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Digital Gaming => Computer Gaming => Topic started by: mbar on February 04, 2026, 11:00:55 AM

Title: Spee - strategy, logistics, and WWI-era naval combat
Post by: mbar on February 04, 2026, 11:00:55 AM
LT Gaming on YouTube brought this game to my attention. I haven't found any video other than what is on the Steam store page. It looks interesting to me.

https://store.steampowered.com/app/3992010/Spee/

About This Game
The game takes place on a vast map covering the Indian and Pacific Oceans, with 50 colonial ports, each offering unique bonuses and strategic value.
You can choose to play as one of seven nations:
British Empire
French Republic
German Empire
Russian Empire
Empire of Japan
Kingdom of Italy
United States of America
Each faction commands ships, planes, and ground forces, supported by a deep logistics system that includes:
Ship equipment and customization
Trade and resource management
Port development and expansion
In addition to faction warfare, the game world features pirate bases, naval missions, and a research system that expands your military and economic capabilities.
With its blend of strategy, logistics, and WWI-era naval combat, the game challenges you to balance historical authenticity with engaging gameplay.
Title: Re: Spee - strategy, logistics, and WWI-era naval combat
Post by: JasonPratt on February 04, 2026, 12:54:36 PM
War Plan Spee: Admiral's Edition  :Party:  :Dreamer:
Title: Re: Spee - strategy, logistics, and WWI-era naval combat
Post by: Sigwolf on February 04, 2026, 07:22:23 PM
I know it's named after the German admiral, but to simply name the game "Spee", and then fail to reference said admiral in the description anywhere is an, interesting, choice.  :tophat:
Title: Re: Spee - strategy, logistics, and WWI-era naval combat
Post by: Destraex on February 04, 2026, 11:49:56 PM
The dev in response to somebody complaining about A.I. art on the steam forums.

"
SerdcederX  [developer] 30 Jan @ 8:30am 
I'm currently unemployed and homeless—my city was completely destroyed by the war. Unlike most of my compatriots, I don't want to rely on benefits from other countries, which are paid for by taxes paid by ordinary people. I don't have the budget to realize my dream, but I want to create a game that people will love.
There are two types of people in this world: those who create, and those who hate. Unfortunately, there are more of the latter. Create something better than my game. And I'll buy it."
Title: Re: Spee - strategy, logistics, and WWI-era naval combat
Post by: Tripoli on February 05, 2026, 08:28:57 AM
Quote from: Destraex on February 04, 2026, 11:49:56 PMThe dev in response to somebody complaining about A.I. art on the steam forums.

"
SerdcederX  [developer] 30 Jan @ 8:30am 
I'm currently unemployed and homeless—my city was completely destroyed by the war. Unlike most of my compatriots, I don't want to rely on benefits from other countries, which are paid for by taxes paid by ordinary people. I don't have the budget to realize my dream, but I want to create a game that people will love.
There are two types of people in this world: those who create, and those who hate. Unfortunately, there are more of the latter. Create something better than my game. And I'll buy it."

I was on the fence about this game, but that statement from the developer made me a "Day One" purchaser.
Title: Re: Spee - strategy, logistics, and WWI-era naval combat
Post by: steve58 on March 06, 2026, 11:07:24 AM
Its out as Early Access for $40. Based on the discussions, it sounds like its got a few birthing pains.
Title: Re: Spee - strategy, logistics, and WWI-era naval combat
Post by: Tripoli on March 06, 2026, 11:40:26 AM
Quote from: steve58 on March 06, 2026, 11:07:24 AMIts out as Early Access for $40. Based on the discussions, it sounds like its got a few birthing pains.
Where do you see the discussions?  I'm only seeing a single review on Steam.  While I want to purchase, the $40 pricetag for early access is giving me some pause.
Title: Re: Spee - strategy, logistics, and WWI-era naval combat
Post by: mbar on March 06, 2026, 12:47:32 PM
I agree about the price. I get it. Single dev hard on their luck. But $40 is a steep ask in early access.
Title: Re: Spee - strategy, logistics, and WWI-era naval combat
Post by: steve58 on March 06, 2026, 12:49:14 PM
Under the Discussions.  3 users complaining of crashes.

https://steamcommunity.com/app/3992010/discussions/0/809096595266243055/
Title: Re: Spee - strategy, logistics, and WWI-era naval combat
Post by: mbar on March 10, 2026, 08:07:14 AM
First look from The Historical Gamer

Title: Re: Spee - strategy, logistics, and WWI-era naval combat
Post by: mbar on March 11, 2026, 09:38:35 AM
I already know I'm not buying Spee for now after watching The Historical Gamer video, but the developers reaction to the video and to criticism has me wanting to give up following it too.  :redflag:

Do you consider this a good overview? Someone frantically clicks on one ship for minutes, repeating, "I don't know what else to do here?" Or on the map. Seriously, what could possibly be on the map in a naval strategy game, besides transports, if you haven't created a squadron? y. Or trying to build something you haven't mastered yet? I'm amazed there are no ships in the docks at the start of the game. Serisoly? Or why you can't declare war at the start of the game.
Title: Re: Spee - strategy, logistics, and WWI-era naval combat
Post by: Tripoli on March 11, 2026, 10:22:36 AM
Quote from: mbar on March 11, 2026, 09:38:35 AMI already know I'm not buying Spee for now after watching The Historical Gamer video, but the developers reaction to the video and to criticism has me wanting to give up following it too.  :redflag:

Do you consider this a good overview? Someone frantically clicks on one ship for minutes, repeating, "I don't know what else to do here?" Or on the map. Seriously, what could possibly be on the map in a naval strategy game, besides transports, if you haven't created a squadron? y. Or trying to build something you haven't mastered yet? I'm amazed there are no ships in the docks at the start of the game. Serisoly? Or why you can't declare war at the start of the game.


I'm not going to give up yet on Spee.  I want to support the developer, and it is an interesting concept.  However, for $40, I'm going to wait until the game has gotten a little closer to release.
Title: Re: Spee - strategy, logistics, and WWI-era naval combat
Post by: steve58 on March 24, 2026, 04:37:33 PM
There is now a demo available. Gonna be next week before I can give it a go.

https://store.steampowered.com/app/3992010/Spee/
Title: Re: Spee - strategy, logistics, and WWI-era naval combat
Post by: Boggit on April 14, 2026, 12:08:46 PM
Quote from: Tripoli on March 11, 2026, 10:22:36 AM
Quote from: mbar on March 11, 2026, 09:38:35 AMI already know I'm not buying Spee for now after watching The Historical Gamer video, but the developers reaction to the video and to criticism has me wanting to give up following it too.  :redflag:

Do you consider this a good overview? Someone frantically clicks on one ship for minutes, repeating, "I don't know what else to do here?" Or on the map. Seriously, what could possibly be on the map in a naval strategy game, besides transports, if you haven't created a squadron? y. Or trying to build something you haven't mastered yet? I'm amazed there are no ships in the docks at the start of the game. Serisoly? Or why you can't declare war at the start of the game.


I'm not going to give up yet on Spee.  I want to support the developer, and it is an interesting concept.  However, for $40, I'm going to wait until the game has gotten a little closer to release.

I think that's a pretty fair approach.