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Digital Gaming => Computer Gaming => Topic started by: RooksBailey on December 15, 2012, 04:09:36 PM

Title: Big Black Ops 2 Patch Released for PC
Post by: RooksBailey on December 15, 2012, 04:09:36 PM
Hurray!   ;D  And it is a big one (and adds Kill Confirmed to Hardcore mode!  8)):

QuoteDecember 14, 2012 Update for Singleplayer, Muliplayer, and Zombies

    • Global Changes:
    o Improved loadtimes when using AMD hardware
    o Fix for issues when binding mousewheel to fire
    o Using arrow keys to adjust Mouse sensitivity will increment the value by .01
    o Fix for some instances of "Error quit was not requested in the main thread"
    o Fix for issues with 16:10 displays
    o Fix for TXAA not disabling when an unsupported card is detected
    o Improvements to ambient occlusion
    o Increased Friends list limit to 300
    o Joinable friends now sort to the top of the friends list
    o Users now have the ability to unlink youtube accounts.
    o Added SFX to sliders in options menu
    o Fix for knife lunge not working when a gamepad is connected
    o Improved film rendering stability and made progression bar more accurate while rendering a film.
    o Improved audio/rumble responsiveness when hitting enemies with gunfire.
    o Fix for issues with changing the gamepad Button Layout in theater
    o Fix for Party host receiving infinite "Reconnecting to Party" message when clicking on "Bring Party" in a post-match lobby.

    • Campaign Changes:
    o Fix for crash that could occur during credits
    o Fix for freeze when unlocking Death From Above achievement

    • Multiplayer Changes:
    o Matchmaking improvements
    o Added Hardcore Kill Confirmed playlist to the Hardcore category
    o Game now resets the Care Package for a non-owner if the owner re-rolls the package using the Engineer perk.
    o Fix for incorrectly being able to purchase an 11th Create a Class slot
    o Collision and clipping fixes on all maps
    o Fixed a number of new UI error messages reported by users.
    o Improved CoDTV sort filters for browsing content
    o Players can now render films in addition to clips
    o Removed incorrect SFX for placing from party games
    o Fixes for issues with codtv images not loading in
    o Bots no longer count towards the party size limit in Custom Games
    o Added the ability to "View League Teams" from any player's Playercard.
    o Added the ability to "View Playercard" from League solo leaderboards.
    o Map exploit fixes in Meltdown
    o Fixes for errors on Express when the train arrives
    o "Drop Shot" medal is no longer awarded after standing back up.
    o Fix for escort drone cuing incorrect audio
    o Added voice chat volume controls
    o CoDTV video playback improvemnts
    o Fixes for out of sync audio issues in rendered videos
    o Fixes for rendered clips showing the wrong length on youtube
    o Fixes with "Hacked" items not targeting the correct team
    o Shadows seen through sniper scopes now render more correctly.
    o Fix for Hijacked minimap displaying incorrectly
    o Fix for some equipment not being destructible by Friendly Fire in Hardcore mode
    o Fix for final killcams not displaying properly if it is an "Assisted Suicide" kill.
    o Fix for Bomb Defuser Challenge not progressing properly
    o Fix for Hero Medal not appearing in game at the correct time.
    o Fix for XP bar in League Play not displaying correctly
    o Fix for teams being kicked from league play when matched against a previously played team
    o Fix for crash when getting disconnected while viewing the like/dislike menu of a screenshot
    o Fix for partial loss of functionality when theater is started while a party member is in emblem editor
    o Fix for Arch Nemesis challenge unlocking incorrectly
    o Addressed issues which prevented some master challenges from being completed.
    o Fix for friends list showing the wrong rank icon for players
    o Fix for Escort Drones spawning under the map
    o Added a fail-safe to prevent spawn trapping in CTF.
    o Fix for floating corpse models on some maps
    o Players can now copy a custom class to the extra prestige slot.
    o Improved overall communication of Double XP when enabled.
    o AAR better communicates how much XP was earned in each match.
    o Fix for issues with having Assault Shield and no secondary weapon
    o Thermal vision overlay no longer appears using the VTOL glitch.
    o Fix for players not being able to capture their own Care Packages when using the Black Hat PDA in FFA
    o Fix for Camera Marker slide bar not functioning correctly
    o EMP grenades no longer affect the CODcaster HUD.
    o Fix for SFX that plays when player gets in the top 3 in FFA
    o Increased sight checks on turrets to improve spawning algorithms.
    o Multi-team games no longer count as a tie if an entire team quits.
    o Players with Black Hat PDA can no longer hack a Care Package faster than the owner can capture it.
    o Addressed a number of issues that would cause friendly/enemy color indicators on equipment and scorestreaks to display as the wrong team.
    o Precision challenge "Wet Work" will now unlock with 10 kills.
    o The wins challenge will now account for all FFA modes when ending a match with a tie (if you are in the top 3).
    o Players that help with the "Synchronized Attack" challenge now get credit for it.
    o Players will not be able to manually take control of their AGR if they die at the exact moment that their AGR deploys.
    o Players using Ghost will no longer be invisible at all times in Custom Games with the mini-map option set to "constant".
    o Players using Ghost and a Suppressor attachment will no longer appear on the enemy's minimap while shooting and moving while a UAV is up.
    o The median for the K/D graph in the AAR is set to 1.0 instead of 0.0.
    o Players can no longer get on top of the shrubs in Nuketown 2025.
    o Kills from the explosion on the explosive crossbow bolt now count towards challenges.
    o Clan tag is no longer locked immediately after prestige.
    o Fixed an area in Express where K9 Unit dogs could get stuck.
    o Party Privacy count no longer affects how many bots will spawn in Combat Training.
    o Players can no longer stand on invisible collision in Carrier.

    MP Gameplay Balancing:

    The following is a list of numerous gameplay balancing tweaks that were made after thorough review of statistical data from player usage of weapons, equipment, perks and scorestreaks since launch.

    • Scorestreaks:
    o UAV: cost increased from 350 to 425.
    o Lightning Strike: added 750ms delay

    • Equipment/Grenades:
    o Bouncing Betty: increased the grace period between trigger and activation by 200ms.
    o Sensor Grenade: increased the range (now 1000 units), frequency (now 800ms between pings), and amount of time (now 6s) that players appear after explosion.
    o Concussion Grenade: decreased movement penalty and turn speed penalty when hit.

    • SMGs:
    o All: increased hip fire recoil.
    o All: increased max hip fire spread from 4.75 to 5.
    o All: reduced bullet penetration.
    o MSMC: increased recoil slightly.
    o PDW-57: increased recoil slightly.

    • Assault Rifles:
    o All: reduced idle sway for more reliable long-range aiming.
    o M8A1: reduced lethal range of 3-hit kills from 250 to 50 inches.
    o M8A1 + Select Fire: increased recoil.
    o FAL OSW + Select Fire: increased recoil.
    o SWAT-556 + Select Fire: increased recoil.

    • Sniper Rifles:
    o All: increased hip fire spread.
    o All + Laser Sight: increased hip fire spread.
    o XPR-50: increased recoil slightly.

    • Shotguns:
    o R870: reduced one-hit kill range by 45 inches.

    • Pistols:
    o B23R: reduced headshot multiplier from 1.4 to 1.
    o KAP-40: reduced headshot multiplier from 1.4 to 1

    • Zombies Changes:
    o Fix for Reviving text remains on screen during scoreboard after game ends
    o Fix for Mystery Box beacon disappearing after host migration
    o Fixes for players getting inside of or clipping into objects in all ZM maps
    o Improved zombie AI pathing in all maps
    o Fixes for players falling outside of the map for all maps
    o Players will now take damage while holding buildable parts
    o Fixes for issues obtaining the Jet Gun
    o Removed debug text that sometimes appears after host migration
    o "You Have No Power Over Me" achievement is now awarded at the correct time
    o Fix for infinite loading screen when uploading short clips
    o Fix for errors that may occur when viewing long clips
    o Fixes for Green flashes appearing when exiting Nuketown Zombies
    o Dead players can now text chat with living players
    o Added voice chat volume controls
    o Fix for players having unbreakable zombie shield
    o Fix for issues with multiple players buying the same door
    o Fix for incorrect character audio while holding breath with sniper scopes
    o Fix for rare issue with players getting stuck in custom game lobby
    o Fix for players getting permanent perks
    o Fix for persistent upgrades never going away.
    o Fix for players not dying when falling from extreme distances after purchasing juggernog in survival modes

Time to jump back in.  ;)
Title: Re: Big Black Ops 2 Patch Released for PC
Post by: son_of_montfort on December 15, 2012, 05:58:49 PM
Can we agree never to type Big Black Ops in a title again?  ;) Sounds dirty.
Title: Re: Big Black Ops 2 Patch Released for PC
Post by: LongBlade on December 15, 2012, 06:08:01 PM
Great news. Thanks, Rooks!