GrogHeads Forum

Digital Gaming => Computer Gaming => Topic started by: Philippe on December 18, 2012, 10:39:15 AM

Title: New mod for Campaign Wagram
Post by: Philippe on December 18, 2012, 10:39:15 AM
The Wagram mod has now been updated to version 3.1. This brings it in line with the latest patch which threw Ezjax's 3D units out of whack. So you shouldn't see any 3D units outlined in purple, or completely invisible except for their flag.



Here are some screenshots of the latest version of the mod:



(https://www.grogheads.com/forums/proxy.php?request=http%3A%2F%2Fimageshack.us%2Fa%2Fimg4%2F4306%2F3dzoomout.jpg&hash=89b93164bd982bf422cd42ca6ba9de5e299aa5e7)



(https://www.grogheads.com/forums/proxy.php?request=http%3A%2F%2Fimageshack.us%2Fa%2Fimg22%2F4200%2F3dzoomin.jpg&hash=a7a4b08d751ed4ee31ece0fc5ac084d76c34b31c)



(https://www.grogheads.com/forums/proxy.php?request=http%3A%2F%2Fimageshack.us%2Fa%2Fimg543%2F8766%2F2dzoomout.jpg&hash=f4848a47789931a0bb17b6ee865d0ad5e146dd5a)




(https://www.grogheads.com/forums/proxy.php?request=http%3A%2F%2Fimageshack.us%2Fa%2Fimg837%2F2011%2F2dzoomin.jpg&hash=cb80d5431649110a30c00eefc54d95c2fc6ad26e)




The mod now includes most of the features that have been showing up in my other Napoleonic mods, including some new victory music.







My current plan is to put out a parallel version of my mod after Bill Peters completes his upcoming Wagram mod, but that probably won't happen until early next year.







In the meantime you can download my Wagram mod here:






https://www.box.com/s/117d77af1a33d0795328