GrogHeads Forum

Digital Gaming => Computer Gaming => Topic started by: acctingman on March 30, 2017, 12:43:21 PM

Title: Order of Battle & Panzer Corps
Post by: acctingman on March 30, 2017, 12:43:21 PM
So, to someone who is a little slow, like myself   :crazy2:...what exactly is the difference between these titles?

They look the same to me.

Thanks  :idiot2:
Title: Re: Order of Battle & Panzer Corps
Post by: bayonetbrant on March 30, 2017, 01:57:37 PM
Funny you should ask...  We've got a writer working on a review / comparison that'll be ready in about 2 weeks or so :)
Title: Re: Order of Battle & Panzer Corps
Post by: jomni on March 30, 2017, 08:55:33 PM
Quote from: acctingman on March 30, 2017, 12:43:21 PM
So, to someone who is a little slow, like myself   :crazy2:...what exactly is the difference between these titles?

They look the same to me.

Thanks  :idiot2:

Order of battle has an explicit supply rule which monitors the amount supply coming from supply source (ships and towns).  This is the biggest difference in my opinion.
Title: Re: Order of Battle & Panzer Corps
Post by: Hancock on March 30, 2017, 09:06:16 PM
I am a big Panzer Corp fan towards a game that is relatively easy to learn and yet has enough map and equipment strategy to make it a challenge at the high AI level.  I would play in the evenings on business trips to blow of steam.  Quick and easy if that is what you are looking for.  I was initially interested in the Order of Battle, but, like you said,  it is pretty much the same otherwise, so did not pursue.  Panzer Corp II is in development and due for release this summer I think. 
Title: Re: Order of Battle & Panzer Corps
Post by: Gusington on March 31, 2017, 10:02:44 AM
The early iteration of Order of Battle was also scripted...not sure if the later versions are.
Title: Re: Order of Battle & Panzer Corps
Post by: acctingman on March 31, 2017, 10:12:36 AM
I think the first Order of Battle is free so I can try that out at least to see if I like it.

Panzer Corps I've played before and while it's fun, sometimes I feel it's just too simple. I need to find that medium complexity game!  O0

Thanks for the info gents!
Title: Re: Order of Battle & Panzer Corps
Post by: JasonPratt on March 31, 2017, 10:21:55 AM
OoB is a little more complex than PanzCorps. As noted there are also scripted events. How you develop your force pool between and during missions varies a little, too.

The most important difference, to me, is that (aside from OoB:Blitz) the theater of operations is totally different. OoB seemed like the next advance of PanzCorps into what was effectively a major update for the old 5-star Series game Pacific General, and then with Blitzkrieg we were going to see the next generation of Panzer General games ported into this new engine. This coincided with the decision to make OOB's Steam presence a free unifying demo engine.

But then PzCorp2 was announced. I don't really understand the rationale here. Is Matrixlitherine giving up on OOB? -- are its devs? -- will the series run in parallel development now? That seems redundant, but Slitheratrix has been known to do things like that before. ;) Will OOB's devs now go to another publisher (for example LnL)?
Title: Re: Order of Battle & Panzer Corps
Post by: acctingman on March 31, 2017, 10:25:01 AM
But it will be awhile until panzer corps 2 is out, right?
Title: Re: Order of Battle & Panzer Corps
Post by: Gusington on March 31, 2017, 05:39:28 PM
IIRC it's scheduled for this year...I think.
Title: Re: Order of Battle & Panzer Corps
Post by: airboy on April 03, 2017, 11:10:58 AM
I will respond at great length in the future.  Short answer, I like both but OOB is a deeper game with a better AI and a closer tie to reality.  I have several AARs on OOB.


Title: Re: Order of Battle & Panzer Corps
Post by: Apocalypse 31 on April 03, 2017, 09:13:08 PM
Quote from: jomni on March 30, 2017, 08:55:33 PM
Order of battle has an explicit supply rule which monitors the amount supply coming from supply source (ships and towns).  This is the biggest difference in my opinion.

-Supply system
-Visual Depiction of digging in (sandbags)
-Fatigue system
-Airfield management
-Army Skill Points/Perks

These are a few of my favorites. Sadly, I find the scenario design for OoB to be sub-par to Panzer Corps. I've just given up on playing the Blitzkrieg module for OoB; every mission had me playing whack a mole to kill a certain number of units. Boring.