Could be awesome...but will most likely suck.
Been looking forward to this for literally years. Please don't suck.
Also releases on my birthday :Party:
Releases today.....seems most reviews in the 7 range although at least one I saw being lower. Seems like it might be worth trying.
Even Rock Paper Shotgun liked it. I will be getting it for sure, just not right away.
This will sound like a joke but it's not: the Alien game for the Atari Jaguar was actually really solid for its time.
Quote from: CaptainKoloth on June 20, 2023, 10:12:22 AMThis will sound like a joke but it's not: the Alien game for the Atari Jaguar was actually really solid for its time.
It was one of the few quality games on that system
So was the Aliens game for the C64.
I even recorded what we'd now call a "Let's Play" of its campaign, on a VHS tape, so I could watch it like a movie.
Speaking of LPs, Rimmy Downunder livestreamed a 3+hour multiplayer marathon of the game recently. I'll try to remember to post the video later, as it provides a functional demonstration of the game (at or just before release) under actual conditions.
This is an extremely good game. Hard as nails and unforgiving, and definitely not focused on outright action due to limited supplies and ammo. You're better off sneaking as much as you can and only fighting when necessary.
The command and control system is very elegant. You control the whole squad as one unit and orders are automatically given to appropriate troops when you assign an action. After the tutorial, the game definitely doesn't hold your hand and lets you approach missions as you see fit.
Despite it being real-time with slowdown (and an option to change it to a full pause), the game gets very tense and stressful when you're trying to balance tasks while keeping your Marines alive. They don't really automatically avoid dangers like exploding Xenomorph acid, but since you're ordering them around as a unit it really doesn't feel like a game of micromanagement rather than macromanagement. You're not worried about the exact positioning of each troop so much as the general situation and your level of supplies.
In terms of comparison I would say this game most reminds me of the old Commandos titles and Shadow Tactics, but with elements of Nu X-Com with your soldier customization and the campaign with a death timer and competing priorities between research, recovering wounded soldiers, and keeping your squad supplied from mission to mission. It's also got a good bit of Darkest Dungeon in there with a stress system that causes characters to panic and break, with the possibility of long-term psychological trauma that affects their performance in future missions.
I'm very early in the game so far playing it on Medium but it is 100% a winner in my eyes. Very unique, great use of the IP, and an excellent gameplay loop.
Exploding xenomorph acid is rendered?? :notworthy:
You had me at the comparison to Shadow Tactics and Darkest Dungeon, actually.
Quote from: Gusington on June 27, 2023, 06:29:26 PMExploding xenomorph acid is rendered?? :notworthy:
You had me at the comparison to Shadow Tactics and Darkest Dungeon, actually.
Yep, not nearly as lethal as shown in the movie (unless Drake only had a couple health bars left when it happened to him) but absolutely rendered as a chance of occurring. Also pretty much everything else you could expect from the movie like shotguns, grenade launchers, sentry guns, incinerators, and so on :RockOn:
Hug me.
Quote from: Gusington on June 27, 2023, 06:36:02 PMHug me.
(https://i.ibb.co/Rvc38Fj/alien-hug-by-liammw8-d8h9klg-fullview.jpg)
:Dreamer:
hahaha
:Party:
On the note of patches/jank, I ran into an annoying bug with the first boss where if you extract and re-enter the mission area, the boss doesn't respawn and you're stuck on the objective to kill it. Devs are working on a fix, but heads up to anyone playing tonight that you gotta kill the Crusher at the same time as spawning him in.
^I read that there are several examples of boss bugs like that on the Steam pages.
This is sounding more and more like how Deathwing should have been designed! :ThumbsUp:
Quote from: al_infierno on June 27, 2023, 08:22:58 PM... you gotta kill the Crusher at the same time as spawning him in.