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Digital Gaming => Computer Gaming => Topic started by: Windigo on January 02, 2013, 01:56:18 PM

Title: XCOM Tips
Post by: Windigo on January 02, 2013, 01:56:18 PM
So who has some? I mean other than get those satelites up?

I have just bought it and I am having a blast

if there is anyone even more newbish than me in the game here are my two

1/. Do not sell your alien corpses on the grey market ... they are useful
2/. Love your S.H.I.V. early on, it saves lives and is a useful scout
Title: Re: XCOM Tips
Post by: Silent Disapproval Robot on January 02, 2013, 01:57:42 PM
Don't get shot, poisoned, infected, mind-controlled, or blown up.
Title: Re: XCOM Tips
Post by: Windigo on January 02, 2013, 02:01:18 PM
Quote from: Silent Disapproval Robot on January 02, 2013, 01:57:42 PM
Don't get shot, poisoned, infected, mind-controlled, or blown up.

Thank you for your input....
Title: Re: XCOM Tips
Post by: Tuna on January 02, 2013, 02:06:19 PM
Move slowly with lots of Overwatch... Upgrade your Sniper's pistols, so that they will be more effective in Overwatch after a move..
Title: Re: XCOM Tips
Post by: LongBlade on January 02, 2013, 02:38:44 PM
Use two snipers, one heavy, a medic, an assault, and a regular red shirt.
Title: Re: XCOM Tips
Post by: LongBlade on January 02, 2013, 02:39:24 PM
I color coded my peeps' hair so I could tell them apart.
Title: Re: XCOM Tips
Post by: donkey_roxor on January 02, 2013, 02:39:57 PM
Quote from: Silent Disapproval Robot on January 02, 2013, 01:57:42 PM
Don't get shot, poisoned, infected, mind-controlled, or blown up.

This is also good advice for real life.
Title: Re: XCOM Tips
Post by: Windigo on January 02, 2013, 03:30:21 PM
Quote from: LongBlade on January 02, 2013, 02:38:44 PM
Use two snipers, one heavy, a medic, an assault, and a regular red shirt.

using an alloy SHIV means your redshirt doesn't have to die as often
Title: Re: XCOM Tips
Post by: Nefaro on January 02, 2013, 04:07:38 PM
Quote from: Windigo on January 02, 2013, 03:30:21 PM
Quote from: LongBlade on January 02, 2013, 02:38:44 PM
Use two snipers, one heavy, a medic, an assault, and a regular red shirt.

using an alloy SHIV means your redshirt doesn't have to die as often

Don't the SHIVs cost precious alloys to create each one?  I think a noob red shirt is probably cheaper at 10k apiece, and no limited material cost.  Is that correct?
Title: Re: XCOM Tips
Post by: Greybriar on January 02, 2013, 04:11:30 PM
Be very patient. I found that I died a lot more when got in a hurry. Whenever possible let the enemy come to you.

Build an alien containment facility immediately and get new recruits asap. Excavate for a better generator and satellite controller (whatever it's called). Get as many satellites (you will need more engineers) into use as soon as it is feasible to do so.
Title: Re: XCOM Tips
Post by: Windigo on January 02, 2013, 04:20:21 PM
Quote from: Nefaro on January 02, 2013, 04:07:38 PM
Quote from: Windigo on January 02, 2013, 03:30:21 PM
Quote from: LongBlade on January 02, 2013, 02:38:44 PM
Use two snipers, one heavy, a medic, an assault, and a regular red shirt.

using an alloy SHIV means your redshirt doesn't have to die as often

Don't the SHIVs cost precious alloys to create each one?  I think a noob red shirt is probably cheaper at 10k apiece, and no limited material cost.  Is that correct?

I am a little beyond worrying about alloys right now and I'd sooner spill credits than lose my Colonels
Title: Re: XCOM Tips
Post by: Nefaro on January 02, 2013, 04:20:38 PM
Quote from: Greybriar on January 02, 2013, 04:11:30 PM
Be very patient. I found that I died a lot more when got in a hurry. Whenever possible let the enemy come to you.


I could be incorrect here.. but most pairs of enemies I've seen don't move at all until you spot them.  Still.. I use tons of overwatch, just to be safe.
Title: Re: XCOM Tips
Post by: Windigo on January 02, 2013, 04:48:22 PM
did I mention I hate battleships?  They are the reason I use a SHIV
Title: Re: XCOM Tips
Post by: eyebiter on January 02, 2013, 04:55:05 PM
Equip new rookies with the arc thrower.  Every army needs cannon fodder.
Title: Re: XCOM Tips
Post by: Rayfer on January 02, 2013, 06:04:17 PM
Quote from: LongBlade on January 02, 2013, 02:38:44 PM
Use two snipers, one heavy, a medic, an assault, and a regular red shirt.

I still struggle with snipers...they never seem to be in the right place at the right time...in other posts I've read about how valuable they are....I need to figure it out!
Title: Re: XCOM Tips
Post by: Windigo on January 02, 2013, 06:30:59 PM
Quote from: Rayfer on January 02, 2013, 06:04:17 PM
Quote from: LongBlade on January 02, 2013, 02:38:44 PM
Use two snipers, one heavy, a medic, an assault, and a regular red shirt.

I still struggle with snipers...they never seem to be in the right place at the right time...in other posts I've read about how valuable they are....I need to figure it out!

when you get the laser sniper rifle... you'll love them

and don't take low percentage shots!  unless you absolutely have to in order to save the world! Put them on overwatch instead
Title: Re: XCOM Tips
Post by: LongBlade on January 02, 2013, 06:47:10 PM
Quote from: Rayfer on January 02, 2013, 06:04:17 PM
Quote from: LongBlade on January 02, 2013, 02:38:44 PM
Use two snipers, one heavy, a medic, an assault, and a regular red shirt.

I still struggle with snipers...they never seem to be in the right place at the right time...in other posts I've read about how valuable they are....I need to figure it out!

They are best not moved every turn. Typically I'll move one with the other on overwatch until I get them both into a situation I'm happy with. Then move your assault troopers forward for a couple of turns with them sitting still. Then when the forward team is safe, you can move the snipers up without worry.

Like Greybriar said, it's all about patience. I cannot overstate how important it is to not move every person every turn.

Title: Re: XCOM Tips
Post by: Greybriar on January 02, 2013, 07:15:40 PM
Quote from: Nefaro on January 02, 2013, 04:20:38 PM
Quote from: Greybriar on January 02, 2013, 04:11:30 PM
Be very patient. I found that I died a lot more when got in a hurry. Whenever possible let the enemy come to you.


I could be incorrect here.. but most pairs of enemies I've seen don't move at all until you spot them.  Still.. I use tons of overwatch, just to be safe.

You are correct. But if you go charging off and run into them like a bull in a china shop you will most likely end up dead.
Title: Re: XCOM Tips
Post by: Windigo on January 02, 2013, 11:44:16 PM
I play my SHIV like a rabbit to the hounds... stirs up trouble and draws them into my killing zone
Title: Re: XCOM Tips
Post by: Nefaro on January 03, 2013, 02:29:33 AM
Quote from: Greybriar on January 02, 2013, 07:15:40 PM
Quote from: Nefaro on January 02, 2013, 04:20:38 PM


I could be incorrect here.. but most pairs of enemies I've seen don't move at all until you spot them.  Still.. I use tons of overwatch, just to be safe.

You are correct. But if you go charging off and run into them like a bull in a china shop you will most likely end up dead.

Yes, indeed.  Gotta stop from going too far when you spot a group of them, so that you don't accidentally activate a second group.  ;D
Title: Re: XCOM Tips
Post by: Nefaro on January 03, 2013, 02:30:39 AM
Quote from: Windigo on January 02, 2013, 11:44:16 PM
I play my SHIV like a rabbit to the hounds... stirs up trouble and draws them into my killing zone

How much does a new SHIV cost whenever you lose one in a mission?  Or does it cost repairs??  I dunno... I've not even studied one since I figure rookies were so cheap.
Title: Re: XCOM Tips
Post by: eyebiter on January 03, 2013, 05:00:54 AM
Snipers provide better cover fire once they have Squadsight, which allows them to engage targets in any ally's sight radius.

Have an Assault class with Lightning Reflexes move forward to scout, and spot targets for the rest of the team.
Title: Re: XCOM Tips
Post by: SgtRock on January 03, 2013, 10:50:01 AM
Don't research weapons (Beam, etc.) early on, other wise you will face harder enemies (discs, etc) sooner, instead research aliens & armor. Spend you funds wisely, Sats, Troop training, and don't forget to station fighters over seas. Research weapons only after you have a large group of experienced soldiers (16-18) and training to eliminate rookie replacements.

   
Title: Re: XCOM Tips
Post by: Windigo on January 03, 2013, 03:07:42 PM
Quote from: Nefaro on January 03, 2013, 02:30:39 AM
Quote from: Windigo on January 02, 2013, 11:44:16 PM
I play my SHIV like a rabbit to the hounds... stirs up trouble and draws them into my killing zone

How much does a new SHIV cost whenever you lose one in a mission?  Or does it cost repairs??  I dunno... I've not even studied one since I figure rookies were so cheap.

will have to look .... having a hover SHIV means you can scout roof tops without exposing a live member