What's this?
https://store.steampowered.com/app/3096190/Combat_Directive__Napoleonic_Wars/ (https://store.steampowered.com/app/3096190/Combat_Directive__Napoleonic_Wars/)
Quote from: Jarhead0331 on September 30, 2024, 04:01:29 PMWhat's this?
https://store.steampowered.com/app/3096190/Combat_Directive__Napoleonic_Wars/ (https://store.steampowered.com/app/3096190/Combat_Directive__Napoleonic_Wars/)
What you got planned for the 3rd. How about you take another one for the team and let us know :)
Looks interesting. It's real time apparently. I would be super interested if it was multiplayer coop even more so.
Not much info on the steam page.
Tag says PVE and real tome so perhaps this could be really good.
Hmm, "RTS" and "...over 150 missions...." Neither of those statements is giving me a warm fuzzy feeling. Would dearly love to be wrong, however.
Quote from: matt3916 on September 30, 2024, 09:39:27 PMHmm, "RTS" and "...over 150 missions...." Neither of those statements is giving me a warm fuzzy feeling. Would dearly love to be wrong, however.
Yikes!
What if by real time they meant correctible WEGO?
So Nappy Combat Mission? -- that would be highly interesting!
QuoteTo provide full immersion of battlefield command, we've combined turn-based elements like hexagonal grid movement with the simultaneous actions characteristic of RTS. This results in gameplay with a more deliberate pace, where quick reflexes aren't essential—only a keen strategic mind.
Watching the footage on the Steam page, though, it can't be Combat Mission turn-based WEGO: the different units seem to be sitting on pause until told to do something on the hex grid, at which point they animate an attack. But the animated attacks look to seem still be going on as other paused units are given commands. It's a little confusing to understand, but looks like a 3D panzer-general engine (like Fantasy Wars/Elven Legacy or the Strategic Mind series) with animated attack/defend, except the animations are still possibly going on while other pieces are given their go-orders.
Quote from: JasonPratt on October 01, 2024, 10:15:05 PMSo Nappy Combat Mission? -- that would be highly interesting!
QuoteTo provide full immersion of battlefield command, we've combined turn-based elements like hexagonal grid movement with the simultaneous actions characteristic of RTS. This results in gameplay with a more deliberate pace, where quick reflexes aren't essential—only a keen strategic mind.
Watching the footage on the Steam page, though, it can't be Combat Mission turn-based WEGO: the different units seem to be sitting on pause until told to do something on the hex grid, at which point they animate an attack. But the animated attacks look to seem still be going on as other paused units are given commands. It's a little confusing to understand, but looks like a 3D panzer-general engine (like Fantasy Wars/Elven Legacy or the Strategic Mind series) with animated attack/defend, except the animations are still possibly going on while other pieces are given their go-orders.
That's where I had hoped the reaction to the predetermined wego moves could be made by available troops without orders.
A dev just answered some questions on the steam forums. Apparently no active pause but escape does allow pause of a kind for reviewing stats and such.
They do plan to add coop and pvp at some point and this is the reason they have no active pause.
Sides are russia, france, turkey and sweden of which all sides can be played in all campaigns.
Studio is apparently very small.
I don't think it's SSI's "Battles of Napoleon" updated (that would be heaven in my mind).
https://archive.org/details/Battles_of_Napoleon_1988_SSI_Disk_1_of_3_Side_A#:~:text=Battles%20of%20Napoleon%20is%20a%20historical%20wargame%20that%20lets%20you (https://archive.org/details/Battles_of_Napoleon_1988_SSI_Disk_1_of_3_Side_A#:~:text=Battles%20of%20Napoleon%20is%20a%20historical%20wargame%20that%20lets%20you)
It seems more like "Fantasy General II" with Napoleonic tailors. The graphics overall seem pleasing enough, and the dev is making at least some attempt at getting uniform and unit types right.
Anyway, if the price is right, I might partake.
^ Alas, not on GoG yet.
Relatedly, I learned that the only game with "Napoleon" in the title listed on GoG is a Mount and Blade mod! :shocked:
(I know they do have some games with Nappy era battles.)
Quote from: JasonPratt on October 02, 2024, 09:40:51 AM^ Alas, not on GoG yet.
Relatedly, I learned that the only game with "Napoleon" in the title listed on GoG is a Mount and Blade mod! :shocked:
(I know they do have some games with Nappy era battles.)
Two nice, but very dated Napoleonic games on GOG are:
-Imperial Glory: kind of a light version of a "Total War" game. Combines tactical battles and grand strategy. It is not perfect, but I remember having fun with it.
-Fields of Glory: Old Microprose title. Real-time Battle of Waterloo. Not bad if you are OK with a game from the last century (1993).
Both games are on sale at the moment, and you can get both for the price of a cup of coffee at Starbucks.
God knows, I loved Battles of Napoleon! :Dreamer:
I don't know what to think of this now. Battles have a maximum of 7 units and must be solved in 10 minutes according to the forum.
Count me interested.
From the screenshots the game kind of reminds me of Koei's Nobunaga's Ambition series and if that is the case here then the real time combat will be very manageable for older slower gamers.
It seems like the scale though will be almost unrecognisable for the way napoleonic armies were organised.
What happens when you get to the grand battery or an army concentrating their cavalry? Brigades are not always so cosmopolitan as they seem to be in these screenshots.
It's going to be interesting and I am still very interesting though.
One of the things I picked up in a screenshot was that you could either play Russia or "the enemy". I think the game will be from a Russian army perspective for that campaign. It seems like you can play either side in each battle, but perhaps there will only be a proper campaign for one side?
P.s. I have a very vague memory of another Napoleonic game that also had horses that looked like burly unicorns for cavalry. I never saw that one pop up again. Could this game be it?
Quote from: Destraex on October 02, 2024, 05:22:35 PMI don't know what to think of this now. Battles have a maximum of 7 units and must be solved in 10 minutes according to the forum.
interest...fading... :cylonA:
From the forums:
"No, the battle involves 3-7 units, each unit is an infantry battalion (600-800 men) or a cavalry regiment (600-800 men) or an artillery battery (6-12 guns)
Unread"
The game is on sale now for $30 aud. I am still hesitant. Wonder if their are any reviews out yet.
It's amazing how people with such cute sounding names sound normal when you hear them talk.
Snugglebunny has done a youtube video of a battle. Looks kinda cool. Another hex disadvantage became clear to me though, you cannot form a proper straight line.
First Look by The Historical Gamer :
The game looks like it's trying to simulate napoleonic miniatures. When you zoom out the map looks like it's a tabletop in someone's house. Even the scale reminds me of the YouTubes of guys playing napoleon table top miniatures. The graphics are good enough that having an active pause and larger scale battles could have made this worth a play.
Quote from: Skoop on October 05, 2024, 12:10:24 PMThe game looks like it's trying to simulate napoleonic miniatures. When you zoom out the map looks like it's a tabletop in someone's house. Even the scale reminds me of the YouTubes of guys playing napoleon table top miniatures. The graphics are good enough that having an active pause and larger scale battles could have made this worth a play.
Yeah. I wish the tiller games looked like this. Have it. It's ok I guess ... But small makes it's appeal limited.