Those interested in the game might want to take a look at the AAR of the Case Blue full campaign. I play against Olivier. We have both been part of the beta test team and are experienced DC1 players. Still this is my first mulitplayer game with Case Blue and my first time as a soviet player. Olivier will do an AAR of his side. We try to play until the end. But with the dismissal rule in action we may hit the end sooner if one of us is failing too hard at satisfying the goals of his army commander.
take a look at the AAR over here:
http://www.matrixgames.com/forums/tm.asp?m=3150383&mpage=1&key=� (http://www.matrixgames.com/forums/tm.asp?m=3150383&mpage=1&key=�)
Wait a minute now...is this an Advanced Tactics scenario or a stand alone game? Looks very familiar to me.
Quote from: W8taminute on July 27, 2012, 08:32:06 AM
Wait a minute now...is this an Advanced Tactics scenario or a stand alone game? Looks very familiar to me.
This is a stand alone game done by the same designer as AT. It is very much more historical and detailed than AT. Really, really good game.
^Thanks for the answer. Ok, now I have to go home and visit the Matrix site tonight. I'll have my wallet in hand and will start the "to buy or not to buy" discussion in my head.
Check out the first one as well DC: Warsaw to Paris. Great game that I had the pleasure of alpha and beta testing with Vic.
I think there's a $10 off sale on DC: WtP to celebrate the release of DC:Case Blue.
...in addaition the DC1:WtP game just got a beta patch 8) its in the Matrix members forum (for those who have registered their game) which brings DC:1 WtP to DC:2 CB standards :)
Change History:
v1.05b – July 16, 2012
Fixes and Improvements
1. Full scenario editor including allowing any modder or scenario designer to implement any of the rules introduced in DC: Case Blue, for example: logistical centers, air supply missions or artillery stockpiles.
2. Divisional highlighting mode added (highlight all parts of the same division)
3. Ability to change zoom level while giving an order
4. Mouse-wheel zoom support
5. HQ highlighting mode added (highlights all units under a certain HQ)
6. HQ power radius mode added
7. Artillery radius and Aircraft intercept radius mode added
8. HQ Counters are almost always brought to top of stack
9. More selection popup windows with more information
10. Ability to hide a lot of the bottom interface window and show more of the map
11. Some graphics speed optimizations
12. A lot of small bugs fixed
13. A lot of small improvements to the interface
14. New rewritten AI for DC:Case Blue also made available in the Editor of DC1. Plus a trial Poland39 scenario for use with this DC2AI added for testing.
the game hit its second week and my soviets face disaster already!
the aar reached its climax! a hollywood-esque end! Blücher involved! get it here:
http://www.matrixgames.com/forums/tm.asp?m=3150383&mpage=5 (http://www.matrixgames.com/forums/tm.asp?m=3150383&mpage=5)