Read an article and then also saw on Steam, looks like available before end of August....looking forward to it.
https://store.steampowered.com/app/699870/Commands__Colors_Ancients/
Wow that came out of nowhere, eh? I need to play their WWI game soon.
This was supposed to come out July 27th. When that date rolled around they changed the Steam page to simply read 'August 2018'. Not much of August left now...
according to pc gamer, it is suppose to happen but we will see
https://www.pcgamer.com/commands-and-colors-ancients-brings-roman-warfare-to-steam-by-end-of-august/
Video says "out now".
Even if its not out, are there any opinions on how it compares to Field of Glory 1/2? Just curious if you have one, do you need the other?
Fair question...no idea myself but I like the ancient period and assuming its price is under $20 like the other games, I'll likely gamble on it. But certainly doesn't seem to have as much content as FOG and I don't think it has skirmish or random type battles.
Quote from: RyanE on August 23, 2018, 07:26:32 AM
Even if its not out, are there any opinions on how it compares to Field of Glory 1/2? Just curious if you have one, do you need the other?
I played the boardgame. Totally different. This one is a card-based board game conversion (hence the hexes). Not minis. This will be fairly simpler than FOG II rules. And very very random. You know where my vote goes (though I'm biased)
FOG2 rules are already pretty simple if what my tester friend (not you jomni :) ) tells me.
* No fatigue he thinks - was some time ago he play tested it
* No regular or irregular troops and no formations
* Morale seems suspect - 2-3 guys routing and others seemed fine
His point was that a lot was sacrificed to make sure it was like the particular table top game they chose.
I particulary would love:
- A WEGO ancient game
- A game with GIF like animations of massive total war like formations that I could actually see! But on the FOG style map and graphics. Very clear very neat and tidy. No silly effects.
- Very realistic formations and continuous lines - in FOG2 a phalanx looks very strange the way it turns and or is not connected to it's nerghboring hexes phalanx.
Seems like a nice little game on the go (train etc).
Looks like they finally realised what the date was. The release estimate on the Steam page has changed from 'August 2018' to 'Coming Soon'.
This probably means they're not especially confident of getting it out next month either (or otherwise just want to cover themselves a bit more), so god knows when this'll actually release now. I feel sorry for the guys at GMT.
Quote from: WargamerJoe on August 24, 2018, 10:34:26 AM
Looks like they finally realised what the date was. The release estimate on the Steam page has changed from 'August 2018' to 'Coming Soon'.
Oh...
.. Released .. :)
https://store.steampowered.com/app/699870/
Cheers
Tom
Quote from: Thomasew on September 12, 2018, 08:22:46 AM
.. Released .. :)
https://store.steampowered.com/app/699870/
Cheers
Tom
https://store.steampowered.com/app/699870/Commands__Colors_Ancients/ (https://store.steampowered.com/app/699870/Commands__Colors_Ancients/)
On sale for $13.99, 30% off.
This looks pretty simplistic compared to FOG II.
I must say that I've found pretty much everything Hexwar does fairly disappointing. GMT hasn't figured out that when you do a port you're very likely to end up with the worst of both worlds.
A shame, because there are a lot of GMT games that I would love to see in digital form, but they need to be redesigned, and with Hexwar that isn't going to happen.
Looks like a tablet game :( like the styling to a degree but not the scale.
There seems to be no multiplayer
Quote from: jomni on September 12, 2018, 08:42:29 PM
There seems to be no multiplayer
I'd think that essential for this game. :(
Quote from: Philippe on September 12, 2018, 08:37:20 AM
This looks pretty simplistic compared to FOG II.
I must say that I've found pretty much everything Hexwar does fairly disappointing. GMT hasn't figured out that when you do a port you're very likely to end up with the worst of both worlds.
A shame, because there are a lot of GMT games that I would love to see in digital form, but they need to be redesigned, and with Hexwar that isn't going to happen.
This. CC:A is a great boardgame. I won't touch this port with someone else's ten foot pole.
I do wonder who GMT talk to when they try to shop around for digital partners. In fairness, there can't be many candidates for them to choose... they renewed their deal with Playdek after HexWar was already announced as the developers of CC:A, so maybe from now one they'll try PD. I'd love to see what Slitherine/Matrix do with a license like this - I guess it depends which dev team they give it too as some are definitely better than others.
I don't think the Lordz, for example, were perhaps the best team to give Check your 6! too... but maybe the OoB guys, or Shenandoah?
Beyond that though... I mean who would you guys pick to develop this? HexWar have sort-of built a reputation on cheap digital wargames and some semi-decent license ports, but they're the kind of company where "you get what you pay for" springs to mind. If you wanted to have someone put some real effort in... Nomad Games now have the Quartermaster General license, and have a proven record with many FFG licenses. Maybe they could give it a shot.
Not sure who else you'd turn too beyond that.
Quote from: WargamerJoe on September 13, 2018, 03:29:49 AM
I do wonder who GMT talk to when they try to shop around for digital partners. In fairness, there can't be many candidates for them to choose... they renewed their deal with Playdek after HexWar was already announced as the developers of CC:A, so maybe from now one they'll try PD. I'd love to see what Slitherine/Matrix do with a license like this - I guess it depends which dev team they give it too as some are definitely better than others.
I don't think the Lordz, for example, were perhaps the best team to give Check your 6! too... but maybe the OoB guys, or Shenandoah?
Beyond that though... I mean who would you guys pick to develop this? HexWar have sort-of built a reputation on cheap digital wargames and some semi-decent license ports, but they're the kind of company where "you get what you pay for" springs to mind. If you wanted to have someone put some real effort in... Nomad Games now have the Quartermaster General license, and have a proven record with many FFG licenses. Maybe they could give it a shot.
Not sure who else you'd turn too beyond that.
Yep, this is an odd problem. Except for Vassal (which is great -- and apparently games can be reworked a bit to function better on vassal) -- I'm not sure any board-to-computer transfers have worked well. I don't think FG2 compares well with the boardgame Hoplite for example (though its not a direct transfer, there seems to be some loss of focus in going from a board game about a period to a more generalized representation.