Thought I would never see further progress on this game, but looks like they are starting to release information on the next version. Good timing with the new Napoleon movie coming out soon, likely to further gain interest. But I am not going to get too excited yet as there isn't any information on release date and if past history is an indicator, the date and actual release will be very unpredictable.
Seems like they will be releasing parts of information each day, so stay tuned to their site.
https://www.histwar.net/single-post/tutorial
(https://i.imgur.com/SQZi31d.png)
Quote from: Grim.Reaper on November 11, 2023, 07:21:31 AMThought I would never see further progress on this game, but looks like they are starting to release information on the next version. Good timing with the new Napoleon movie coming out soon, likely to further gain interest. But I am not going to get too excited yet as there isn't any information on release date and if past history is an indicator, the date and actual release will be very unpredictable.
Seems like they will be releasing parts of information each day, so stay tuned to their site.
https://www.histwar.net/single-post/tutorial
(https://i.imgur.com/SQZi31d.png)
Not sure how I feel about this. On one hand, Histwar came so close to being the ultimate Naploeonic battle simulator. The attention to historical detail with uniforms, units, formations, tactics etc. has never been matched in computer game land. At the same time, the game was marred by a wonky UI and AI that pretty much stuck to its original battle plan, no matter what was happening on the field.
Then there was the weird marketing... versions, levels, etc. Was always very hard to figure out what exactly you were buying and what you would get. Patching was almost a nightmare equal to Battlefront's CMx2 mess.
Ultimately, the bad parts meant that I did not play as much as I really wanted to.
So this announcement does not help me think that any of that has changed. I really am not going to wait for this.
But I would so love to be proven wrong. It would be wonderful if Histwar becomes the Napoleonic game of my dreams...
Today's post on visibility....
I would prefer it if scourge of war waterloo updated their terrain graphics and I would be happy with that.
For me it's not one over the other, certainly like the SOW series and will buy the new version if/when it ever comes out. But also interested to see how HistWar has improved, but based on past history, certainly less optimistic.
Well, I think we heard earlier that SoW was going to be remade or revised or something? So we'll see. Even the various modder fixes to the user interface have been...... attempts which include some success? Better than the original but they don't really overcome the original problems.
I can't believe how long HistWar has been around.
Quote from: Gusington on November 12, 2023, 04:04:35 PMI can't believe how long HistWar has been around.
Yep. Back when I was a 'reviewing kind of guy' I did a "recon" of the soon to be released Histwar for Armchair General. That was 2006.
http://armchairgeneral.com/recon-histwar-les-grognards.htm (http://armchairgeneral.com/recon-histwar-les-grognards.htm)
Star Citizen may beat it to the punch. :Party:
Latest video...bridge crossings
I own this, now lets see if I can track down the install files and get updated to version 6. This game could be great if the 3d engine and effects / animations were better. Still very authentic looking, might have to give it a try.
Quote from: Skoop on November 29, 2023, 10:05:46 PMI own this, now lets see if I can track down the install files and get updated to version 6. This game could be great if the 3d engine and effects / animations were better. Still very authentic looking, might have to give it a try.
Version 6 not out yet, this is preview material
So whatever happened to this game?
Quote from: Destraex on February 11, 2026, 04:44:25 PMSo whatever happened to this game?
Stuck in development hell. It was supposed to be released on Steam many years ago but there is no trace of the game there anymore.
This is the 'new' forum for the game : http://dogsofwarvu.com/forum/index.php?board=177.0
Here you can ask (by mail) for the release candidate of patch v6 : http://dogsofwarvu.com/forum/index.php?topic=9851.0
From the website :
After evolving for 5 years with numerous updates, HistWar: The Grognards has now reached maturity.
Development of the Human-Machine Interface is now suspended. However, there are plans to upgrade the internal AI engine, taking into account improvements in HistWar: Napoleon.https://www.histwar.com/en/pages/histwar-les-grognards
So, I did get a download link to version 6 and gave it a play, when I posted here a couple years ago. It was fun for a bit, but this is one of those games that seems great on paper, lacking on playthrough. At this point, it serves more as a digital museum than a functional game, if you're a Napoleonic fan, that's not necessarily a bad thing. For playability, scourge with all the mods is better.
Quote from: Skoop on February 13, 2026, 01:02:52 AMSo, I did get a download link to version 6 and gave it a play, when I posted here a couple years ago. It was fun for a bit, but this is one of those games that seems great on paper, lacking on playthrough. At this point, it serves more as a digital museum than a functional game, if you're a Napoleonic fan, that's not necessarily a bad thing. For playability, scourge with all the mods is better.
That's a pretty good assessment. When I last looked at it, artillery batteries coudl wipe each other out in minutes at extreme range, the sound effects grated on the ear, and battles started with units deployed across the countryside miles away from each other, and deployment areas didn't even allow for armies to deply historically e.g. no Russian units in the Raevski Redoubt at Borodino. When this was pointed out, the developer said that this was a result of the game's supply system, as if that was a satisfactory explanation. The interface was also a lesson in what not to do; it seems to be constantly fighting with rather than assisting the user.
It's a pity, because the game had some great ideas, like allowing the player to define doctrine, and also IIRC, allowing potentially interesting match-ups to be made out of any exisitng combination of maps and orders of battle e.g. have the French army from Eylau fight the Austrian army from Marengo over the battlefield of Jena. Unfortunately I got the impression that the creator spent more time listening to fanboys than he did listening to bug reports. I wouldn't touch that game with a bargepole now, unless it had been taken over and overhauled by someone new.