I'm glad that space games have finally been resurrected. Once I see a Starflight spiritual remake...it will be icing on the cake.
However, there is a disturbing lack of flight sims on Kickstarter. I really want to see a fun flight sim again. Thirdwire is great, but I guess they are going all in on mobile. Until I retire I'll never have time to learn a DCS game...and I can't bring myself to play the DCS games in 'arcade mode'.
I just want something like Aces Over Europe/Pacific or even IL2. A flight sim that feels right, no need for button mashing.
My dream? A WWII naval air warfare game with something like the old SVGAHarrier where you plan the missions and your success/failure shape your theater of war. You start off maybe on an escort carrier protecting convoys from U-Boats. Great intro/tutorial time with little danger. Then you get promoted to the pacific with more and more impact eventually covering island invasions. Relaxed flight model akin to Thirdwire, but add in a dash of strategic planning and having to be frugal with your squadron's fuel/weaponry.
Expansion packs/DLC could be what if's with you on Midway class ships vs late war IJN carriers. Or expansions into Korea. I know of only one Korea era flight sim.
Anyhow...no more dreaming...I need more coffee.
The boys from GARPA are the ones with the final answer, but I suspect we haven't seen any because no one has tried to kick start the idea yet.
Quote from: republic on December 02, 2012, 11:17:19 AM
I know of only one Korea era flight sim.
Anyhow...no more dreaming...I need more coffee.
There were at least two that I know of, Mig Alley (http://www.mobygames.com/game/mig-alley) and Sabre Ace (http://www.mobygames.com/game/sabre-ace-conflict-over-korea). There could be others.
Quote from: Staggerwing on December 02, 2012, 11:36:18 AM
There were at least two that I know of, Mig Alley (http://www.mobygames.com/game/mig-alley) and Sabre Ace (http://www.mobygames.com/game/sabre-ace-conflict-over-korea). There could be others.
I'd never heard of Sabre Ace. I wish I'd seen that one back in the day. :\
Both Mig Alley and Sabre Ace were from MicroProse right?
Quote from: Gusington on December 02, 2012, 01:23:21 PM
Both Mig Alley and Sabre Ace were from MicroProse right?
Mig Alley was developed by Rowan Software ('Battle of Britain') and distributed by Empire Interactive. Sabre Ace was developed by Eagle Interactive ('Luftwaffe Commander') and distributed by Virgin Interactive. Lots of 'Interactives' but no Microprose (unless they got added to some flightsim bundle down the road).
A quick browse of the SimHQ forums should answer your question nicely.
Man alive but the flight sim crowd is ruthless. I think part of the problem is that the level of complexity and graphics has come such a far way that the bar has been raised very high for any new flight sim.
Honestly, I don't even know what the masses want anymore. I would think that there are a few ideas out there just waiting to be grabbed by an entrepenuer, like a study-sim level Vietnam sim, a new Korea sim, a new Apache sim, the list goes on, but maybe that's just what I want to see...
Surely the study sims are the way to go; DCS seem to be doing alright with them. Any modern (or even not-so-modern) jet is going to have its adherents...they'll all sell to some degree. I'd be all over an F/A-18 or F-15 sim by DCS, for example.
I don't know, I sometimes wonder if the complexity we've now got is why the flight sim has gone away. Its amazing for those who can devote the time, but surely there are people are there who just want to fly around.
Of course, having said that...that is probably where World of Warplanes comes in.
Quote from: republic on December 02, 2012, 04:00:04 PM
I don't know, I sometimes wonder if the complexity we've now got is why the flight sim has gone away. Its amazing for those who can devote the time, but surely there are people are there who just want to fly around.
Of course, having said that...that is probably where World of Warplanes comes in.
Yep, it is. I'm sure
World of Warplanes will do just fine for the more casual oriented players. Although War Thunder (http://warthunder.com/) is where the fun will be. Beats it by a mile. ;)
Chris Roberts just completed a successful space sim fund raising on kickstarter. Think a space sim would have more mass market appeal among the younger crowd.
With the Disney purchase of Star Wars this would be a good time to shop a remake of X-Wing vs Tie Fighter.
Nothing after 1945 for me.
I'd like to see a better version of B-17 II- The Mighty 8th. Call it Bomber Command and put a strategic overlay on it that lets you plan and conduct the bombing war as the allies or axis. Add in an RPG/crew management element for your bomber crew, and build a detailed sim around a few selected bombers. Maybe B-17s and B-24s for the days and Lancasters and Halifaxes during the night.
^Same with me but I'm not even that interested in WWII. After 1918 I start to lose interest.
Quote from: Silent Disapproval Robot on December 02, 2012, 06:50:10 PM
I'd like to see a better version of B-17 II- The Mighty 8th. Call it Bomber Command and put a strategic overlay on it that lets you plan and conduct the bombing war as the allies or axis. Add in an RPG/crew management element for your bomber crew, and build a detailed sim around a few selected bombers. Maybe B-17s and B-24s for the days and Lancasters and Halifaxes during the night.
Going OT here, but...
What about a tactical wargame in which you're the commander of a squadron(s) and you have to carry out the planning for each mission, rather than actually fly? As you suggested you could have crew-management issues, extending this to replacements, training, and so on. You'd be given a target, intel about defences, weather, your own resources, etc., then have to pick the crews and load-outs, and plan a route.
Once they're off, you have no further control...You just have to pace about the ops room, trying not to look at the clock (obviously not real time!)
You do a tour of 30 missions and get a score based on targets hit vs crew lost.
Nope. For me, the flight sim aspects (flying, navigating, and bombing) would have to be the core elements of the game or I'd likely not be interested. Besides, I think the type of game you're suggesting already exists in Bombing the Reich.
Quote from: republic on December 02, 2012, 11:17:19 AM
I'm glad that space games have finally been resurrected. Once I see a Starflight spiritual remake...it will be icing on the cake.
However, there is a disturbing lack of flight sims on Kickstarter. I really want to see a fun flight sim again. Thirdwire is great, but I guess they are going all in on mobile. Until I retire I'll never have time to learn a DCS game...and I can't bring myself to play the DCS games in 'arcade mode'.
I just want something like Aces Over Europe/Pacific or even IL2. A flight sim that feels right, no need for button mashing.
My dream? A WWII naval air warfare game with something like the old SVGAHarrier where you plan the missions and your success/failure shape your theater of war. You start off maybe on an escort carrier protecting convoys from U-Boats. Great intro/tutorial time with little danger. Then you get promoted to the pacific with more and more impact eventually covering island invasions. Relaxed flight model akin to Thirdwire, but add in a dash of strategic planning and having to be frugal with your squadron's fuel/weaponry.
Expansion packs/DLC could be what if's with you on Midway class ships vs late war IJN carriers. Or expansions into Korea. I know of only one Korea era flight sim.
Anyhow...no more dreaming...I need more coffee.
Well...RoF is out there an it is a kind of continual self-kicked kick start. I'm hoping RoF moves along steadily and gets to 1942 in a few decades.
I wish that Il2 Cliffs of Dover had worked out and maybe it will eventually.
As for a dream Flight sim: I'd like a Flight sim where you could set up any point in time -- say Ethiopia in 1940 -- and get the planes that would have been around with options for any possible mission and a reasonable range of what-ifs (eg -- what about more P-36s showing up in Ethiopia in 1940?). Given that a lot of the time you'd be flying planes you have barely heard of, you'd need variable levels of realism (like RoF). And of course in places like Ethiopia the game would have to cover such odd variables as the height of trees available for early warning spotters to use. A base with something more than shrubs around it would have some extra minutes of warning.
Quote from: Staggerwing on December 02, 2012, 11:36:18 AM
Quote from: republic on December 02, 2012, 11:17:19 AM
I know of only one Korea era flight sim.
Anyhow...no more dreaming...I need more coffee.
There were at least two that I know of, Mig Alley (http://www.mobygames.com/game/mig-alley) and Sabre Ace (http://www.mobygames.com/game/sabre-ace-conflict-over-korea). There could be others.
There were some Korea Mods for CFS 3 and IL-2 1946.
The one for CFS3 (Korean Skies) seems to be very hard to find these days. I used to have a download of it somewhere.
There is IL2-1956 (http://www.sas1946.com/main/index.php?topic=15649.0), a Korea mod for IL2-1946. Still a work in progress. I think there may 1 or 2 other Korea mods for IL-2 1946 as well....
The navigation and bombing elements are what i am most interested in Combat Flight Sims. I really didn't stick too long with The Mighty 8th (B-17 II) even though it has great excellent great navigation & bombing. What draw me into IL2 was the Pacific Theatre planes and bombing in the B-25, HE-111 and G4Ms, anything else was an extra. IL2-1946 has a LOT of replay value, that's what i like the most of it.
I'd conform with a decent WW2 bomber simulator (i'd conform with a similar flightsim engine as the non-complex Thirdwire's Strike Fighters 2 flightsim engine) that includes realistic flight dynamics, navigation, dynamic campaign. It would be a super plus if it had the option of choosing between several medium and heavy bombers, European Theatre, Pacific Theatre, as well as different nations.
Would be good to have random type of missions depending on aircraft, exploration, ASW, Lifeguard duty for PBY-Catalinas, etc.
Quote from: republic on December 02, 2012, 11:17:19 AM
I'm glad that space games have finally been resurrected. Once I see a Starflight spiritual remake...it will be icing on the cake.
However, there is a disturbing lack of flight sims on Kickstarter. I really want to see a fun flight sim again. Thirdwire is great, but I guess they are going all in on mobile. Until I retire I'll never have time to learn a DCS game...and I can't bring myself to play the DCS games in 'arcade mode'.
I just want something like Aces Over Europe/Pacific or even IL2. A flight sim that feels right, no need for button mashing.
My dream? A WWII naval air warfare game with something like the old SVGAHarrier where you plan the missions and your success/failure shape your theater of war. You start off maybe on an escort carrier protecting convoys from U-Boats. Great intro/tutorial time with little danger. Then you get promoted to the pacific with more and more impact eventually covering island invasions. Relaxed flight model akin to Thirdwire, but add in a dash of strategic planning and having to be frugal with your squadron's fuel/weaponry.
Expansion packs/DLC could be what if's with you on Midway class ships vs late war IJN carriers. Or expansions into Korea. I know of only one Korea era flight sim.
Anyhow...no more dreaming...I need more coffee.
I think you need to head over to Combatace.com and check out the work that's being done on a Korean Air War add-on for SF2. I would not give up on TW yet. (I think the mobile stuff is a stupid waste of coding effort myself but whatever.)