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Digital Gaming => Computer Gaming => Topic started by: rocketman on January 20, 2017, 04:38:36 PM

Title: D-day at Tarawa/Omaha Beach PC games
Post by: rocketman on January 20, 2017, 04:38:36 PM
I have for a long time had my eyes on the Omaha Beach game but hasn't ordered as they don't offer download option (seriously  :pullhair:) and shipping and tax to Europe can cost as much as the game. Today I saw that there is a Tarawa game too (and a Peleliu in the making) so I'm thinking of ordering both while at it. But, Decision Games are not the best at marketing since there are no screenshots of the Tarawa game, almost no info on both, no trailers, basically no nothing to wet my appetite some more. Anyone here tried the games? The boardgames are supposed to be great, but has that transferred to the PC?
Title: Re: D-day at Tarawa/Omaha Beach PC games
Post by: ArizonaTank on January 20, 2017, 07:36:57 PM
I only have D-Day Omaha, the physical game.  I like it very much and have played a few Vassal games of it (Decision Games only allows Vassal Mod for Omaha, not the others).  So I am interested to see if this new digital version has AI. 

If you are interested, I did an AAR of the physical game a few years ago here:
http://grogheads.com/forums/index.php?topic=9310.msg236492#msg236492 (http://grogheads.com/forums/index.php?topic=9310.msg236492#msg236492)
Title: Re: D-day at Tarawa/Omaha Beach PC games
Post by: bbmike on January 20, 2017, 07:46:14 PM
I have D-Day at Omaha. I'm fairly certain there is a German AI.
Title: Re: D-day at Tarawa/Omaha Beach PC games
Post by: Barthheart on January 20, 2017, 09:19:37 PM
I would love to get D-Day at Omaha...... ;)
Title: Re: D-day at Tarawa/Omaha Beach PC games
Post by: Grim.Reaper on January 20, 2017, 11:09:35 PM
Some feedback when originally released...

https://www.boardgamegeek.com/thread/1315254/pc-version-arrived-today
Title: Re: D-day at Tarawa/Omaha Beach PC games
Post by: DennisS on January 21, 2017, 06:13:59 PM
Quote from: Barthheart on January 20, 2017, 09:19:37 PM
I would love to get D-Day at Omaha...... ;)

I would as well..but it suffers from one flaw. Knowledge of the colors and half moons would allow you to not step THERE, but instead, step HERE, to avoid THAT weapon that attacks THERE, but not HERE. Kinda like the old Ambush! series of games. Step on hex H-32, and an MG32 shows up. This defeats the purpose, by gaming the map itself. The soldiers on the beach learned the hard way not to step THERE..and this learning of the map and game system to give you a better chance to win is exactly opposite what a good wargame should do.
Title: Re: D-day at Tarawa/Omaha Beach PC games
Post by: ArizonaTank on January 22, 2017, 03:28:55 PM
Quote from: DennisS on January 21, 2017, 06:13:59 PM
Quote from: Barthheart on January 20, 2017, 09:19:37 PM
I would love to get D-Day at Omaha...... ;)

I would as well..but it suffers from one flaw. Knowledge of the colors and half moons would allow you to not step THERE, but instead, step HERE, to avoid THAT weapon that attacks THERE, but not HERE. Kinda like the old Ambush! series of games. Step on hex H-32, and an MG32 shows up. This defeats the purpose, by gaming the map itself. The soldiers on the beach learned the hard way not to step THERE..and this learning of the map and game system to give you a better chance to win is exactly opposite what a good wargame should do.

If we held every game up to rigorous standards of historical accuracy, there wouldn't be anything left to play...:) 

Board and digital games rarely accurately reflect reality.  I have had the luck in life to play some "real" wargames with real soldiers, and military hardware at government expense.  That experience is like nothing I have seen or played on a board or digitally. 

As you point out where you are talking about 'where to step,' in real life, situational awareness "is the game" (BTW, I was lucky enough that nobody was actually ever actually shooting at me).

Still almost all board based and digital historical wargames have huge flaws when it comes to accurately representing what really happened.  D-Day at Omaha is no exception.

But I love D-Day at Omaha as a historical game.  The things I look for are: 
-Does it teach me anything about history? 
-Is it a fun game?   

D-Day at Omaha has plenty of history lessons, and definitely keeps me entertained.  It is one of the few 'solitaire' games where I almost think I am playing another human....almost...:) 
Title: Re: D-day at Tarawa/Omaha Beach PC games
Post by: rocketman on January 22, 2017, 04:06:50 PM
Quote from: ArizonaTank on January 22, 2017, 03:28:55 PM
Quote from: DennisS on January 21, 2017, 06:13:59 PM
Quote from: Barthheart on January 20, 2017, 09:19:37 PM
I would love to get D-Day at Omaha...... ;)

I would as well..but it suffers from one flaw. Knowledge of the colors and half moons would allow you to not step THERE, but instead, step HERE, to avoid THAT weapon that attacks THERE, but not HERE. Kinda like the old Ambush! series of games. Step on hex H-32, and an MG32 shows up. This defeats the purpose, by gaming the map itself. The soldiers on the beach learned the hard way not to step THERE..and this learning of the map and game system to give you a better chance to win is exactly opposite what a good wargame should do.

If we held every game up to rigorous standards of historical accuracy, there wouldn't be anything left to play...:) 

Board and digital games rarely accurately reflect reality.  I have had the luck in life to play some "real" wargames with real soldiers, and military hardware at government expense.  That experience is like nothing I have seen or played on a board or digitally. 

As you point out where you are talking about 'where to step,' in real life, situational awareness "is the game" (BTW, I was lucky enough that nobody was actually ever actually shooting at me).

Still almost all board based and digital historical wargames have huge flaws when it comes to accurately representing what really happened.  D-Day at Omaha is no exception.

But I love D-Day at Omaha as a historical game.  The things I look for are: 
-Does it teach me anything about history? 
-Is it a fun game?   

D-Day at Omaha has plenty of history lessons, and definitely keeps me entertained.  It is one of the few 'solitaire' games where I almost think I am playing another human....almost...:)
I get what DennisS is saying, but I know so much about Omaha that few things would surprise me. Tarawa on the other hand I know very little about.
@ArizonaTank is that the PC or board game version you speak of?
Title: Re: D-day at Tarawa/Omaha Beach PC games
Post by: Nefaro on January 22, 2017, 07:06:59 PM
AI?

I thought the the original games were solitaire.  Wouldn't need an AI since the opponent is card-driven by the game rules already.
Title: Re: D-day at Tarawa/Omaha Beach PC games
Post by: bbmike on January 22, 2017, 07:25:05 PM
In the PC version of Omaha the computer plays as the Germans.
Title: Re: D-day at Tarawa/Omaha Beach PC games
Post by: Nefaro on January 22, 2017, 09:22:12 PM
Quote from: bbmike on January 22, 2017, 07:25:05 PM
In the PC version of Omaha the computer plays as the Germans.

Using the game's built-in opponent rules, right?

I mean.. why go to the trouble of building an inevitably flawed computer AI for a game that already has rules meant to make it a challenge for a single player?  Unless it was viewed as an easier way of doing it, which would be a warning flag that it probably wouldn't be a very challenging AI.
Title: Re: D-day at Tarawa/Omaha Beach PC games
Post by: GJK on January 22, 2017, 10:14:16 PM
Quote from: DennisS on January 21, 2017, 06:13:59 PM
Quote from: Barthheart on January 20, 2017, 09:19:37 PM
I would love to get D-Day at Omaha...... ;)

I would as well..but it suffers from one flaw. Knowledge of the colors and half moons would allow you to not step THERE, but instead, step HERE, to avoid THAT weapon that attacks THERE, but not HERE. Kinda like the old Ambush! series of games. Step on hex H-32, and an MG32 shows up. This defeats the purpose, by gaming the map itself. The soldiers on the beach learned the hard way not to step THERE..and this learning of the map and game system to give you a better chance to win is exactly opposite what a good wargame should do.


It seems that a computer adaptation could do something that would be hard to replicate in the boardgame- have the hexes with no indicator/symbols until one of your units enter it and if you leave the hex empty for too long after you've entered it, it goes back to blank.
Title: Re: D-day at Tarawa/Omaha Beach PC games
Post by: bbmike on January 23, 2017, 06:28:20 AM
Quote from: Nefaro on January 22, 2017, 09:22:12 PM
Quote from: bbmike on January 22, 2017, 07:25:05 PM
In the PC version of Omaha the computer plays as the Germans.

Using the game's built-in opponent rules, right?

I mean.. why go to the trouble of building an inevitably flawed computer AI for a game that already has rules meant to make it a challenge for a single player?  Unless it was viewed as an easier way of doing it, which would be a warning flag that it probably wouldn't be a very challenging AI.

True dat.
Title: Re: D-day at Tarawa/Omaha Beach PC games
Post by: Zulu1966 on January 23, 2017, 07:23:46 AM
Quote from: GJK on January 22, 2017, 10:14:16 PM
Quote from: DennisS on January 21, 2017, 06:13:59 PM
Quote from: Barthheart on January 20, 2017, 09:19:37 PM
I would love to get D-Day at Omaha...... ;)

I would as well..but it suffers from one flaw. Knowledge of the colors and half moons would allow you to not step THERE, but instead, step HERE, to avoid THAT weapon that attacks THERE, but not HERE. Kinda like the old Ambush! series of games. Step on hex H-32, and an MG32 shows up. This defeats the purpose, by gaming the map itself. The soldiers on the beach learned the hard way not to step THERE..and this learning of the map and game system to give you a better chance to win is exactly opposite what a good wargame should do.


It seems that a computer adaptation could do something that would be hard to replicate in the boardgame- have the hexes with no indicator/symbols until one of your units enter it and if you leave the hex empty for too long after you've entered it, it goes back to blank.

I think they have changed things in the Tarawa game. There are no dots and it uses a different mechanism to work out  fire, don't have it to hand currently so can't detail it exactly but it is different. Also game uses the rules not an AI to play against you so it's the system that plays not a bespoke AI.

Biggest gripe against the Tarawa game I have is that it doesn't include the two day scenario from the board game. There is a night phase in the board game but I guess that proved  not worth coding into the computer version. They don't say that any where.

Presentation  is OK but I fell like I got half the game without the two day scenario. Tookeep me a while to figure out it wasn't there as the only manual you get are the rules to the board game, though there is some attempt at  in game help.
Title: Re: D-day at Tarawa/Omaha Beach PC games
Post by: MikeGER on January 23, 2017, 10:37:29 AM
Quote from: Zulu1966 on January 23, 2017, 07:23:46 AM

Presentation  is OK but I fell like I got half the game without the two day scenario. Tookeep me a while to figure out it wasn't there as the only manual you get are the rules to the board game, though there is some attempt at  in game help.

IIRC there is a two day scenario in the PC version
here is the text from the help file popup in-game


1.1 Game Overview
- You control the 2nd Marine division assaulting Beito Island in Tarawa Atoll.
- The computer controls the Japanese.
- There are two start points: The First Waves (Turn 1), and the Second Day (Turn 17). Victory checks are performed at the end of turns 10, 15 and 30.
- You need to control Japanese positions with units or Garrisons to win including some positions at the top edge of the map in the latter scenarios.

1.2 Changes from the Board game
- The program enforces the rules of the board game exactly with a few exceptions. The principle one being the board game allows you to choose a unit for a loss while the computer version picks a unit randomly instead. While the computer version follows and enforces all the rules the way random results are generated are different.  The board game used one set of 54 cards that are coded for random events, landing results, Japanese actions, and US target symbols.  The program maintains a common virtual deck for random events and Japanese Fire.  This deck is only shuffled when exhausted.  However for each close combat and Landing phase a separate virtual deck is created. 
- Instead of target symbols each target unit is given a one third chance of being chance to be selected whenever the board uses target symbols. 
- The program randomly selects the affected units whenever the priority check results in more than one eligible unit rather than being by player choice.
- The term Depth and second step are used interchangeably in the program in regards to the second step of Japanese units.


i have Omaha and Tawara the PC versions but not the board games
and hadn't found the time and esp the zen-like leisure state of mind yet to really dig deeper into them ...as they truly derserve :-[
(the time i had went into RAF Lion PC version first (i have the board version too) which i have also from Decision Games )     

- - - -
concerning the 'where to step' debate  about dots 'give it away' 
IMHO, these were long time prepared assaults (and defends) not a meeting engagement or a probe.
so came with a lot of aerial recon and map topography studies before, so its about avoiding multiple overlapping fields of fire ...or in other words the attacker had analysed which spots where supposed to be more saturated, taking into assume that all good fortification positions where optimized to the max by the defender   
Title: Re: D-day at Tarawa/Omaha Beach PC games
Post by: rocketman on January 23, 2017, 06:24:15 PM
Quote from: MikeGER on January 23, 2017, 10:37:29 AM
Quote from: Zulu1966 on January 23, 2017, 07:23:46 AM

Presentation  is OK but I fell like I got half the game without the two day scenario. Tookeep me a while to figure out it wasn't there as the only manual you get are the rules to the board game, though there is some attempt at  in game help.

IIRC there is a two day scenario in the PC version
here is the text from the help file popup in-game


1.1 Game Overview
- You control the 2nd Marine division assaulting Beito Island in Tarawa Atoll.
- The computer controls the Japanese.
- There are two start points: The First Waves (Turn 1), and the Second Day (Turn 17). Victory checks are performed at the end of turns 10, 15 and 30.
- You need to control Japanese positions with units or Garrisons to win including some positions at the top edge of the map in the latter scenarios.

1.2 Changes from the Board game
- The program enforces the rules of the board game exactly with a few exceptions. The principle one being the board game allows you to choose a unit for a loss while the computer version picks a unit randomly instead. While the computer version follows and enforces all the rules the way random results are generated are different.  The board game used one set of 54 cards that are coded for random events, landing results, Japanese actions, and US target symbols.  The program maintains a common virtual deck for random events and Japanese Fire.  This deck is only shuffled when exhausted.  However for each close combat and Landing phase a separate virtual deck is created. 
- Instead of target symbols each target unit is given a one third chance of being chance to be selected whenever the board uses target symbols. 
- The program randomly selects the affected units whenever the priority check results in more than one eligible unit rather than being by player choice.
- The term Depth and second step are used interchangeably in the program in regards to the second step of Japanese units.


i have Omaha and Tawara the PC versions but not the board games
and hadn't found the time and esp the zen-like leisure state of mind yet to really dig deeper into them ...as they truly derserve :-[
(the time i had went into RAF Lion PC version first (i have the board version too) which i have also from Decision Games )     

- - - -
concerning the 'where to step' debate  about dots 'give it away' 
IMHO, these were long time prepared assaults (and defends) not a meeting engagement or a probe.
so came with a lot of aerial recon and map topography studies before, so its about avoiding multiple overlapping fields of fire ...or in other words the attacker had analysed which spots where supposed to be more saturated, taking into assume that all good fortification positions where optimized to the max by the defender
If you do find that "zen-like" state of mind and get into them, please drop a few lines about your impressions. What I want to know most is how good the interface is.
Also saw at Boardgamegeek that RAF Lion is highly ranked - how is that PC game? Please share a few screen shots, Decision Games have none.
Title: Re: D-day at Tarawa/Omaha Beach PC games
Post by: MikeGER on January 24, 2017, 09:00:52 AM
in the meantime until i had more time with the games i don't want you to hang out to dry
  so here some infos i have gathered

- general speaking
all 3 games try their best to replicate the board game 1:1  and that works very well IMHO 
you play on the board game map which can be zoomed in very close / and out to max and moved
The strategic/tactical decisions, the game play experience, less the haptic of counters pushing so, is 'identical'.
but in real life the counters look better, in the PC version they are let's say functional     

by design the PC version "AI" is the "solitaire boardgame-AI" !
defined by the already honed rules, tables, and the card-drawing mechanism from the board games

(so every review you will read about the according board game over at BGG is valid for its PC version too, and you can study Let's Play vids over at YT to get 'a feel for the game' and an introduction to the rules)

now on to the different games:

- RAF Lion -
here is a review, also including screenshots, of its PC version (coded by Michael Olsen)   
https://boardgamegeek.com/thread/1590067/quick-review-raflion-pc

the review is spot on!     ..and made me buy the PC game variant

- D-Day at Omaha
the PC version is code by a different gentleman named Thomas A. Stevenson
here is a series of 4 YT vids where he give an introduction to his PC variant, so you can see the UI in action
https://www.youtube.com/playlist?list=PLC57DYYvTSRastF_FhypTylQRRPw2Nc-3



compared to RAF the UI its a little bit rough around the edges and has the charm of a shareware-product by today standard, but it does its job well! (at least for a Grog, who is happy that this piece of software even exists, then to complain on missing chrome)   

- D-Day at Tawara
this games is also codes by Thomas A. Stevenson and i could see how the UI has evolved and is much more honed then Omaha was. (https://www.grogheads.com/forums/proxy.php?request=http%3A%2F%2Fi68.tinypic.com%2F2gvu7pk.jpg&hash=ef2287073f22cd8fa3bdc0534e837e738ea106c6)

a as good introduction to the game i highly recommend the (board game version)  introduction by Stuka Joe 
of https://www.youtube.com/watch?v=6pGp7CIVr-g


Title: Re: D-day at Tarawa/Omaha Beach PC games
Post by: Zulu1966 on January 24, 2017, 11:57:46 AM
Quote from: MikeGER on January 23, 2017, 10:37:29 AM
Quote from: Zulu1966 on January 23, 2017, 07:23:46 AM

Presentation  is OK but I fell like I got half the game without the two day scenario. Tookeep me a while to figure out it wasn't there as the only manual you get are the rules to the board game, though there is some attempt at  in game help.

IIRC there is a two day scenario in the PC version
here is the text from the help file popup in-game


1.1 Game Overview
- You control the 2nd Marine division assaulting Beito Island in Tarawa Atoll.
- The computer controls the Japanese.
- There are two start points: The First Waves (Turn 1), and the Second Day (Turn 17). Victory checks are performed at the end of turns 10, 15 and 30.
- You need to control Japanese positions with units or Garrisons to win including some positions at the top edge of the map in the latter scenarios.

1.2 Changes from the Board game
- The program enforces the rules of the board game exactly with a few exceptions. The principle one being the board game allows you to choose a unit for a loss while the computer version picks a unit randomly instead. While the computer version follows and enforces all the rules the way random results are generated are different.  The board game used one set of 54 cards that are coded for random events, landing results, Japanese actions, and US target symbols.  The program maintains a common virtual deck for random events and Japanese Fire.  This deck is only shuffled when exhausted.  However for each close combat and Landing phase a separate virtual deck is created. 
- Instead of target symbols each target unit is given a one third chance of being chance to be selected whenever the board uses target symbols. 
- The program randomly selects the affected units whenever the priority check results in more than one eligible unit rather than being by player choice.
- The term Depth and second step are used interchangeably in the program in regards to the second step of Japanese units.


i have Omaha and Tawara the PC versions but not the board games
and hadn't found the time and esp the zen-like leisure state of mind yet to really dig deeper into them ...as they truly derserve :-[
(the time i had went into RAF Lion PC version first (i have the board version too) which i have also from Decision Games )     

- - - -
concerning the 'where to step' debate  about dots 'give it away' 
IMHO, these were long time prepared assaults (and defends) not a meeting engagement or a probe.
so came with a lot of aerial recon and map topography studies before, so its about avoiding multiple overlapping fields of fire ...or in other words the attacker had analysed which spots where supposed to be more saturated, taking into assume that all good fortification positions where optimized to the max by the defender

No mike note they are start points not the full two day scenario that's in the  boardgame. IIRC the first scenario ends at conclusion of the first day. As I say there is a night interphase in the board game and it's not replicated in the PC version so rather than a carry over from where you are on day 1 it's a completely separate scenario with presumably where the battle was historically.
Title: Re: D-day at Tarawa/Omaha Beach PC games
Post by: rocketman on January 24, 2017, 05:41:55 PM
Thanks for the info MikeGER. Looks like the games, including RAF Lion, is worth a purchase. I have always been fascinated by amphibious landings so the D-day games are right up my alley. When I first learned about the Omaha game I started watching the Youtube vids, but the speaker seems soooo uninspired so he didn't make a good job selling the game. I actually like the boardgame look as my background is in boardgames, but these days PC games is all I play (no room for boardgames).

On a side note, there a loads of good solitaire war games out there and I think game companies should convert to PC in order to attract a new generation of gamers as well as old school grogs. All the artwork is there, the solitaire system doesn't require fancy AI development or testing as much - so it shouldn't cost them too much to develop. It's too bad Decision Games does a poor job in marketing these games because as long as sales are low the chances of more conversions are smaller.

Next time I buy games I'll probably get all three to cut down on shipping/handling costs.