GrogHeads Forum

Tabletop Gaming, Models, and Minis => Wargaming => Topic started by: Cyrano on June 21, 2017, 11:32:02 AM

Title: DVG -- Down in Flames -- Strange Question
Post by: Cyrano on June 21, 2017, 11:32:02 AM
Not to put too fine a point on it:  1:1 fights are really short, right?

My son and I had at each other in the suggested learning furball last night and it usually ran like this:

1.  Initiative and select altitude
2.  Get to altitude of opponent if not already there
3.  Play card
  A.  Opponent counters card
  B.  Counter opponent's counter
  C.  Opponent counters my counter of his counter
  D.  Etc. until either
    1.  Damage is done
    2.  Nothing happens
4.  Draw cards and goto 2

Each fight seemed to run ca. 10 minutes.

Is this correct?

Obviously a bigger points game would be, well, bigger, and the campaign certainly is, but 1:1 are supposed to be like this, right?

We didn't miss anything?


Title: Re: DVG -- Down in Flames -- Strange Question
Post by: JasonPratt on June 21, 2017, 11:37:09 AM
Seems about right from my experiences. It's a card duel game. Campaigns and multiple craft add variations on the same themes.
Title: Re: DVG -- Down in Flames -- Strange Question
Post by: Barthheart on June 21, 2017, 11:54:47 AM
Quote from: Cyrano on June 21, 2017, 11:32:02 AM
Not to put too fine a point on it:  1:1 fights are really short, right?

My son and I had at each other in the suggested learning furball last night and it usually ran like this:

1.  Initiative and select altitude
2.  Get to altitude of opponent if not already there
3.  Play card
  A.  Opponent counters card
  B.  Counter opponent's counter
  C.  Opponent counters my counter of his counter
  D.  Etc. until either
    1.  Damage is done
    2.  Nothing happens
4.  Draw cards and goto 2

Each fight seemed to run ca. 10 minutes.

Is this correct?

Obviously a bigger points game would be, well, bigger, and the campaign certainly is, but 1:1 are supposed to be like this, right?

We didn't miss anything?

You got it. O0
Title: Re: DVG -- Down in Flames -- Strange Question
Post by: Cyrano on June 21, 2017, 11:57:41 AM
Thanks to you both...

And one more...

I think the rule is clear, but I was up late last night:

If I, say, "Maneuver 2" using one of the Maneuver ratings at the top left of a card, that can only be countered by a card that reads "Maneuvering" even if the "Maneuver 2" is on a "Barrel Roll" card, correct?

Title: Re: DVG -- Down in Flames -- Strange Question
Post by: Barthheart on June 21, 2017, 11:59:40 AM
Quote from: Cyrano on June 21, 2017, 11:57:41 AM
Thanks to you both...

And one more...

I think the rule is clear, but I was up late last night:

If I, say, "Maneuver 2" using one of the Maneuver ratings at the top left of a card, that can only be countered by a card that reads "Maneuvering" even if the "Maneuver 2" is on a "Barrel Roll" card, correct?

I think so.... but it has been long awhile....