I just installed this although getting it into right right folder is hinky. Put it the original CEAw folder patched to 1.12, not the GS sub-folder. The Matrix d/l site failed but Slitherine's worked well.
Commander – Europe at War Grand Strategy expansion 2.10 Changelog
Historical/Political Changes
• New prerequisite for Spain activating as Axis ally - USA neutrality
• Denmark & Norway historically linked for DoW consequences
• Belgium & Holland countries historically linked for DoW consequences
• Persia activates if Axis unit moves into Iraq vs capture Iraqi resource
• French, UK units in France & UK based air units suffer 20 efficiency loss if Belgium surrenders in one turn
• Persia spawns GARs in all cities if Axis units occupy Iraqi city/resource
• Allied units restricted in Russia to reflect historical accuracy
• Britain requires 8 home guard force units in Great Britain to avoid morale loss
• Owner changed to US for southern convoy when USA joins war
Logistics Changes
• Game balance measures to control "blob" strategies
• Major change to rail movement - start must be on or adjacent to resource
• Major Russian rail (broad gauge) restrictions implemented
• Increased oil usage for Axis MECH when at tech level 2
• Maximum SS & Russian Guards reduced for play balance
• Increased cost of creating new type units when limits are exceeded
• Starting war efficiency adjusted for all countries
• Building 3rd lab in a technology requires 3 other areas have a lab
• German PP at game start increased from 20 to 35
• German eastern fortresses can spawn in 1942 if Allied units in Germany
• Allied Atlantic naval presence required at all times to maintain convoy size
• Finland, Hungry, Romania and Bulgaria war effort better aligned to Axis
• Partisan spawning divided by 3 in AI games - now matches regular game
Environment Changes
• Updated hexes in Russia to reflect correct geography
• Added more rail heads to supplement rail movement rules
• Reduced average number of severe winter turns from 6 to 5
• Severe winters % effectiveness change & new general.txt variables
• Reconnaissance/land spotting reduce by half in winter & severe winter
Unit Changes
• Germans are allowed to build a paratrooper unit in 1939
• Russia receives 8 garrison units as strategic reserve - Aug 1, 1941
• Canadian units spawn at normal quality if UK manpower level is yellow
Game Board Changes
• New French large counters & unit names historically correct
• Free French unit color on mini-map made unique
• Unit stats chart changed - MECH info now with ARM stats
• New large NATO counter option with detailed information
• Map board options now allow country, river & lake names
• Settings file name changed to "gs2_settings.txt"
CEAW is no longer available from Slitherine. It's replaced by Military History:CEAW. Looks like their D/L version is already patched up to GS. I did notice that Matrix is still selling CEAW (Gold) 1.12 @ $29.95 for the D/L. with the GS patch still needed. I find it odd that the source file for each Publisher is different. Hmmm...
How does this game compare to Making History 2?
Apples and Oranges with MH2. A comparable series is Battlefront's Strategic Command.
I have CEAW v.1.12 and installed v..2.10 under Matrix folder. Installed okay but now I have no sound. I had sound with V1.12. Haven't changed any soundcard, drivers, etc. How can I get sound for V2.10 . I turned on fullscreen and checked "enable sound."
Thanks all.
A kind soul named rmielich provided me with this response to solve the problem.
"Hit esc while in game. At the bottom you'll see some sound options. These were both unchecked for me even though I did what you did before the game itself started. Checks in those boxes gave me sound."
Thanks for members and readers like him to offer a helping hand. Appreciate all.