Well, I've never been a pirate and I've sailed dutifully out of Havana off and on for years. Seems like U-boat plus Naval Action (where you manage your brig to avoid mutinies) would be a lot better than Naval Action as it is...but here's an image (I'm playing usually with Hercules plus a Privateer) from a fight where its hard to see what's happening. What is happening is that I'm in Hercules trying to approach a wreck for salvage and two ships are still firing on each other in the distance:
Wait, is that the battle scene from the last Game of Thrones episode???
I still have friends that play this. One just purchased the paints. I still enjoy it whenever I play it. However I am waiting for release. Like a lot of people. Still one of the best games I have ever played. I look forward to release. Should be soon I hope.
After they announced they will be resetting all the XP on the final wipe, it kind of took the wind out of my sails. I'm sure I'll drift back to it at some point after release though.
Quote from: smittyohio on May 04, 2019, 07:17:26 AM
Wait, is that the battle scene from the last Game of Thrones episode???
lol'd at the darkness joke!
Quote from: RedArgo on May 06, 2019, 07:30:34 AM
After they announced they will be resetting all the XP on the final wipe, it kind of took the wind out of my sails. I'm sure I'll drift back to it at some point after release though.
I drifted back. Very idly. Bought the Requin on sail (haha!) bumbling through PvE:
PVE is very relaxing. I still love naval action, but cannot bring myself to play it because my time sink is Star Citizen. Still lots of fond memories of this game. It now models sail shadowing (stealing another ships wind by blocking the direction the wind is coming from) which is really neat.
Quote from: Destraex on November 28, 2021, 09:03:20 PM
PVE is very relaxing. I still love naval action, but cannot bring myself to play it because my time sink is Star Citizen. Still lots of fond memories of this game. It now models sail shadowing (stealing another ships wind by blocking the direction the wind is coming from) which is really neat.
Yes, the game is pretty advanced compared to what it was back in my PvP days. Back then, I just bought long 4 pounders and very slowly knocked my opponents to pieces from outside the range they could do me any damage. Made gobs of money and I cruised on that for a few years. Now I stay in PvE cuz I have no real idea how things work these days. Even with the Requin loaded with 9 pders and a huge crew I've barely survived some encounters with minor AI pirates after they shot off my rudder and such. Fortunately the Requin is still completely OP despite having been nerfed in every possible way for the last few years apparently.
I see the game is only $10 US for next 22 hours. Can't figure out how many ships come with that base price. Cheapest ship DLC shown is over $8 more. Most over $20. Some reviewers say you must join a clan to survive. What say you?
Quote from: bobarossa on November 30, 2021, 02:53:48 PM
I see the game is only $10 US for next 22 hours. Can't figure out how many ships come with that base price. Cheapest ship DLC shown is over $8 more. Most over $20. Some reviewers say you must join a clan to survive. What say you?
I'm on the PvE server these days. I've had money in the game since the dawn of game time so I'm not sure if you need a clan. the cheapest ship is pretty good though (the Requin). I've never been much of a serious player in this game since my early glory days in 2016 so I'm not a good source for how to survive. You can do some passenger missions to get money for guns early on and on the PvE server those should be safe and you can learn to use the wind and fish for shipwreck bottles (which I would just sell)...once you have guns you can work your way up. I've never gotten past a few of the lesser frigates so again...not really sure about clans and such. Don't worry about the expensive ships; you don't have enough crew for those anyway. You would go...Cutter...Requin (if you buy that) and so on...
Quote from: JasonPratt on May 06, 2019, 07:43:43 AM
Quote from: smittyohio on May 04, 2019, 07:17:26 AM
Wait, is that the battle scene from the last Game of Thrones episode???
lol'd at the darkness joke!
LOL! +1!
I play naval action pretty heavy, I'm at 2,700 + hours in the pvp server. I play in one of the main Clans in Great Britain. We do more than just Naval Action though, we takes breaks at times and hit dcs pretty hard or Star Citizen. Then a big pvp war will start and bring us all back to Naval Action.
This is one of the most punishing steep learning curve games from the pvp side, but also very rewarding when you score a good victory or win an intense port battle. I've had some of the most epic gaming experiences in this game over the last year sailing with my clan bros.
I have also had some really good experiences in Naval Action. Like star citizen it was a really long development road that paid off well I thought.
Is the PVP community still strong?
Quote from: MengJiao on November 30, 2021, 04:34:43 PM
Quote from: bobarossa on November 30, 2021, 02:53:48 PM
I see the game is only $10 US for next 22 hours. Can't figure out how many ships come with that base price. Cheapest ship DLC shown is over $8 more. Most over $20. Some reviewers say you must join a clan to survive. What say you?
I'm on the PvE server these days.
And here's the Pandora (with hammocks I can have the right crew for this ship):
Quote from: Destraex on December 01, 2021, 07:13:40 PM
I have also had some really good experiences in Naval Action. Like star citizen it was a really long development road that paid off well I thought.
Is the PVP community still strong?
No and yes. No in a sense that the game is so punishing for new players, they end up being breakfast for guys like me. Yes in a sense that it's the same die hard players that have been playing since the beginning.
Quote from: MengJiao on December 01, 2021, 09:24:39 PM
And here's the Pandora (with hammocks I can have the right crew for this ship):
Nabbed a British Brig-load of rare Italian museum-quality couch-sized rare Italian wood, for over a million reales (really!) during the rare, rare Italian wood-week-end in
Naval Action! (see below... Pandora in the shallows spearing grouper when this brig came up to spoil our fishing):
Not sure what's going on here. I think this is the 12-pdr frigate L'Hermione under battle sails...but with some minor sail damage.
Well Since Star Citizen 4.0 is taking some time I jumped back into Naval Action and it has me in it's clutches again. I only really want two things improved. 1. Rudder Increment keys 2. Boarding in 3D.
It's been a blast so far. XP no longer resets upon wipes either. So whatever work I do XP wise sticks. With my DLC ships that means all I need to do is buy canon upon a wipe I would say. Have to experience it to be sure though.
The other thing anybody that wants to jump back in will need to know is that the server to join is the left hand one of the three. That one is the only one new players can join no apparently and has so many safe zones it's like a PVE server rather than a PVP server. There are about 300 players on during peak. So not even many players to attack you. The game at it's peak way back was about 6000 concurrent players iirc.
The server to join
(https://i.imgur.com/uhIlS4A.png)
All that green is where PVP cannot happen. Generally it feels like international waters are everywhere.
(https://i.imgur.com/iUdoV4V.png)
This kinda rocked my world. The devs have announced that they, I assume, are buying naval action. Very excited about this because it means they leave the clutches of whom ever purchased their parent games labs. The game now has an even chance of being revived to a reasonable playerbase again. Not that I am not currently enjoying it.
"Admiralty Speaker — Today at 1:57 AM
Big News Captains!
Starting VERY soon Naval Action its development and support will taken over by me from Game Labs. Big changes and the promised patch will come after acquisition the game will be evolving and improving. I cant yet share all details but parts of the details will be posted next week."
Huge changes seem to be afoot at games labs (owned by stillfront).
Naval Action - under new management soon
Sea Legends - under new management soon, presumably the same team that is taking over naval action.
Ultimate General series - seems to be losing at least one major staff member just after release. I guess this makes sense but these days you expect devs to stay on and refine a game for years to come.
In today's video I (The Historical Gamer) discuss the news of Game-Labs two most well known devs leaving and one of their upcoming games (Sea Legends) being sold/offloaded.
Yeah I saw this. A great shame he does not credit Naval Action enough in it.
Naval Action was in Alpha\Beta for many years before his stated release date on steam. A little like MWO. Many years of popular gameplay before final release. To me Naval Action IS game labs core.
If they ever made a single player version of this, it would fulfill a long standing dream. A proper age of sail game. It wouldn't even need a campaign (though that would be pretty cool).... Just give me the ships and a proper mission builder so I can make historical battles. I can't believe such a game doesn't exist since Privateers Bounty Age of Sail. With today's graphics my gosh what could be....
EDIT: So this company is dead or dying. It figures. Oh Microprose???
I would not say it's dead yet. I think the Devs want to continue and the IP does seem to be moving over to them for the UG and NA games. But we will have to see.
No more wipes ever they say. Patch is out.
I have seen 1200 people on personally. But generally it's around 800.
Lots of interesting new mechanics that people are misunderstanding or the devs are not communicating, thus a lot of complaining from the playerbase.
We will see how long this population lasts.
Gunpowder and shot as consumables are particularly unpopular with the pvp crowd.
A lack of trading goods profits beyond player driven economics has spme people upset about having to find their own human niche to supply in order to make real money.
Another interesting thing seems to be that once ports are taken their are generally only that factions AI shipping around. This means people have to venture beyond their own factions borders to get some action even against the A.I. .
You also have the "in ballast" mechanic that makes your ship slower of you are carrying no cargo or too much.
Well. I am finding that the main server is pretty good for trading because combat is so expensive now. Not many people fighting because they have to pay for ball and powder.
Population is still holding at 500-1000 on at any one time during the day so far.