Damn it. Just picked up an Oculus Rift s. The increase in clarity and the lack of a need for room mounted sensors is what pushed me over the cliff. :hide: I may be listing my very gently used Vive for sale, depending on how much of a leap this is over that experience.
Ah nice! I am watching out for your review!
Especially the change from the Vive / Oculus CV1 to this S model. When will you get it?
Quote from: Yskonyn on May 22, 2019, 06:53:37 AM
Ah nice! I am watching out for your review!
Especially the change from the Vive / Oculus CV1 to this S model. When will you get it?
Scheduled for delivery today!
Check out Google Earth VR. One of the coolest toys on the VR block.
Quote from: Redwolf on May 22, 2019, 07:06:28 AM
Check out Google Earth VR. One of the coolest toys on the VR block.
Have it. I messed around with it on my Vive.
Quote from: Jarhead0331 on May 22, 2019, 06:59:49 AM
Quote from: Yskonyn on May 22, 2019, 06:53:37 AM
Ah nice! I am watching out for your review!
Especially the change from the Vive / Oculus CV1 to this S model. When will you get it?
Scheduled for delivery today!
Damn! The thought of you being able to watch hi res VR porn tonight while I have to cope with screendoor anomalies...
Quote from: Yskonyn on May 22, 2019, 09:46:55 AM
Quote from: Jarhead0331 on May 22, 2019, 06:59:49 AM
Quote from: Yskonyn on May 22, 2019, 06:53:37 AM
Ah nice! I am watching out for your review!
Especially the change from the Vive / Oculus CV1 to this S model. When will you get it?
Scheduled for delivery today!
Damn! The thought of you being able to watch hi res VR porn tonight while I have to cope with screendoor anomalies...
Yeah, people are raving about the resolution increase in the DCS social media groups. Cockpit gauges are reportedly much clearer and easier to read.
Quote from: Jarhead0331 on May 22, 2019, 09:49:21 AM
Quote from: Yskonyn on May 22, 2019, 09:46:55 AM
Quote from: Jarhead0331 on May 22, 2019, 06:59:49 AM
Quote from: Yskonyn on May 22, 2019, 06:53:37 AM
Ah nice! I am watching out for your review!
Especially the change from the Vive / Oculus CV1 to this S model. When will you get it?
Scheduled for delivery today!
Damn! The thought of you being able to watch hi res VR porn tonight while I have to cope with screendoor anomalies...
Yeah, people are raving about the resolution increase in the DCS social media groups. Cockpit gauges are reportedly much clearer and easier to read.
Enjoy man! You worked hard for it ( I presume! ;) ).
I am a little envious!
^Its fairly cheap, dude. Only $399.
Don't know much about VR, but I came across a guy reviewing the pimax VR headset that claims to be the first 4k headset. Problem is most people don't have a rig that can run 4k at a constant 100fps to support it.
Waiting for JH's opinion with baited breath...
I'm so ready to jump that I actually find myself avoiding playing any RPG's or shooters that have VR versions. I'm saving them/myself for my VR marriage I guess. O:-)
Does the Rift S offer an option for integrated headphones or must you use your own? The latter would add extra weight and also an extra cord since most bluetooth 'phones don't offer the same deep sound as good wired/driven ones.
Quote from: Staggerwing on May 25, 2019, 08:27:28 AM
Does the Rift S offer an option for integrated headphones or must you use your own? The latter would add extra weight and also an extra cord since most bluetooth 'phones don't offer the same deep sound as good wired/driven ones.
The Rift S has integrated headphones and mic. Some people complain about the quality, but I don't perceive any problem so far. Sounds great.
I was asking because non of the product pix show earphones of any kind, unlike the original Rift. Nothing that covers the ear at all. Same with the quest.
Are there externally-directed speakers built into the sides of the face cover? I did notice in the product info that there is an option to plug your own headphones into the headset.
Quote from: Ubercat on May 25, 2019, 07:22:36 AM
I'm so ready to jump that I actually find myself avoiding playing any RPG's or shooters that have VR versions. I'm saving them/myself for my VR marriage I guess. O:-)
depending on the production year and the quality of your actual smart phone.
get the Samsung Gear VR goggles (Samsung smartphone needed) for a first babystep venture into VR.
you can check out if you feel comfortable with such an item and how you react to the VR, eyesight, sickness and all
i got mine including a controller for 79 Euro in an xmas-sale ...well it does not locate its position moving inside the room, but it is free of any cable, and you can us it anywhere, on travel, in a break, or showcase the VR experience to a buddy you meet, you name it
So, JH, ready to spill the beans?
How's the screendoor effect in relation to your Vive? How's the sharpness, FOV in relation to your Vive? (You know I am looking for DCS comparison between the two units! :) )
I'm planning to go VR this year, but it will be on the Playstation. If the only VR kit in the house was on my PC, there would be people queuing up to use my PC - fuck that!
Quote from: Yskonyn on May 26, 2019, 05:34:35 AM
So, JH, ready to spill the beans?
How's the screendoor effect in relation to your Vive? How's the sharpness, FOV in relation to your Vive? (You know I am looking for DCS comparison between the two units! :) )
I just flew last night with the rift s for the first time and it was a brief flight...in an AV8B, cold start, taxi, take off, flew about 25 miles out and came back to land and park. It's an absolutely amazing sensation and if I could get comfortable with limiting control to the HOTAS almost exclusively, it would probably be the only way I fly.
It's hard for me to compare with the Vive right now because it's been so long since I flew with it. My preference has always been to use trackIR in DCS despite the wonder of flight in VR. So, I'm going to have to load up a flight with vive to refresh my experience and give a meaningful comparison. In the meantime, what I can say is that the world and the cockpit were very sharp in the rift s. I had little difficulty making out the cockpit gauges or small moving vehicles from altitude. I still found the MFDs to be difficult to read though. FPS were smooth and consistent but once In a while I would get a brief pause and the oculus hourglass would show up for a second or two. I didn't really perceive any difference with the reduced fov to 80.
I didn't tweak any settings so I'll need to read up on that to make sure I've got everything's the way it should be to maximize the look and clarity with performance.
I've really grown attached to my cougar MFDs and the awesome monitor setup I put together for them. VR renders them entirely useless of course, so I need to think long and hard about how I prefer to fly. Anyway, once I can compare with the vive, I'll post further feedback.
I'm getting more and more comfortable flying, and more importantly, fighting, in VR. Still loading up with the rift s and it helps that I am experiencing no nausea or discomfort at all. I do recall feeling some uneasiness in DCS with the Vive, but again, still haven't loaded a flight with the Vive recently to compare...I'm having too much fun with the rift.
I just flew a CAS mission in a Harrier and kicked some butt with mk20s, mk82s, rockets and guns. Took out 13 assorted Iranian ground vehicles. Heavy cloud cover with a relatively low ceiling g of around 2500 feet. Super good time.
I have most essential controls mapped to the HOTAS, but I still use the mouse for left and right clicking on cockpit and mfd controls. I'll continue to tinker with this in order to further refine it.
Anyway...I've barely even touched the rift controllers because I just don't need them for DCS. Eventually, I'll load up a different game that requires them and I will get to compare them to the Vive wands. But for now, in DCS, it's much easier for me to grab the mouse than it is to grab the touch controller to manipulate the switches and dials in cockpit.