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Digital Gaming => Computer Gaming => Topic started by: Jarhead0331 on March 30, 2023, 08:06:51 AM

Title: Aliens: Dark Descent
Post by: Jarhead0331 on March 30, 2023, 08:06:51 AM
Could be awesome...but will most likely suck.

Title: Re: Aliens: Dark Descent
Post by: Gusington on March 30, 2023, 08:48:29 AM
Been looking forward to this for literally years. Please don't suck.
Title: Re: Aliens: Dark Descent
Post by: Gusington on March 30, 2023, 09:25:40 AM
Also releases on my birthday  :Party:
Title: Re: Aliens: Dark Descent
Post by: Grim.Reaper on June 20, 2023, 04:40:53 AM
Releases today.....seems most reviews in the 7 range although at least one I saw being lower.  Seems like it might be worth trying.
Title: Re: Aliens: Dark Descent
Post by: Gusington on June 20, 2023, 08:48:22 AM
Even Rock Paper Shotgun liked it. I will be getting it for sure, just not right away.
Title: Re: Aliens: Dark Descent
Post by: CaptainKoloth on June 20, 2023, 10:12:22 AM
This will sound like a joke but it's not: the Alien game for the Atari Jaguar was actually really solid for its time.
Title: Re: Aliens: Dark Descent
Post by: jamus34 on June 20, 2023, 05:19:47 PM
Quote from: CaptainKoloth on June 20, 2023, 10:12:22 AMThis will sound like a joke but it's not: the Alien game for the Atari Jaguar was actually really solid for its time.

It was one of the few quality games on that system
Title: Re: Aliens: Dark Descent
Post by: JasonPratt on June 26, 2023, 11:12:15 AM
So was the Aliens game for the C64.

I even recorded what we'd now call a "Let's Play" of its campaign, on a VHS tape, so I could watch it like a movie.
Title: Re: Aliens: Dark Descent
Post by: JasonPratt on June 26, 2023, 11:13:40 AM
Speaking of LPs, Rimmy Downunder livestreamed a 3+hour multiplayer marathon of the game recently. I'll try to remember to post the video later, as it provides a functional demonstration of the game (at or just before release) under actual conditions.
Title: Re: Aliens: Dark Descent
Post by: al_infierno on June 27, 2023, 06:21:16 PM
This is an extremely good game.  Hard as nails and unforgiving, and definitely not focused on outright action due to limited supplies and ammo.  You're better off sneaking as much as you can and only fighting when necessary.

The command and control system is very elegant.  You control the whole squad as one unit and orders are automatically given to appropriate troops when you assign an action.  After the tutorial, the game definitely doesn't hold your hand and lets you approach missions as you see fit.

Despite it being real-time with slowdown (and an option to change it to a full pause), the game gets very tense and stressful when you're trying to balance tasks while keeping your Marines alive.  They don't really automatically avoid dangers like exploding Xenomorph acid, but since you're ordering them around as a unit it really doesn't feel like a game of micromanagement rather than macromanagement.  You're not worried about the exact positioning of each troop so much as the general situation and your level of supplies.

In terms of comparison I would say this game most reminds me of the old Commandos titles and Shadow Tactics, but with elements of Nu X-Com with your soldier customization and the campaign with a death timer and competing priorities between research, recovering wounded soldiers, and keeping your squad supplied from mission to mission.  It's also got a good bit of Darkest Dungeon in there with a stress system that causes characters to panic and break, with the possibility of long-term psychological trauma that affects their performance in future missions.

I'm very early in the game so far playing it on Medium but it is 100% a winner in my eyes.  Very unique, great use of the IP, and an excellent gameplay loop.
Title: Re: Aliens: Dark Descent
Post by: Gusington on June 27, 2023, 06:29:26 PM
Exploding xenomorph acid is rendered??  :notworthy:

You had me at the comparison to Shadow Tactics and Darkest Dungeon, actually.
Title: Re: Aliens: Dark Descent
Post by: al_infierno on June 27, 2023, 06:32:23 PM
Quote from: Gusington on June 27, 2023, 06:29:26 PMExploding xenomorph acid is rendered??  :notworthy:

You had me at the comparison to Shadow Tactics and Darkest Dungeon, actually.

Yep, not nearly as lethal as shown in the movie (unless Drake only had a couple health bars left when it happened to him) but absolutely rendered as a chance of occurring.  Also pretty much everything else you could expect from the movie like shotguns, grenade launchers, sentry guns, incinerators, and so on  :RockOn:
Title: Re: Aliens: Dark Descent
Post by: Gusington on June 27, 2023, 06:36:02 PM
Hug me.
Title: Re: Aliens: Dark Descent
Post by: SirAndrewD on June 27, 2023, 06:56:16 PM
Quote from: Gusington on June 27, 2023, 06:36:02 PMHug me.

(https://i.ibb.co/Rvc38Fj/alien-hug-by-liammw8-d8h9klg-fullview.jpg)
Title: Re: Aliens: Dark Descent
Post by: Gusington on June 27, 2023, 07:19:23 PM
 :Dreamer:

hahaha

 :Party:
Title: Re: Aliens: Dark Descent
Post by: al_infierno on June 27, 2023, 08:22:58 PM
On the note of patches/jank, I ran into an annoying bug with the first boss where if you extract and re-enter the mission area, the boss doesn't respawn and you're stuck on the objective to kill it.  Devs are working on a fix, but heads up to anyone playing tonight that you gotta kill the Crusher at the same time as spawning him in.
Title: Re: Aliens: Dark Descent
Post by: Gusington on June 27, 2023, 09:49:58 PM
^I read that there are several examples of boss bugs like that on the Steam pages.
Title: Re: Aliens: Dark Descent
Post by: JasonPratt on June 28, 2023, 12:33:41 PM
This is sounding more and more like how Deathwing should have been designed!  :ThumbsUp:
Title: Re: Aliens: Dark Descent
Post by: Silent Disapproval Robot on June 28, 2023, 03:23:47 PM
Quote from: al_infierno on June 27, 2023, 08:22:58 PM... you gotta kill the Crusher at the same time as spawning him in.