From 3:38 there is an interview and a lot of footage of the new BROKEN ARROW game. Which is very similar to RED DRAGON.
A lot of weapon customisation and even a mission editor. The gent sounds French maybe? Perhaps an ex Eugen employee?
https://www.twitch.tv/videos/1234127357
That was an intense video. Wishlisted!
I remember when this game was first mentioned at Slitherine's summer conference last year. Game is looking good.
Wow. They seem to have a few things WARNO does not... city buildings being a good example as well as weapons loadout configuration.
However at the moment with all of the health bars and just the way units seem to be moving about I do not see it as competition to WARNO.
Holy $hit, this gives me major wood. Total Marine p0rn.
Single player gameplay (part of Slitherine Next broadcast yesterday).
https://youtu.be/fmsgfJBpSQw (3h 10 min. in video)
Or https://www.twitch.tv/slitherinetv/video/1678138709
I'm actually kind of disappointed, I thought this would take a somewhat more realistic tack in the vein of Flashpoint or Regiments or Wargame, but it's looking very arcadey and more akin to World in Conflict (which I struggled to enjoy for whatever reason- gameplay isn't much different than a generic console RTS). Great graphics at least (which WIC also had).
Quote from: CaptainKoloth on December 14, 2022, 07:32:33 PM
I'm actually kind of disappointed, I thought this would take a somewhat more realistic tack in the vein of Flashpoint or Regiments or Wargame, but it's looking very arcadey and more akin to World in Conflict (which I struggled to enjoy for whatever reason- gameplay isn't much different than a generic console RTS). Great graphics at least (which WIC also had).
I don't why you would think it would be more realistic - any promotional release has always leant towards a wargame eugen style game
It's exactly what I hoped it would be
Demo being released on Feb. 6th
Demo Available at Steam Next Fest
Broken Arrow will be part of the Steam Next Fest.
What does this mean? It means that everyone starting on February 6th at 10 am Pacific time will be able to download and play the Broken Arrow demo, consisting of one playable scenario from the single player story campaign.
We'd love to hear your honest feedback on the game, so don't refrain from hopping in the game, giving it a try and letting us know what you think. We'll be collecting the feedback through a special survey that you can access from within the game.
We will also be streaming the same scenario live on Twitch on Tuesday February 7th at 8 pm GMT. Furthermore, join us at Tea Time on February 9th at 4 pm GMT for an exclusive live interview with Félix Habert, Creative Director for the game.
Looking forward to the demo. As well as the Great War Western Front demo..
The Demo is fantastic. Grand scale with great unit variety and although not a grognard title/game, there is a great sense of modern warfare at the tip of your hands....
Sadly, couldn't get the demo to work. Just locks up during loading. It's very rare when things don't run on my pc so not sure what is up.
Got the demo installed yesterday around 3:00 PM. I've replayed it a half-dozen times. Definitely has a World in Conflict atmosphere with the voice acting, etc. But the game pace is much slower (which I like). The pacing gives you time to plan your unit's movements and be as meticulous with calling up reinforcements as you want to be. Visually the game looks wonderful and the FX and sound is impactful.
However, the AI as to be expected in a modern warfare setting is deadly. Almost too deadly. I've gotten my ass handed to me so far every time. That lone T-72 on the other side of the park has even zeroed-in on my Marine Force Recon troops even when I've hidden them in the woods along the main boulevard on the far left of the map. One little mistake with positioning your troops or vehicles and you are instantly dead! I had some Marines positioned in the gap between two of the high rise buildings where I thought they were hidden from view and the T-72 moved along another street just a little and found the visual angle on that gap and hit them. And this is from long range.
I've got to admit I keep replaying the Demo only about 20 minutes at a time and I need to spend more time with it. It is difficult enough to make you want to almost rage quit at times after you've put so much effort into maneuvering your troops to what you think will be a victorious advantage. I played it once enough where I called in a few ground reinforcements but still didn't get very far in eliminating the enemy. In the Demo so far no Helos or Air Support are available in my short playthroughs.
Anyway, this is the game I've been waiting for many years. I'd describe is as a combo of WIC, CM and the production values of WARNO combined. The entire scope of the game is remarkable. Can't wait for the release!
Quote from: trek on February 07, 2023, 07:51:50 AMGot the demo installed yesterday around 3:00 PM. I've replayed it a half-dozen times. Definitely has a World in Conflict atmosphere with the voice acting, etc. But the game pace is much slower (which I like). The pacing gives you time to plan your unit's movements and be as meticulous with calling up reinforcements as you want to be. Visually the game looks wonderful and the FX and sound is impactful.
However, the AI as to be expected in a modern warfare setting is deadly. Almost too deadly. I've gotten my ass handed to me so far every time. That lone T-72 on the other side of the park has even zeroed-in on my Marine Force Recon troops even when I've hidden them in the woods along the main boulevard on the far left of the map. One little mistake with positioning your troops or vehicles and you are instantly dead! I had some Marines positioned in the gap between two of the high rise buildings where I thought they were hidden from view and the T-72 moved along another street just a little and found the visual angle on that gap and hit them. And this is from long range.
I've got to admit I keep replaying the Demo only about 20 minutes at a time and I need to spend more time with it. It is difficult enough to make you want to almost rage quit at times after you've put so much effort into maneuvering your troops to what you think will be a victorious advantage. I played it once enough where I called in a few ground reinforcements but still didn't get very far in eliminating the enemy. In the Demo so far no Helos or Air Support are available in my short playthroughs.
Anyway, this is the game I've been waiting for many years. I'd describe is as a combo of WIC, CM and the production values of WARNO combined. The entire scope of the game is remarkable. Can't wait for the release!
Dastactic has done a great 2 part playthrough of the demo on You Tube which you may like for some hints :azn:
This would normally be out of my wheelhouse being modern warfare and being realtime but on half speed and with pause as Das plays it it looks amazing.
Yeah, I watched his Part 1 a couple days ago. I'll look on YT to see if Part 2 is up yet. I need all the help I can get!
Quote from: trek on February 07, 2023, 10:06:14 AMYeah, I watched his Part 1 a couple days ago. I'll look on YT to see if Part 2 is up yet. I need all the help I can get!
Pretty sure man pads are a little op, but otherwise pretty fun.
This is the first game in a very long time that I can't simply get running. At first it would just lock on loading screen. Then did a reinstall that required very old .net framework drivers (wonder why using so old tech) and that least allowed me start a game. But while playing the game, severe lag and pausing that I can't really move around to play it. My computer is well above the recommended specs so not really sure what is going on. Obviously running for others so must be something unique going on. Will be sitting this one out, maybe by release something changes where it will work. Glad there was a demo to try it.
I watched both of Das's videos. This game looks so good and seems manageable if played at half speed. But Trek's comments about wanting to rage quit are a gigantic red flag for me that will be very hard to change my mind about holding off on this title.
I suppose I should try to DL the demo and give it a whirl.
I played some more today and I'm improving. Took out the T-72 with a force recon AT unit from inside one of the high-rise buildings. Like, why didn't I think of that before?! I still haven't found the time to play more than 30 minutes, so that is part of my problem with my progress. There is no save feature in the Demo so each replay I have to start over.
So far the best video on the game IMHO on YouTube is Vulcan HD's. It runs about 1 hour and fifteen minutes and covers more than any other I've seen. There IS air support later on in the mission so I stand corrected on that feature.
The war in Ukraine has really spoiled a lot of the USA vs. Russian Federation wargaming for me. It requires my complete suspension of disbelief to accept that the Russian Army could represent any credible conventional threat.
I wish the enemy here was Chinese. For the time being, I can still pretend that it might be a close run thing.
Yeah, that. ↑
Agreed. It is very "timely."
I didn't have problem running it. Even on my 2-3 year old system. I'm probably getting some RAM for it soon, as well.
I haven't been able to grok it yet. Managed to get the T-72 with a Dragon team, as well as nail the first anti-air unit. But I'll have to try it again later.
Update: I had to uninstall it was really taxing on my system. Probably with more RAM I will maybe venture forth but not now.
Quote from: Jarhead0331 on February 08, 2023, 05:55:55 PMThe war in Ukraine has really spoiled a lot of the USA vs. Russian Federation wargaming for me. It requires my complete suspension of disbelief to accept that the Russian Army could represent any credible conventional threat.
I wish the enemy here was Chinese. For the time being, I can still pretend that it might be a close run thing.
I agree. Would be good. But considering this team is a few ex Eugen staff with a lot of Russian or Ukrainian devs, not sure exactly which. I guess it makes sense.
Well. Finished the demo and honestly have to say I don't like it compared to WARNO. However I think that is primarily because of the interface and the canned mission aspect. I struggled to unload off choppers and then select other men because I was just bounding boxing men and not realising I had to right click off the transport chopper first. Also completely forgot to use the sprint command for infantry between buildings. Things like that.
70 minutes is a long time between saves when you are often hanging by a thread because you don't know the game mechanics, health bar tollerances etc
If I am to control the forces I want to plan the operation as well if you get my drift.
They have a sense of humor their with the POTATOE setting for PC performance lol.
Tactical Nukes on the B1B in the bottom shot, however I doubt they are for tactical battles? Or maybe they are.
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Wish I could check out this demo however whenever I try to load the mission it gets stuck on the Land: Loading Battle phase of the loading screen and crashes to desktop.
I don't seem to be the only one seeing this according to the discussions in the technical issues forum on Steam. I hope this isn't an issue related to my 8 year old computer. If so I'll have to pass on this game. Don't really have any money to invest in a new gaming rig unless I can find one for less than $900.00
Quote from: W8taminute on February 10, 2023, 10:00:54 PMWish I could check out this demo however whenever I try to load the mission it gets stuck on the Land: Loading Battle phase of the loading screen and crashes to desktop.
I don't seem to be the only one seeing this according to the discussions in the technical issues forum on Steam. I hope this isn't an issue related to my 8 year old computer. If so I'll have to pass on this game. Don't really have any money to invest in a new gaming rig unless I can find one for less than $900.00
Same here.
Developer's feedback on next steps after the demo......
Broken Arrow - Demo feedback analysis & our next plans
First off, we wanted to thank everyone who managed to download and play the demo last week!
It's been a big success for us. The development team was overjoyed to see so many people play and have fun with the demo. Secondly, it allowed us to gather a lot of feedback that will be used to make the game better.
Today we wanted to give you some insight on our takeaway points from the demo and on what our next steps will be.
The overwhelming majority of people who tried the demo and offered their opinion, whether on discord, Steam, or through our survey, really enjoyed the mission. That isn't to say that it's perfect as it is. There are several areas that need improvement.
Performance
There were widespread performance issues. We were aware of it and it was what we were expecting. As we had warned, the game needs to be optimized, and it is something we will work on closer to the release. It is very important for us to greatly improve this area.
Stability
Similarly with performance, there were players who experienced crashes. Unfortunately it is unavoidable at this stage of development, as the game hasn't gone into beta yet. In the next few months the team will focus on making the game a lot more stable than it currently is (more details below).
Missing Units
Some key units were still missing in the demo, as they're being worked on. Also, in the demo you couldn't choose your own units, the units at your disposal were forced on you. That will be different in the final game.
Difficulty and accessibility
Some players found the mission rather hard. It generally comes from 3 main problems:
They didn't find the reinforcement menu and tried to play the entire mission with the units present at start.
They didn't find how to resupply units resulting in very high losses.
They didn't try to put more than one infantry unit in a transport. Paying for a helicopter that can carry 30 persons to bring 4 soldiers on the battlefield is very inefficient.
In the final game all those things will be explained and taught gradually. The team wanted to test as many features as they could, even at the risk of them being a bit overwhelming. The game at launch will contain tutorial missions and a gradual learning curve. Also, there will be different difficulty levels.
The game felt too micro intensive at times
Countermeasures like flares and smoke had to be deployed manually. In the final game a mode for automatic countermeasures will be available.
The team will work on ergonomic improvements like the option to trigger sprint with a double right click for infantry.
Some quality of life tools are still missing. For instance, a tool to display the line of sight of units as well as the range of their weapons at 360°.
Destructible elements on the map
Some players noticed that some elements on the map were not destructible. Don't worry, we plan to greatly expand the number of destructible elements.
Localisations
The demo was only available in English, but the game at launch will be available in a number of foreign languages. We will post the list of localisation languages at a later date.
Battle chatter
Most players thought the unit barks were cool, but some players thought they would be a bit too spammy and repetitive. We agree with that and the devs are working towards increasing the delay between lines and to avoid repetitiveness.
As you can see, the game is shaping up and getting there, but the devs are going to need a bit more time. But for now, we have some exciting news.
Multiplayer Beta coming in the Spring
In the next few months we plan to start testing multiplayer! Everyone will be welcome to apply. We are looking forward to it. We envision multiplayer to be a big part of the Broken Arrow experience, and we'll need all the feedback we can get in order to make it as fun as we can. So, if you weren't able to play the demo, don't worry, you will have other chances to try the game in the near future.
Very encouraging news Grim. Thanks for sharing.
Quote from: W8taminute on February 17, 2023, 06:30:20 PMVery encouraging news Grim. Thanks for sharing.
I am just hoping after they optimize that I will actually be able to get it to run:)
Quote from: Grim.Reaper on February 17, 2023, 06:33:28 PMQuote from: W8taminute on February 17, 2023, 06:30:20 PMVery encouraging news Grim. Thanks for sharing.
I am just hoping after they optimize that I will actually be able to get it to run:)
Yup, me too.
Demo will return to Steam according to latest Slitherine Tea Time.
Quote from: Pete Dero on March 09, 2023, 11:58:34 AMDemo will return to Steam according to latest Slitherine Tea Time.
I just hope if the demo does indeed return to Steam that I will be able to run it. Otherwise I'm not buying this game.
Quote from: W8taminute on March 09, 2023, 03:58:24 PMQuote from: Pete Dero on March 09, 2023, 11:58:34 AMDemo will return to Steam according to latest Slitherine Tea Time.
I just hope if the demo does indeed return to Steam that I will be able to run it. Otherwise I'm not buying this game.
It will be the same demo as the one released during Steam Next Fest (demo week) in February.
The most played demos in that week will all return, and Broken Arrow was one of them (according to Slitherine).
Quote from: Pete Dero on March 09, 2023, 04:32:01 PMQuote from: W8taminute on March 09, 2023, 03:58:24 PMQuote from: Pete Dero on March 09, 2023, 11:58:34 AMDemo will return to Steam according to latest Slitherine Tea Time.
I just hope if the demo does indeed return to Steam that I will be able to run it. Otherwise I'm not buying this game.
It will be the same demo as the one released during Steam Next Fest (demo week) in February.
The most played demos in that week will all return, and Broken Arrow was one of them (according to Slitherine).
Oh I see. Well that's understandable. I guess when the game does release I'll have to watch the support forums to see if people have any issues running the game.
WOW. Great stuff. I look forward to a bit of multiplayer.
Demo is available again on Steam.
I finally got around to trying this with the new demo. I'm actually pretty impressed with the variety of units and weaponry, but I worry based on my experience that there won't be much SP content once you finish the "World in Conflict-like" campaign. Have the developers said anything about whether there will be some more dynamic-type campaign like a Steel Division, or a skirmish generator, or will it just be canned SP missions or multiplayer?
I cannot wait to get my hands on this...looks so awesome. And, exqueeze me, a baking powder? Tactical nukes!?
Is the beta free to play?
Quote from: Destraex on November 16, 2023, 05:05:16 PMIs the beta free to play?
It's a closed beta. You need to apply.
Thank you Jarhead.
Multiplayer Only Open Beta coming January 31.
https://steamcommunity.com/app/1604270/discussions/0/4129305318303438087/
I have to say, now that WARNO has got a map editor I am kinda more excited about that. I will of course give this a go just to see how it goes. WARNO is so darned polished.
Quote from: Destraex on January 31, 2024, 04:08:38 AMI have to say, now that WARNO has got a map editor I am kinda more excited about that. I will of course give this a go just to see how it goes. WARNO is so darned polished.
Wait .... What?
Warno got a map editor? How I wish they would have done that in prior games (red dragon the best, steel division 2 follows for me). I'm like MEH.... on broken arrow it looks and plays like games we already have, never bought WARNO because was not really interested in this time period and prefer WW2/I. BUT with a map editor that may change my mind. I'll probably try open beta of broken arrow, uninstall it, and then buy WARNO because I'm a collector more than a player of games :)
Did WARNO have destructible buildings? Does broken arrow?
^Both games have destructible buildings.
Quote from: rss334 on January 31, 2024, 09:15:29 AMQuote from: Destraex on January 31, 2024, 04:08:38 AMI have to say, now that WARNO has got a map editor I am kinda more excited about that. I will of course give this a go just to see how it goes. WARNO is so darned polished.
Wait .... What?
Warno got a map editor? How I wish they would have done that in prior games (red dragon the best, steel division 2 follows for me). I'm like MEH.... on broken arrow it looks and plays like games we already have, never bought WARNO because was not really interested in this time period and prefer WW2/I. BUT with a map editor that may change my mind. I'll probably try open beta of broken arrow, uninstall it, and then buy WARNO because I'm a collector more than a player of games :)
Did WARNO have destructible buildings? Does broken arrow?
WARNO's map editor has been released but is beta I believe. Not sure if anybody has created any maps with it yet as I have been concentrating on war thunder. I plan to go back to WARNO soon though.
The other sad thing that is confirmed is eugens best game, steel division 2 will not be getting the map editor they were looking at it for many years ago. Not will steel division 2 be getting a remastered version in the warno engine. However eugen are releasing at least one more map for steel division 2.
What I realised while writing this is that warno may have the opposite problem to steel division 2, plenty of maps and not enough units because of its very narrow time frame focus. Which i know sounds funny as cold war was much longer thsn ww2.
I agree their are some really cool things in Broken Arrow but in general WARNO is better. I have only played one game of the new multi demo so far.
As feedback for the WARNO devs;
* I like the way you can retire transports and bring them back again if they survive and would like this in warno.
* I like the way you can choose your shells and vehicle mods/upgrades in decks but that's not a really amazing feature i'd like in warno
* I like the way aircraft are a pay full price to bring on once and then retreat them and if they survive pay to bring them on again. This is a feature i'd like in warno and would prevent the plane train games and stop the games where planes with their unlimited offmap supply can come on endlessly for free.
* I like the way the infantry look and move better than warno
* The way you can load trucks with what you want to bring in is great especially with SUPPLY. I love the way supply works. You load a truck with as much supply as you can afford and bring it in and unload it and send units back to get from the supply dump.
* I love the way you can upgrade your kit while building a deck.
* The units are exciting and modern which makes a nice change. It did not feel as clunky as before but is still missing a lot.
* I love that you can bring on vehicles on their own if you want.
* I like the broken arrow smaller SD2 style objectives so far as well.
* Jet height control and pilot attitude display is great
* Unit cards are amazingly well done
* I love that infantry seem to have cover even in open fields (not sure if this means the enemy can't see them though). It feels initially at least like infantry will be a lot more useful because of the rubble and cover they can utilise. Perhaps I am also being led by the fact that infantry don't simply look like blobs that always do the same thing together as a vehicle would. I need to look further into this as I may be giving broken arrow more credit than it is due here (after playuing only one game)
WARNO though is a lot more advanced than it's "competitor" at the moment and certainly much more realistic in terms of things like ranges as far as I can tell. I can already tell that this is going to be divisive among friends. Hopefully WARNOs map editor makes a difference with more diverse and interesting maps coming our way.
Also since Broken Arrow has hitpoints and now WARNO has them for tanks that levels things a bit in the gaminess department for the two.
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We were winning and even raiding the enemy rear fairly successfully, 3 minutes to go.
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3 minutes later...
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Broken Arrow Developer Stream
https://www.twitch.tv/slitherinetv
(available for replay now on Twitch and on Youtube later)
Interesting thoughts on this game. I just picked up WARNO and am really enjoying it. From what I'm reading here I'm glad I went with WARNO and not Broken Arrow.
Does Broken Arrow have a "General's" mode like WARNO does?
Been playing around with the latest beta build. It includes 2 new single player missions. I'm really enjoying the US mission, which involves an airborne assault against a Russian airfield. Gameplay is vastly improved from prior builds in my view. The only thing I'm not keen on is the lack of protection that seems to be afforded by buildings. Even when fortified inside structures, all kinds of munitions cause very easy and consistent casualties. This needs to be balanced at some point.
Otherwise, very much looking forward to the finished product here.
Is this a closed BETA?
Quote from: Destraex on April 12, 2025, 04:42:56 AMIs this a closed BETA?
Have watched one streamer who implied it was for streamers and devs to test
Quote from: Destraex on April 12, 2025, 04:42:56 AMIs this a closed BETA?
I think its closed to press. It should be opened to all as a demo soon.
I'm not really excited about this one, after having tried it last playtest I kinds of felt like mehhhhh. It's gameplay to me was similar to regiments and warno, did not really catch me. As Jarhead indicated above I'd like to try it again and see if my feeling changes but at this point not a day 1 purchase or likely purchase for me at least until it goes on a sale in months or year. Frankly, looks like a base of a game for a hoard of DLC to come.
https://store.steampowered.com/news/app/1604270/view/537726178354528747
You have been waiting for it for years and now we're almost there. Broken Arrow will be released on June 19 on Steam at $49.99.
We are opening pre-orders for a special edition of Broken Arrow today.
Broken Arrow Vanguard Edition is now available on pre-order at $59.99.
It is a special edition which contains a number of exclusive goodies.
Advanced access to Broken Arrow: play the game ahead of everyone and jump in on the action on June 16, 3 days before launch;
Digital soundtrack: 41 intense and energetic bangers composed by the talented Evgeny Shchukin;
Digital wallpapers: customize your background with 9 beautiful wallpapers, portraying the specialization decks available in the game;
Exclusive skins: apply unique skins to specific vehicles, one per specialization
Videos are starting to come out about broken arrow because release on the 19th is now so close.
With the publisher being British and the developer I believe Russian, there are some people worried about server issues and politics. I remember way back Eugen had that political push back when some of some of there team went their separate ways and Eugen copped some flak for allegedly making people work too hard. I think some of those guys left to work on broken arrow.
Also noticed that somebody mentioned there is no 1v1 mode? I assume they meant tournaments.
Been awhile since I played this, but I recently returned to it and have put a few hours in over the last several days. The sleeper hit for me is the zombie skirmish mode. Yes, you read that right, they have a PvE zombie skirmish mode where you have to hold a city and evacuate civilians during an increasingly more virulent zombie outbreak. I thought this was really stupid and predictable when I heard about it, but I'm actually really enjoying it.
The mechanics of the different types of zombies and the objective to rescue trapped civilians has encouraged me to finally play around with the deck builder in order to learn those systems and experiment with the right mix of units. I've put together a battle group that has highly mobile, heavily armed special forces, with a core of Rangers and supplemented by Delta, Green Berets and Pararescue. There a couple platoons of heavy armor and Bradley IFV to hold intersections and provide covering fire. Finally, I've added a lot of helicopter support for transport and CAS, which includes blackhawks, little birds and Comanches. I also have an AC-130 for fire support.
The helos and highly mobile SF units are a great combo for zipping around the battlefield and getting forces where they need to be to evacuate the civies and then to pull them out quickly. It's proven to be a highly successful BG for this game mode, which has been rewarding and fun.
In any event, if you have the game, but like me, haven't played in awhile, check it out!
That actually does sound interesting.
I got the game with matrix annual coupon and messed around with it. It seems heavily focused on pvp matches and got alot of grief from the pvp'rs about hackers and match leavers ruining their experience. Me personally, I can't see why you'd want to be an rts pvp sweat, so I didn't really care about the pvp. I was hoping for more pve content like warno. Glad they are finally getting around to that.
Is there a simple player vs ai skirmish mode yet
Me, my deck against whatever the game wants to pick, 1 v 1?
Quote from: undercovergeek on January 13, 2026, 03:56:50 AMIs there a simple player vs ai skirmish mode yet
Me, my deck against whatever the game wants to pick, 1 v 1?
Yes.
Quote from: Jarhead0331 on January 13, 2026, 04:18:01 AMQuote from: undercovergeek on January 13, 2026, 03:56:50 AMIs there a simple player vs ai skirmish mode yet
Me, my deck against whatever the game wants to pick, 1 v 1?
Yes.
Right - I'll be revisiting this week then
After terra invicta, songs of syx, aurora!!
Can you save games?
Interestingly the Broken Arrow link at Slitherine takes you to it's own unique Broken Arrow store page now. You cannot add it to your cart on the main site at all! I want to say I had it on my wishlist at one time.
Quote from: mbar on June 30, 2026, 05:24:36 PMInterestingly the Broken Arrow link at Slitherine takes you to it's own unique Broken Arrow store page now. You cannot add it to your cart on the main site at all! I want to say I had it on my wishlist at one time.
I grabbed it on the recent sale and have been having a ball. But I do agree it sounds like they are struggling to come up to speed with Eugen's 12 years of engine development before pumping content out.
I have started campaign missions more than once that are very lengthy only to have to quit to desktop and start again fresh next time. Because no save game feature exists yet.
I just love that I am playing with units that Eugen would never bring out. There is still so much scope for expansion because they are modern to post modern units.
I was surprised Slitherine published this game. Seems they were on a winner because generally Broken Arrow has three times the active player base.
Can I ask if the separate store page was always the case, you cannot quite remember if you had it on your slitherine website wishlist? I purchased mine in steam.
Quote from: Destraex on July 01, 2026, 03:44:35 AMCan I ask if the separate store page was always the case, you cannot quite remember if you had it on your slitherine website wishlist? I purchased mine in steam.
I do know I have had Broken Arrow on my wishlist. I'm pretty sure I did not remove it but the fact I've had it on my wishlist shows it had a normal page on the Slitherine site at one point. The cart and checkout process does have a spot for coupon codes so I assume anniversary codes would work. You'd only be able to purchase broken Arrow with the code though. I spent my 2026 code on DLC for ICBM, Shadow Empire, and Warhammer Gladius.