GrogHeads Forum

Digital Gaming => Computer Gaming => Topic started by: Geezer on May 30, 2018, 04:16:42 PM

Title: Space Hulk: Tactics
Post by: Geezer on May 30, 2018, 04:16:42 PM
Because you can never have too many WH40K games!   ;D

https://www.youtube.com/watch?v=0sCpetkv92E
Title: Re: Space Hulk: Tactics
Post by: Jarhead0331 on May 30, 2018, 04:29:02 PM
Sweet baby Jesus! Looks awesome. Love the customization. Definitely looks worthy of a buy.
Title: Re: Space Hulk: Tactics
Post by: bob48 on May 30, 2018, 04:46:31 PM
The new Necromunda game looks pretty awesome as well.

https://youtu.be/j10FzqOEpA0
Title: Re: Space Hulk: Tactics
Post by: JasonPratt on May 30, 2018, 04:55:17 PM
It's Space Hulk, but this time with cardI MEAN WITH TACTICS!  :D


And wow, Necromunda? 40K Mordheim, really? Ok!

Surely this means that old game trying to combine SH and Necro won't be too far behind.
Title: Re: Space Hulk: Tactics
Post by: bob48 on May 30, 2018, 05:01:10 PM
We're going to be up to our kneecaps in moist loins at this rate.
Title: Re: Space Hulk: Tactics
Post by: JasonPratt on May 30, 2018, 05:38:17 PM
Quote from: bob48 on May 30, 2018, 05:01:10 PM
We're going to be up down to our kneecaps in moist loins at this rate.

...Ftfy?  :hide:
Title: Re: Space Hulk: Tactics
Post by: SirAndrewD on May 30, 2018, 05:45:53 PM
My loins are totally liquefied.
Title: Re: Space Hulk: Tactics
Post by: bob48 on May 30, 2018, 05:48:44 PM
Not a pleasant thought by any means :o
Title: Re: Space Hulk: Tactics
Post by: Geezer on May 30, 2018, 05:52:37 PM
I'm still hoping for Total War: WH40K with battles involving entire legions.
Title: Re: Space Hulk: Tactics
Post by: Destraex on May 30, 2018, 06:06:46 PM
I am kind of over 40k narrow dungeon games.
We have had 3 specific space hulk games in the last few years. Why is this any different... burnt out a bit here by cheap, unskillful 40k implementation.

Space Hulk
Space Hulk Ascension
Deathwing
Title: Re: Space Hulk: Tactics
Post by: JasonPratt on May 30, 2018, 06:26:15 PM
Don't forget Deathwatch or whatever it was called.


...oops, too late.  >:D
Title: Re: Space Hulk: Tactics
Post by: JasonPratt on May 30, 2018, 06:35:19 PM
Actually, except for bugs and a total lack of multiplayer (or user modification), the first (modern) Space Hulk couldn't have been a much more faithful (initial) adaptation of the board game.

SH: Ascension made the game a little more PC-worthy, although also inflicting it with so much darkness as to artificially hamper the game. Still a good effort, though. Polished off some of the roughness of the board-game rules per se while adding functionality.

I've heard some people actually like Deathwatch (effectively a Space Hulk game though not called that), although I haven't been able to get into it myself. I'd call that cheap, maybe unskillful except for the character interactions.

Deathwing -- not cheap, by far, but a clunky and buggy mess that had to be super-patch released as a special edition to prior buyers (which I appreciated but still). It isn't too bad as a co-op FPS, but sucks pretty badly as a proper SH game. In that sense it's even vastly inferior to the first SH computer adaptation, and that truly glorious and genius little piece of software dates back literally to the days of Doom. I mean DOOM 1.  :o
Title: Re: Space Hulk: Tactics
Post by: Jarhead0331 on September 26, 2018, 08:49:13 AM
Beta for this game was released to all pre-orders yesterday. It includes the tutorial and first mission of the SP campaign and a few maps to play in SP skirmish or MP mode. I've only played the tutorial, but I really like what I see so far. I'm looking forward to playing as the Tyranids. Not an option we get in these type of games too often.
Title: Re: Space Hulk: Tactics
Post by: JasonPratt on September 26, 2018, 08:54:22 AM
While I've pre-ordered long ago, I'm okay waiting for full release.

But we should do some mp games when the time comes, JH!
Title: Re: Space Hulk: Tactics
Post by: Jarhead0331 on September 26, 2018, 09:00:22 AM
Quote from: JasonPratt on September 26, 2018, 08:54:22 AM
While I've pre-ordered long ago, I'm okay waiting for full release.

But we should do some mp games when the time comes, JH!

Definitely!

You have the will-power to resist?!?!
Title: Re: Space Hulk: Tactics
Post by: JasonPratt on September 26, 2018, 11:24:56 AM
More like I don't have the willpower to resist all the other shiny things. ;)  :smitten:
Title: Re: Space Hulk: Tactics
Post by: bob48 on September 26, 2018, 01:00:57 PM
It would be nice to think that this game will capture the dynamics of the original board game (and its 2 expansions). The map creator sounds interesting.
Title: Re: Space Hulk: Tactics
Post by: JasonPratt on September 26, 2018, 01:32:01 PM
If Games Workshop would just commit to an all-out conversion from tabletop, no doubt including official paid expansions, like with Blood Bowl, I feel like there'd be a significant profit potential. Did giving us two decent and exhaustive BB adaptations with plenty of extra capabilities proper to computers, ruin their profit from tabletop BB? -- obviously they didn't think so or they wouldn't have given us a second one after the first adaptation was finally complete.
Title: Re: Space Hulk: Tactics
Post by: JasonPratt on October 10, 2018, 06:03:38 PM
Booted it up this evening for the first time. Looks great, love the 1st person view -- made me agree with the RPS reviewer who said someone badly needs to remake the classic Electronic Arts version from the 90s.

RPS reviewer somehow did not mention flagrant bugs other than the xenos.

Campaign tutorial mission crashes every time after reactivating the 2nd squad member. Checking the Steam discussion page was instructive.

I refunded hard.  :'( Will revisit next year sometime, see if polish has been finally done. Liked the basic implementation.
Title: Re: Space Hulk: Tactics
Post by: bob48 on October 11, 2018, 04:07:33 AM
Thanks for that, Jason. I came very close to getting this, but now I'll wait and see how it develops.
Title: Re: Space Hulk: Tactics
Post by: Jarhead0331 on October 11, 2018, 06:03:40 AM
I didn't experience that issue and was able to play through the tutorial without any problem. The thing that is concerning me is the genestealer AI behavior. Since the game exited beta, they have a habit of approaching corridors that are covered by terminator overwatch and then stopping...and waiting....and waiting. They will not move into the line of fire until your units approach and come much closer. This renders the primary advantage of your marines, ranged fire, nearly useless. Perhaps it's smart behavior, but it really makes the game not fun and feel unfair. This problem is made more annoying when the mission has a maximum turn limit imposed for victory.
Title: Re: Space Hulk: Tactics
Post by: JasonPratt on October 11, 2018, 07:26:47 AM
Quote from: Jarhead0331 on October 11, 2018, 06:03:40 AM
Perhaps it's smart behavior, but it really makes the game not fun and feel unfair. This problem is made more annoying when the mission has a maximum turn limit imposed for victory.

On this point, as in so many others ;) , the 90s FPS from Electronic Arts struck a superior balance: the GS's would sometimes wait around corners from your line of fire for a random amount of time before charging. But because you could control your shots with the mouse to some extent, you could pick them off from around the corners, too, with careful bolter fire (if you were close enough but not too close). And since there weren't turn limits (the turns being synchronized simultaneously in mostly real-time), you could sit there waiting to see who would run out of patience first, or you might need to secure this corridor quickly to move along lending assistance elsewhere (or just escape to win).

Come to think of it, I wonder if that's possible in this version. You can look around in first-person view, and presumably aim when shooting. I never got that far, remotely.

Out of curiosity, do you experience weirdly long load times? I thought the game had hung the first few times it happened (made worse by the swirly progressing-icon stopping its swirl sometimes). It takes literally as long to load a mission, or even the game in general (...why both?!) as it does for me to load up into Shadow of War. And I have a pretty moxie 70 lb Falcon Northwest, with a 1080 Titanium card, and I'm intentionally preloading a lot of textures in ShadWar! Whereas, this is freaking Space Hulk. Even if it's using the Unreal engine for gfx bling, and even if (for all I can tell) it's simply taking the Deathwing engine and cobbling a turn based game out of it, it's still only Space Hulk. Come to think of it, I'm pretty sure my load times are less for Deathwing4Dead!
Title: Re: Space Hulk: Tactics
Post by: Jarhead0331 on October 11, 2018, 08:57:35 AM
^No unusual load times for me.
Title: Re: Space Hulk: Tactics
Post by: JasonPratt on October 11, 2018, 09:17:54 AM
Hm. That lends weight to a specific system architecture conflict somewhere.  :nerd: