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Digital Gaming => Computer Gaming => Topic started by: Warship NWS on April 10, 2013, 01:30:47 AM

Title: SAI Campaign Expansion Launched
Post by: Warship NWS on April 10, 2013, 01:30:47 AM
(https://www.grogheads.com/forums/proxy.php?request=http%3A%2F%2Fwww.navalwarfare.net%2Fmedia%2Fsaicampaign.jpg&hash=689e06b59f4dac128f014da290a8fdc6a7abe123)

The Steam and Iron Campaign Expansion was recently launched.

http://www.navalwarfare.net/steam&iron.html

Thanks.
Title: Re: SAI Campaign Expansion Launched
Post by: Bismarck on April 10, 2013, 08:31:43 AM
We know; we have a thread on it.
Title: Re: SAI Campaign Expansion Launched
Post by: Sir Slash on April 10, 2013, 10:33:09 AM
This is another update for the campaign- 1.52 and also a new update for the game too I believe.
Title: Re: SAI Campaign Expansion Launched
Post by: Bismarck on April 10, 2013, 10:51:29 AM
Quote from: Sir Slash on April 10, 2013, 10:33:09 AM
This is another update for the campaign- 1.52 and also a new update for the game too I believe.

The site only has SAI 1,51 and campaign 1,1. The new stuff may be out tomorrow.
Title: Re: SAI Campaign Expansion Launched
Post by: Bismarck on April 11, 2013, 12:43:57 PM
The patches are still being tested.
Title: Re: SAI Campaign Expansion Launched
Post by: Warship NWS on April 11, 2013, 01:40:24 PM
This is the present update list for SAICE v1.1 and SAI v1.52 that is in testing. If all testing goes well I will authorize the updates to be posted by later today, tomorrow at the latest.

SAI v1.52

* Tracks are now saved.
* New option for game pausing on new reports.
* Secondary batteries less prone to fire on sinking merchants.
* Game speed is not limited by AI forces in combat if range is greater than 10000 yards.
* Sighted neutral merchants will not limit game speed once identified as such.
* Added indicator for when combat is limiting game speed.
* Made text for sea state etc darker.
* Crew quality above 1 has a proportionally smaller effect on damage control, spotting etc.
* Slightly reduced the VPs for merchant ships.
* Fixed an issue that could cause problems with extended game play.


SAI Campaign 1.11:

* Additional fixes to issues that caused problems with extended game play
* Added warning if minefield objectives are placed in illegal locations.
* Adjustment to prevent ships being deployed in minefields or on land.
* Fixed a bug causing maually fired torpedoes fired on LOW speed setting being given range and speed for HIGH setting.
* Wear and tear on frequently active ships may necessitate earlier refit.

Thanks.
Title: Re: SAI Campaign Expansion Launched
Post by: Bismarck on April 11, 2013, 01:52:12 PM
Looking forward to this.
Title: Re: SAI Campaign Expansion Launched
Post by: Warship NWS on April 11, 2013, 03:40:04 PM
The updates seem to be working as expected so we are preparing to launch them within the next few hours.

The "auto-save" feature is also now working as expected.

* Note, although SAICE *should* work on systems with only 2GB of RAM we do recommend 4GB+ of RAM for playing the larger SAICE campaigns.

Thanks.
Title: Re: SAI Campaign Expansion Launched
Post by: Warship NWS on April 11, 2013, 04:03:17 PM
SAICE v1.11 and SAI v1.52 Updates are posted,

http://www.navalwarfare.net/steam&iron.html

Thanks for everyone's support.. work will continue to improve on the engines so keep the constructive feedback coming. A lot of good feedback and ideas have already been posted on our forums. An RJW expansion is coming up VERY soon! ;)