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Digital Gaming => Computer Gaming => Topic started by: steve58 on March 07, 2024, 03:36:40 PM

Title: Strategic Command WWII: War in the Pacific announced
Post by: steve58 on March 07, 2024, 03:36:40 PM
QuoteA new chapter of Strategic Command is on its way. We are thrilled to complete Fury Software's WWII trilogy games with Strategic Command WWII: War in the Pacific. Get ready to re-fight the great land and naval campaigns of this amazing theater.

Prepare to avenge the Day of Infamy in our grand campaign. Additionally, five mini campaigns will be available for you to be played. More info will be shared soon, so stay tuned.

But that's not all, we are also looking for feedback from you. Do you want to be among the first to play the game? Please join the beta and let us know what you think about it.

https://www.matrixgames.com/news/strategic-command-wwii-war-in-the-pacific-announcement-and-beta

Title: Re: Strategic Command WWII: War in the Pacific announced
Post by: GDS_Starfury on March 07, 2024, 06:47:52 PM
wasnt this already a mod from forever ago?
Title: Re: Strategic Command WWII: War in the Pacific announced
Post by: Tanaka on March 09, 2024, 11:04:20 PM
Quote from: steve58 on March 07, 2024, 03:36:40 PM
QuoteA new chapter of Strategic Command is on its way. We are thrilled to complete Fury Software's WWII trilogy games with Strategic Command WWII: War in the Pacific. Get ready to re-fight the great land and naval campaigns of this amazing theater.

Prepare to avenge the Day of Infamy in our grand campaign. Additionally, five mini campaigns will be available for you to be played. More info will be shared soon, so stay tuned.

But that's not all, we are also looking for feedback from you. Do you want to be among the first to play the game? Please join the beta and let us know what you think about it.

https://www.matrixgames.com/news/strategic-command-wwii-war-in-the-pacific-announcement-and-beta


Woah this came out of nowhere I did not expect them to make this! Very interesting!
Title: Re: Strategic Command WWII: War in the Pacific announced
Post by: ArizonaTank on March 10, 2024, 01:45:13 PM
Naval / Air combat has never been much of a strength for the series, so a little guarded with this.

Although I have to say, I liked SC American Civil War and I did not think I would. 

Title: Re: Strategic Command WWII: War in the Pacific announced
Post by: Rayfer on March 10, 2024, 02:13:56 PM
Quote from: ArizonaTank on March 10, 2024, 01:45:13 PMNaval / Air combat has never been much of a strength for the series, so a little guarded with this.

Although I have to say, I liked SC American Civil War and I did not think I would. 


Completely agree...unless they allow naval stacking I don't see how this can work.
Title: Re: Strategic Command WWII: War in the Pacific announced
Post by: steve58 on June 26, 2024, 04:48:36 PM
Release date pushed out to July 18th

https://www.matrixgames.com/news/strategic-command-wwii-war-in-the-pacific-important-update
Title: Re: Strategic Command WWII: War in the Pacific announced
Post by: WallysWorld on June 27, 2024, 03:32:54 PM
I'm holding onto my 50% off anniversary coupon to use for the Pacific War version coming out.
Title: Re: Strategic Command WWII: War in the Pacific announced
Post by: Tanaka on July 18, 2024, 06:43:38 PM
Finally out today! Nice article use google translate to English:

https://www.wargamer.fr/strategic-command-ww2-war-in-the-pacific-entretien-avec-bill-runacre/

Title: Re: Strategic Command WWII: War in the Pacific announced
Post by: Tanaka on July 20, 2024, 03:49:14 AM
Nice change list from: https://www.wargamer.fr/strategic-comma ... l-runacre/

"Lynx: The naval dimension is particularly important in this theatre of operations. Can you tell us about it?

The naval dimension is crucial, even for the war in China, because without control of the seas, it will be very difficult, if not impossible, for Japan to win.

Some improvements have been made to naval combat in this version, and the first of them was to make naval supplies more realistic.

This change means that ports that are not connected to the capital, industrial center or a Major's main supply center, i.e. ports on small islands, now provide less supply to naval units than before.

This modification has a double impact on the game. First of all, by increasing the importance of returning to the home ports in order to obtain maximum refuelling.

Secondly, by reinforcing the importance of another new feature introduced with this version: shipbuilding, aka Seabees, because this category of research offers players the opportunity to improve the supply value of these small island ports.

Shipbuilding can be extremely important to win naval battles far from your home ports, because it means that you can - and must - improve places like the Ulithi Atoll to make them valuable naval bases.

When Japan and the United States fight for the Solomons or the Allies approach Japan, improving ports to increase their supply potential to a maximum of 12 can really make all the difference in the naval battles that follow!

A second new category of research has been introduced: underwater warfare. We were aware that neither American submarine fleets nor Japanese submarine fleets had engaged in many attacks on merchant ships at the beginning of the war, and that only the United States had begun to do so as the war progressed.

As a result, both sides can now modify the doctrines of their underwater units as the war progresses, by increasing their raid capabilities to better target the routes of enemy convoys.

Another modification of the engine introduced for the Pacific game was to change the control area parameters of naval units so that their control area effects are customizable independently of land units.

Inspired by Hairog's WW2 Naval War mod, this change allowed us to significantly increase the area of control exercised by ships, and coupled with the increase in the chances and retirement distance of most naval units when they are beaten, the combined effects of these changes have radically changed naval battles.

These changes were very well received by the beta team, and we look forward to everyone being able to test them on July 18!"
Title: Re: Strategic Command WWII: War in the Pacific announced
Post by: devoncop on July 20, 2024, 06:01:04 AM
Yes this is what I am most interested in checking out in our MP game now awaiting your first Japanese turn...

It sounds excellent.
Title: Re: Strategic Command WWII: War in the Pacific announced
Post by: Tanaka on July 20, 2024, 04:11:52 PM
Quote from: devoncop on July 20, 2024, 06:01:04 AMYes this is what I am most interested in checking out in our MP game now awaiting your first Japanese turn...

It sounds excellent.

Turn done now awaiting you!  :ThumbsUp:
Title: Re: Strategic Command WWII: War in the Pacific announced
Post by: Tanaka on July 20, 2024, 08:46:54 PM
My friend OCB is doing a YT AAR on our Iwo Jima Scenario PBEM which promises to be blood bath:

Title: Re: Strategic Command WWII: War in the Pacific announced
Post by: devoncop on July 20, 2024, 11:15:41 PM
I enjoy OCB's stuff I will take a look. If you are his standard I will have a big problem in our game :-)

Turn back with you by the way. Well done on taking out the British navy around Singapore ...was hoping the Prince of Wales would escape the carnage !

Title: Re: Strategic Command WWII: War in the Pacific announced
Post by: Tanaka on July 21, 2024, 01:41:06 AM
Quote from: devoncop on July 20, 2024, 11:15:41 PMI enjoy OCB's stuff I will take a look. If you are his standard I will have a big problem in our game :-)

Turn back with you by the way. Well done on taking out the British navy around Singapore ...was hoping the Prince of Wales would escape the carnage !



Turn back!

Oh not his standard but we have played several games of SCWW1 and one game of SCWAW. I never beat him at WW1 but did beat him at SCWAW. But it was his first time ever playing it and I am sure he has surpassed me by now...

Yes Force Z met its fate once again...
Title: Re: Strategic Command WWII: War in the Pacific announced
Post by: devoncop on July 21, 2024, 04:36:18 AM
Turn Back to you Sir

Singapore and Manila hanging on by a thread :-)
Title: Re: Strategic Command WWII: War in the Pacific announced
Post by: Old TImer on July 21, 2024, 05:15:21 PM
I'm really on the fence with this.  Can you further explain how naval works?
Title: Re: Strategic Command WWII: War in the Pacific announced
Post by: Tanaka on July 21, 2024, 06:16:35 PM
Quote from: Old TImer on July 21, 2024, 05:15:21 PMI'm really on the fence with this.  Can you further explain how naval works?

https://www.matrixgames.com/forums/viewtopic.php?f=11997&t=404941

"As this question has been raised, I thought it might be useful to make a post explaining how this campaign differs from the Pacific aspect of our WWII: World at War game.

Note that while the engine for WWII: World at War will in due course be upgraded, for the most part the campaign changes listed below will not be added to the official campaigns.

1) Japan's allies are much more heavily featured:

https://www.matrixgames.com/forums/view ... 7&t=403321

2) China is more divided and troops will be needed both to maintain internal order and to fight the enemy:

https://www.matrixgames.com/forums/view ... 7&t=404156

3) French forces in Indochina can now revolt against the Japanese.

4) The Doolittle raid can now be launched.

5) Ports on islands now provide less supply to naval units, making things more realistic.

6) A new research category has been added called Naval Construction, allowing for port supply on small islands to be increased (think Seabees).

7) Having naval superiority in "The Slot" is now important to winning the battle for control of Guadalcanal in the Solomons.

8) There are now Battleships and Super Battleships, the latter being for ships like the Yamato and the Iowa class.

9) Japan's Light Cruisers and both side's Super Battleships have an increased spotting range at sea to reflect their use of spotting planes.

10) There are no Long Range Amphibious Transports in this campaign, so invasions require more planning and will be more effective the less time the troops spend at sea – making limited island hopping possible, while rendering long range missions effectively impossible.

11) Coupled with the above, unless they capture Hawaii, Japanese units to the east of the island will suffer penalties due to being far from home.

12) Naval units now have significantly increased Zones of Control, making it easier to protect vulnerable ships such as your Carriers and invasion forces.

13) Additionally, naval retreat ranges and the chances of ships retreating have been increased significantly, improving the "feel" of naval battles.

14) A second new research category is Submarine Warfare. Neither the US nor Japanese submarine fleets engaged in many attacks on merchant shipping early in the war, and only the US began doing so as the war progressed.

Consequently to reflect this, both sides can now change their Submarine units' doctrines as the war progresses, increasing both the size and raiding capabilities of their submarine fleet in order to better target enemy convoy routes.

15) Airfields have been introduced to many Pacific islands, and units occupying them benefit from increases in their range and effectiveness. This makes these useful places to station Maritime Bombers to watch for enemy shipping. It does of course also make them important places to fight over, and to give just one example: Henderson Field does tend to be very intensely fought over, just as it was in real life.

16) Victory Conditions will change as the campaign progresses, and both sides should have a good chance of winning. Japan does not need to conquer everything in order to win, so it can make for a high intensity experience if they get to close to victory before the US has fully got its amphibious invasion forces into position to make a difference.

17) Australia is now a Major power.

18) Communist China can expand as the war progresses should the conditions allow it.

19) If the Allies can capture Lorengau then Rabaul can be effectively isolated.

20) Strategic Bombers are less effective.

21) There are lots of new Decision to take based on new research into the war, and this campaign also comes with a 40-page Strategy Guide full of useful information, including a list of all the National Morale locations with coordinates."
Title: Re: Strategic Command WWII: War in the Pacific announced
Post by: Old TImer on July 22, 2024, 05:30:15 PM
Many thanks.
Title: Re: Strategic Command WWII: War in the Pacific announced
Post by: Tanaka on August 17, 2024, 06:26:24 PM
Our next series:

Title: Re: Strategic Command WWII: War in the Pacific announced
Post by: Old TImer on August 17, 2024, 07:54:27 PM
Thanks for the information.  I gather you're pretty happy with the naval game?
Title: Re: Strategic Command WWII: War in the Pacific announced
Post by: Tanaka on August 17, 2024, 09:47:48 PM
Quote from: Old TImer on August 17, 2024, 07:54:27 PMThanks for the information.  I gather you're pretty happy with the naval game?

The SC series is really good at the strategic and operational. Of course it is not perfect tactically. They have made some improvements to the naval game but it is still one unit per hex. I think a lot of people look at that as one ship per hex but each unit represents several ships. I think if you are not looking for perfection you will have a lot of fun with it.