GrogHeads Forum

Digital Gaming => Computer Gaming => Topic started by: Ian C on September 24, 2024, 02:52:22 PM

Title: Crusader Kings III Roads To Power
Post by: Ian C on September 24, 2024, 02:52:22 PM
It's out:

Title: Re: Crusader Kings III Roads To Power
Post by: ArizonaTank on September 26, 2024, 09:33:23 AM
The user reviews are pretty good. After reading through them, I am very tempted...
Title: Re: Crusader Kings III Roads To Power
Post by: Ian C on September 27, 2024, 05:47:24 AM
I took the plunge. I've not regretted it.

If you choose to play an unlanded adventurer it turns the game into a roleplaying game, with the option to gain land later and even become aristocracy. You can scheme, fight or talk your way through events and life.

You can choose to recruit followers, and then your band of merry men and women can choose contracts from patrons, gain favours from them, become a band of mercenaries, bandits or just wandering adventurers, move camp, travel the world and gain skills etc. You can appoint your followers to positions within your group (like at court), and upgrade your camp (the upgrades remain even if you move camp). You can gain status or infamy (the trait 'gallows-bait') with different levels of banditry or renown. You can rename your group and design their coat of arms.

In my opinion, it expands the game greatly in scope and enjoyability. If you already like CK III, I'd recommend it.

In my first play-through, my character fathered 5 children, lost a wife, got another, caught the lover's pox after visiting a brothel after his first wife passed away (he won't do that again) and travelled across Europe, making camp near Athens, Northern France and Finally back to England. He made a bunch of contacts and friends all across Europe. He's settled in England, and I'm considering asking the Pope for a claim on land. I called some favours in from patrons and now have some troops I can raise just in case I can press the claim in future.


Title: Re: Crusader Kings III Roads To Power
Post by: ArizonaTank on September 27, 2024, 07:51:11 AM
Quote from: Ian C on September 27, 2024, 05:47:24 AMI took the plunge. I've not regretted it.

If you choose to play an unlanded adventurer it turns the game into a roleplaying game, with the option to gain land later and even become aristocracy. You can scheme, fight or talk your way through events and life.

You can choose to recruit followers, and then your band of merry men and women can choose contracts from patrons, gain favours from them, become a band of mercenaries, bandits or just wandering adventurers, move camp, travel the world and gain skills etc. You can appoint your followers to positions within your group (like at court), and upgrade your camp (the upgrades remain even if you move camp). You can gain status or infamy (the trait 'gallows-bait') with different levels of banditry or renown. You can rename your group and design their coat of arms.

In my opinion, it expands the game greatly in scope and enjoyability. If you already like CK III, I'd recommend it.

In my first play-through, my character fathered 5 children, lost a wife, got another, caught the lover's pox after visiting a brothel after his first wife passed away (he won't do that again) and travelled across Europe, making camp near Athens, Northern France and Finally back to England. He made a bunch of contacts and friends all across Europe. He's settled in England, and I'm considering asking the Pope for a claim on land. I called some favours in from patrons and now have some troops I can raise just in case I can press the claim in future.


That synchs with the reviews. I'm in. Thankfully today is payday...:)
Title: Re: Crusader Kings III Roads To Power
Post by: Ian C on September 27, 2024, 09:07:49 AM
This is a bit goofy but it shows the adventurer feature:

Title: Re: Crusader Kings III Roads To Power
Post by: ArizonaTank on September 27, 2024, 12:39:03 PM
Quote from: Ian C on September 27, 2024, 09:07:49 AMThis is a bit goofy but it shows the adventurer feature:

Damn you!  :notworthy:

You just cost me $26...  :twirl: 
Title: Re: Crusader Kings III Roads To Power
Post by: rss334 on September 27, 2024, 12:50:19 PM
Must resist:  Accumulating games faster than I can play the backlog of 50 games I bought over last year that still have not been played. 
Title: Re: Crusader Kings III Roads To Power
Post by: bobarossa on September 27, 2024, 01:44:13 PM
Quote from: rss334 on September 27, 2024, 12:50:19 PMMust resist:  Accumulating games faster than I can play the backlog of 50 games I bought over last year that still have not been played. 
I still haven't played CK2 which I pre-ordered shortly before Paradox switched to Steam!  :uglystupid2:
Title: Re: Crusader Kings III Roads To Power
Post by: al_infierno on September 27, 2024, 01:58:00 PM
I'll give this a shot sooner or later, but I'm mainly waiting for the Game of Thrones modders to incorporate these features.  Landless adventuring would be perfect in that world.
Title: Re: Crusader Kings III Roads To Power
Post by: al_infierno on September 27, 2024, 06:03:34 PM
All right, I sank some time into the new DLC and I absolutely freaking love it.  I made myself a Gaelic Tony Soprano, who's now married to a master seductress and has quite the band of thieves going around committing crimes all across Britain, beating up helpless peasants for their food and heisting treasuries out from under petty lords.  I'm getting a bit of a reputation for being a local cutthroat, so I'm curious where that's gonna lead.  As Ian mentioned, it really expands the hell out of the roleplay options, and in some ways marching around the map doing jobs a la Mount and Blade is even more fun than sitting around in a castle waiting for stuff to happen.

This is officially how I will start every new game going forward.
Title: Re: Crusader Kings III Roads To Power
Post by: Jarhead0331 on September 27, 2024, 06:10:44 PM
Are there any other DLCs that should be had, as well?
Title: Re: Crusader Kings III Roads To Power
Post by: al_infierno on September 27, 2024, 06:15:33 PM
Quote from: Jarhead0331 on September 27, 2024, 06:10:44 PMAre there any other DLCs that should be had, as well?

IMO, the only other essential DLC is Tours & Tournaments, plus any specific regional DLCs you want like the Northern Lords or Iberia DLC.  Some of the other ones add neat features, like the Royal Court and Wards & Wardens DLCs, but they're rather inessential.
Title: Re: Crusader Kings III Roads To Power
Post by: Jarhead0331 on September 27, 2024, 06:16:20 PM
Quote from: al_infierno on September 27, 2024, 06:15:33 PM
Quote from: Jarhead0331 on September 27, 2024, 06:10:44 PMAre there any other DLCs that should be had, as well?

IMO, the only other essential DLC is Tours & Tournaments, plus any specific regional DLCs you want like the Northern Lords or Iberia DLC.  Some of the other ones add neat features, like the Royal Court DLC, but they're rather inessential.

Thanks for the quick response...now, cover me. I'm going in.
Title: Re: Crusader Kings III Roads To Power
Post by: al_infierno on September 27, 2024, 07:40:03 PM
Well, now I'm wanted all across Britain and I've been forced to pick up camp and sail the English Channel.  Time to start my exploits in France!

Funny enough, I picked the swept-back Jarl hair for my character since it looked the closest to Tony's hair, and now that I've hit 30 he's starting to bald and he REALLY looks like Tony!  :HideEyes:

(https://i.imgur.com/jYQ6mkQ.png)

EDIT: D'oh.... Just as I posted this, I wrapped up my "one last job" heist in Wales before crossing the channel.  Bastards caught me.  Had to pay a 100 gold ransom to free myself, then another 50 to free my wife, and another 10 gold for each of my 3 co-conspirators who got caught.  Lucky he accepted instead of hanging me.

(https://i.imgur.com/bzCDOr3.png)

This update really turned CK3 into a proper crime simulator!
Title: Re: Crusader Kings III Roads To Power
Post by: Ian C on September 28, 2024, 06:29:31 AM
I didn't realise you could make characters that exceed the point total allowed at the start! I thought the game wouldn't allow you to start if you went over the points allowed! I have some ideas for overpowered characters...

I would recommend two mods - Community Flavour Pack and Better Barbershop. They don't change game mechanics at all, the flavor pack adds more armour and costume choices and the barbershop offers more options to view and edit character appearance, if you like that sort of thing.  They are both on the 'most subscribed' STEAM workshop tab and are always kept up to date with the current game version.
Title: Re: Crusader Kings III Roads To Power
Post by: Ian C on September 28, 2024, 09:05:43 AM
My wife had a lesbian love affair with one of our entourage! Waiting with baited breath to see how this unfolds...

EDIT: I mean in the game, not real life. Obviously.






Title: Re: Crusader Kings III Roads To Power
Post by: al_infierno on September 28, 2024, 04:28:21 PM
Quote from: Ian C on September 28, 2024, 06:29:31 AMI didn't realise you could make characters that exceed the point total allowed at the start! I thought the game wouldn't allow you to start if you went over the points allowed! I have some ideas for overpowered characters...

I would recommend two mods - Community Flavour Pack and Better Barbershop. They don't change game mechanics at all, the flavor pack adds more armour and costume choices and the barbershop offers more options to view and edit character appearance, if you like that sort of thing.  They are both on the 'most subscribed' STEAM workshop tab and are always kept up to date with the current game version.

Yeah, you can pile up the stats and positive traits until you're playing an immortal demigod ubermensch. All it does is disable Steam achievements!
Title: Re: Crusader Kings III Roads To Power
Post by: Ian C on October 04, 2024, 09:03:03 AM
For anyone interested in these things, there's a link to Google Translate English to Latin for your dynasty mottos and an interesting article on family crest design:

https://www.english-heritage.org.uk/guide-to-heraldry

https://www.google.com/search?client=firefox-b-d&q=english+to+latin

Grogheads roughly translated is Cervisia Capitibus.