No one playing?
What you talkin' bout Willis?
It doesn't release until September 9, or 4 days earlier for people who buy the gold and ultimate versions.
Had to do a double take as well....although not sure I am going to buy, didnt think it was out yet so thought maybe a surprise release:)
Whoops. Sorry. I always get caught out with Steam and it's "Top Sellers". I keep forgetting it's not just released games.
Sorry. Nothing to see here...move along.
Anyone getting it, then?
Quote from: JudgeDredd on August 23, 2024, 07:27:03 AMWhoops. Sorry. I always get caught out with Steam and it's "Top Sellers". I keep forgetting it's not just released games.
Sorry. Nothing to see here...move along.
Anyone getting it, then?
Is the pope catholic?
https://www.grogheads.com/forums/index.php?topic=26069.0 (https://www.grogheads.com/forums/index.php?topic=26069.0)
Not getting it until I hear of reviews this time around. I have learned my lesson from Homeworld3.
The original space marine was "ok", but I would not say brilliant and this one looks similar to me. So I am not sure it is worth the asking price.
A little like Star Citizen trailers in comparison to Mechwarrior Clans trailers. The MWC trailers just seem bland. THus it is with Space Marine 2. I am expecting a mediocre campaign and mediocre multiplayer.
Is the campaign coop? That may make the difference.
Plus the whole 40k Custodes thing put me off a from 40k a little. I was expecting the youtuber Astartes to turn 40k around and make it like his videos. I have not seen anything like that since his videos were taken down.
Am I being too negative or just smart?
^Both?
That said I am definitely getting it, I loved the first one and cannot resist.
I'll be getting it at some point unless the reviews are bad.
From what I've researched so far this will be a must buy for me. Not sure if I will be able to pick it up on release day but I will be getting this game for sure.
If Mack likes it then it must be good. He hates most everything. :tongue:
Quote from: Geezer on September 04, 2024, 02:57:45 PMIf Mack likes it then it must be good. He hates most everything. :tongue:
He got a free copy this time around iirc which he said almost never happens because he is honest in his videos. Also he has not finished the campaign I don't think? But mainly did coop missions. Which says to me the whole campaign is not coop like I was hoping it was.
Have to say I am not a great fan of the way primaris armour looks. The captains especially remind me of bloodbowl nfl players.
He also could not remember imperial guard as a faction. He confessed he is no 40k expert. I'd call that basic knowledge of the hobby myself. Thus even if he liked the game he is less well equipped to judge it.
Be careful.
Quote from: Destraex on September 04, 2024, 05:26:47 PMQuote from: Geezer on September 04, 2024, 02:57:45 PMIf Mack likes it then it must be good. He hates most everything. :tongue:
He got a free copy this time around iirc which he said almost never happens. Also he has not finished the campaign I don't think? But mainly did coop missions. Which says to me the whole campaign is not coop like I was hoping it was.
Have to say I am not a great fan of the way primaris armour looks. The captains especially remind me of bloodbowl nfl players.
Be careful.
(https://media.tenor.com/AQz3_zaiD14AAAAM/hysterical-laughter.gif)
Quote from: Destraex on September 04, 2024, 05:26:47 PMHe got a free copy this time around iirc which he said almost never happens because he is honest in his videos.
I don't always agree with him, but I do believe he is honest with his reviews.
Quote from: Geezer on September 04, 2024, 05:52:36 PMQuote from: Destraex on September 04, 2024, 05:26:47 PMHe got a free copy this time around iirc which he said almost never happens because he is honest in his videos.
I don't always agree with him, but I do believe he is honest with his reviews.
He seems honest and I have no problem there. But he is not a 40k expert and has not played the campaign to completion I don't think. To my mind that means his review is lesser than an 40k expert who has completed the game
I suspect he got a key because anything associated with 40k right now needs some serious credibility attached. That whole henry cavil and custodes controversy coupled with the primaris saltiness needs somebody with an even hand who is trusted to guarantee the game will not do something to upset fans further.
He needed to play the whole campaign to verify that for purist 40k fans as well as having knowledge to spot any lore issues.
^his review is far from the only one claiming this is good enough to be GOTY. Maybe he got a key because he is honest, is very hard to please and the developers are very confident in the game they've made. It's not like they whisked him off to the UK for an all expense paid trip to GW HQ like Disney did with content producers for Star Wars Outlaw.
Quote from: Jarhead0331 on September 04, 2024, 09:49:42 PM^his review is far from the only one claiming this is good enough to be GOTY. Maybe he got a key because he is honest, is very hard to please and the developers are very confident in the game they've made. It's not like they whisked him off to the UK for an all expense paid trip to GW HQ like Disney did with content producers for Star Wars Outlaw.
Exactly. He is trustworthy but trusted expert complete reviews are needed. You say they exist and are predicting sm2 as goty. Sounds like it is amazing. I am playing through sm1 again atm and really enjoying my squat marine adventure.
Has anyone seen any mention of whether the game has friendly fire or not?
Edit - Saw a Q&A response that confirmed no friendly fire in any of the game modes.
Quote from: Geezer on September 05, 2024, 06:11:27 AMHas anyone seen any mention of whether the game has friendly fire or not?
Edit - Saw a Q&A response that confirmed no friendly fire in any of the game modes.
Unfortunately, a lot of FPS lack the realism of friendly fire due to the really friendly firing types that team kill very deliberately. Maybe a mod for drumhead court martial then dancing Danny Deever might solve this problem.
Quote from: Geezer on September 05, 2024, 06:11:27 AMHas anyone seen any mention of whether the game has friendly fire or not?
Edit - Saw a Q&A response that confirmed no friendly fire in any of the game modes.
I'd prefer if it was as skill based as possible. I'd rather friendly fire.
I don't see how friendly fire could realistically work in a game like this. Given the tyranid enemies that form into overwhelming mobs combined with the mix of ranged and close quarters combat, I think FF would be a nightmare.
Reviewer bias or experience questions aside
Anyone here actually playing it?
I am a big fan of 40k but prefer more of the tactical turn based games not first person shooters
I love the look but not sure I would want to play the coop where it seems most of the value of the game lies after finishing the campaign
Someone convince me differently
Quote from: Con on September 05, 2024, 09:38:00 AMReviewer bias or experience questions aside
Anyone here actually playing it?
I am a big fan of 40k but prefer more of the tactical turn based games not first person shooters
I love the look but not sure I would want to play the coop where it seems most of the value of the game lies after finishing the campaign
Someone convince me differently
Codes for EA are not out yet. I think 12:00 EST.
Codes are out! Woowhoo!
Quote from: Jarhead0331 on September 05, 2024, 09:32:19 AMI don't see how friendly fire could realistically work in a game like this. Given the tyranid enemies that form into overwhelming mobs combined with the mix of ranged and close quarters combat, I think FF would be a nightmare.
Which is why Space Hulk. :evil:
Though come to think of it, I can't recall if the recent L4D-ish version of SH (as a clunky shooter) had friendly fire.
Fireteam elite and space hulk enhanced also had friendly fire.
It's comical but just as space marine 2 releases an episode on warhammer tv with female custodes also released and now there is a tonne of turmoil around that as well. I think space marine 2's release will drown out that noise though.
I love 40k but hate all the politics that is now growing around it. Until Amazon and Henry Cavil talked about doing a tv series. I don't remember any politics affecting it. It's a real shame, but like anything that becomes popular, it seems to become a political football for competing interests.
Unfortunately, I had a bunch of crap come up on release day, so I only had a chance to play through the opening "prologue" before I had to call it a day. So far, all production values are near perfect 10s across the board. Graphics, sound, the cut-scenes, the story, the way the game is optimized and runs etc. All very well done. The combat mechanics are fairly simple, but I'm not sure I love the initial controller settings, so I may end up tweaking those over time. The button combos for me do not feel entirely intuitive, so I've had some trouble remembering what to press in the thick of the action when quick reaction is required. One other thing that was pretty jarring at times during the opening sequence was the very linear progression across the map. I'm hoping this was just because it served as a tutorial taking the player from section to section in order to teach a new concept, but there were a lot of invisible walls where I wouldn't expect any and the play area was very small overall. While this is not an open world, I'm hopeful maps will open up a little in order to give the player some room to explore the beautiful world and to maneuver during combat.
I just want to make a note about how well the game runs. It doesn't seem to utilize a lot of resources, or if it does, it uses them well. My rig stays very cool during play and runs very smoothly at ultra settings. I'm running it on my i9 14th gen with a 4080gpu and 64GB of ram. I feel like my 3080ti would run it very well too.
In any event, so far pretty much exactly what I expected. 40k for me is like Star Wars for some of you guys. The game is very good, but it gets a few extra points in my book just because I love 40k, and especially the space marines.
Quote from: Destraex on September 06, 2024, 12:36:34 AMFireteam elite and space hulk enhanced also had friendly fire.
It's comical but just as space marine 2 releases an episode on warhammer tv with female custodes also released and now there is a tonne of turmoil around that as well. I think space marine 2's release will drown out that noise though.
I love 40k but hate all the politics that is now growing around it. Until Amazon and Henry Cavil talked about doing a tv series. I don't remember any politics affecting it. It's a real shame, but like anything that becomes popular, it seems to become a political football for competing interests.
Unfortunately 40K has a lot of overt partisanship based on the fact that it is a game that explicitly deals with a fascist/religious and xenophobic cultures. There are plenty of small minded but very vocal players that identify strongly with a playstyle and forget that its a game. One thing on 40K is that the books are in my opinion not misogynistic there are strong female characters if you read the books but it is weighted mostly to a male audience. That attracts a certain level of unsavory attitude by some people as well.
That aside - waiting to hear playing impressions - I want to get it but coop multiplayer is about the furthest thing that I normally play now. If that is where you have to go to get the fun in this then I might give it a miss. (I hate playing with people I dont know and I almost never can organize a time that works to play with people I do know).
^it does have a fully featured campaign, you know.
From what I understand the campaign is 10 hours or less to complete and that the bots for your companions are OK. Not complaining just saying that might not be enough if I like story driven elements more than coop
Quote from: Con on September 06, 2024, 08:05:00 AMFrom what I understand the campaign is 10 hours or less to complete and that the bots for your companions are OK. Not complaining just saying that might not be enough if I like story driven elements more than coop
I think the operations and other PVE modes can also be played with bots too. I've also heard the bot AI may be questionable and that enemy AI tends to ignore the bots and focus on the player.
It does look gorgeous and my new rig can certainly chew it up and play on the highest settings
Quote from: Jarhead0331 on September 06, 2024, 09:27:01 AMI think the operations and other PVE modes can also be played with bots too. I've also heard the bot AI may be questionable and that enemy AI tends to ignore the bots and focus on the player.
Thought I read where if you are online then you have to play with other people, even if strangers. They will replace bots in your group. Hope that is not the case.
Going to ask again as I am getting confusing messages from all over the place. Is the whole complete campaign 3 player coop?
I keep hearing about coop missions that are like related annexes to the main campaign rather than part of the main campaign.
Just finished the space marine 1 campaign. Now I think I will have to get space marine 2. Really enjoyed space marine 2. Although the last mission was a slog.
Quote from: Destraex on September 08, 2024, 04:47:56 AMJust finished the space marine 1 campaign. Now I think I will have to get space marine 2. Really enjoyed space marine 2. Although the last mission was a slog.
You mean Space Marine 1 presumably?
Quote from: JudgeDredd on September 08, 2024, 06:22:59 AMQuote from: Destraex on September 08, 2024, 04:47:56 AMJust finished the space marine 1 campaign. Now I think I will have to get space marine 2. Really enjoyed space marine 2. Although the last mission was a slog.
You mean Space Marine 1 presumably?
Yeah. That's the one. 👍
I'm really enjoying it, but the sequences do become repetitive. There is always a door jammed or an elevator broken which makes it necessary for your team to divert "the long way". Of course you get ambushed along the way and then need to fight a boss of sorts. Also, tyranids always seem to find the weak spot to attack and so you need to kill all the tyranids that are trying to destroy the object. It could be chains that control an elevator or an antennae that you need to transmit data or a targeting system that is part of a weapon, etc. Some more variety would be nice.
Still, the combat is great and the story is good. I do find one of my squad members annoying, but his attitude is an integral part of the story I suspect.
Quote from: Jarhead0331 on September 08, 2024, 10:46:27 AMI'm really enjoying it, but the sequences do become repetitive. There is always a door jammed or an elevator broken which makes it necessary for your team to divert "the long way". Of course you get ambushed along the way and then need to fight a boss of sorts. Also, tyranids always seem to find the weak spot to attack and so you need to kill all the tyranids that are trying to destroy the object. It could be chains that control an elevator or an antennae that you need to transmit data or a targeting system that is part of a weapon, etc. Some more variety would be nice.
Still, the combat is great and the story is good. I do find one of my squad members annoying, but his attitude is an integral part of the story I suspect.
That actually sounds kinda boring and frustrating at the same time.
Space Marine 1 is pretty much the only 3rd person shooter I have played where you had to learn your weapons well to use the right one in the right situation against the correct enemy.
Most 3rd person shooters I have played just required a tonne of firepower and weapons were just a personal preference.
I was afraid because classes were in space marine 2 that the their would be less use cases for weapons.
I was also afraid I would find fighting tyranids boring as I found fighting genestealers in space hulk deathwing enhanced boring. Mainly because the A.I. Was not well programmed to dodge and use terrain. To have any character actually. The enemy would also spawn at the dungeon masters trigger points. Which never seemed natural.
What I like is to be able to figure out solutions to problems. More than one way to solve that level problem preferably. What I am not as much a fan of is constant survive the wave and levels. With Tyranids I imagine this could be the norm because of their swarm behaviour and hive mind mentality and control methodology.
In space marine 1 the orks had a fair few unit types that had specific behaviours. They would sometimes charge and other times spread out and flank. They could sit behind cover all over the place and fire at you. They could frontal assault. Sometimes they would even run. They would defo take cover. Each scene was a fairly specifically curated scene and each room presented fairly unique tactical possibilities.
Space Marine 1 is linear don't get me wrong. But I always felt that of I just had a second to think their was a better way to do things and often was.
Most story based shooters I have played have very samish level designs that are simple so the ai can also be simple. You have choke point maps or open levels without much variety in between. Left4dead especially bored me with it's trigger waves.
I also have to say I am not sure I like the Primaris tall and skinny look. They look too human.. less like they would survive and bus being dropped on them.
Quote from: Destraex on September 08, 2024, 05:31:15 PMQuote from: Jarhead0331 on September 08, 2024, 10:46:27 AMI'm really enjoying it, but the sequences do become repetitive. There is always a door jammed or an elevator broken which makes it necessary for your team to divert "the long way". Of course you get ambushed along the way and then need to fight a boss of sorts. Also, tyranids always seem to find the weak spot to attack and so you need to kill all the tyranids that are trying to destroy the object. It could be chains that control an elevator or an antennae that you need to transmit data or a targeting system that is part of a weapon, etc. Some more variety would be nice.
Still, the combat is great and the story is good. I do find one of my squad members annoying, but his attitude is an integral part of the story I suspect.
That actually sounds kinda boring and frustrating at the same time.
Space Marine 1 is pretty much the only 3rd person shooter I have played where you had to learn your weapons well to use the right one in the right situation against the correct enemy.
Most 3rd person shooters I have played just required a tonne of firepower and weapons were just a personal preference.
I was afraid because classes were in space marine 2 that the their would be less use cases for weapons.
I was also afraid I would find fighting tyranids boring as I found fighting genestealers in space hulk deathwing enhanced boring. Mainly because the A.I. Was not well programmed to dodge and use terrain. To have any character actually. The enemy would also spawn at the dungeon masters trigger points. Which never seemed natural.
What I like is to be able to figure out solutions to problems. More than one way to solve that level problem preferably. What I am not as much a fan of is constant survive the wave and levels. With Tyranids I imagine this could be the norm because of their swarm behaviour and hive mind mentality and control methodology.
In space marine 1 the orks had a fair few unit types that had specific behaviours. They would sometimes charge and other times spread out and flank. They could sit behind cover all over the place and fire at you. They could frontal assault. Sometimes they would even run. They would defo take cover. Each scene was a fairly specifically curated scene and each room presented fairly unique tactical possibilities.
Space Marine 1 is linear don't get me wrong. But I always felt that of I just had a second to think their was a better way to do things and often was.
Most story based shooters I have played have very samish level designs that are simple so the ai can also be simple. You have choke point maps or open levels without much variety in between. Left4dead especially bored me with it's trigger waves.
I also have to say I am not sure I like the Primaris tall and skinny look. They look too human.. less like they would survive and bus being dropped on them.
Weapon use does play a strategic and stylistic role in SM2. For instance, there are times where you will need to use a flamethrower to burn back swarms or a melta weapon to kill large crowds. Other times, maps will be more open and having a designated marksmanship or sniper rifle of some kind comes in handy. Close combat weapons also handle very differently. So SM2 does this well overall too.
Also, I don't want to give any spoilers, but in SM2 you fight more than just tyranids.
Should you play Space Marine 1 first if you have never played either?
Quote from: Con on September 08, 2024, 06:23:35 PMShould you play Space Marine 1 first if you have never played either?
I personally don't think it makes a difference, even though the main character is in both and there is some nuance in the plot of SM2 that spills over from SM1...still, it is totally not essential, although certainly worthwhile.
I think I will hold off
I thought maybe SM1 would be a good easing in and give some backstory
Well I guess the boys in the corporate office thought similarly
SM1 on steam is $60 for a game that was released in 2011- too obvious a money grab for me
Quote from: Jarhead0331 on September 08, 2024, 06:04:55 PMQuote from: Destraex on September 08, 2024, 05:31:15 PMQuote from: Jarhead0331 on September 08, 2024, 10:46:27 AMI'm really enjoying it, but the sequences do become repetitive. There is always a door jammed or an elevator broken which makes it necessary for your team to divert "the long way". Of course you get ambushed along the way and then need to fight a boss of sorts. Also, tyranids always seem to find the weak spot to attack and so you need to kill all the tyranids that are trying to destroy the object. It could be chains that control an elevator or an antennae that you need to transmit data or a targeting system that is part of a weapon, etc. Some more variety would be nice.
Still, the combat is great and the story is good. I do find one of my squad members annoying, but his attitude is an integral part of the story I suspect.
That actually sounds kinda boring and frustrating at the same time.
Space Marine 1 is pretty much the only 3rd person shooter I have played where you had to learn your weapons well to use the right one in the right situation against the correct enemy.
Most 3rd person shooters I have played just required a tonne of firepower and weapons were just a personal preference.
I was afraid because classes were in space marine 2 that the their would be less use cases for weapons.
I was also afraid I would find fighting tyranids boring as I found fighting genestealers in space hulk deathwing enhanced boring. Mainly because the A.I. Was not well programmed to dodge and use terrain. To have any character actually. The enemy would also spawn at the dungeon masters trigger points. Which never seemed natural.
What I like is to be able to figure out solutions to problems. More than one way to solve that level problem preferably. What I am not as much a fan of is constant survive the wave and levels. With Tyranids I imagine this could be the norm because of their swarm behaviour and hive mind mentality and control methodology.
In space marine 1 the orks had a fair few unit types that had specific behaviours. They would sometimes charge and other times spread out and flank. They could sit behind cover all over the place and fire at you. They could frontal assault. Sometimes they would even run. They would defo take cover. Each scene was a fairly specifically curated scene and each room presented fairly unique tactical possibilities.
Space Marine 1 is linear don't get me wrong. But I always felt that of I just had a second to think their was a better way to do things and often was.
Most story based shooters I have played have very samish level designs that are simple so the ai can also be simple. You have choke point maps or open levels without much variety in between. Left4dead especially bored me with it's trigger waves.
I also have to say I am not sure I like the Primaris tall and skinny look. They look too human.. less like they would survive and bus being dropped on them.
Weapon use does play a strategic and stylistic role in SM2. For instance, there are times where you will need to use a flamethrower to burn back swarms or a melta weapon to kill large crowds. Other times, maps will be more open and having a designated marksmanship or sniper rifle of some kind comes in handy. Close combat weapons also handle very differently. So SM2 does this well overall too.
Also, I don't want to give any spoilers, but in SM2 you fight more than just tyranids.
Really appreciate the no spoilers policy :)
Quote from: Con on September 08, 2024, 06:37:38 PMI think I will hold off
I thought maybe SM1 would be a good easing in and give some backstory
Well I guess the boys in the corporate office thought similarly
SM1 on steam is $60 for a game that was released in 2011- too obvious a money grab for me
75% off until the 23rd
https://store.steampowered.com/app/55150/Warhammer_40000_Space_Marine__Anniversary_Edition/
https://www.vg247.com/warhammer-40000-space-marine-2-steam-concurrent-record-broken-official-launch
Warhammer 40,000: Space Marine 2 is one of the biggest games of the year after it breaks its own Steam concurrent record.
Space Marine 2 has achieved a new peak concurrent on Steam, at 225,690 players. Considering the positive word of mouth, great critical reception, and general good vibes around the game, it was bound to break its initial Steam record.
As far as single player campaign content goes, its good...but not exceptional. I think it is also like any other popular IP brand, if you're into 40K, it gets bumped up in score by one or two points. So, if I'm judging it as a hack 'n slash action game, at best it gets a 7. However, as a loyal follower of the Imperial Cult and wannabe Space Marine, it gets an 8...maybe 8.5.
I just wish they did more with the down time between missions by letting the player do more aboard the Battle Barge and have a little more choice in planning for operations and deployment of assets. Some strategic layer would be absolutely awesome!
I just finished the campaign and it's worth it for the cutscenes alone and the raw unadulterated 40k content. The game is like an interactive movie. I enjoyed the experience immensely. The campaign was short but honestly, when it comes to this sort of game, I don't mind that. Because I like to enjoy the story and hit stuff but for it not to have time to become a grindfest.
I agree Jarhead that if it was not 40k content it would be mediocre, as this is a traditional tried and tested formula with nothing really new to think about and no real tactics so to speak. There is some skill to fighting and choosing weapons but I would say much less so than the first space marine game. I'd also say that even though the combat felt meaty it did not feel as meaty and the hits so impactful as the first game did.
I did note that even though the developer is based in the US that the credits seemed to suggest to me that it was likely primarily developed at one of Sabre's subsidiaries in eastern studios?
I now look forward to looking at what coop and multiplayer are like. I'd also play this on a harder level later. I just played on medium.
(https://i.imgur.com/bxMSbf1.png)
When you say the story/game is mediocre, was not Space Marine 1 also the same?
Even so, I know that the original Space Marine game was very enjoyable because it was WH40K.
Having played the SM1 campaign some years ago, yeah I regard the story as being pretty mediocre at best. Not bad or faulty (that I recall), but nothing worthy of note.
By the way, for an arguably better game-story (than SM1) featuring a Tyrannid invasion, which (about halfway through) can be played through from other faction perspectives, I can recommend Dawn of War 2 and its sequel/expansion Chaos Rising, which finishes out the main DoW2 story. (CR is also where its diversification of factions can be played; the main DoW2 game is SM only.) Does not require any DoW1 story knowledge, though those events are referenced in-game in several ways, and the Chaos Rising expansion/sequel does finish out the first DoW1 campaign story in a big loop.
I noticed in a lore review before SM2's release, that the recent 90s FPS action throwback Boltgun has a plot connecting back to SM1 and forward to SM2. For whatever that may be worth. :Nerd:
Quote from: JasonPratt on September 14, 2024, 02:15:12 PMI noticed in a lore review before SM2's release, that the recent 90s FPS action throwback Boltgun has a plot connecting back to SM1 and forward to SM2. For whatever that may be worth. :Nerd:
Wow. I did not know that. Bolt gun was good fun in a doom sorta way. Enjoyed that as well.
Space Marine 1 as per above had a good story snd so does Space Marine 2. I'd rather have a story that is cliche than some sort of whacky modern revisionist retcon of the lore for the sake of not repeating the same thing.