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Digital Gaming => Computer Gaming => Topic started by: Crossroads on January 17, 2018, 12:49:38 PM

Title: Campaign Series Middle East 2.0 will be released tomorrow
Post by: Crossroads on January 17, 2018, 12:49:38 PM
A quick post to tell the remastered Middle East 1948-1985 2.0 is being released tomorrow  :)

(https://www.grogheads.com/forums/proxy.php?request=http%3A%2F%2Fwww.matrixgames.com%2Fforums%2Fupfiles%2F32195%2F79D01A9C0A93499295145BF884945937.jpg&hash=7a5e2bb2fde1d6dcb7492705716f9b4d976ab95d)

It is a free update for previous owners, and I believe it should go 50% off as of tomorrow, for a week, for those willing to give it a spin.

Here's the Matrix Games Announcement (http://www.matrixgames.com/news/2488/Campaign.Series.Middle.East.2.0.will.be.released.tomorrow!)




Middle East 2.00 Update Log

Fixes
• Fixed various Unit database issues
• Fixed several issues involving airstrikes
• Fixed high level attacks for helicopters
• Made numerous other minor fixes
• Also: Revisions on the CS Unit Viewer (F3) community tool by 'Arkady' to use the new folder, data, and graphics formats now in Middle East 2.00

Enhancements
• Implemented standard windowed application (no longer fixed full screen)
• Implemented new Field Drab - Sand colour scheme for all windows, dialogs, and UI elements
• Implemented new frontend User Interface
• Implemented new in-game dialogs to replace many old dialogs
• Revised the Extended Info (F2 Unit Handbook) dialog
• Revised the in-game Scenario Information dialog
• Implemented Campaign Series Event Engine
• Extended Campaign Series Adaptive AI
• Implemented new 3D Zoom Levels
• Implemented new 2D Zoom Levels
• Implemented new Night colour scheme for battles taking place during night turns
• Implemented Recon Reveal
• Implemented a bridge laying AI
• Implemented new short cut keys
• Added new Adaptive AI parameters
• Added terrain feature: Major Canal
• Added terrain feature: Canal
• Added terrain feature: Major River
• Added terrain feature: Major River (Shallow)
• Added terrain feature: River
• Added terrain feature: River (Shallow)
• Added terrain feature: Produce Field
• Renamed terrain feature: Field to Grain Field
• Added terrain feature: Thicket
• Added terrain feature: Colored Dirt
• Added terrain feature: Airfield
• Added terrain feature: Stream Join (hexside)
• Added terrain feature: Minor River Join (hexside)
• Added terrain feature: Water Block (hexside)
• Implemented new game engine and map editor toolbars
• Implemented new feature where the game engine, launched from the frontend, defaults to use non-encrypted data files for solo, Hot Seat & campaign play (while for PBEM and LAN Play, use of encrypted files still applies)
• Implemented new 3D objective markers
• Implemented Options  Unit List Position  Left/Right
• Implemented Options  Hex Highlights  Hex Block
• Implemented Options  3D Unit Shadows (toggles unit shadow displays in 3D Map Modes)
• Implemented Display  Terrain Combat Modifiers
• Implemented Display  Concealment Modifiers
• Implemented Display  Morale Modifiers
• Implemented Display  Command Range now also display "(re)supply probability values
• Implemented red, Special map labels
• Map labels now display via Display > Labels (hot key `)
• Implemented several Alt+# hot key variants, for international keyboards lacking some of the standard English-language punctuation keys
• Implemented 3D unit graphics on 2D counters option
• Maps are now specified by both Region and Biome
• In the Map Editor toolbar, implemented a new functionality, RevCycleSel, for reverse cycling through the map selections
• In Map Editor, implemented Terrain > Lock Terrain (L), for locking the current (Cycle) Selection value
• Implemented the new Map Editor Display > Map Hints feature
• Improved diagnostic logging
• Implemented Statically linked EXEs; no longer dynamically linked, and no longer reliant on Microsoft Visual C++ Redistributables to run

Graphics
• New User Interface
• New 3D Terrain Tiles
• New 2D Terrain Tiles
• New Night Combat colour scheme
• Revised and improved 3D unit graphics for all countries.
• Revised 2D counters for all countries

Data
• Updated Weapon.pdt file, revising existing information and adding new information for new units
• Updated all Platoon##.oob files with additions and corrections
Scenarios
• New Scenarios by Jason Petho:
o Bootcamp 5 – Reconnaissance
• New Scenarios by Petri Nieminen:
o Crisis in Sirte 1985 Scenario Pack
 4 Head to Head
 4 vs AI
• New Scenarios by Alan R. Arvold (available in the mods folder):
o Ode to October War
 19 scenarios, design notes
o Ode to Arab-Israeli Wars
 60 scenarios, design notes
o Ode to Divided Ground
 71 scenarios, design notes
o Note: These scenarios are historically as accurate as contemporary sources allow them to be. However, these sets have not been through the rigorous BETA Brigade Playtesting phase, and as such the victory conditions are per original design assumption. Your feedback appreciated.
• Revised all affected scenario/campaign maps with new Airfield terrain hex
• Scenario Modifications to:
o All Scenarios
• Scenario Modifications for Campaign Series Event Engine:
o Bootcamp 1
o Bootcamp 2
o Bootcamp 3
o Bootcamp 4
o Bootcamp 5
o Long Road Home
o Teaching Set 1
o Teaching Set 2
o Teaching Set 3
o Teaching Set 4
o Teaching Set 5
o Crisis in Sirte 1985 scenario pack (four H2H and four Side A scenarios)

Mods
Here are the included mods, in \mods folder, with CS: Middle East 2.00:

• 2D Black Unit Profiles (updated) – This is a 2D graphics modification that converts the coloured unit graphics to black silhouettes
• 2D Board Game Mapboards (new) – This is a 2D graphics modification that converts the 2D mapboard terrain tiles with those with a classic board game type of texture, with Line-of-Sight dots in the middle of hexes, for instance
• 2D Textured Mapboards (new) – This is a 2D graphics modification that converts the 2D mapboard terrain tiles with those with stronger textures. Looks more at par with 3D color scheme, and more lively all in all, but makes observing elevation changes more difficult
• 3D Classic Unit Bases (new) – This modification brings back the classic button profiled 3D unit bases (stock with Middle East 1.02) with country insignias on them
• Alan R. Arvold's Ode To Arab-Israeli Wars 2.0 (updated) – This modification by Alan R. Arvold introduces sixty Arab-Israeli Wars boardgame inspired scenarios with Design Notes to CS: Middle East game format. Now compliant with CSME 2.0.
• Alan R. Arvold's Ode to Divided Ground 2.0 (new) – This modification by Alan R. Arvold introduces a completely revised set of Divided Ground scenarios with Design Notes into CS: Middle East game format. Compliant with CSME 2.0.
• Alan R. Arvold's Ode to October War 2.0 (updated) – This modification by Alan R. Arvold introduces nineteen October War boardgame inspired scenarios with Design Notes to CS: Middle East game format. Now compliant with CSME 2.0.
• Skip Intro Music – This modification by 'harry_vdk' replaces the music file playing during the scenario selection dialogs with an empty one. Silence it is.

Manual
The manual has been revised to 2.00 UPDATE standards. It has also been combed through; revising graphics and grammatical errors, in addition to incorporating comments from users (inclusion of 2D and 3D screenshots, for example). All new features have been added to the manual.
Title: Re: Campaign Series Middle East 2.0 will be released tomorrow
Post by: mirth on January 17, 2018, 12:50:51 PM
^WooHoo!
Title: Re: Campaign Series Middle East 2.0 will be released tomorrow
Post by: Crossroads on January 17, 2018, 12:54:01 PM
For more stuff,

Middle East 2.0 manual can be downloaded from here (http://cslegion.com/csl/middle-east-1948-1985/campaign-series-middle-east-2-0-manual-is-out/).

Or visit us at:

Campaign Series Legion website (http://cslegion.com/csl/)

Campaign Series on Facebook (https://www.facebook.com/theCampaignSeries/)

Any questions, happy to take them here too

:)
Title: Re: Campaign Series Middle East 2.0 will be released tomorrow
Post by: Crossroads on January 17, 2018, 12:54:34 PM
Quote from: mirth on January 17, 2018, 12:50:51 PM
^WooHoo!

Indeed, was a long time coming! But here it is, finally  :)
Title: Re: Campaign Series Middle East 2.0 will be released tomorrow
Post by: berto on January 17, 2018, 01:24:19 PM
A long time coming as we laid a better basis for all future games in the Series.
Title: Re: Campaign Series Middle East 2.0 will be released tomorrow
Post by: Crossroads on January 18, 2018, 12:05:27 PM
Middle East 2.0 is out now, and yes - there's a 50% discount on it for any new player as well. Thanks Matrix!

(https://www.grogheads.com/forums/proxy.php?request=http%3A%2F%2Fwww.matrixgames.com%2Famazon%2FScreenshots%2FCS_Middle_East%2FCS_Spotlight_2.0-discount.jpg&hash=dbfbc09c60dad0a47288dd994ef23591e717c2eb)
Title: Re: Campaign Series Middle East 2.0 will be released tomorrow
Post by: Crossroads on January 18, 2018, 12:07:36 PM


QuoteCampaign Series: Middle East 1948-1985 has reached what can be easily considered a tremendous milestone!


Version 2.0 is massive. It contains over 50 implementations and new features added, a completely revised UI, new graphics and visuals, new terrains, improvements on an already challenging AI, and a lot more!

To celebrate this important achievement, Campaign Series Middle East is on sale for a week! 50% discount from today to January 25th!

Waste no time and join the fight!

Important information for the installation! This update is completely free but in order to play with the new version, please make sure to uninstall the old version of the game. You can find the Uninstall option in the game's Start menu folder.

http://www.matrixgames.com/forums/tm.asp?m=4421095&mpage=1&key=&#4421095
Title: Re: Campaign Series Middle East 2.0 will be released tomorrow
Post by: bbmike on January 18, 2018, 12:29:13 PM
^I had no plans to pick this up. Until now!  :D
Title: Re: Campaign Series Middle East 2.0 will be released tomorrow
Post by: RyanE on January 18, 2018, 01:24:59 PM
I was considering getting this based on the 2.0 update.  The sale sealed it.
Title: Re: Campaign Series Middle East 2.0 will be released tomorrow
Post by: Crossroads on January 18, 2018, 02:28:33 PM
Quote from: bbmike on January 18, 2018, 12:29:13 PM
^I had no plans to pick this up. Until now!  :D

Quote from: RyanE on January 18, 2018, 01:24:59 PM
I was considering getting this based on the 2.0 update.  The sale sealed it.

Thanks guys, I hope you enjoy it !!!  A huge effort from not so huge dev team  :)
Title: Re: Campaign Series Middle East 2.0 will be released tomorrow
Post by: Rayfer on January 18, 2018, 02:54:18 PM
Quote from: Crossroads on January 18, 2018, 02:28:33 PM
Quote from: bbmike on January 18, 2018, 12:29:13 PM
^I had no plans to pick this up. Until now!  :D

Quote from: RyanE on January 18, 2018, 01:24:59 PM
I was considering getting this based on the 2.0 update.  The sale sealed it.

Thanks guys, I hope you enjoy it !!!  A huge effort from not so huge dev team  :)

Just got it....for $19.99 it's a bargain.  Downloading now and look forward to the boot camp tutorials.  I remember reading awhile back that version 1 had a way of using counters based on the old Avalon Hill game Arab/Israeli Wars. Still in version 2? 
Title: Re: Campaign Series Middle East 2.0 will be released tomorrow
Post by: Crossroads on January 18, 2018, 03:00:49 PM
Quote from: Rayfer on January 18, 2018, 02:54:18 PM
Quote from: Crossroads on January 18, 2018, 02:28:33 PM
Quote from: bbmike on January 18, 2018, 12:29:13 PM
^I had no plans to pick this up. Until now!  :D

Quote from: RyanE on January 18, 2018, 01:24:59 PM
I was considering getting this based on the 2.0 update.  The sale sealed it.

Thanks guys, I hope you enjoy it !!!  A huge effort from not so huge dev team  :)

Just got it....for $19.99 it's a bargain.  Downloading now and look forward to the boot camp tutorials.  I remember reading awhile back that version 1 had a way of using counters based on the old Avalon Hill game Arab/Israeli Wars. Still in version 2?

Thanks for your support Rayfer!

The black unit profiles is still a mod there, first locate the JSGME.exe on the game root, fire it up and select "2D Black Unit Profiles" from the left box and move it to Activate Mods box. Note if your game was running, you need to close it and restart, as it reads all the needed graphics files at startup.

I had created a mod for Israeli and Egyptian unit sheets for the previous version which actually replaces the infantry profiles with a NATO symbol with white background as in the old AH games, but didn't have the time to port it here. Later maybe  :)
Title: Re: Campaign Series Middle East 2.0 will be released tomorrow
Post by: Dammit Carl! on January 18, 2018, 03:19:42 PM
HOT

DAMN!
Title: Re: Campaign Series Middle East 2.0 will be released tomorrow
Post by: bbmike on January 18, 2018, 04:11:19 PM
Quote from: Dammit Carl! on January 18, 2018, 03:19:42 PM
HOT

DAMN!

Dammit Carl!
Title: Re: Campaign Series Middle East 2.0 will be released tomorrow
Post by: Rayfer on January 18, 2018, 04:35:33 PM
Quote from: Crossroads on January 18, 2018, 03:00:49 PM
Quote from: Rayfer on January 18, 2018, 02:54:18 PM
Quote from: Crossroads on January 18, 2018, 02:28:33 PM
Quote from: bbmike on January 18, 2018, 12:29:13 PM
^I had no plans to pick this up. Until now!  :D

Quote from: RyanE on January 18, 2018, 01:24:59 PM
I was considering getting this based on the 2.0 update.  The sale sealed it.

Thanks guys, I hope you enjoy it !!!  A huge effort from not so huge dev team  :)

Just got it....for $19.99 it's a bargain.  Downloading now and look forward to the boot camp tutorials.  I remember reading awhile back that version 1 had a way of using counters based on the old Avalon Hill game Arab/Israeli Wars. Still in version 2?

Thanks for your support Rayfer!

The black unit profiles is still a mod there, first locate the JSGME.exe on the game root, fire it up and select "2D Black Unit Profiles" from the left box and move it to Activate Mods box. Note if your game was running, you need to close it and restart, as it reads all the needed graphics files at startup.

I had created a mod for Israeli and Egyptian unit sheets for the previous version which actually replaces the infantry profiles with a NATO symbol with white background as in the old AH games, but didn't have the time to port it here. Later maybe  :)

Got it working....looks great.
Title: Re: Campaign Series Middle East 2.0 will be released tomorrow
Post by: kludger on January 18, 2018, 05:02:41 PM
Thanks for the updates/enhancements, downloading 2.0 now  :bd:
Title: Re: Campaign Series Middle East 2.0 will be released tomorrow
Post by: Crossroads on January 19, 2018, 10:17:39 AM
Quote from: kludger on January 18, 2018, 05:02:41 PM
Thanks for the updates/enhancements, downloading 2.0 now  :bd:

Hope you enjoy it!  :)
Title: Re: Campaign Series Middle East 2.0 will be released tomorrow
Post by: Crossroads on January 19, 2018, 10:25:52 AM
Here's the latest about the 2.0 release:

(https://www.grogheads.com/forums/proxy.php?request=http%3A%2F%2Fwww.matrixgames.com%2Famazon%2FScreenshots%2FCS_Middle_East%2FCS_Spotlight_2.0-discount.jpg&hash=dbfbc09c60dad0a47288dd994ef23591e717c2eb)


Have a great weekend everyone, it's already started in these parts of the world!
Title: Re: Campaign Series Middle East 2.0 will be released tomorrow
Post by: JasonPratt on January 20, 2018, 10:18:54 AM
irsetup.exe threw a flag on Avast, which sent it to the security chest, even though I created an exception for it.

Update: well, apparently it didn't go to the security chest after all, or I could give more information. Nor does it seem to be in the exception list...  ???
Title: Re: Campaign Series Middle East 2.0 will be released tomorrow
Post by: berto on January 20, 2018, 11:20:37 AM
At the Matrix Forum, many people reporting Avast issues.  See for example here:

http://www.matrixgames.com/forums/tm.asp?m=4421405 (http://www.matrixgames.com/forums/tm.asp?m=4421405)

The fix seems to be deactivating Avast during both the download and the install.  That usually does the trick.
Title: Re: Campaign Series Middle East 2.0 will be released tomorrow
Post by: Rayfer on January 20, 2018, 11:24:20 AM
Quote from: berto on January 20, 2018, 11:20:37 AM
At the Matrix Forum, many people reporting Avast issues.  See for example here:

http://www.matrixgames.com/forums/tm.asp?m=4421405 (http://www.matrixgames.com/forums/tm.asp?m=4421405)

The fix seems to be deactivating Avast during both the download and the install.  That usually does the trick.

My Norton flagged as questionable but allowed me the option to download it, which I did with no issues. If you're like me and didn't own the game before the 2.0 release, when you download it don't download the older version first and then upgrade it to 2.0. Select the core game option and download 2.0 directly from there. At least that's what I had to do.
Title: Re: Campaign Series Middle East 2.0 will be released tomorrow
Post by: berto on January 20, 2018, 11:28:54 AM
Quote from: Rayfer on January 20, 2018, 11:24:20 AM

My Norton flagged as questionable but allowed me the option to download it, which I did with no issues. If you're like me and didn't own the game before the 2.0 release, when you download it don't download the older version first and then upgrade it to 2.0. Select the core game option and download 2.0 directly from there. At least that's what I had to do.

CSME 2.0 is a fully re-mastered game; it is not a "mere" update.  CSME 2.0 is definitely not supposed to be applied as a patch to CSME 1.0*.  In fact, if you are an owner of the earlier version(s) (you say you aren't), it is required that you uninstall the previous version, then install the 2.0 version as if a brand new game.

I think you have interpreted and done things right.  Good luck in any case.
Title: Re: Campaign Series Middle East 2.0 will be released tomorrow
Post by: Rayfer on January 20, 2018, 12:04:05 PM
Quote from: berto on January 20, 2018, 11:28:54 AM
Quote from: Rayfer on January 20, 2018, 11:24:20 AM

My Norton flagged as questionable but allowed me the option to download it, which I did with no issues. If you're like me and didn't own the game before the 2.0 release, when you download it don't download the older version first and then upgrade it to 2.0. Select the core game option and download 2.0 directly from there. At least that's what I had to do.

CSME 2.0 is a fully re-mastered game; it is not a "mere" update.  CSME 2.0 is definitely not supposed to be applied as a patch to CSME 1.0*.  In fact, if you are an owner of the earlier version(s) (you say you aren't), it is required that you uninstall the previous version, then install the 2.0 version as if a brand new game.

I think you have interpreted and done things right.  Good luck in any case.

Game works fine, and I like it. The problem arose when I got the purchase confirmation with a link that said click here to install.  It installed the old version, so went and did the upgrade which didn't work. Your forums had the solution...I did an uninstall and just installed the 2.0 directly.  All is good!
Title: Re: Campaign Series Middle East 2.0 will be released tomorrow
Post by: Con on January 20, 2018, 02:16:58 PM
Just wanted to say I have really been enjoying the new game and the look is especially nice and clean.  Even with the mods it was a tight eyestrain for me to play the previous version but now it scrolls effortlessly through the different map views with the middle mouse button.  I am no longer hunting down and squinting at units to to try and figure out what they are or how many aps they have left via the thermometers.  Kudos to you and now to see if the Brits can hold off the Libyan counter attack at Sirte

Con
Title: Re: Campaign Series Middle East 2.0 will be released tomorrow
Post by: -budd- on January 20, 2018, 02:51:52 PM
I have Avast also, creating the exception worked for me on CSME, but doesn't always. If i have a problem with either download or install i turn it off and download install and turn it back on after. Started a few months ago throwing up flags for irsetup.exe, i sent the file the first time it happened to their lab thing, came back clean, as expected.

Thanks again for all the work on the update.
Title: Re: Campaign Series Middle East 2.0 will be released tomorrow
Post by: Crossroads on January 25, 2018, 01:09:31 AM
bump - Matrix Games' 50% discount on this is ending today. 

Quote from: Crossroads on January 19, 2018, 10:25:52 AM
Here's the latest about the 2.0 release:

(https://www.grogheads.com/forums/proxy.php?request=http%3A%2F%2Fwww.matrixgames.com%2Famazon%2FScreenshots%2FCS_Middle_East%2FCS_Spotlight_2.0-discount.jpg&hash=dbfbc09c60dad0a47288dd994ef23591e717c2eb)


  • 50% discount is available until Jan 25
  • I got a confirmation the remastered install is included both with Digital Download, and in the boxed version DVD


Have a great weekend everyone, it's already started in these parts of the world!
Title: Re: Campaign Series Middle East 2.0 will be released tomorrow
Post by: MikeGER on January 25, 2018, 07:39:34 AM
Got it :)   ...at the last day of discount, Phew

also as a little fire support for the upcoming Vietnam game of the series in development O0

how is that going, is there an estimated release month in sight ? 
Title: Re: Campaign Series Middle East 2.0 will be released tomorrow
Post by: Crossroads on January 25, 2018, 12:24:05 PM
Quote from: MikeGER on January 25, 2018, 07:39:34 AM
Got it :)   ...at the last day of discount, Phew

also as a little fire support for the upcoming Vietnam game of the series in development O0

how is that going, is there an estimated release month in sight ?

Thank you for your support, Mike  :)

CS Vietnam is getting along nicely. We are hoping to release towards the end of summer, but of course we'd need to have a proper release slot agreed with Matrix Games too.
Title: Re: Campaign Series Middle East 2.0 will be released tomorrow
Post by: MikeGER on February 02, 2018, 12:16:37 PM
this game really has become a little gem  O0

i like it and cant wait for the Vietnam version  :D

...found time to play my first real scenario
(after some time with the tutorial on choppers and also some familiarisation time spend on the "The long road home" scenario to find the map display setting that suiting me most)   

(https://www.grogheads.com/forums/proxy.php?request=http%3A%2F%2Fi68.tinypic.com%2Fk128pd.png&hash=068e90e30c82ea9a103b0a3d241a7a6e117e9b5d)
(it looks sharper on my screen. i guess its the pic compression of the hoster, and i play with a enforced 125% setting executing the application to get the unit list on the right side displayed a little bigger which also takes away a little sharpness, but not as much as in the screenshot   
...i wish there would be a setting for a bigger size of the unit list in-game, then i could go back to 100% for the map and the UI )
 
Title: Re: Campaign Series Middle East 2.0 will be released tomorrow
Post by: mirth on February 02, 2018, 12:19:06 PM
Quote from: MikeGER on February 02, 2018, 12:16:37 PM
this game really has become a little gem  O0

+1
Title: Re: Campaign Series Middle East 2.0 will be released tomorrow
Post by: Rayfer on February 02, 2018, 12:30:16 PM
Quote from: mirth on February 02, 2018, 12:19:06 PM
Quote from: MikeGER on February 02, 2018, 12:16:37 PM
this game really has become a little gem  O0

+1

+2
Title: Re: Campaign Series Middle East 2.0 will be released tomorrow
Post by: Crossroads on February 03, 2018, 10:43:49 AM
Thank you for your kind comments, we're a relatively small team, means a lot  :hug:

Quote from: MikeGER on February 02, 2018, 12:16:37 PM

(after some time with the tutorial on choppers and also some familiarisation time spend on the "The long road home" scenario to find the map display setting that suiting me most)   


I hope you found a setting you liked. We've consciously sort-of overdriven the Options menu, hopefully something for everyone! There's a new Toolbar option to come out in 2.01, for an alternate color-coded Toolbar, where icon groups have their MERDC (because of course) camo color to make them stand out better  :nerd:
Title: Re: Campaign Series Middle East 2.0 will be released tomorrow
Post by: Rayfer on February 03, 2018, 10:48:36 AM
Quote from: Crossroads on February 03, 2018, 10:43:49 AM
Thank you for your kind comments, we're a relatively small team, means a lot  :hug:

Quote from: MikeGER on February 02, 2018, 12:16:37 PM

(after some time with the tutorial on choppers and also some familiarisation time spend on the "The long road home" scenario to find the map display setting that suiting me most)   


I hope you found a setting you liked. We've consciously sort-of overdriven the Options menu, hopefully something for everyone! There's a new Toolbar option to come out in 2.01, for an alternate color-coded Toolbar, where icon groups have their MERDC (because of course) camo color to make them stand out better  :nerd:

Great idea....now get it done!  :knuppel2:
Title: Re: Campaign Series Middle East 2.0 will be released tomorrow
Post by: Crossroads on February 03, 2018, 11:47:03 AM
Quote from: Rayfer on February 03, 2018, 10:48:36 AM
Quote from: Crossroads on February 03, 2018, 10:43:49 AM
Thank you for your kind comments, we're a relatively small team, means a lot  :hug:

Quote from: MikeGER on February 02, 2018, 12:16:37 PM

(after some time with the tutorial on choppers and also some familiarisation time spend on the "The long road home" scenario to find the map display setting that suiting me most)   


I hope you found a setting you liked. We've consciously sort-of overdriven the Options menu, hopefully something for everyone! There's a new Toolbar option to come out in 2.01, for an alternate color-coded Toolbar, where icon groups have their MERDC (because of course) camo color to make them stand out better  :nerd:

Great idea....now get it done!  :knuppel2:

Oh, it's done already, just need to have it out  O:-)
Title: Re: Campaign Series Middle East 2.0 will be released tomorrow
Post by: Crossroads on February 04, 2018, 03:33:26 AM
Quote from: Rayfer on February 03, 2018, 10:48:36 AM

Great idea....now get it done!  :knuppel2:

From yesterday's 2.01 BETA build. I was actually worried a color coded Toolbar would become a major player, while its purpose is to sit there as available, but not shouting out.

I was asked already way earlier to do a colored one, but had refused for that reason. Now, the other team members practically pulled my arm to do this, and good thing they did. The concept of using historical camo themes for game color scheme was one of the better ideas I have stumbled upon, so as Middle East game was already using Brown drab and Sand from MERDC colors, having the other colors used in Toolbar worked very well imho.

(https://www.grogheads.com/forums/proxy.php?request=http%3A%2F%2Fgrogheads.com%2Fforums%2Findex.php%3Faction%3Ddlattach%3Btopic%3D21375.0%3Battach%3D12445%3Bimage&hash=94f25f2e8caf61bd748a1347cf32439c9b1bfbfe)
Title: Re: Campaign Series Middle East 2.0 will be released tomorrow
Post by: Crossroads on March 21, 2018, 08:55:51 AM
Campaign Series: Middle East 2.01 UPDATE out now!

If you opted to download and install the Quick-Fix Update via JSGME be sure to deactivate that first (with JSGME). After that, download and run the official 2.01 Update installer from the link below.

QuoteORIGINAL:  Daniele

Hi everyone,

Campaign Series: Middle East has been updated to version 2.01!

You can download the update from HERE (http://www.matrixgames.com/members/publicDL.asp?gid=582)

Check out the full changelog below!

Errata
• When loading a Pontoon Ferry or Crewed Boat to an Engineering Truck, Unit List sidebar omits one of the units in the hex and shows a blank tile instead.
Enhancements
• Added a new frontend variant, Middle East no3D.exe, to run on low-powered systems.
• Added a new multi-colored game engine toolbar option (Options > Toolbar > Color).

Fixes
• Finished implementing the edmap Display > Map Hints feature.
• Set Options > Smooth Scroll to OFF by default.
• Fixed a bug where CycleSel #s > 12 were not saving/reloading properly.
• Adjusted the timeline defaults for EF III etc. (should not impact ME at all).
• Fixed a bug where changes in exit objective hex values were discarded on phase turnover, thus exit hex objective points were not recording properly.
• In the frontend random battle generator, company size engagements are no longer possible (fixing a possible crash if company size engagements were selected).
• Fixed a bug where, if PBEM no side replay were selected, the .bte file might be corrupted, and the game might crash.
• Crewed boats (and rafts etc.) were not loadable on engineering trucks. This has been corrected.
• In PBEM play, with side replay selected, Side B was shown Side A's private beginning-of-mission (Lua EE) briefing. This should no longer happen.
• Low probability AI reinforcements were always arriving with 100% certainty. This has been fixed.
• Fixed several CSEE issues (involving set_reinforcement_turn() in PBEM, and other bugs).
• Re-encrypted Platoon*.OOB files to fix a bug where previous *.OBX files missed the last line of each file.
• Bootcamp 4.lua event engine coding error fixed.
• Fixed a few typos in Unittext.txt
• Removed accented letters from *.OOB files that did not show properly in Organization Editor.

Graphics
• Added new 3D Minefield markers
• Color Coded Toolbar
• Provided a set of Unit Picture defaults with a background color that does not show in Unit Viewer like the previous Magenta background color did.
• Fixed the French DUKW unit graphics that had white artifacts

Data
• Added a correct Front End background music file xbackg1.ogg version.
• Added Grenade launcher sound files
Scenarios
• Added Leaders to Teaching Sets 1-5
• Fixed a AIW20.scn helo reinforcement to arrive at NoE air level.
• Fixed typos in Jerusalem48, Khanyunis56, and Khanyunis67 map files
• Added a missing commander entry to As_Suez73.org


Mods
• Added a set of 3D Alternate Bases mods for all nations by XLVIII PzKorp.


Title: Re: Campaign Series Middle East 2.0 will be released tomorrow
Post by: IICptMillerII on March 22, 2018, 12:30:45 AM
Crossroads, I have a few questions about Campaign Series: Middle East. How much terrain is simulated in the game? For example, is it possible to fight anywhere in Syria, or is it just the Golan Heights region? Is the Order of Battle editable? Would it be possible to create your own formations in the Order of Battle?

I have John Tillers "Middle East 1967" and I was wondering if Campaign Series: Middle East would provide me with a different experience. Currently, I am using John Tillers game as an operational layer for an upcoming project I'm working on for the release of Combat Mission Shock Force 2. However, if CS:ME can simulate what I need more efficiently than the Tiller game, then I would definitely look into purchasing it.

Thanks!
Title: Re: Campaign Series Middle East 2.0 will be released tomorrow
Post by: Jason Petho on March 22, 2018, 12:39:43 PM
Good day, IICptMillerII

QuoteHow much terrain is simulated in the game?

There are large base maps that covers the northern portion of the Sinai Peninsula (at 250m per hex)  for 1956, 1967 and 1973. There is also a base map of the Golan area.

Fortunately, the game does come with a full suite of editors, so one could create a map of the area that you require with the map editor.

QuoteFor example, is it possible to fight anywhere in Syria, or is it just the Golan Heights region?

There are a couple other scenario maps that depict areas further north into Syria, but there isn't a large base map yet for Syria. In the future, I hope! Currently we're working on Campaign Series Vietnam and all the mapping is focused on that for future scenarios.

QuoteIs the Order of Battle editable? Would it be possible to create your own formations in the Order of Battle? 

Absolutely! There is an Organization editor where you can create whatever order of battles you need. Keep in mind that the organizations span from 1948 to 1985, so there is a lot of potential for scenario creation.

On a side note, the 2.01 UPDATE was released yesterday.

Let me know if you have any other questions.

Jason Petho


Title: Re: Campaign Series Middle East 2.0 will be released tomorrow
Post by: Crossroads on March 22, 2018, 01:56:20 PM
Further on, I have both games, JTS Middle East'67 indeed is at operational level, while Campaign Series is at tactical platoon level. While both games boast an impressive OoB in them, Campaign Series does that at platoon scale, while depicting organizations all the way to Corps level.

In my humble albeit obviously slightly biased opinion, CS Middle East is worth the buy because of the OoBs alone. With some included nations, they go beyond the region, for instance Brits have BAOR included, how cool!  :)
Title: Re: Campaign Series Middle East 2.0 will be released tomorrow
Post by: mirth on March 22, 2018, 05:55:25 PM
Just installed the update. Thanks for the heads-up, Crossroad!  O0
Title: Re: Campaign Series Middle East 2.0 will be released tomorrow
Post by: IICptMillerII on March 22, 2018, 10:08:18 PM
Thank you Jason and Crossroads for taking the time to answer my questions. I am definitely considering using CS:ME, especially due to the fact that it comes with a map editor. Thanks again for the responses!

PS the AARs Crossroads has done of the game are very entertaining and interesting to follow, plus they are a great advertisement!
Title: Re: Campaign Series Middle East 2.0 will be released tomorrow
Post by: Crossroads on March 23, 2018, 10:08:11 AM
Quote from: mirth on March 22, 2018, 05:55:25 PM
Just installed the update. Thanks for the heads-up, Crossroad!  O0

The update should now be available via game launcher's UPDATE button too. Hope you guys enjoy it!
Title: Re: Campaign Series Middle East 2.0 will be released tomorrow
Post by: Crossroads on March 23, 2018, 10:10:33 AM
Quote from: IICptMillerII on March 22, 2018, 10:08:18 PM

PS the AARs Crossroads has done of the game are very entertaining and interesting to follow, plus they are a great advertisement!

I always look at AARs when considering buying a game, so no excuse for making a few myself as well. Glad to hear you have enjoyed them  :) 
Title: Re: Campaign Series Middle East 2.0 will be released tomorrow
Post by: mirth on March 23, 2018, 10:10:55 AM
Quote from: Crossroads on March 23, 2018, 10:08:11 AM
Quote from: mirth on March 22, 2018, 05:55:25 PM
Just installed the update. Thanks for the heads-up, Crossroad!  O0

The update should now be available via game launcher's UPDATE button too. Hope you guys enjoy it!

I was having an FTP connection issue when trying to update through the game launcher. Instead, I manually downloaded the update installer and was able to run it without a problem.
Title: Re: Campaign Series Middle East 2.0 will be released tomorrow
Post by: Crossroads on March 23, 2018, 10:38:02 AM
Quote from: mirth on March 23, 2018, 10:10:55 AM
Quote from: Crossroads on March 23, 2018, 10:08:11 AM
Quote from: mirth on March 22, 2018, 05:55:25 PM
Just installed the update. Thanks for the heads-up, Crossroad!  O0

The update should now be available via game launcher's UPDATE button too. Hope you guys enjoy it!

I was having an FTP connection issue when trying to update through the game launcher. Instead, I manually downloaded the update installer and was able to run it without a problem.

That's how I prefer to do them too, to be honest. I like to have the installers downloaded and available, as I uninstall and reinstall stuff quite frequently  :cowboy:
Title: Re: Campaign Series Middle East 2.0 will be released tomorrow
Post by: mirth on March 23, 2018, 10:47:55 AM
I don't think I had ever tried the in game updater before. It wasn't a big to deal to have to update manually since that is what I have always done in the past.