I am in the process of falling deeply and madly in love with Savage Worlds, based largely on the recommendations here. Folks may want to consider cashing out their Hasbro stock, because this annual tither may have just found a new game to spend inappropriately upon.
I am in the process of converting a GURPS campaign over to Savage Worlds (very little conversion, mostly on the player end.) I am probably also going to start running the "War of the Dead" zombiepocalyse published campaign next month.
I wish I could share my joy by actually playing with y'all.
Quote from: meadbelly on June 25, 2012, 02:08:52 PM
I am in the process of falling deeply and madly in love with Savage Worlds, based largely on the recommendations here. Folks may want to consider cashing out their Hasbro stock, because this annual tither may have just found a new game to spend inappropriately upon.
I am in the process of converting a GURPS campaign over to Savage Worlds (very little conversion, mostly on the player end.) I am probably also going to start running the "War of the Dead" zombiepocalyse published campaign next month.
I wish I could share my joy by actually playing with y'all.
You could always try and run a play by post forum game.... :D
Quote from: TheCommandTent on June 25, 2012, 06:34:00 PM
Quote from: meadbelly on June 25, 2012, 02:08:52 PM
I am in the process of falling deeply and madly in love with Savage Worlds, based largely on the recommendations here. Folks may want to consider cashing out their Hasbro stock, because this annual tither may have just found a new game to spend inappropriately upon.
I am in the process of converting a GURPS campaign over to Savage Worlds (very little conversion, mostly on the player end.) I am probably also going to start running the "War of the Dead" zombiepocalyse published campaign next month.
I wish I could share my joy by actually playing with y'all.
You could always try and run a play by post forum game.... :D
Indeed... ;D
^I have a difficult time wrapping my head around the pacing of a play-by-post. For example, combat resolved 1 round at a time could take several days if not a week or two. The flip side is me making decisions for the players so we can process a couple of rounds at a time. Not sure that folks are all that interested in creating characters and having me run them.
But if I'm hesitant, it doesn't mean I'm opposed. I'll do some surfing to see if I can find any play=by-post suggestions. 'Cause this Savage Worlds thing -- it deserves some playin'!
Quote from: meadbelly on June 25, 2012, 11:15:49 PM
^I have a difficult time wrapping my head around the pacing of a play-by-post. For example, combat resolved 1 round at a time could take several days if not a week or two. The flip side is me making decisions for the players so we can process a couple of rounds at a time. Not sure that folks are all that interested in creating characters and having me run them.
But if I'm hesitant, it doesn't mean I'm opposed. I'll do some surfing to see if I can find any play=by-post suggestions. 'Cause this Savage Worlds thing -- it deserves some playin'!
Yeah, a combat would be a bear to run. Either you'd have to draw initiative cards for everyone, or we'd all be doing it separately. Then you've got dice rolling and the like...the whole thing would bog down if it was sizable at all.
It occurs to me that rping doesn't have to include combat (yeah, I'm a little slow on the uptake). So I have a vision of a play-by-post. Your characters will be military men on leave during Fleet Week in Nice, France. You find yourselves in a spa with extraordinarily attractive women of an indulgent nature. Language is the only barrier to what you seek.
And. . . Scene!
(I am only kidding a little. Or a lot. Based purely on interest, ha ha)
I am currently involved in a play by post RPG on a blog a GM runs. You might want to check it out to see how he runs the game and combat. I really enjoy it and so far everyone is keeping up with posting their actions. Its alot of fun, although I am sure it is a ton of work on the GM's part.
You can check it out here.
http://westkingdom.blogspot.com/
^Thanks for the link. I will definitely check it out!
Just picked up another couple of system books for this. I've never played Deadlands, so I grabbed the Marshall's Handbook and Player's Book for that. The other is Low Life. Imagine a far future where Earth is without man. the players are some other species, from Oofos (aliens) to giant bugs to my personal favorite race ever in any RPG : Creamfillians. They're sentient snack cakes. I have no idea how realistic it is to even consider running this setting, but it's so bizarre I had to read it.
And sentient snack cakes! come on!
Quote from: Arctic Blast on July 18, 2012, 11:20:48 PM
Just picked up another couple of system books for this. I've never played Deadlands, so I grabbed the Marshall's Handbook and Player's Book for that. The other is Low Life. Imagine a far future where Earth is without man. the players are some other species, from Oofos (aliens) to giant bugs to my personal favorite race ever in any RPG : Creamfillians. They're sentient snack cakes. I have no idea how realistic it is to even consider running this setting, but it's so bizarre I had to read it.
And sentient snack cakes! come on!
Good heavens, I understand the interest! I'll be checking out Low Life for sure. Thanks for the heads up!
I got exposed to the Deadlands ccg while at WotC a gazillion years ago. I knew that it was based on an rpg, but never looked into it. I'm now kicking myself that I could have been playing Savage Worlds for a gazillions years instead of a few weeks!
there's also a reboot of Space:1889 for Savage Worlds, for all you early-adopter SteamPunks out there.
http://rpggeek.com/rpgitem/81526/space-1889-red-sands
I pulled the trigger on the Wierd World War II campaign setting. It is a decent combo of stuff I like (wwii) and stuff my players like more than me (wierd/horror/cult/cthulhu).
I'm also pulling the trigger on the first compilation of the zombie apocalypse campaign (don't recall the name. Something Dead or Dead Something), for similar reasons. My players are far more into zombies than I am.
I looked hard at the 1889 Red Sands setting as my first savage worlds games were a converted-from-GURPS near future mars campaign, but the pulp nature of the 1889 setting, and the availability of non-gaming based aids (satellite images and maps of Mars, the scifi trilogy that inspired the setting) dissuaded me.
I am eyeballing the Darwin's World setting, largely because I want to get the 20-year-old bitter aftertaste of Aftermath out of my system. ::)
Quote from: meadbelly on July 20, 2012, 11:21:54 AM
I pulled the trigger on the Wierd World War II campaign setting. It is a decent combo of stuff I like (wwii) and stuff my players like more than me (wierd/horror/cult/cthulhu).
I'm also pulling the trigger on the first compilation of the zombie apocalypse campaign (don't recall the name. Something Dead or Dead Something), for similar reasons. My players are far more into zombies than I am.
I looked hard at the 1889 Red Sands setting as my first savage worlds games were a converted-from-GURPS near future mars campaign, but the pulp nature of the 1889 setting, and the availability of non-gaming based aids (satellite images and maps of Mars, the scifi trilogy that inspired the setting) dissuaded me.
I am eyeballing the Darwin's World setting, largely because I want to get the 20-year-old bitter aftertaste of Aftermath out of my system. ::)
Weird War 2 is a lot of fun! Started playing a campaign a buddy of mine is running a short time back. I also plan to run one myself some day...I have ideas for a small group of PC's scouting out Kampfgruppe Peiper during the battle of the bulge. Peiper himself will be a master vampire, perhaps wuth a couple of Wolfhund as a personal guard. ;D
And I'm guessing you're referring to the War of the Dead series? I read some reviews of the first 3 books, and I think I'm going to have to pick at least one of them up as well.
^Yep, War of the Dead, that's the one. I also pulled the trigger on the Day after Ragnorak.
Quote from: meadbelly on July 22, 2012, 01:25:00 PM
^Yep, War of the Dead, that's the one. I also pulled the trigger on the Day after Ragnorak.
I'm probably going to put together a big Noble Knight order end of this week as a self birthday gift, and I think War of the Dead will be a part of it. If you're looking for Savage Worlds adventures, definitely check out the Daring Tales of Adventure books as well. Very much pulp, along the lines of Indiana Jones.
I'd also love to get ahold of the Necessary Evil setting book, but that seems to be pretty hard to come by at the moment.
Holy crap. I just finished reading through the Player's Guide for Deadlands Reloaded and I pretty much want to play it now. This entire system just sounds amazing.
The Wild West with a massive dose of alternative history, plus magic (with SERIOUS drawbacks in terms of possibly losing your soul), plus mad scientists creating crazy inventions that add big abilities but might literally explode in your face, martial artists, randomly drawn fate chips spent for re-rolls and skill bonuses, poker used as a dueling mechanic.
I still haven't ready the second half of the source material (The Marshall's Handbook), but good lord does this seem fantastic!
Quote from: Arctic Blast on September 10, 2012, 06:00:45 PM
Holy crap. I just finished reading through the Player's Guide for Deadlands Reloaded and I pretty much want to play it now. This entire system just sounds amazing.
I've heard lots of good things about it but never had time to get into a game. I think there's a pretty large following that play straight Savage Worlds online using the Fantasy Grounds VTT. Not sure they every got a ruleset worked up for Deadlands yet or not.
Quote from: Double Deuce on September 11, 2012, 11:08:44 AM
Quote from: Arctic Blast on September 10, 2012, 06:00:45 PM
Holy crap. I just finished reading through the Player's Guide for Deadlands Reloaded and I pretty much want to play it now. This entire system just sounds amazing.
I've heard lots of good things about it but never had time to get into a game. I think there's a pretty large following that play straight Savage Worlds online using the Fantasy Grounds VTT. Not sure they every got a ruleset worked up for Deadlands yet or not.
the last couple of RPG books I've read through were fairly hit or miss. For Savage Worlds stuff, Low Life is hilarious, but it's so weird that I can't imagine actually running anything long form using it. Thrilling Tales ended up being a fairly meh disappointment, which was a big let down because I was hoping for a winner with a pulp adventure theme.
But this one...I like every single thing I read here. You can take real risks with characters, and while the rewards will be huge if you succeed, failure brings a pretty epic price. I kept waiting for the other shoe to drop, but I loved everything in the book.
Sorry, I'm rambling, but I've got that "I just found a really cool thing!" giddiness going on. ;D
VTT looks really cool, actually. A bit pricy, but it would be a great way to keep gaming with a group once people have moved away or what not.