GrogHeads Forum

Digital Gaming => Computer Gaming => Topic started by: bboyer66 on December 15, 2017, 10:29:53 AM

Title: UBOOT
Post by: bboyer66 on December 15, 2017, 10:29:53 AM
Just took a look to see how this game is progressing, and I can firmly say that I am impressed. It really looks like a proper update of SHIII. 

Title: Re: UBOOT
Post by: Greybriar on December 15, 2017, 10:49:26 AM
That's great news. O0
Title: Re: UBOOT
Post by: Jarhead0331 on December 15, 2017, 11:04:32 AM
Looks great!
Title: Re: UBOOT
Post by: stolypin on December 15, 2017, 11:52:13 AM
Looking forward to this.  I haven't played any sub sim for over a decade and my only sub wargaming has been board games ("The Hunters" and "Uboat Leader").

Title: Re: UBOOT
Post by: Sir Slash on December 15, 2017, 01:02:31 PM
Is that SH 3 or 4? Looks like 4 to me.
Title: Re: UBOOT
Post by: mbar on December 15, 2017, 02:20:02 PM
This is on the top of my want list for 2018!
Title: Re: UBOOT
Post by: IronX on December 15, 2017, 02:45:23 PM
It looks promising, but I'm not sure about the torpedo firing. There seems to be no way of obtaining a firing solution, so it appears as though you have to get to within 50 feet to ensure a hit. And they need to work on those explosions. But everything else looks good.
Title: Re: UBOOT
Post by: Tuna on December 15, 2017, 04:13:09 PM
That does look cool!!.. Agree on the torp firing, you'd think that close the repercussion would damage the sub too!
Title: Re: UBOOT
Post by: JasonPratt on December 15, 2017, 11:10:42 PM
Quote from: Sir Slash on December 15, 2017, 01:02:31 PM
Is that SH 3 or 4? Looks like 4 to me.

Neither? I can't recall what engine it's supposed to be using, but something else I think. I half-recall it was originally supposed to be a side-watch ant-farm sort of game, too, and they reaaaaalllly took off on fleshing it out more like SH thanks to fan support.
Title: Re: UBOOT
Post by: Staggerwing on December 15, 2017, 11:29:17 PM
Those ant-farm views remind me a lot of a cut-away model of the U-47 I built back in the 70's.
Title: Re: UBOOT
Post by: bboyer66 on January 05, 2018, 07:29:26 AM
Latest update

Title: Re: UBOOT
Post by: Ian C on January 05, 2018, 01:24:01 PM
The game has Cheese in it - I'm sold.
Seriously though, the immersion in that looks amazing.
Title: Re: UBOOT
Post by: Destraex on January 05, 2018, 06:02:57 PM
It does look great. Does it have a facility to do the torpedo calculations ourselves?
Title: Re: UBOOT
Post by: besilarius on January 06, 2018, 10:05:08 AM
This article on the sinking of the Japanese carrier Shokaku may be of interset because it goes into the spread of a six torpedo shot.  This resulted in three or four hits on a very large target. 
At the start of the war, american subs used as few torpedoes as possible, because of production bottlenecks, there was a very limited supply.  This, and the technical faults in the US torpedoes, caused a lot of good opportunities to be wasted.

http://www.combinedfleet.com/shoksink.htm