.
With many of the Chess games I have, they rate you.
The good:
* You get a sense of progress or lack of.
* The engine dynamically adjusts its play. So, you should get a good game. Studies show that winning 1:4 is the best ratio to promote development.
The negative:
* You get discouraged from playing if you're tired, it has been a long day, or you are going to get interrupted or disturbed during the game.
So, how do you feel? Do you like to be rated by your games? Or would you prefer that they had no memory?
I like it.
It's an extra bonus in games where you're supposed to lose all the time, like the Roguelikes. ;D Seeing how far you can survive is fun.
CM rates me all the time. Minor Defeat! Major Defeat!!! /sigh/
Yes, but I am talking about rating that sticks with you for the life of the installation.
Quote from: MarkShot on June 10, 2012, 06:37:21 PM
Yes, but I am talking about rating that sticks with you for the life of the installation.
Other than Fritz12 chess I cannot think of any I own that do rankings of that nature.
yes.... why not?
get an alternate account if you just want to play fer fun and a main account when you are bullet proof in bullet time
Quote from: Windigo on June 10, 2012, 06:54:51 PM
yes.... why not?
get an alternate account if you just want to play fer fun and a main account when you are bullet proof in bullet time
Uh...what the hell are you talking about Windy?
I have Fritz, Shredder, TChessPro which all function like that. CM11 I believe has rated games but I never tried it. Mainly, because CM11 has personalities. So, I usual let that drive my game play.
Before chess, my skill level in games was self perceived, and challenge was self tweaked.
Quote from: MarkShot on June 10, 2012, 07:01:37 PM
I have Fritz, Shredder, TChessPro which all function like that. CM11 I believe has rated games but I never tried it. Mainly, because CM11 has personalities. So, I usual let that drive my game play.
Before chess, my skill level in games was self perceived, and challenge was self tweaked.
I've come to accept the fact that I'm not nearly as good at chess as I liked to pretend I was.
Quote from: Bison on June 10, 2012, 06:57:18 PM
Quote from: Windigo on June 10, 2012, 06:54:51 PM
yes.... why not?
get an alternate account if you just want to play fer fun and a main account when you are bullet proof in bullet time
Uh...what the hell are you talking about Windy?
many online games rank you - like World of Tanks. every aspect of the game can be put down into stats e.g., shots fired, shots that hit, shots that damage, etc.. ..... if you are just wanting to goof off and have fun, you can really degrade your record so guys like me create second accounts for those times they just want to goof off
my apologies if this was a just about chess thread
The use of multiple personas is possible for some, but not all.
TChessPro upon requesting a new game prompts whether you want it rated or not.
Also, I should add that most allow the choice of a fixed rated opponent as opposed to a dynamic one.
I think the chess approach is interesting. It is probably due to how critical ratings is in anything but casual chess and the fact that few AIs have been as heavily researched and developed as chess.
Quote from: Windigo on June 10, 2012, 07:06:47 PM
Quote from: Bison on June 10, 2012, 06:57:18 PM
Quote from: Windigo on June 10, 2012, 06:54:51 PM
yes.... why not?
get an alternate account if you just want to play fer fun and a main account when you are bullet proof in bullet time
Uh...what the hell are you talking about Windy?
many online games rank you - like World of Tanks. every aspect of the game can be put down into stats e.g., shots fired, shots that hit, shots that damage, etc.. ..... if you are just wanting to goof off and have fun, you can really degrade your record so guys like me create second accounts for those times they just want to goof off
my apologies if this was a just about chess thread
No I was just confused is all. Carry on.
No this is not a solely a chess thread, but a game design and player psychology thread. I both like ratings and a dynamic opponent and also tend to not play as much due to them. I feel as if my games are being watched by my peers sneering at me!
Bison,
The AI of chess is so advanced and training materials so sophisticated, it hard for all but a few hundred people in the World not to feel like idiots when it comes to Chess. But that is what mainly pulled me in. It is one AI that I will never reach a day where it is not worthy of me. Not on the PC. Not on the iPad. Not on the Mephisto handheld.
I just wish that the version of Fritz12 I have used multiple cores, but that is not an option unless I were to upgrade over my $20 version of the game.
I have Deep Fritz and it only makes difference in the speed of post game analysis. But do you really have the patience to analyze all your games? Most of mine, I don't. When it comes to games, chess is one you can invest a huge amount of time in self improvement. I like learning a little here and there, but I don't want it to become a job.
I thought multi-core support made it think faster.
Chess engine computation is measured in KNS. Kilo Nodes per Second. A node is basically the numerical rating assigned to a board position. KNS increase per cores is approximately linear.
So, it depends how you play your games. If you play friend mode, it doesn't matter. If you play blitz or give Fritz X seconds per move AND IF YOU ARE GOOD ENOUGH, then it matters. Of course, a fast CPU matters.
Where you really see the jump is on post game analysis. Maybe you allow Fritz 15 seconds/move on the analysis. With 1 core, you get 10 ply (move look ahead), but with 4 cores, you get 15 ply.
So, Deep Fritz either gives you the same detail much faster or more detail for the same time. But as I said a lot depends on what you will commit to learn and your own level.
Mark I literally did a dance of joy the first time I beat the computer. Unfortunately I don't get to do that dance too often. Best if I gimp the computer as much as possible when it comes to chess!
The problem with most game analysis is it gives you blunders and best moves. But it doesn't identify overall strategic problems in your game. For that, you need to study.
If I may represent the response the computer would have once it started to analyze my blunders.
(https://www.grogheads.com/forums/proxy.php?request=http%3A%2F%2Fgrimshaw4thgrade.pbworks.com%2Ff%2F1301797325%2Fthinking%2520smiley.gif&hash=b58dfad377b21f6324a4238de851b557ee0f3d6f)
(https://www.grogheads.com/forums/proxy.php?request=http%3A%2F%2F2.bp.blogspot.com%2F_HwB01l2Nyu8%2FTCKEzydiCzI%2FAAAAAAAADNA%2F--D9ddJ1O5o%2Fs320%2Fwtf-wtf-shock-surprise-smiley-emoticon-000703-large.gif&hash=2a43a2e06fea4c9b673d66a4d3e63c1c6b64e3bb)
(https://www.grogheads.com/forums/proxy.php?request=http%3A%2F%2Fahrensburger-anglertreff.de%2Fimages%2Fsmilies%2Fsmiley3820.gif&hash=6dd3671beacd78b2bb0f4bd82ef339f8106da4ad)
Stats in PBEM in http://theblitz.org/ is useful. Not only do you know how you are performing, you also know if the scenario is balanced.