$6.78 on GamersGate today. I liked it a lot, despite the goofy mini-games (which can be avoided altogether)
^I think you're going to find that many people have no idea what game you are talking about...so...
Romance of the Three Kingdoms.
Point taken. Fixed.
I may be tempted...how good is it for a turn-based strategy junky like me? :o
Quote from: Anguille on August 14, 2012, 10:43:22 AM
I may be tempted...how good is it for a turn-based strategy junky like me? :o
It's very good, and very deep. It's also character-based, almost as if Crusader Kings was turn-based. Every city has generals who have a couple of dozen stats, skills, abilities, and relationships. Every turn you have so many action points, and anything you want to do - from building up your infrastructure to waging war-has a cost in ap's, and is accomplished by ordering a general (or generals - you can assign up to three to a team) to do it. New generals can appear, be recruited from other factions, or recruited from within a city. As they age, their abilities change (this can be turned off),and you have to monitor their loyalty and reward them from time to time.
There's a good degree of micro-management, and some of the graphics are pretty poor (the units) but it can be a very satisfying experience.
Quote from: tgb on August 14, 2012, 11:13:24 AM
Quote from: Anguille on August 14, 2012, 10:43:22 AM
I may be tempted...how good is it for a turn-based strategy junky like me? :o
It's very good, and very deep. It's also character-based, almost as if Crusader Kings was turn-based. Every city has generals who have a couple of dozen stats, skills, abilities, and relationships. Every turn you have so many action points, and anything you want to do - from building up your infrastructure to waging war-has a cost in ap's, and is accomplished by ordering a general (or generals - you can assign up to three to a team) to do it. New generals can appear, be recruited from other factions, or recruited from within a city. As they age, their abilities change (this can be turned off),and you have to monitor their loyalty and reward them from time to time.
There's a good degree of micro-management, and some of the graphics are pretty poor (the units) but it can be a very satisfying experience.
Thanks! ;)
Drat. This is the one I already have. For a second I thought they might have released the other ones... or maybe that newer edition of Nobunaga's Ambition.
They haven't released an English one for a very long time already. ROTK XI was released during the PS2 era (2006?).
None during the PS3 era.
There is actualy ROTK 12 (Windows) but that's in Japanese. http://www.gamecity.ne.jp/sangokushi/12/
I hear that people are working on patches/mods to turn it to English. http://the-scholars.com/viewtopic.php?f=2&t=22316
How could I have missed this thread? I'm a huge RtK junkie and own almost every single one of the games in the series. I even have RtK 5 for PSP which was never released in North America.
RtK is not exactly a John Tiller wargame in terms of complexity, however it is not Risk either. I wouldn't categorize it as a spreadsheets in ancient China either as these games are a little more colorful than that.
I had one of the iterations for the PSOne and loved it! I bought one for the PS2 and was less impressed. I would love to see one for the PC. A little beefed up on graphics and A.I.
After playing with RTK XI for the whole weekend. I came to the conclusion that RTK X is still the best. XI lost the option for you to chose a lower raking officer (not the faciton leader) and work your way up the ranks like Crusader Kings. It also got rid of the inidividual quests / missions that make the game an immersive RPG.
RTK XI is a more streamlined strategic wargame.