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After Action Reports => Tabletop AARs => Topic started by: JudgeDredd on April 14, 2013, 01:25:46 PM

Title: Band of Heroes AAR
Post by: JudgeDredd on April 14, 2013, 01:25:46 PM
Right

The time has come. I'm kicking off my learning boots and trying this beast out.

I know it's not as hardcore as other games out there - but the rules have had me reading and re-reading - trying desperately to hold them in my head. I wouldn't necessarily say they were difficult - but there's more than I'm really used to and my short term memory prob doesn't help.

I'm still not sure of armour or the OFT - and I DON'T like the multi level buildings (thinking about leaving that out forever). I also don't like the fact the game is missing counters. Namely victory counters and "multi level" counters.

I think the rules for the most part fit well with a squad based tactical wargame and probably err on the side of simple given other games out there.

I've watched some videos on Youtube (links supplied by Arctic Blast or Barthheart...sorry, can't remember) of which this scenario was one such link. And I know both of you had given some input previously - so thanks both

It should be noted I am rather a cautious commander and would be crap in real life because I care too much...to use the words from a famous song..."I'm a lover not a fighter"

So anyway - I'll do an AAR. I'd appreciate anyone stepping in to give instruction to rules and issues you see.

This AAR will be the infantry only Carentan...an 8 turn scenario

Set the scene....

The men of E Coy 506th Parachute Infantry Regiment entered Carentan on the morning of June 12th 1944. Colonel von der Heyte, the commander of the 6th Fallschirmjager, who were defending Carentan, had pulled all but 50 of his men from the city. These fifty would fight like tigers. Of course, their adversaries would be none other than The Screaming Eagles!

US Forces
Turn 1
3x2-5-4 Squads
1xBAR
Major Tom
Turn 2
3x2-5-4 Squads
1x1-4-4 Squad
1xM1919A4
Sgt Hill
Turn 3
3x2-5-4 Squads
1x1-4-4 Squad
1xSatchel Charge
1xM1919A4
1x2-2-6 Hero
Lt Michael

Axis Forces
Turn 1
1x3-3-4 Squad
1xMG42
Cpt Weiss
Turn 2
1x3-3-4 Squad
2x2-3-4 Squads
1xMG34
Lt Frietag
Turn 3
1x3-3-4 Squad
1x2-3-4 Squad
1x1-2-4 Squad
1xMG42
Lt Praun

1xSniper (any turn)

The US has a tough time here (I played this scenario a bit on the Vassal module). There's a fair bit of open ground to move through with some strong German defensive positions.
Title: Re: Band of Heroes AAR
Post by: JudgeDredd on April 14, 2013, 01:47:35 PM
This is the scenario start

(https://www.grogheads.com/forums/proxy.php?request=http%3A%2F%2Fi1160.photobucket.com%2Falbums%2Fq499%2Fwmar1967%2FBoard%2520Games%2FLnL%2520Band%2520of%2520Heroes%2FCarentan%2FScenarioStart_zpse3cb6edc.jpg&hash=550caf44cfbdc25adaa237e25ac915fa2e219113) (http://s1160.photobucket.com/user/wmar1967/media/Board%20Games/LnL%20Band%20of%20Heroes/Carentan/ScenarioStart_zpse3cb6edc.jpg.html)

Axis Forces
1x3-3-4 Squad, 1xMG42, Cpt Weiss in I3

US Forces
1x3-5-4 Squad in C4
1x3-5-4 Squad, 1xBAR in B4
1x3-5-4 Squad, Major Tom in A4
Title: Re: Band of Heroes AAR
Post by: Ubercat on April 14, 2013, 11:15:49 PM
I've played this scenario more than any other, perhaps 6 times. It's a great, compact little skirmish that almost looks like you could fit it in your pocket! I was the Americans in about 4 of those games and they haven't won yet. It's tough, but I'm sure that it hasn't helped that I always forget about my fate points!
Title: Re: Band of Heroes AAR
Post by: JudgeDredd on April 15, 2013, 12:54:11 AM
Yeah - fate points look like they could get you out of an occasional hole.

I loved the scenario as soon as I saw it played (partly) on youtube and I gave it a partial run through on vassal...I say partial because I decided to stop and play it on the board - as that is my preferred method.
Title: Re: Band of Heroes AAR
Post by: MikeGER on April 15, 2013, 10:14:08 AM
JD, iam looking forward to your AAR :) 
there always great,  i love ... and also hate them ;) ...cause sooner or later it cost me money, cause i simply cant resist to get me the very game also, lol

because of the rule-memorizing-overload problem (and the upcoming spring with less time indoor-activity) i finally shied away from applying for the closed-beta of LnL over at Matrix (deadline 4/8) ...how can i help finding bugs, when i am not rock solid with the rules myself  :-[   

will this be a solitaire setup?
Title: Re: Band of Heroes AAR
Post by: JudgeDredd on April 15, 2013, 10:18:21 AM
Thanks for your kind words MikeGer. I enjoy doing them because they highlight any issues I have with the rules and hopefully eagle eyed wargamers pick up on those issues.

Yes - it's solitaire.

It's difficult because although you can switch off to who you want to win...what you can't switch off is making a move you know will cost you...so you can shy away from some decisions. Luckily, there's an 8 turn limit and the US has to get across the board...so moving into open terrain will have to be done.
Title: Re: Band of Heroes AAR
Post by: Barthheart on April 16, 2013, 09:59:51 AM
Hey, don't stop now! I want to see those para's get chewed to bits...... this is a VERY hard scenario for the US. Only won it once by being very sneaky....
Title: Re: Band of Heroes AAR
Post by: JudgeDredd on April 16, 2013, 10:30:29 AM
Sorry

I haven't stopped. It's just my camera isn't great for taking photos in darker conditions and therefore I have to put the flash on - which ultimately puts a huge splash of light on the board. Also - I don't have alot of time during the week to get on this because I go out cycling after work so don't get in until about 8

But I will be playing this...I promise. I will definitely get a chunk of it done at the weekend and will try and kick it off tonight as my bike ride is shorter tonight

I fully expect you and Arctic Blast to kick me in the arse if I show some lack of understanding of the rules!
Title: Re: Band of Heroes AAR
Post by: bayonetbrant on April 16, 2013, 11:02:31 AM
Quote from: JudgeDredd on April 16, 2013, 10:30:29 AMIt's just my camera isn't great for taking photos in darker conditions and therefore I have to put the flash on - which ultimately puts a huge splash of light on the board

tape a tissue or two over the flash to help reduce the glare.
Title: Re: Band of Heroes AAR
Post by: JudgeDredd on April 16, 2013, 03:39:25 PM
Scenario Objective
The AXIS own all buildings to the east of hex row "H"
Boths sides must must try and own more buildings to the east of hex row "H"
If both sides own 5 each, the AXIS win
To own a building, all hexes belonging to the building must have had a good order unit pass through it (MMC or Hero)
(https://www.grogheads.com/forums/proxy.php?request=http%3A%2F%2Fi1160.photobucket.com%2Falbums%2Fq499%2Fwmar1967%2FBoard%2520Games%2FLnL%2520Band%2520of%2520Heroes%2FCarentan%2FP4160100_zps7c98ba5f.jpg&hash=b4a159275933e727e9c3d1efe32f6bbdc75d16d7) (http://s1160.photobucket.com/user/wmar1967/media/Board%20Games/LnL%20Band%20of%20Heroes/Carentan/P4160100_zps7c98ba5f.jpg.html)

Special Rules and Reinforcements
All buildings are level 1
The AXIS has a Sniper that can be deployed any AXIS impulse
All AXIS reinforcements can be placed anywhere to the east of hex row "H" and deploying the unit does not count as it's impulse
All US units enter on the west side of the board
The US get 9 FATE POINTS. These can be used 1-3 at a time on an impulse to modify the AXIS die roll. The US must specify how many they will use. Using 3 sees the US unit being able to re-roll a bad defence roll OR have the AXIS player re-roll an attack. At the beginning of any US impulse where 5 FATE POINTS have been used the US can remove all Fired, Moved, Assault Moved, Low Crawl and Ops Complete markers from a hex.

Turn 1 Start
Initiative
Normally a roll for initiave happens here, with the highest roll winning initiative and if both rolls are the same, the side with initiative the previous turn gains the intiative again...but no roll is required on the first turn as the AXIS have the initiative

Rally Phase
Rallying units, packing up deployed (so the unit can move), deploying, picking up, dropping and exchanging support weapons happens this phase
No units to rally
The AXIS MG42 is deployed and they keep it deployed so they cannot move it

Operations Phase
Impulse 1 - AXIS
AXIS 1xMG42 (I3) attacks US 1x2-5-4 Squad (C4) (no spotting required because the US unit is in the open)
The US announce they will use one of their FATE points and this will be removed from the AXIS roll
AXIS attack roll = 2+1(leader)+3(IFP)-1(FATE POINT)-1(degrading terrain from E4) = 4 total
US defend roll = 2 (no TEM)
Red 1d12 shows number of FATE POINTS remaining
Yellow 1d10 shows number of FATE POINTS used
(https://www.grogheads.com/forums/proxy.php?request=http%3A%2F%2Fi1160.photobucket.com%2Falbums%2Fq499%2Fwmar1967%2FBoard%2520Games%2FLnL%2520Band%2520of%2520Heroes%2FCarentan%2FP4160102_zpsf186c44d.jpg&hash=1294ad734451b410e57dda62953313fe965d2c40) (http://s1160.photobucket.com/user/wmar1967/media/Board%20Games/LnL%20Band%20of%20Heroes/Carentan/P4160102_zpsf186c44d.jpg.html)
Difference of 2
Damage Check roll = 2+2(difference)=4 which is less than the US unit morale value (6)
(https://www.grogheads.com/forums/proxy.php?request=http%3A%2F%2Fi1160.photobucket.com%2Falbums%2Fq499%2Fwmar1967%2FBoard%2520Games%2FLnL%2520Band%2520of%2520Heroes%2FCarentan%2FP4160103_zps905701bb.jpg&hash=3c601f5fd2a20a164b6a056c7ce6137aaa7cd0e5) (http://s1160.photobucket.com/user/wmar1967/media/Board%20Games/LnL%20Band%20of%20Heroes/Carentan/P4160103_zps905701bb.jpg.html)
Attack fails
The AXIS unit is marked as FIRED

Impulse 2 - US
US 1x2-5-4 Squad (C4) double times (DT) to C5,C6,D7,E7 and F7 for 6MPs and is marked with a MOVED marker
(https://www.grogheads.com/forums/proxy.php?request=http%3A%2F%2Fi1160.photobucket.com%2Falbums%2Fq499%2Fwmar1967%2FBoard%2520Games%2FLnL%2520Band%2520of%2520Heroes%2FCarentan%2FP4160104_zpsb904d9f4.jpg&hash=b15fcee013119d8ec23a022796802e7e31dec7d6) (http://s1160.photobucket.com/user/wmar1967/media/Board%20Games/LnL%20Band%20of%20Heroes/Carentan/P4160104_zpsb904d9f4.jpg.html)

Impulse 3 - AXIS
PASS

Impulse 4 - US
US 1x2-5-4 Squad+1xBAR (B4) DT to C4, D4, E3 and F3 for 5MPs and is marked with a MOVED marker
(https://www.grogheads.com/forums/proxy.php?request=http%3A%2F%2Fi1160.photobucket.com%2Falbums%2Fq499%2Fwmar1967%2FBoard%2520Games%2FLnL%2520Band%2520of%2520Heroes%2FCarentan%2FP4160105_zpsc94a3b3d.jpg&hash=821dbe328ad380f5a5fe4854a1bc34becc7e556f) (http://s1160.photobucket.com/user/wmar1967/media/Board%20Games/LnL%20Band%20of%20Heroes/Carentan/P4160105_zpsc94a3b3d.jpg.html)

Impulse 5 - AXIS
PASS

Impulse 6 - US
US 1xMJ Tom+1x2-5-4 (A4) Squad DT to B4, C4, C5,C6,D7 and E7 for 6MPs and is marked with a MOVED marker
(https://www.grogheads.com/forums/proxy.php?request=http%3A%2F%2Fi1160.photobucket.com%2Falbums%2Fq499%2Fwmar1967%2FBoard%2520Games%2FLnL%2520Band%2520of%2520Heroes%2FCarentan%2FP4160106_zps4c64cf76.jpg&hash=acf475f8c2a32d520c8d3a83e7b0626c678c086e) (http://s1160.photobucket.com/user/wmar1967/media/Board%20Games/LnL%20Band%20of%20Heroes/Carentan/P4160106_zps4c64cf76.jpg.html)

Impulse 7 - AXIS
AXIS deploy Sniper to J8
(https://www.grogheads.com/forums/proxy.php?request=http%3A%2F%2Fi1160.photobucket.com%2Falbums%2Fq499%2Fwmar1967%2FBoard%2520Games%2FLnL%2520Band%2520of%2520Heroes%2FCarentan%2FP4160107_zps2976763b.jpg&hash=737c7c9995170af692c74bf604e571faf7531a49) (http://s1160.photobucket.com/user/wmar1967/media/Board%20Games/LnL%20Band%20of%20Heroes/Carentan/P4160107_zps2976763b.jpg.html)
AXIS Sniper (J8) attempts to attack MJ Tom (E7)
Axis attack roll (2d6) = 11+1(unit moving)=12
US defence roll = 3 (no TEM)
(https://www.grogheads.com/forums/proxy.php?request=http%3A%2F%2Fi1160.photobucket.com%2Falbums%2Fq499%2Fwmar1967%2FBoard%2520Games%2FLnL%2520Band%2520of%2520Heroes%2FCarentan%2FP4160108_zps6828d2f8.jpg&hash=427f5bf09e8ebc0e6136e7cfbf56a0a4b38bc655) (http://s1160.photobucket.com/user/wmar1967/media/Board%20Games/LnL%20Band%20of%20Heroes/Carentan/P4160108_zps6828d2f8.jpg.html)
Difference of 9!
US announces it will use 3 FATE POINTS
Damage Check roll = 4+9-3(FATE POINTS) = 10 which is greater than the morale value (6) for MJ Tom
(https://www.grogheads.com/forums/proxy.php?request=http%3A%2F%2Fi1160.photobucket.com%2Falbums%2Fq499%2Fwmar1967%2FBoard%2520Games%2FLnL%2520Band%2520of%2520Heroes%2FCarentan%2FP4160109_zps00d64988.jpg&hash=98cf9e63834b9a781d2b1e1fc42d3379c3c4bf5d) (http://s1160.photobucket.com/user/wmar1967/media/Board%20Games/LnL%20Band%20of%20Heroes/Carentan/P4160109_zps00d64988.jpg.html)
Attack succeeds and MJ Tom is SHAKEN. As the US used 3 FATE POINTS, it could have the AXIS roll again. However, the minimum the AXIS could roll is 1, giving a minimum DAMAGE CHECK value of 7 meaning he would be shaken anyway - so the only outcomes for re-rolling would be the same or worse...so the US player does not get the AXIS to re-roll.
(https://www.grogheads.com/forums/proxy.php?request=http%3A%2F%2Fi1160.photobucket.com%2Falbums%2Fq499%2Fwmar1967%2FBoard%2520Games%2FLnL%2520Band%2520of%2520Heroes%2FCarentan%2FMjTom_zps8fb9591b.jpg&hash=bc95082728b1ece39f3973e5bd943912c5924e5b) (http://s1160.photobucket.com/user/wmar1967/media/Board%20Games/LnL%20Band%20of%20Heroes/Carentan/MjTom_zps8fb9591b.jpg.html)
The AXIS Sniper (J8) is marked as FIRED

Impulse 8 - US
PASS

Impulse 9 - AXIS
PASS

Impulse 10 - US
PASS

Administration Phase
All Moved and Fired counters are removed.
This is the situation at the end of Turn 1
(https://www.grogheads.com/forums/proxy.php?request=http%3A%2F%2Fi1160.photobucket.com%2Falbums%2Fq499%2Fwmar1967%2FBoard%2520Games%2FLnL%2520Band%2520of%2520Heroes%2FCarentan%2FTurn1End_zps46831a7c.jpg&hash=e46b1acff50e95fdc272cafb9053208d97b7dddc) (http://s1160.photobucket.com/user/wmar1967/media/Board%20Games/LnL%20Band%20of%20Heroes/Carentan/Turn1End_zps46831a7c.jpg.html)
Turn 1 End

NB
I hadn't changed the red d12 and yellow d10 to reflect the FATE POINTS remaining...but the US has 5 FATE POINTS remaining (red d12) and has used 4 FATE POINTS (yellow d10) 
Title: Re: Band of Heroes AAR
Post by: Barthheart on April 16, 2013, 05:52:01 PM
Quick note JD:

1) Squads can only double time when they move with a leader for their entire movment.

2) When a sniper attackes a hex with more than 1 unit in it, you randomly choose the target, you don't pick the target.

3) Just flip any MMC (multiman counter) or SMC (single man counter) when shaken, it will show "Shaken" across the lower edge of the counter. Except heroes, heroes never shake. Usually the shaken counters are for weapon teams and vehicles.
Title: Re: Band of Heroes AAR
Post by: JudgeDredd on April 17, 2013, 01:25:24 AM
1) BUGGER. I knew I was being too confident not rechecking some rules! I will move those two units (F3 will move to E2 and F7 to D6) because they are clearly in a position they shouldn't be which puts them in a stronger position for the next round than they should be at this stage. By moving them to the hexes mentioned above, they are protected but not in the strong position they would be. Thanks.

2) I know...I read that and I decided to ignore it. I even rolled the dice and then thought "Hold on...if a sniper was going to attack he would be able to choose his target".
But I now see the point of the random roll - that the hexes are 40m and some units may be spotted and some not...some may be hiding, someone may stick their head up etc...so I will employ the random rule next time.

3)Thanks. Forgot about the Shaken side of the SMC!

NB
In addition to the changes in position I made for the two squads who should not have double timed, I've also made a roll for the MMC and SMC under fire from the Sniper. A 1-3 would see the SMC get hit and a 4-6 would see the MMC get hit. I rolled a 3 - so the damage stands - MJ Tom is shaken.
Title: Re: Band of Heroes AAR
Post by: MikeGER on April 17, 2013, 02:20:03 AM
at #2)
at the front line its SOP that officers (and medics) try to look as grunt-like as possible  so the sniper can only guess from the interacting behavior of the group who may be senior to whom...  ;)

-edit- and he guessed right this time   :)
Title: Re: Band of Heroes AAR
Post by: ArizonaTank on April 17, 2013, 06:00:04 PM
Just got my copy of BoH so interested to see how this goes.
Title: Re: Band of Heroes AAR
Post by: JudgeDredd on April 18, 2013, 05:20:19 AM
Short bike ride tonight - so Turn 2 to follow tonight  ;D
Title: Re: Band of Heroes AAR
Post by: GJK on April 18, 2013, 05:50:02 AM
Quote from: MikeGER on April 17, 2013, 02:20:03 AM
at #2)
at the front line its SOP that officers (and medics) try to look as grunt-like as possible  so the sniper can only guess from the interacting behavior of the group who may be senior to whom...  ;)

-edit- and he guessed right this time   :)

Or perhaps the sniper *wanted* to choose whatever target was randomly rolled even thought the player would of chosen a different one.

Is there any way to get a copy of this scenario?  I think it might be interesting to do a similar set up using ASL and compare the results.  You could even use the BoH mapboard so that the playing field is identical.  The only issue I see in recreating this scenario in ASL is the sniper.  In ASL a sniper is very random in when and *where* it attacks and attacks from.  It has a counter but is in no way like a normal SMC piece.  It appears that in BoH that a sniper is treated quite differently and from what I'm seeing in this AAR, he's doing quite a number on the advancing Ami's!
Title: Re: Band of Heroes AAR
Post by: JudgeDredd on April 18, 2013, 05:58:30 AM
Regarding the Sniper...in BoH he is placed at any time in the scenario - but once placed he cannot move. So you have to be careful where to set him up to perform well.

Also - he cannot enter melee - so if an enemy unit enters his hex and he is the only unit in the hex, he is removed from the board.

^at least I think those are the rules - I'm at work at the moment

So I don't know how it plays out in ASL having never played it, but he is quite vulnerable...and once placed, he can almost always be avoided...though in this scenario I'm hoping to take him out.
Title: Re: Band of Heroes AAR
Post by: GJK on April 18, 2013, 07:01:48 AM
A Sniper in ASL has activation numbers (as determined by the scenario).  An area that has lots of sniper activity will have a SAN (Sniper Activation Number) that is more likely to be rolled.  Say a "4" as opposed to a "2".  Basically, if you roll your SAN during your turn (movement or combat), there is a chance that the sniper will pop up and randomly select a target (there's some criteria).  Where the sniper pops up is based off of where the sniper counter is currently located (a roll for direction and distance) and whom he selects will be the nearest target with a random selection from within.  A sniper is basically displaced if you enter the hex (IIRC) and the only counter-sniper attack is done by a hex that was targeted by the Sniper (a roll of 3 "pins" the Sniper, a "2" eliminates it).  Given the differences though, I think that it could be represented in a BoH to ASL conversion.  And note, I'm not saying ASL is "better", I'm just curious to see how the outcomes may differ with the two gaming systems - if they are close to the same or radically different.  Is BoH "tougher" to achieve the victory condition or easier?  It could be interesting to see.
Title: Re: Band of Heroes AAR
Post by: Barthheart on April 18, 2013, 07:57:50 AM
Quote from: GJK on April 18, 2013, 07:01:48 AM
A Sniper in ASL has activation numbers (as determined by the scenario).  An area that has lots of sniper activity will have a SAN (Sniper Activation Number) that is more likely to be rolled.  Say a "4" as opposed to a "2".  Basically, if you roll your SAN during your turn (movement or combat), there is a chance that the sniper will pop up and randomly select a target (there's some criteria).  Where the sniper pops up is based off of where the sniper counter is currently located (a roll for direction and distance) and whom he selects will be the nearest target with a random selection from within.  A sniper is basically displaced if you enter the hex (IIRC) and the only counter-sniper attack is done by a hex that was targeted by the Sniper (a roll of 3 "pins" the Sniper, a "2" eliminates it).  Given the differences though, I think that it could be represented in a BoH to ASL conversion.  And note, I'm not saying ASL is "better", I'm just curious to see how the outcomes may differ with the two gaming systems - if they are close to the same or radically different.  Is BoH "tougher" to achieve the victory condition or easier?  It could be interesting to see.

I agree it would be interesting to see. I can send you a scan of the scenario if you would like to try it with ASL. I can get you the board as well if you need it.
Title: Re: Band of Heroes AAR
Post by: GJK on April 18, 2013, 08:57:48 AM
That would be great BH - I can give it a whirl over the weekend and do a side by side AAR here.
Title: Re: Band of Heroes AAR
Post by: GJK on April 18, 2013, 09:08:10 AM
Thinking about it - I could make an image of the BoH a board that could be opened in VASL so I wouldn't have to print it out.   8)
Title: Re: Band of Heroes AAR
Post by: Barthheart on April 18, 2013, 10:01:06 AM
OK I'll scan it tonight when I get home.
Title: Re: Band of Heroes AAR
Post by: GJK on April 18, 2013, 10:03:42 AM
Is there a VASSAL module for the game already?  If so, I can just pull the board image out of it.  I doubt that it would have the scenario card image though so would need a scan of it. 
Title: Re: Band of Heroes AAR
Post by: Barthheart on April 18, 2013, 10:34:08 AM
Quote from: GJK on April 18, 2013, 10:03:42 AM
Is there a VASSAL module for the game already?  If so, I can just pull the board image out of it.  I doubt that it would have the scenario card image though so would need a scan of it.

Use this 1.51 module:

http://www.vassalengine.org/wiki/Module:Lock_%27n_Load:_World_Championship

for the map. I'll have to send you the scenario card.
Title: Re: Band of Heroes AAR
Post by: JudgeDredd on April 18, 2013, 05:04:53 PM
Turn 2 Start
Initiative
AXIS roll = 5
US roll = 5
AXIS have the initiative because it's a draw roll and they had the initiative the previous turn
(https://www.grogheads.com/forums/proxy.php?request=http%3A%2F%2Fi1160.photobucket.com%2Falbums%2Fq499%2Fwmar1967%2FBoard%2520Games%2FLnL%2520Band%2520of%2520Heroes%2FCarentan%2FTurn%25202%2FP4180106_zpsf17a3c16.jpg&hash=3a5f3ec56ce3acae8f6cde22141534985032eced) (http://s1160.photobucket.com/user/wmar1967/media/Board%20Games/LnL%20Band%20of%20Heroes/Carentan/Turn%202/P4180106_zpsf17a3c16.jpg.html)

Rally Phase
The AXIS have no units to rally and no weapons to deploy/pack up
The US attempts to rally MJ Tom
Rally roll (2d6) = 2 - rally is effective and MJ Tom is no longer shaken
(https://www.grogheads.com/forums/proxy.php?request=http%3A%2F%2Fi1160.photobucket.com%2Falbums%2Fq499%2Fwmar1967%2FBoard%2520Games%2FLnL%2520Band%2520of%2520Heroes%2FCarentan%2FTurn%25202%2FP4180107_zpsefda66f7.jpg&hash=2ea2065bcc565a3a7bcfb52a6fc79d7ba7907016) (http://s1160.photobucket.com/user/wmar1967/media/Board%20Games/LnL%20Band%20of%20Heroes/Carentan/Turn%202/P4180107_zpsefda66f7.jpg.html)
The US have no weapons to deploy/pack up

Operations Phase
Impulse 1 - AXIS
AXIS deploy 1xMG34 and 1x2-3-4 Squad (I6)
*remember placing AXIS reinforcements does not count as it's impulse
AXIS Sniper (J8) attacks MJ Tom+1x2-5-4 Squad (E7)
Roll of 2 sees MJ Tom targeted again
AXIS attack roll = 8
US defence roll = 5
Attack is good and Difference is 3
(https://www.grogheads.com/forums/proxy.php?request=http%3A%2F%2Fi1160.photobucket.com%2Falbums%2Fq499%2Fwmar1967%2FBoard%2520Games%2FLnL%2520Band%2520of%2520Heroes%2FCarentan%2FTurn%25202%2FP4180108_zps6dac04bb.jpg&hash=c2bd43368fe146ebcac2e65453418a69a8534822) (http://s1160.photobucket.com/user/wmar1967/media/Board%20Games/LnL%20Band%20of%20Heroes/Carentan/Turn%202/P4180108_zps6dac04bb.jpg.html)
US announce using 2 FATE POINTS
Damage Check roll = 5+3-2=6=SHAKEN
MJ Tom is shaken (again!)
AXIS Sniper is marked as Fired
(https://www.grogheads.com/forums/proxy.php?request=http%3A%2F%2Fi1160.photobucket.com%2Falbums%2Fq499%2Fwmar1967%2FBoard%2520Games%2FLnL%2520Band%2520of%2520Heroes%2FCarentan%2FTurn%25202%2FP4180109_zpsd8c441ea.jpg&hash=e38d173547833fe8117c9f34d8770f5ebf0dc1d1) (http://s1160.photobucket.com/user/wmar1967/media/Board%20Games/LnL%20Band%20of%20Heroes/Carentan/Turn%202/P4180109_zpsd8c441ea.jpg.html)

Impulse 2 - US
US move MJ Tom to D8 for 2MPs
(https://www.grogheads.com/forums/proxy.php?request=http%3A%2F%2Fi1160.photobucket.com%2Falbums%2Fq499%2Fwmar1967%2FBoard%2520Games%2FLnL%2520Band%2520of%2520Heroes%2FCarentan%2FTurn%25202%2FP4180110_zps32913d9a.jpg&hash=68dccec8d561436255236aac06acccef480dddd8) (http://s1160.photobucket.com/user/wmar1967/media/Board%20Games/LnL%20Band%20of%20Heroes/Carentan/Turn%202/P4180110_zps32913d9a.jpg.html)

Impulse 3 - AXIS
AXIS deploy 1x2-3-4 Squad with the AXIS Sniper (J8)
AXIS PASS
(https://www.grogheads.com/forums/proxy.php?request=http%3A%2F%2Fi1160.photobucket.com%2Falbums%2Fq499%2Fwmar1967%2FBoard%2520Games%2FLnL%2520Band%2520of%2520Heroes%2FCarentan%2FTurn%25202%2FP4180111_zps175135f0.jpg&hash=319dc70f5f5bbd61d4df8abbe3dfe43a09789398) (http://s1160.photobucket.com/user/wmar1967/media/Board%20Games/LnL%20Band%20of%20Heroes/Carentan/Turn%202/P4180111_zps175135f0.jpg.html)

Impulse 4 - US
US 2-5-4 Squad (E7) moves to F7 and G6 for 4MPs
AXIS OP FIRE
AXIS 1x2-3-4 Squad+1xMG34 (I6) opens fire on US 2-5-4 Squad moving into G6
AXIS attack roll = 3+2(IFP)+2(MG)+1(moving)=8
US defence roll = 4+3(TEM)=7
Attack succeeds with a difference of 1
Damage Check roll = 5+1=6
No damage and AXIS unit marked as Fired
**because the US unit expended 2 MPs to move into the hex, the other AXIS squad in J8 could have OP-Fired also - but they didn't.
(https://www.grogheads.com/forums/proxy.php?request=http%3A%2F%2Fi1160.photobucket.com%2Falbums%2Fq499%2Fwmar1967%2FBoard%2520Games%2FLnL%2520Band%2520of%2520Heroes%2FCarentan%2FTurn%25202%2FP4180112_zps6ab83168.jpg&hash=a63e1ee7824408988884d0d4e1d9ef433ac9eb42) (http://s1160.photobucket.com/user/wmar1967/media/Board%20Games/LnL%20Band%20of%20Heroes/Carentan/Turn%202/P4180112_zps6ab83168.jpg.html)

Impulse 5 - AXIS
AXIS deploy 1x3-3-4 Squad in hex I2
PASS
(https://www.grogheads.com/forums/proxy.php?request=http%3A%2F%2Fi1160.photobucket.com%2Falbums%2Fq499%2Fwmar1967%2FBoard%2520Games%2FLnL%2520Band%2520of%2520Heroes%2FCarentan%2FTurn%25202%2FP4180113_zpsf46d09a8.jpg&hash=ae1a0fdb102e99260f4b6f64dd7dab84f1e90e1d) (http://s1160.photobucket.com/user/wmar1967/media/Board%20Games/LnL%20Band%20of%20Heroes/Carentan/Turn%202/P4180113_zpsf46d09a8.jpg.html)

Impulse 6 - US
US 1x2-5-4 Squad+1xBAR moves to F3 for 2MPs
(https://www.grogheads.com/forums/proxy.php?request=http%3A%2F%2Fi1160.photobucket.com%2Falbums%2Fq499%2Fwmar1967%2FBoard%2520Games%2FLnL%2520Band%2520of%2520Heroes%2FCarentan%2FTurn%25202%2FP4180114_zpsf1d51242.jpg&hash=7c676eef22ebcef102278a0b005e21044d5fa2d1) (http://s1160.photobucket.com/user/wmar1967/media/Board%20Games/LnL%20Band%20of%20Heroes/Carentan/Turn%202/P4180114_zpsf1d51242.jpg.html)

Impulse 7 - AXIS
Lt Freitag is deployed (J8)
PASS
(https://www.grogheads.com/forums/proxy.php?request=http%3A%2F%2Fi1160.photobucket.com%2Falbums%2Fq499%2Fwmar1967%2FBoard%2520Games%2FLnL%2520Band%2520of%2520Heroes%2FCarentan%2FTurn%25202%2FP4180115_zpsa2fc3d31.jpg&hash=a97d8effc86f85ebc451c6f9191e98ecf31b8355) (http://s1160.photobucket.com/user/wmar1967/media/Board%20Games/LnL%20Band%20of%20Heroes/Carentan/Turn%202/P4180115_zpsa2fc3d31.jpg.html)

Impulse 8 - US
1x2-5-4 Squad (D6) moves to E6, F6 for 2MPs
AXIS OP FIRE
AXIS 1xMG42+Cpt Weiss (I3) opens fire on US 2-5-4 Squad moving into F6
AXIS attack roll = 5+1(Leader)+1(moving)=7
US defence roll = 2
Attack succeeds with a difference of 5
US use 2 FATE POINTS
Damage Check roll = 1+5-2=4
No damage and AXIS unit marked as Fired
(https://www.grogheads.com/forums/proxy.php?request=http%3A%2F%2Fi1160.photobucket.com%2Falbums%2Fq499%2Fwmar1967%2FBoard%2520Games%2FLnL%2520Band%2520of%2520Heroes%2FCarentan%2FTurn%25202%2FP4180116_zps5aeddce1.jpg&hash=2ee852400de5bd7cc3596551c98c7bebaf31fb5a) (http://s1160.photobucket.com/user/wmar1967/media/Board%20Games/LnL%20Band%20of%20Heroes/Carentan/Turn%202/P4180116_zps5aeddce1.jpg.html)
Because a 1 was rolled, a hero may be rolled for...a roll of 6 sees a hero deployed (even number) with the US unit with the card SPEEDY
(https://www.grogheads.com/forums/proxy.php?request=http%3A%2F%2Fi1160.photobucket.com%2Falbums%2Fq499%2Fwmar1967%2FBoard%2520Games%2FLnL%2520Band%2520of%2520Heroes%2FCarentan%2FTurn%25202%2FP4180117_zps6587516d.jpg&hash=f2d1c13adba52736c6d88cc0741d78a381937400) (http://s1160.photobucket.com/user/wmar1967/media/Board%20Games/LnL%20Band%20of%20Heroes/Carentan/Turn%202/P4180117_zps6587516d.jpg.html)
The US unit continues it's movement to G6 for a total of 4MPs
(https://www.grogheads.com/forums/proxy.php?request=http%3A%2F%2Fi1160.photobucket.com%2Falbums%2Fq499%2Fwmar1967%2FBoard%2520Games%2FLnL%2520Band%2520of%2520Heroes%2FCarentan%2FTurn%25202%2FP4180118_zps2b3f7317.jpg&hash=3bf74f68f56720d813acefbde7fe3be45b9df94d) (http://s1160.photobucket.com/user/wmar1967/media/Board%20Games/LnL%20Band%20of%20Heroes/Carentan/Turn%202/P4180118_zps2b3f7317.jpg.html)

Impulse 9 - AXIS
PASS

Impulse 10 - US
SGT Hill+3x2-5-4 deploy to A7 and move (DT) to B7,C6,D7,E7,F7 for 6MPs
(https://www.grogheads.com/forums/proxy.php?request=http%3A%2F%2Fi1160.photobucket.com%2Falbums%2Fq499%2Fwmar1967%2FBoard%2520Games%2FLnL%2520Band%2520of%2520Heroes%2FCarentan%2FTurn%25202%2FP4180119_zps4dadf720.jpg&hash=37e29e67906fbde66ec6dd83395f6e95af8dc91c) (http://s1160.photobucket.com/user/wmar1967/media/Board%20Games/LnL%20Band%20of%20Heroes/Carentan/Turn%202/P4180119_zps4dadf720.jpg.html)

Impulse 11 - AXIS
PASS

Impulse 12 - US
1x1-4-4 Squad+1xM1919A4 deploy to A4 and move to B4,C4 and C5 for 4MPs
(https://www.grogheads.com/forums/proxy.php?request=http%3A%2F%2Fi1160.photobucket.com%2Falbums%2Fq499%2Fwmar1967%2FBoard%2520Games%2FLnL%2520Band%2520of%2520Heroes%2FCarentan%2FTurn%25202%2FP4180120_zpsa794a8fc.jpg&hash=04e4c4b8357c9e6c7b3b451cebc4c2d6d4c59275) (http://s1160.photobucket.com/user/wmar1967/media/Board%20Games/LnL%20Band%20of%20Heroes/Carentan/Turn%202/P4180120_zpsa794a8fc.jpg.html)

Impulse 13 - AXIS
PASS

Impulse 14 - US
PASS

Impulse 9 - AXIS
PASS

All Moved and Fired counters are removed.
This is the situation at the end of Turn 2
(https://www.grogheads.com/forums/proxy.php?request=http%3A%2F%2Fi1160.photobucket.com%2Falbums%2Fq499%2Fwmar1967%2FBoard%2520Games%2FLnL%2520Band%2520of%2520Heroes%2FCarentan%2FTurn%25202%2FP4180121_zps40b6320c.jpg&hash=a69dfbf35623ca3c024afb5290f6cd06f361cc75) (http://s1160.photobucket.com/user/wmar1967/media/Board%20Games/LnL%20Band%20of%20Heroes/Carentan/Turn%202/P4180121_zps40b6320c.jpg.html)
Turn 2 End
Title: Re: Band of Heroes AAR
Post by: Barthheart on April 19, 2013, 05:35:41 AM
Looking good JD. Getting the hero will help the US a lot.

1 question: in impulse 8 the Germans op fire and you state
QuoteAXIS 1xMG42+Cpt Weiss (I3) opens fire on US 2-5-4 Squad moving into F6
AXIS attack roll = 5+1(Leader)+1(moving)=7

Just to be clear Cpt Weiss was not actually fire the MG the squad in that hex was right?
Also it seems you left out the FP of the MG in the attack calc.... should have been 3(roll) + 3(MG) + 1(leader) + 1(moving) = 10.

Another thing to remember is that stacking regular units with a sniper will negate the sniper getting double TEM if fired at. It does protect him from melee though.
Title: Re: Band of Heroes AAR
Post by: JudgeDredd on April 19, 2013, 05:51:43 AM
Thank you. I'm really enjoying this one.

Yes it was the squad firing the MG - I didn't specify the squad because they're range wasn't sufficient to attack. I thought if I mentioned them, someone might think I was including them in the attack. As it is - I see why that is just as confusing.

Thanks for pointing out I missed the MG42 FP - can't believe it - DOH! There's no point in changing that now as that would upset the mechanics (I wouldn't be able to have moved the squad were I did etc, etc

I had actually forgotten about the double TEM - so thanks for that. Even knowing that though, I would've put a squad with the Sniper anyway - kind of "cheating" because I "knew" the US were going to try and melee...sometimes playing solitaire doesn't quite work out as fair :-)

Quick question...
The rules mention "degrading" LoS...like the flower hex and light woods...it also mentions silhouettes...I presume that means the shadows cast by the buildings? So if LoS goes through that shadow, it's a degrading LoS?
Title: Re: Band of Heroes AAR
Post by: Barthheart on April 19, 2013, 07:05:30 AM
The shadows don't cause degrading. By "silhouettes" we play it means actual art work.

So if you look at the hex I5, which is light woods. If you could trace a LoS that passed between the tree art your shot would not be degraded. It would be degraded it if touched any of those trees.

For the flower bed in G4, if the LoS dosen't touch the flowers it's not degraded.

Title: Re: Band of Heroes AAR
Post by: JudgeDredd on April 19, 2013, 07:14:43 AM
Ah - thanks.

As for the flower beds - if I'm in a building, I'm at level 1, so flower beds (which I believe are level 0?)  wouldn't affect LoS? Or is me not having the TEM sheet in front of me showing in that statement?
Title: Re: Band of Heroes AAR
Post by: Barthheart on April 19, 2013, 07:17:25 AM
None of the building in this scenario are above ground level... so everything is in the way. :)
Title: Re: Band of Heroes AAR
Post by: JudgeDredd on April 19, 2013, 07:22:45 AM
So is level 1 ground level then? I had assumed some elevation level.

I suppose putting myself at "ground level" and looking over a nice little community garden would degrade my LoS.

Thanks - I'll remember that as I was going to discount ground level clutter.
Title: Re: Band of Heroes AAR
Post by: Barthheart on April 19, 2013, 07:25:06 AM
Yeah, in North America ground level is refered to as the 1st floor usually or level 1 in elevators.
Title: Re: Band of Heroes AAR
Post by: TheCommandTent on April 19, 2013, 07:35:34 AM
Great thread guys.  JD enjoying your AAR and Barthheart enjoying your tutoring.  :)
Title: Re: Band of Heroes AAR
Post by: Barthheart on April 19, 2013, 07:59:10 AM
Quote from: GJK on April 18, 2013, 10:03:42 AM
Is there a VASSAL module for the game already?  If so, I can just pull the board image out of it.  I doubt that it would have the scenario card image though so would need a scan of it.

I sent you a PM asking fer your email so I can send you the scenario scan.
Title: Re: Band of Heroes AAR
Post by: GJK on April 19, 2013, 08:26:31 AM
Just saw it and replied.  More wargaming goodness this weekend - along with my Third Reich campaign game.  :)
Title: Re: Band of Heroes AAR
Post by: JudgeDredd on April 21, 2013, 05:22:59 AM
Turn 3 up shortly   ;D
Title: Re: Band of Heroes AAR
Post by: JudgeDredd on April 21, 2013, 07:34:31 AM
Turn 3 Start
Initiative
AXIS roll = 3
US roll = 1
AXIS have the initiative
(https://www.grogheads.com/forums/proxy.php?request=http%3A%2F%2Fi1160.photobucket.com%2Falbums%2Fq499%2Fwmar1967%2FBoard%2520Games%2FLnL%2520Band%2520of%2520Heroes%2FCarentan%2FTurn%25203%2FP4190106_zpsad969be2.jpg&hash=a5a8066802053cdf7debe816c860dccefd8eb1b4) (http://s1160.photobucket.com/user/wmar1967/media/Board%20Games/LnL%20Band%20of%20Heroes/Carentan/Turn%203/P4190106_zpsad969be2.jpg.html)

Rally Phase
The AXIS have no units to rally and no weapons to deploy/pack up
The US attempts to rally MJ Tom
Rally roll (2d6) = 5-2(TEM)=3
The rally is effective and MJ Tom is no longer shaken
The US have no weapons to deploy/pack up
(https://www.grogheads.com/forums/proxy.php?request=http%3A%2F%2Fi1160.photobucket.com%2Falbums%2Fq499%2Fwmar1967%2FBoard%2520Games%2FLnL%2520Band%2520of%2520Heroes%2FCarentan%2FTurn%25203%2FP4190107_zps07d067ad.jpg&hash=d04604cbc9e465de5115c3ab4303e8454ca75c0e) (http://s1160.photobucket.com/user/wmar1967/media/Board%20Games/LnL%20Band%20of%20Heroes/Carentan/Turn%203/P4190107_zps07d067ad.jpg.html)

Operations Phase
Impulse 1 - AXIS
PASS - The Germans know the US has to come out of their holes sometime to advance - and they'll be better pickings in the open. And as for deploying reinforcements, the Germans need to wait and see where the US are attacking

Impulse 2 - US
1xM1919A4+1x1-4-4 Squad move to D5 and E4 for 4MPs
AXIS OP FIRE
1xMG42+1x3-3-4+Cpt Weiss (I3) op fire on US unit in E4
AXIS attack roll=4+3(MG)+1(Leader)+1(Move)=9
US defence roll=2+1(TEM)=3
Attack successful with difference of 6
(https://www.grogheads.com/forums/proxy.php?request=http%3A%2F%2Fi1160.photobucket.com%2Falbums%2Fq499%2Fwmar1967%2FBoard%2520Games%2FLnL%2520Band%2520of%2520Heroes%2FCarentan%2FTurn%25203%2FP4190108_zps7276e809.jpg&hash=65af3cd6b9378fcb710b7e284547fa1aefc307ed) (http://s1160.photobucket.com/user/wmar1967/media/Board%20Games/LnL%20Band%20of%20Heroes/Carentan/Turn%203/P4190108_zps7276e809.jpg.html)
Damage Check roll=4+6=10
US unit is Shaken
(https://www.grogheads.com/forums/proxy.php?request=http%3A%2F%2Fi1160.photobucket.com%2Falbums%2Fq499%2Fwmar1967%2FBoard%2520Games%2FLnL%2520Band%2520of%2520Heroes%2FCarentan%2FTurn%25203%2FP4190109_zps11527f37.jpg&hash=97b6bbc0b516f3f7a83fca6a3bfae875e518ef51) (http://s1160.photobucket.com/user/wmar1967/media/Board%20Games/LnL%20Band%20of%20Heroes/Carentan/Turn%203/P4190109_zps11527f37.jpg.html)

Impulse 3 - AXIS
PASS

Impulse 4 - US
MJ Tom heads off to the 1-4-4 shaken US unit in E4 so it can attempt to rally. He moves to D7,E6,E5 and E4 for 6MPs
(https://www.grogheads.com/forums/proxy.php?request=http%3A%2F%2Fi1160.photobucket.com%2Falbums%2Fq499%2Fwmar1967%2FBoard%2520Games%2FLnL%2520Band%2520of%2520Heroes%2FCarentan%2FTurn%25203%2FP4200106_zps00ea2d3c.jpg&hash=c5a86b3ff3d9d17d941fd2a0b1cc9dab18c97d01) (http://s1160.photobucket.com/user/wmar1967/media/Board%20Games/LnL%20Band%20of%20Heroes/Carentan/Turn%203/P4200106_zps00ea2d3c.jpg.html)

Impulse 5 - AXIS
PASS

Impulse 6 - US
US Deploy Lt Michael+1x2-5-4+1x1-4-4+1xM1919A4 to A3 and moves (DT) to B3,C2,D2,E2 for 5MPs
(https://www.grogheads.com/forums/proxy.php?request=http%3A%2F%2Fi1160.photobucket.com%2Falbums%2Fq499%2Fwmar1967%2FBoard%2520Games%2FLnL%2520Band%2520of%2520Heroes%2FCarentan%2FTurn%25203%2FP4200107_zpsba761ec0.jpg&hash=923fd1a750dfdb6bc855f7a2a6eb5271b71aa2de) (http://s1160.photobucket.com/user/wmar1967/media/Board%20Games/LnL%20Band%20of%20Heroes/Carentan/Turn%203/P4200107_zpsba761ec0.jpg.html)

Impulse 7 - AXIS
PASS

Impulse 8 - US
Hero Ash (2-2-6)+2x2-5-4+1xSatchel Charge deploy to A7,B8 and C7 for 4MPs
(https://www.grogheads.com/forums/proxy.php?request=http%3A%2F%2Fi1160.photobucket.com%2Falbums%2Fq499%2Fwmar1967%2FBoard%2520Games%2FLnL%2520Band%2520of%2520Heroes%2FCarentan%2FTurn%25203%2FP4200111_zps1a37de59.jpg&hash=1ab00988f5e22a8426344f9a90235e2f6a5c1bf3) (http://s1160.photobucket.com/user/wmar1967/media/Board%20Games/LnL%20Band%20of%20Heroes/Carentan/Turn%203/P4200111_zps1a37de59.jpg.html)

Impulse 9 - AXIS
Deploy 1xMG42+1-2-4 Squad in L6
(https://www.grogheads.com/forums/proxy.php?request=http%3A%2F%2Fi1160.photobucket.com%2Falbums%2Fq499%2Fwmar1967%2FBoard%2520Games%2FLnL%2520Band%2520of%2520Heroes%2FCarentan%2FTurn%25203%2FP4200112_zps06405222.jpg&hash=62e54f25fbf4b1bd5d49fe05e16c2d61292cd710) (http://s1160.photobucket.com/user/wmar1967/media/Board%20Games/LnL%20Band%20of%20Heroes/Carentan/Turn%203/P4200112_zps06405222.jpg.html)

Impulse 10 - US
1xBAR+1x2-5-4 Squad (F3) tries to spot hex I2
Spot roll = 5 is a fail
(https://www.grogheads.com/forums/proxy.php?request=http%3A%2F%2Fi1160.photobucket.com%2Falbums%2Fq499%2Fwmar1967%2FBoard%2520Games%2FLnL%2520Band%2520of%2520Heroes%2FCarentan%2FTurn%25203%2FP4200113_zps926df781.jpg&hash=e176028b15ac1826ee5767d5c74fd3ea2a39be43) (http://s1160.photobucket.com/user/wmar1967/media/Board%20Games/LnL%20Band%20of%20Heroes/Carentan/Turn%203/P4200113_zps926df781.jpg.html)

Impulse 11 - AXIS
3-3-4 Squad (I2) tries to spot F3
Spot roll = 5 is a fail
(https://www.grogheads.com/forums/proxy.php?request=http%3A%2F%2Fi1160.photobucket.com%2Falbums%2Fq499%2Fwmar1967%2FBoard%2520Games%2FLnL%2520Band%2520of%2520Heroes%2FCarentan%2FTurn%25203%2FP4200114_zps326516ed.jpg&hash=a9413b2637bcb53f7d5b58b75419ce0317d759cb) (http://s1160.photobucket.com/user/wmar1967/media/Board%20Games/LnL%20Band%20of%20Heroes/Carentan/Turn%203/P4200114_zps326516ed.jpg.html)

Impulse 12 - US
The US is in a bit of a predicament at the moment. The Axis are playing cautious - waiting for a decent site of the yanks. So - the US has to try and spot the Axis...or move into open ground!
For now - this turn, they are going to try and spot the Axis. If that fails - they may just have to tease some fire from the Axis.
2x5-4 Squad (G6) attempts to spot I6
Spot role of 2 means it's spotted! Excellent!
(https://www.grogheads.com/forums/proxy.php?request=http%3A%2F%2Fi1160.photobucket.com%2Falbums%2Fq499%2Fwmar1967%2FBoard%2520Games%2FLnL%2520Band%2520of%2520Heroes%2FCarentan%2FTurn%25203%2FP4210115_zps6171409c.jpg&hash=8c2873c6e838708d687055b32a92b69d5a394c81) (http://s1160.photobucket.com/user/wmar1967/media/Board%20Games/LnL%20Band%20of%20Heroes/Carentan/Turn%203/P4210115_zps6171409c.jpg.html)
I believe, reading the rules that this unit goes under an OPS COMPLETE marker but can also fire at the hex it spotted this impulse
1xHero Walker 2-2-6+2x2-5-4 attack 1x2-3-4+1xMG34 (I6)
Attack roll=4+2(Hero)+2(lead Squad)+1(additional Squad)=9
Defence roll=4+4(TEM)=8
(https://www.grogheads.com/forums/proxy.php?request=http%3A%2F%2Fi1160.photobucket.com%2Falbums%2Fq499%2Fwmar1967%2FBoard%2520Games%2FLnL%2520Band%2520of%2520Heroes%2FCarentan%2FTurn%25203%2FP4210116_zps1b735f2a.jpg&hash=362d08c6ff0d8c7f636df4f90554e60d71c8305a) (http://s1160.photobucket.com/user/wmar1967/media/Board%20Games/LnL%20Band%20of%20Heroes/Carentan/Turn%203/P4210116_zps1b735f2a.jpg.html)
Attack succeeds with difference=1
Damage check roll=6+1=7
The enemy AXIS squad 2-3-4 is Shaken
(https://www.grogheads.com/forums/proxy.php?request=http%3A%2F%2Fi1160.photobucket.com%2Falbums%2Fq499%2Fwmar1967%2FBoard%2520Games%2FLnL%2520Band%2520of%2520Heroes%2FCarentan%2FTurn%25203%2FP4210117_zps323314c6.jpg&hash=30bf2420de5b4edb67cb2e0ed428967dea462bc0) (http://s1160.photobucket.com/user/wmar1967/media/Board%20Games/LnL%20Band%20of%20Heroes/Carentan/Turn%203/P4210117_zps323314c6.jpg.html)

Impulse 13 - AXIS
Deploy Lt Praun to I6
(https://www.grogheads.com/forums/proxy.php?request=http%3A%2F%2Fi1160.photobucket.com%2Falbums%2Fq499%2Fwmar1967%2FBoard%2520Games%2FLnL%2520Band%2520of%2520Heroes%2FCarentan%2FTurn%25203%2FP4210118_zpse1e4752d.jpg&hash=47f177659efa2d68d9f2209c43f19588dc3c831c) (http://s1160.photobucket.com/user/wmar1967/media/Board%20Games/LnL%20Band%20of%20Heroes/Carentan/Turn%203/P4210118_zpse1e4752d.jpg.html)

Impulse 14 - US
Sgt Hill is too far away to move in to melee in I6 - which is really what they wanted.
They sit it out and Sgt Hill attempts to spot J8
Spot roll=5=fail
(https://www.grogheads.com/forums/proxy.php?request=http%3A%2F%2Fi1160.photobucket.com%2Falbums%2Fq499%2Fwmar1967%2FBoard%2520Games%2FLnL%2520Band%2520of%2520Heroes%2FCarentan%2FTurn%25203%2FP4210119_zpsa6fe4424.jpg&hash=c07c240dc6e5f5be1a27c60bc22896b39b1a7290) (http://s1160.photobucket.com/user/wmar1967/media/Board%20Games/LnL%20Band%20of%20Heroes/Carentan/Turn%203/P4210119_zpsa6fe4424.jpg.html)

Impulse 15 - AXIS
Deploy 1x3-3-4 in hex J1
(https://www.grogheads.com/forums/proxy.php?request=http%3A%2F%2Fi1160.photobucket.com%2Falbums%2Fq499%2Fwmar1967%2FBoard%2520Games%2FLnL%2520Band%2520of%2520Heroes%2FCarentan%2FTurn%25203%2FP4210120_zpsc2a6704f.jpg&hash=a007aa8775c8a2090ed5567eebe2a76c6236f7a1) (http://s1160.photobucket.com/user/wmar1967/media/Board%20Games/LnL%20Band%20of%20Heroes/Carentan/Turn%203/P4210120_zpsc2a6704f.jpg.html)

Impulse 16 - US
1x2-5-4 Squad (F7) attempts to spot J8
Spot roll=4=fail
(https://www.grogheads.com/forums/proxy.php?request=http%3A%2F%2Fi1160.photobucket.com%2Falbums%2Fq499%2Fwmar1967%2FBoard%2520Games%2FLnL%2520Band%2520of%2520Heroes%2FCarentan%2FTurn%25203%2FP4210121_zps6b4d03cb.jpg&hash=a2e720e8dafed2f1b662541f7c2067bbc84444d9) (http://s1160.photobucket.com/user/wmar1967/media/Board%20Games/LnL%20Band%20of%20Heroes/Carentan/Turn%203/P4210121_zps6b4d03cb.jpg.html)

Impulse 17 - AXIS
Deploy 1x2-3-4 Squad to L5
(https://www.grogheads.com/forums/proxy.php?request=http%3A%2F%2Fi1160.photobucket.com%2Falbums%2Fq499%2Fwmar1967%2FBoard%2520Games%2FLnL%2520Band%2520of%2520Heroes%2FCarentan%2FTurn%25203%2FP4210122_zpsde410f0a.jpg&hash=39adbff26789790230811de804733d4a503ec0a7) (http://s1160.photobucket.com/user/wmar1967/media/Board%20Games/LnL%20Band%20of%20Heroes/Carentan/Turn%203/P4210122_zpsde410f0a.jpg.html)

Impulse 18 - US
1x2-5-4 Squad (F7) attempts to spot J8
Spot roll=3=fail
(https://www.grogheads.com/forums/proxy.php?request=http%3A%2F%2Fi1160.photobucket.com%2Falbums%2Fq499%2Fwmar1967%2FBoard%2520Games%2FLnL%2520Band%2520of%2520Heroes%2FCarentan%2FTurn%25203%2FP4210123_zps8d6f4da5.jpg&hash=545ab5112c9edd3aa0fef608ff1efd44090e726c) (http://s1160.photobucket.com/user/wmar1967/media/Board%20Games/LnL%20Band%20of%20Heroes/Carentan/Turn%203/P4210123_zps8d6f4da5.jpg.html)

Impulse 19 - AXIS
PASS

Impulse 20 - US
1x2-5-4 Squad (F7) attempts to spot J8
Spot roll=5=fail

Impulse 21 - AXIS
J8 opens fire on G6
1xSniper attacks G6
Roll of 5 sees 1x2-5-4 Squad being targetted
Attack roll=3
Defence roll=6+3(TEM)=9
Attack fails
(https://www.grogheads.com/forums/proxy.php?request=http%3A%2F%2Fi1160.photobucket.com%2Falbums%2Fq499%2Fwmar1967%2FBoard%2520Games%2FLnL%2520Band%2520of%2520Heroes%2FCarentan%2FTurn%25203%2FP4210124_zpsed67714c.jpg&hash=c9cf36553a5b4432c57ad3e49ffc3de7d8656d16) (http://s1160.photobucket.com/user/wmar1967/media/Board%20Games/LnL%20Band%20of%20Heroes/Carentan/Turn%203/P4210124_zpsed67714c.jpg.html)
1x2-3-4+LtFrietag attacks G6
Attack roll=5+2(IFP)+1(Leader)=8
Defence roll=1+3(TEM)=4
Attack succeeds with difference=4
(https://www.grogheads.com/forums/proxy.php?request=http%3A%2F%2Fi1160.photobucket.com%2Falbums%2Fq499%2Fwmar1967%2FBoard%2520Games%2FLnL%2520Band%2520of%2520Heroes%2FCarentan%2FTurn%25203%2FP4210125_zps567b00e8.jpg&hash=6da21777f1e9dfbe09d77e7cfa6a4070595dd61a) (http://s1160.photobucket.com/user/wmar1967/media/Board%20Games/LnL%20Band%20of%20Heroes/Carentan/Turn%203/P4210125_zps567b00e8.jpg.html)
Damage check roll=(Hero)=6+4=10 - Hero Walker is wounded
Damage check roll=(1x2-5-4)=5+4=9 - Squad is shaken
Damage check roll=(1x2-5-4)=2+4=6 - Squad escapes
(https://www.grogheads.com/forums/proxy.php?request=http%3A%2F%2Fi1160.photobucket.com%2Falbums%2Fq499%2Fwmar1967%2FBoard%2520Games%2FLnL%2520Band%2520of%2520Heroes%2FCarentan%2FTurn%25203%2FP4210126_zpse83aa2fa.jpg&hash=c1ccf2f3701145784ec3cc0bc4dfeab2937086df) (http://s1160.photobucket.com/user/wmar1967/media/Board%20Games/LnL%20Band%20of%20Heroes/Carentan/Turn%203/P4210126_zpse83aa2fa.jpg.html)

Impulse 22 - US
PASS

Impulse 23 - AXIS
1xMG42+1x1-2-4 (L6) attacks Mj Tom+1x1-4-4 Squad (E4)
Attack roll=3+3(IFP)+1(Moving)-1(degrading I5)=6
Defence roll=4+1(TEM)=5
Attack succeeds with difference=1
(https://www.grogheads.com/forums/proxy.php?request=http%3A%2F%2Fi1160.photobucket.com%2Falbums%2Fq499%2Fwmar1967%2FBoard%2520Games%2FLnL%2520Band%2520of%2520Heroes%2FCarentan%2FTurn%25203%2FP4210127_zpse562fe85.jpg&hash=fd6e8956890c2ef2a402ed46f7409767295b700f) (http://s1160.photobucket.com/user/wmar1967/media/Board%20Games/LnL%20Band%20of%20Heroes/Carentan/Turn%203/P4210127_zpse562fe85.jpg.html)
Damage Check roll=(Mj Tom)6+1=7 Attack succeeds and Mj Tom is Shaken (again!)
Damage Check roll=(1-4-4)5+1=6 Attack fails
(https://www.grogheads.com/forums/proxy.php?request=http%3A%2F%2Fi1160.photobucket.com%2Falbums%2Fq499%2Fwmar1967%2FBoard%2520Games%2FLnL%2520Band%2520of%2520Heroes%2FCarentan%2FTurn%25203%2FP4210128_zpsdb7f3788.jpg&hash=4692360037351c510f3f1c057f79577a5ca39247) (http://s1160.photobucket.com/user/wmar1967/media/Board%20Games/LnL%20Band%20of%20Heroes/Carentan/Turn%203/P4210128_zpsdb7f3788.jpg.html)

Impulse 24 - US
PASS

Impulse 25 - AXIS
PASS

Impulse 26 - US
PASS

All Moved and Fired counters are removed.

(https://www.grogheads.com/forums/proxy.php?request=http%3A%2F%2Fi1160.photobucket.com%2Falbums%2Fq499%2Fwmar1967%2FBoard%2520Games%2FLnL%2520Band%2520of%2520Heroes%2FCarentan%2FTurn%25203%2FP4210129_zps836591f8.jpg&hash=2da821989c95a85701fd0d7f759488c70042863e) (http://s1160.photobucket.com/user/wmar1967/media/Board%20Games/LnL%20Band%20of%20Heroes/Carentan/Turn%203/P4210129_zps836591f8.jpg.html)

This is the situation at the end of Turn 3
(https://www.grogheads.com/forums/proxy.php?request=http%3A%2F%2Fi1160.photobucket.com%2Falbums%2Fq499%2Fwmar1967%2FBoard%2520Games%2FLnL%2520Band%2520of%2520Heroes%2FCarentan%2FTurn%25203%2FP4210130_zps83f1ce34.jpg&hash=160e279dc8d0143560350298410d71250e0e1ebb) (http://s1160.photobucket.com/user/wmar1967/media/Board%20Games/LnL%20Band%20of%20Heroes/Carentan/Turn%203/P4210130_zps83f1ce34.jpg.html)

Turn 3 End
Title: Re: Band of Heroes AAR
Post by: Barthheart on April 23, 2013, 01:27:17 PM
It's going well JD.
Only one comment:
When you make a spotting check and fail the unit that attempted is marked with an Ops complete just like you did. But that doesn't automatically end the impulse. Another unit could do some other action, just not spot - only allowed once per impulse.
And yes you had it right that a unit that makes a successful spot check can immediately fire on that hex.
Title: Re: Band of Heroes AAR
Post by: JudgeDredd on April 23, 2013, 01:41:57 PM
Thanks Barthheart.

I'm feeling the pressure as the US. I may have to start probing to attract fire because the Axis (rightly so) are keeping their heads down and waiting for the US to stick their necks out.

I've got a lot of open space to cross and there are a lot of machine guns pointing at me
Title: Re: Band of Heroes AAR
Post by: Barthheart on April 23, 2013, 02:03:48 PM
Your quite welcome.

Quote from: JudgeDredd on April 23, 2013, 01:41:57 PM
...
I've got a lot of open space to cross and there are a lot of machine guns pointing at me

Now is the time that heroes are made.....  ;)
Title: Re: Band of Heroes AAR
Post by: JudgeDredd on April 23, 2013, 02:53:04 PM
By the way (and this is for people who don't really know about the game)

The impulses and turns are pretty fast. They are appearing slow in my AAR because
1. I'm writing as I'm playing
2. I'm taking pictures as I'm writing and as I'm playing
3. I keep checking rules (and missing some!)
4. I have to save the pictures to my computer, resize them and upload them to Photobucket - THEN make sure I'm putting the right picture in the right part of the AAR
5. I can only really play at the weekend as the nights aren't long enough for me to do the AAR without breaking up the turns (which I guess I could do)...because I go out on my bicycle most nights after work and don't get in until gone 7 or sometimes 8

So don't be put off thinking this is a slow game...it's not. I expect removing the AAR bit (which does take a lot of time) it's really quite speedy.
Title: HELP!
Post by: JudgeDredd on April 27, 2013, 01:08:24 PM
I'm a bit confused about melee

1 on 1 I'm fine...but I currently have a hex which has US 2x2-5-4 Squads and AXIS Lt Praun,1x2-3-4+1xMG34

So how I think I resolve this is
US IFP=2
AXIS IFP=4
Melee odds = 1-1 meaning both sides require a roll of 8

So the US roll 12 and the AXIS roll 11
1. Am I correct in thinking BOTH US units are destroyed as are Lt Praun and the 2-3-4 Squad
2. Am I also correct in thinking the leader has NO impact on the rolls?
Title: Re: Band of Heroes AAR
Post by: Barthheart on April 27, 2013, 03:16:29 PM
In melee all squads fight at full strength.

So US 2 x 2-5-4 = 4 FP
    Ger 1x2-3-4+1xMG34 = 4FP
Lt. Praun has  leadership of 1 so the Germans get to add 1 to their dice roll.

1) Yes everone would be dead.
2) Leadership value adds to the dice roll.

Melee combat odds are calculated going both directions, not one for both.

Also in melee if there is more than one target, you can choose to only melee one of enemy.
So since the Germans have only 1 melee capable unit, the squad w/MG, the US must melee at 4:4 or 1:1.
The Germans have 2 enemy targets so can choose to fight them both at 4:4 or can choose to fight one of the squads at 4:2 or 2:1.
Title: Re: Band of Heroes AAR
Post by: JudgeDredd on April 28, 2013, 10:12:09 AM
Thanks for clearing that up Barthheart.

I had forgotten the leader addition.
Title: Re: Band of Heroes AAR
Post by: JudgeDredd on April 28, 2013, 10:12:23 AM
Turn 4 Start
Initiative
AXIS roll = 1
US roll = 3
The US have the initiative
(https://www.grogheads.com/forums/proxy.php?request=http%3A%2F%2Fi1160.photobucket.com%2Falbums%2Fq499%2Fwmar1967%2FBoard%2520Games%2FLnL%2520Band%2520of%2520Heroes%2FCarentan%2FTurn%25204%2FP4270111_zpsce1efd59.jpg&hash=521730b758854fa1e7389afa6a10a39df3993875) (http://s1160.photobucket.com/user/wmar1967/media/Board%20Games/LnL%20Band%20of%20Heroes/Carentan/Turn%204/P4270111_zpsce1efd59.jpg.html)

Rally Phase
The US attempts to rally MJ Tom (E4)
Rally roll (2d6) = 6-2(TEM)=4
The rally is effective and MJ Tom is no longer shaken
(https://www.grogheads.com/forums/proxy.php?request=http%3A%2F%2Fi1160.photobucket.com%2Falbums%2Fq499%2Fwmar1967%2FBoard%2520Games%2FLnL%2520Band%2520of%2520Heroes%2FCarentan%2FTurn%25204%2FP4270112_zps0333121d.jpg&hash=dc23a23831a964b09b18d5503d9d49ec9d2f36e3) (http://s1160.photobucket.com/user/wmar1967/media/Board%20Games/LnL%20Band%20of%20Heroes/Carentan/Turn%204/P4270112_zps0333121d.jpg.html)
The US attempts to rally 1-4-4 Squad (E4)
Rally roll (2d6) = 5-2(TEM)-2(leader)=1
The rally is effective and the 1-4-4 is no longer shaken
(https://www.grogheads.com/forums/proxy.php?request=http%3A%2F%2Fi1160.photobucket.com%2Falbums%2Fq499%2Fwmar1967%2FBoard%2520Games%2FLnL%2520Band%2520of%2520Heroes%2FCarentan%2FTurn%25204%2FP4270113_zps17302a8f.jpg&hash=213b7d7677b9b1b72c2f62621857bd3934a18136) (http://s1160.photobucket.com/user/wmar1967/media/Board%20Games/LnL%20Band%20of%20Heroes/Carentan/Turn%204/P4270113_zps17302a8f.jpg.html)
The US attempts to rally 2-5-4 Squad (G6)
Rally roll (2d6) = 8-2(TEM)=6
The rally is effective and the 2-5-4 is no longer shaken
(https://www.grogheads.com/forums/proxy.php?request=http%3A%2F%2Fi1160.photobucket.com%2Falbums%2Fq499%2Fwmar1967%2FBoard%2520Games%2FLnL%2520Band%2520of%2520Heroes%2FCarentan%2FTurn%25204%2FP4270114_zpsdb4670fa.jpg&hash=e3e32644dcf9da2a17cbd42ac742be2249b4e47f) (http://s1160.photobucket.com/user/wmar1967/media/Board%20Games/LnL%20Band%20of%20Heroes/Carentan/Turn%204/P4270114_zpsdb4670fa.jpg.html)
The US deploy M1919A4 (E4)
The AXIS attempts to rally 2-3-4 Squad (I6)
Rally roll (2d6) = 7-2(TEM)-1(leader)=4
The rally is effective and the 2-3-4 is no longer shaken
(https://www.grogheads.com/forums/proxy.php?request=http%3A%2F%2Fi1160.photobucket.com%2Falbums%2Fq499%2Fwmar1967%2FBoard%2520Games%2FLnL%2520Band%2520of%2520Heroes%2FCarentan%2FTurn%25204%2FP4270115_zps9cabf9c3.jpg&hash=da43ece45fae30ac416560c89176bf5dbac1172e) (http://s1160.photobucket.com/user/wmar1967/media/Board%20Games/LnL%20Band%20of%20Heroes/Carentan/Turn%204/P4270115_zps9cabf9c3.jpg.html)
The AXIS have no weapons to deploy/pack up

Operations Phase
Impulse 1 - US
1xM1919A4+1-4-4 Squad (E2) moves to F2 for 2MPs
(https://www.grogheads.com/forums/proxy.php?request=http%3A%2F%2Fi1160.photobucket.com%2Falbums%2Fq499%2Fwmar1967%2FBoard%2520Games%2FLnL%2520Band%2520of%2520Heroes%2FCarentan%2FTurn%25204%2FP4270116_zpse3f18252.jpg&hash=092f7702e883c88409a59ae2cfdfbe62b980317b) (http://s1160.photobucket.com/user/wmar1967/media/Board%20Games/LnL%20Band%20of%20Heroes/Carentan/Turn%204/P4270116_zpse3f18252.jpg.html)

Impulse 2 - AXIS
PASS

Impulse 3 - US
1x2-5-4+1xBAR (F3) a closes for melee and moves to G3 for 1MP
AXIS OP FIRE
1x3-3-4 Squad (I2) opens up on US unit (G3)
Attack roll=1+3(IFP)+1(movement)=5
Defence roll=1 (BUGGER)
Attack succeeds with a difference of 4
(https://www.grogheads.com/forums/proxy.php?request=http%3A%2F%2Fi1160.photobucket.com%2Falbums%2Fq499%2Fwmar1967%2FBoard%2520Games%2FLnL%2520Band%2520of%2520Heroes%2FCarentan%2FTurn%25204%2FP4270117_zps94a193da.jpg&hash=df3d417f86eea7ad92b5ead616eaf98379fcfa78) (http://s1160.photobucket.com/user/wmar1967/media/Board%20Games/LnL%20Band%20of%20Heroes/Carentan/Turn%204/P4270117_zps94a193da.jpg.html)
US USE LAST FATEPOINT to remove from damage check
Damage Check roll=2+4=6-1(FP)=5 - no damage!
(https://www.grogheads.com/forums/proxy.php?request=http%3A%2F%2Fi1160.photobucket.com%2Falbums%2Fq499%2Fwmar1967%2FBoard%2520Games%2FLnL%2520Band%2520of%2520Heroes%2FCarentan%2FTurn%25204%2FP4270119_zps6e808b35.jpg&hash=5a8cc48e996f8752afee95cdac5f6a66c25c4717) (http://s1160.photobucket.com/user/wmar1967/media/Board%20Games/LnL%20Band%20of%20Heroes/Carentan/Turn%204/P4270119_zps6e808b35.jpg.html)
1x2-5-4+1xBAR (G3) continues movement to H3 for 2MPs
AXIS OP FIRE
Cpt Weiss+1x3-3-4 Squad+1xMG42 opens up on US unit (H3)
Attack roll=1+3(IFP)+1(leader)+3(SW)+1(movement)=9!
Defence roll=5
Attack succeeds with a difference of 4
(https://www.grogheads.com/forums/proxy.php?request=http%3A%2F%2Fi1160.photobucket.com%2Falbums%2Fq499%2Fwmar1967%2FBoard%2520Games%2FLnL%2520Band%2520of%2520Heroes%2FCarentan%2FTurn%25204%2FP4270120_zps690fe810.jpg&hash=fcf4427050bc4c155a8be7037707e73dcf7503cf) (http://s1160.photobucket.com/user/wmar1967/media/Board%20Games/LnL%20Band%20of%20Heroes/Carentan/Turn%204/P4270120_zps690fe810.jpg.html)
Damage Check roll=2+4=6 - no damage! LUCKY BUGGERS!
(https://www.grogheads.com/forums/proxy.php?request=http%3A%2F%2Fi1160.photobucket.com%2Falbums%2Fq499%2Fwmar1967%2FBoard%2520Games%2FLnL%2520Band%2520of%2520Heroes%2FCarentan%2FTurn%25204%2FP4270120_zps690fe810.jpg&hash=fcf4427050bc4c155a8be7037707e73dcf7503cf) (http://s1160.photobucket.com/user/wmar1967/media/Board%20Games/LnL%20Band%20of%20Heroes/Carentan/Turn%204/P4270120_zps690fe810.jpg.html)
This US unit is so lucky I'm almost temtped to throw it in the I3 hex with the MG42! But I won't...
1x2-5-4+1xBAR (H3) enters hex I2 for 4MPs and is locked in MELEE
US IFP value = 2+1=3
AXIS IFP value = 3
Melee odds table = 1-1 (attacker roll required is 8)
US melee roll (2d6)=4
AXIS melee roll (2d6)=8
US squad is destroyed and removed (1xBAR stays) - that's a shame...I thought they were going to pull that off!
(https://www.grogheads.com/forums/proxy.php?request=http%3A%2F%2Fi1160.photobucket.com%2Falbums%2Fq499%2Fwmar1967%2FBoard%2520Games%2FLnL%2520Band%2520of%2520Heroes%2FCarentan%2FTurn%25204%2FP4270123_zps15eb178b.jpg&hash=0ca4874bc67ba38dca4445298c5a8a5dbec436a6) (http://s1160.photobucket.com/user/wmar1967/media/Board%20Games/LnL%20Band%20of%20Heroes/Carentan/Turn%204/P4270123_zps15eb178b.jpg.html)

Impulse 4 - AXIS
PASS

Impulse 5 - US
1xHero(Walker)+2x2-5-4 (G6) a closes for melee and moves to H6 for 1MP
AXIS OP FIRE
1xMG34+1x2-3-4 Squad (I6) opens up on US unit (H6)
Attack roll=5+2(IFP)+2(MG34)+1(movement)+1(leader)=11
Defence roll=3
Attack succeeds with a difference of 8 - this is going to hurt! I should've used one squad or the hero...not them all!
(https://www.grogheads.com/forums/proxy.php?request=http%3A%2F%2Fi1160.photobucket.com%2Falbums%2Fq499%2Fwmar1967%2FBoard%2520Games%2FLnL%2520Band%2520of%2520Heroes%2FCarentan%2FTurn%25204%2FP4270124_zps9248087f.jpg&hash=220c3368ad223a9d0a2d314c43815dbf39d4533c) (http://s1160.photobucket.com/user/wmar1967/media/Board%20Games/LnL%20Band%20of%20Heroes/Carentan/Turn%204/P4270124_zps9248087f.jpg.html)
Damage Check roll against hero=2+8=10 WOUNDED! As he was already wounded, he is now eliminated!
(https://www.grogheads.com/forums/proxy.php?request=http%3A%2F%2Fi1160.photobucket.com%2Falbums%2Fq499%2Fwmar1967%2FBoard%2520Games%2FLnL%2520Band%2520of%2520Heroes%2FCarentan%2FTurn%25204%2FP4270125_zps523c7fea.jpg&hash=f426a031a90db9f06102431a9c95ea976247fbc0) (http://s1160.photobucket.com/user/wmar1967/media/Board%20Games/LnL%20Band%20of%20Heroes/Carentan/Turn%204/P4270125_zps523c7fea.jpg.html)
Damage Check roll against 1x2-5-4 Squad=3+8=11 SHAKEN!
(https://www.grogheads.com/forums/proxy.php?request=http%3A%2F%2Fi1160.photobucket.com%2Falbums%2Fq499%2Fwmar1967%2FBoard%2520Games%2FLnL%2520Band%2520of%2520Heroes%2FCarentan%2FTurn%25204%2FP4270126_zpsfc9bea24.jpg&hash=864ea4d451f58d99ed07b414db5099c95b427fb6) (http://s1160.photobucket.com/user/wmar1967/media/Board%20Games/LnL%20Band%20of%20Heroes/Carentan/Turn%204/P4270126_zpsfc9bea24.jpg.html)
Damage Check roll against 1x2-5-4 Squad=1+8=9 SHAKEN!
I actually think they were VERY lucky there!

Impulse 6 - AXIS
PASS

Impulse 7 - US
After the last bad decision, the US now attempts to attract fire.
1x2-5-4 (C7) moves to D7 and E7 for 2MPs
AXIS OP FIRE
1xSniper (J8) opens fire
AXIS Attack roll (2d6)=8+1(moving)=9
US Defence roll=6
Attack succeeds with a difference of 3
(https://www.grogheads.com/forums/proxy.php?request=http%3A%2F%2Fi1160.photobucket.com%2Falbums%2Fq499%2Fwmar1967%2FBoard%2520Games%2FLnL%2520Band%2520of%2520Heroes%2FCarentan%2FTurn%25204%2FP4270127_zps8f82f914.jpg&hash=fa6f0c769e221b8b9e34e5445f3434babbaf0c85) (http://s1160.photobucket.com/user/wmar1967/media/Board%20Games/LnL%20Band%20of%20Heroes/Carentan/Turn%204/P4270127_zps8f82f914.jpg.html)
Damage check roll=1+3=4 - Attack fails
(https://www.grogheads.com/forums/proxy.php?request=http%3A%2F%2Fi1160.photobucket.com%2Falbums%2Fq499%2Fwmar1967%2FBoard%2520Games%2FLnL%2520Band%2520of%2520Heroes%2FCarentan%2FTurn%25204%2FP4270128_zpsfa7d1b6e.jpg&hash=59c4691964070f8d13b71887a7a7c75aaef7aaf5) (http://s1160.photobucket.com/user/wmar1967/media/Board%20Games/LnL%20Band%20of%20Heroes/Carentan/Turn%204/P4270128_zpsfa7d1b6e.jpg.html)
US unit continues to move to F8 for 3MPs
AXIS OP FIRE
1x1-2-4 Squad+1xMG42 (L6) opens fire
AXIS Attack roll=1+1(moving)=2
US Defence roll=6
Attack fails
(https://www.grogheads.com/forums/proxy.php?request=http%3A%2F%2Fi1160.photobucket.com%2Falbums%2Fq499%2Fwmar1967%2FBoard%2520Games%2FLnL%2520Band%2520of%2520Heroes%2FCarentan%2FTurn%25204%2FP4270129_zpsc155d6ba.jpg&hash=ac2c66749a49ec616b05a25941acf31d5aff2da0) (http://s1160.photobucket.com/user/wmar1967/media/Board%20Games/LnL%20Band%20of%20Heroes/Carentan/Turn%204/P4270129_zpsc155d6ba.jpg.html)
US unit continues to move to G7 for 4MPs
AXIS OP FIRE
Lt Frietag+1x2-3-4 Squad (J8) opens fire
AXIS Attack roll=5+1(moving)+1(leader)=7
US Defence roll=4
Attack succeeds with a difference of 3
(https://www.grogheads.com/forums/proxy.php?request=http%3A%2F%2Fi1160.photobucket.com%2Falbums%2Fq499%2Fwmar1967%2FBoard%2520Games%2FLnL%2520Band%2520of%2520Heroes%2FCarentan%2FTurn%25204%2FP4270130_zps45cacde7.jpg&hash=a29a5dbbd46288fd4fccdc0cb1df59a470e92085) (http://s1160.photobucket.com/user/wmar1967/media/Board%20Games/LnL%20Band%20of%20Heroes/Carentan/Turn%204/P4270130_zps45cacde7.jpg.html)
Damage Check roll=4+3=7
US unit is SHAKEN
(https://www.grogheads.com/forums/proxy.php?request=http%3A%2F%2Fi1160.photobucket.com%2Falbums%2Fq499%2Fwmar1967%2FBoard%2520Games%2FLnL%2520Band%2520of%2520Heroes%2FCarentan%2FTurn%25204%2FP4270131_zps67a4c586.jpg&hash=bf1b4ada12d1f4a00ffdf95c874ce264336c7e1e) (http://s1160.photobucket.com/user/wmar1967/media/Board%20Games/LnL%20Band%20of%20Heroes/Carentan/Turn%204/P4270131_zps67a4c586.jpg.html)

Impulse 8 - AXIS
PASS

Impulse 9 - US
1x2-5-4 Squad (F7) Assault Moves to G6 for 2MPs
1x2-5-4 attacks I6
Attack roll=6+2(IFP)-2(Assault Move)=6
Defence roll=4+4(TEM)=8
Attack Fails
(https://www.grogheads.com/forums/proxy.php?request=http%3A%2F%2Fi1160.photobucket.com%2Falbums%2Fq499%2Fwmar1967%2FBoard%2520Games%2FLnL%2520Band%2520of%2520Heroes%2FCarentan%2FTurn%25204%2FP4270132_zpsca5151cd.jpg&hash=6013a95a31b14f376fc90fd3db14e9e0b43e97b4) (http://s1160.photobucket.com/user/wmar1967/media/Board%20Games/LnL%20Band%20of%20Heroes/Carentan/Turn%204/P4270132_zpsca5151cd.jpg.html)

Impulse 10 - AXIS
PASS

Impulse 11 - US
Sgt Hill+2x2-5-4 (F6) closes for melee and moves to G7, H7 and I6 for 4MPs
US engage in melee in I6
US IFP value = 4
AXIS IFP value = 4
Melee odds table = 1-1 (attacker roll required is 8)
US melee roll (2d6)=12+1(leader)=12
AXIS melee roll (2d6)=11+1(leader)=12
All US and AXIS forces in the hex are destroyed! Quite the blood bath!
(https://www.grogheads.com/forums/proxy.php?request=http%3A%2F%2Fi1160.photobucket.com%2Falbums%2Fq499%2Fwmar1967%2FBoard%2520Games%2FLnL%2520Band%2520of%2520Heroes%2FCarentan%2FTurn%25204%2FP4270133_zps902f75f6.jpg&hash=4f6e8cb71e850672882aa261df4307741bb5f773) (http://s1160.photobucket.com/user/wmar1967/media/Board%20Games/LnL%20Band%20of%20Heroes/Carentan/Turn%204/P4270133_zps902f75f6.jpg.html)


The US are having a hard time here. Lots of open ground. 3 front line Squads lost!


Impulse 12 - AXIS
PASS

Impulse 13 - US
Mj Tom+1x1-4-4+1xM1919A4 (E4) opens up on I3
Attack roll=1+2(MG)=3
Defence roll=3+4(TEM)=7
Attack Fails
(https://www.grogheads.com/forums/proxy.php?request=http%3A%2F%2Fi1160.photobucket.com%2Falbums%2Fq499%2Fwmar1967%2FBoard%2520Games%2FLnL%2520Band%2520of%2520Heroes%2FCarentan%2FTurn%25204%2FP4280136_zps397713ec.jpg&hash=d4f1bb11038a24313e39e99b8eedb28b9bf2e9cd) (http://s1160.photobucket.com/user/wmar1967/media/Board%20Games/LnL%20Band%20of%20Heroes/Carentan/Turn%204/P4280136_zps397713ec.jpg.html)

Impulse 14 - AXIS
PASS

Impulse 15 - US
Mj Tom moves to F5,G5 and G6 for 4MPs
(https://www.grogheads.com/forums/proxy.php?request=http%3A%2F%2Fi1160.photobucket.com%2Falbums%2Fq499%2Fwmar1967%2FBoard%2520Games%2FLnL%2520Band%2520of%2520Heroes%2FCarentan%2FTurn%25204%2FP4280137_zps1860c6f0.jpg&hash=71c81202874dfe87ad9683c2bdf029f9440ed80a) (http://s1160.photobucket.com/user/wmar1967/media/Board%20Games/LnL%20Band%20of%20Heroes/Carentan/Turn%204/P4280137_zps1860c6f0.jpg.html)

Impulse 16 - AXIS
PASS

Impulse 17 - US
1xHero(Ash)+1x2-5-4+1xSatchel Charge moves to D7, E7 and F7 for 4MPs
(https://www.grogheads.com/forums/proxy.php?request=http%3A%2F%2Fi1160.photobucket.com%2Falbums%2Fq499%2Fwmar1967%2FBoard%2520Games%2FLnL%2520Band%2520of%2520Heroes%2FCarentan%2FTurn%25204%2FP4280138_zps98976ff9.jpg&hash=68f6cb20e5d01c944fceba93b6d3f2badaa9b245) (http://s1160.photobucket.com/user/wmar1967/media/Board%20Games/LnL%20Band%20of%20Heroes/Carentan/Turn%204/P4280138_zps98976ff9.jpg.html)

Impulse 18 - AXIS
PASS

Impulse 19 - US
Lt Michael+1x2-5-4 (E2) moves to F3 and G2 for 4MPs
(https://www.grogheads.com/forums/proxy.php?request=http%3A%2F%2Fi1160.photobucket.com%2Falbums%2Fq499%2Fwmar1967%2FBoard%2520Games%2FLnL%2520Band%2520of%2520Heroes%2FCarentan%2FTurn%25204%2FP4280139_zpsebe1df42.jpg&hash=7412bcd34b035c2418138a0be15d1e13cf97f796) (http://s1160.photobucket.com/user/wmar1967/media/Board%20Games/LnL%20Band%20of%20Heroes/Carentan/Turn%204/P4280139_zpsebe1df42.jpg.html)

Impulse 20 - AXIS
1x3-3-4 Squad (J1) attacks hex G2
Attack roll=1+3(IFP)=4
Defence roll=1+4(TEM)=5
Attack fails
(https://www.grogheads.com/forums/proxy.php?request=http%3A%2F%2Fi1160.photobucket.com%2Falbums%2Fq499%2Fwmar1967%2FBoard%2520Games%2FLnL%2520Band%2520of%2520Heroes%2FCarentan%2FTurn%25204%2FP4280140_zpsa74f09ef.jpg&hash=35b34a0a5dd9f8861c601b28cbc885c37ff75ca3) (http://s1160.photobucket.com/user/wmar1967/media/Board%20Games/LnL%20Band%20of%20Heroes/Carentan/Turn%204/P4280140_zpsa74f09ef.jpg.html)

Impulse 21 - US
Now - with the FATE POINTS the US had, at the start of an impulse, if they had spent 5 FATE POINTS then they were allowed to remove all markers from units in any one hex
They are going to use this advantage now and remove the fired marker from the 2-5-4 Squad and the moved marker from Mj Tom in G6
These two units are allowed to peform more actions this impulse
Mj Tom+1x2-5-4 moves to H7,I7 and J8 for 4MPs and is locked in MELEE
US IFP=2
AXIS IFP=2
Odds table is 1-1 and attackers require 8 or more to eliminate the enemy units
US roll (2d6)=4+2(leader)=6
AXIS roll (2d6)=9+1(leader)=10
Mj Tom and 1x2-5-4 (J8) are eliminated!
(https://www.grogheads.com/forums/proxy.php?request=http%3A%2F%2Fi1160.photobucket.com%2Falbums%2Fq499%2Fwmar1967%2FBoard%2520Games%2FLnL%2520Band%2520of%2520Heroes%2FCarentan%2FTurn%25204%2FP4280141_zps6cc177b1.jpg&hash=68cf643f3d06ba8bbb31ea06c87c999702f49792) (http://s1160.photobucket.com/user/wmar1967/media/Board%20Games/LnL%20Band%20of%20Heroes/Carentan/Turn%204/P4280141_zps6cc177b1.jpg.html)

Impulse 22 - AXIS
PASS

Impulse 23 - US
PASS

Impulse 24 - AXIS
PASS

All Moved and Fired counters are removed.
(https://www.grogheads.com/forums/proxy.php?request=http%3A%2F%2Fi1160.photobucket.com%2Falbums%2Fq499%2Fwmar1967%2FBoard%2520Games%2FLnL%2520Band%2520of%2520Heroes%2FCarentan%2FTurn%25204%2FP4280142_zps9d8e3928.jpg&hash=f5545b8ed0b4e9b6dfc0a2ee19d27c622b2be35d) (http://s1160.photobucket.com/user/wmar1967/media/Board%20Games/LnL%20Band%20of%20Heroes/Carentan/Turn%204/P4280142_zps9d8e3928.jpg.html)

This is the situation at the end of Turn 4
(https://www.grogheads.com/forums/proxy.php?request=http%3A%2F%2Fi1160.photobucket.com%2Falbums%2Fq499%2Fwmar1967%2FBoard%2520Games%2FLnL%2520Band%2520of%2520Heroes%2FCarentan%2FTurn%25204%2FP4280143_zps3aa6fe2a.jpg&hash=ac9fdd8f494b2f32290e50bf09251ba35097488e) (http://s1160.photobucket.com/user/wmar1967/media/Board%20Games/LnL%20Band%20of%20Heroes/Carentan/Turn%204/P4280143_zps3aa6fe2a.jpg.html)

MAN!! Sometimes I wish I would re-roll!! There's just no justice! The US are in a bit of a mess


Turn 4 End
Title: Re: Band of Heroes AAR
Post by: JudgeDredd on April 28, 2013, 10:14:16 AM
I did have high hopes for the US here. Unfortunately it's gone south really fast. Melee didn't go their way. 4 squads (I think) eliminated. 3 Squads shaken. Lack of leaders for rallying!

The climb for a win just got considerably steeper!
Title: Re: Band of Heroes AAR
Post by: Barthheart on April 28, 2013, 02:28:46 PM
Yep... It's tough for the US.....

You missed the +2 for adjacent fire a couple of times. And some of your attack rolls seem to missing FP's.

Other then that you're playing well.... Just tough rolls for the US.
Title: Re: Band of Heroes AAR
Post by: JudgeDredd on April 28, 2013, 02:52:24 PM
I actually didn't know/remember the adjacent fire rule.

Also - could you point out where I may have missed FP (I presume you mean Inherent Fire Power?). It's possible - but may be how I've written it at times. I thought I had "standard" combat nailed  :(

These rules do take some getting used to - but this is definitely helping - though I am worried about picking up armour, weapon teams and ordinance!

Also, thanks for pointing out where I've gone wrong - it's the eagle eye of the reader that helps me pick up some things I miss.

Poor US is going to get stuffed I think. I'll definitely be playing this one again though...it's a fantastic wee scenario.
Title: Re: Band of Heroes AAR
Post by: Arctic Blast on April 28, 2013, 03:52:24 PM
Quote from: JudgeDredd on April 28, 2013, 02:52:24 PM
I actually didn't know/remember the adjacent fire rule.

Also - could you point out where I may have missed FP (I presume you mean Inherent Fire Power?). It's possible - but may be how I've written it at times. I thought I had "standard" combat nailed  :(

These rules do take some getting used to - but this is definitely helping - though I am worried about picking up armour, weapon teams and ordinance!

Also, thanks for pointing out where I've gone wrong - it's the eagle eye of the reader that helps me pick up some things I miss.

Poor US is going to get stuffed I think. I'll definitely be playing this one again though...it's a fantastic wee scenario.

Machine gun weapon teams won't be an issue...they essentially work like squads like a perma-ready MG support weapon.

Mortars are a bit different, since now you're in to spotting and determining where the rounds hit and all of that. However, once you run through that once or twice, you'll have it down. And offboard arty tends to work the same way.

I definitely recommend downloading and printing off a sheet with all the ordnance tables on it before you get in to those. That way, you have all the numbers for AT weapons and tanks without needing to flip the counters at all. This is a good one : http://www.boardgamegeek.com/filepage/63294/boh-west-front-ordnance

Note that that sheet includes some vehicles and gear from expansions you don't have, but that doesn't really matter. It also includes a nice step by step for doing mortar and offboard arty, infantry combat, small arms vs. vehicles and ordnance/armor.
Title: Re: Band of Heroes AAR
Post by: JudgeDredd on April 28, 2013, 03:59:25 PM
As always...thanks.
Title: Re: Band of Heroes AAR
Post by: Arctic Blast on April 28, 2013, 04:10:19 PM
Quote from: JudgeDredd on April 28, 2013, 03:59:25 PM
As always...thanks.

You're welcome. I probably have a dozen extra reference sheets printed off and stuffed in to the BoH box, so I know they can be helpful if you're learning or a little rusty on how something works.
Title: Re: Band of Heroes AAR
Post by: JudgeDredd on April 28, 2013, 05:05:28 PM
I've read the bit on Fire combat again and again and can't see a thing about adjacency  ???
Title: Re: Band of Heroes AAR
Post by: Ubercat on April 28, 2013, 09:28:09 PM
Check the two sided, folding, player aid card that came with the game. I think all those modifiers are on there.
Title: Re: Band of Heroes AAR
Post by: Arctic Blast on April 29, 2013, 12:21:25 AM
Yep, there definitely is a +2 for adjacency. It's in there somewhere.
Title: Re: Band of Heroes AAR
Post by: JudgeDredd on April 29, 2013, 01:58:08 AM
^ Well bugger me!

Whenever and wherever the manual said "apply Leadership Modifiers" I believed it was talking about THEIR leadership modifier - not another set of potential modifiers.

oops!

I can see a couple of scenarios in my AAR where the US would've come off worse...so it's just as well I didn't know about that Leadership Modifier value!
Title: Re: Band of Heroes AAR
Post by: Barthheart on April 29, 2013, 05:36:34 AM
Quote from: JudgeDredd on April 28, 2013, 02:52:24 PM
...
Also - could you point out where I may have missed FP (I presume you mean Inherent Fire Power?). It's possible - but may be how I've written it at times. I thought I had "standard" combat nailed  :(
...

Sorry I was trying to give you feedback and I was rushed.

For example in Impulse 7:
The 2nd shot from L6 at F8
You have a 1-2-4 + MG42, but you wrote:
"Attack roll = 1 +1(moving) = 2" Should have been:
Attack roll = 1 + 3(MG) +1(moving) = 5.

Another thing I just noticed is in the 1st shot of that same impulse the snipers fires and causes a Damage Check. Your squad rolled a 1 on the die. That causes a hero check you did not make.
Just another note, the 1-2-4 Germans are half squads same as the US 1-4-4, you keep refering them as squads. Semantics I know but for others reading all this.
When a hlaf squad uses a support weapon it loses it's inferent FP. You have been doing this correctly I believe.
Title: Re: Band of Heroes AAR
Post by: JudgeDredd on April 29, 2013, 05:54:09 AM
Thanks Barthheart.

About the half squad losing it's IFP - I think that's only been happening by default (US units being out or range). I seem to have done it correctly for Impulse 13 for the US unit attacking I3 - but I think that was luck...because a) I wasn't (as you pointed out) totally aware (or forgot) that the units with 1 character were half squads and 2) I don't remember thinking "I must drop the IFP of the 1-4-4 US unit because I can't use the IFP and SW"

So thanks for pointing those out.
Title: Re: Band of Heroes AAR
Post by: JudgeDredd on May 04, 2013, 09:30:21 AM
Turn 5 heading up soon.

I'm not doing any pictures for this one - seeing how long it takes me to do. I'll post a pic of the final situation though
Title: Re: Band of Heroes AAR
Post by: JudgeDredd on May 04, 2013, 12:07:25 PM
Turn 5 Start
Initiative
AXIS roll = 1
US roll = 4
The US have the initiative

Rally Phase
The US have units to rally, but no leaders in position!
I also notice bad placement of th 1-4-4 half squad in F2 - it can only attack J1 from there...so it needs to move into a better position so will NOT deploy it's M1919A4!
So no weapon deployments/swaps/pack ups
The AXIS have no units to rally
The AXIS 3-3-4 Squad in I2 picks up the US BAR SW - this weapon (as it's an enemy weapon) can be fired at 1/2 it's FP (fractions rounded up)
The AXIS have no weapons to deploy/pack up/swap

Operations Phase
Impulse 1 - US
1xM1919A4+1-4-4 Squad (F2) moves to F3 for 2MPs

Impulse 2 - AXIS
1x3-3-4 (J1) moves to J2 and I2 for 3MPs - I believe this now makes that hex SPOTTED?

Impulse 3 - US
2x *-*-2 Squads (H6) move to cover of G6 for 2MPs

Impulse 4 - AXIS
PASS

Impulse 5 - US
1x*-*-2 (G7) moves to cover in G6 for 2MPs

Impulse 6 - AXIS
PASS

Impulse 7 - US
Hero Ash (F7) moves to G6 for 2MPs

Impulse 8 - AXIS
1x2-3-4 Squad (L5) moves to K5 for 1MP (it's going to pick up the MG34 in I6)
US OP FIRE
1xM1919A4 opens up on K5
Attack roll=3+2(IFP)+1(movement)-1(degrading I5) = 5
Defense roll=3
Attack succeeds with difference of 2
Damage Check roll=6+2=8
AXIS unit is shaken and halts

Impulse 9 - US
Lt Michael+1x2-5-4 (G2) attacks I2
Attack roll=1+1(leader)+2(IFP)=4
Defence roll=3+4(TEM)=7
Attack fails

Impulse 10 - AXIS
1x3-3-4+1xBAR (I2) attacks G2
Attack roll=2+3(IFP)+1(BAR - enemy weapon =1(IFP)/2 rounded up)=6
Defence roll=4+4(TEM)=7
Attack fails

Impulse 11 - US
PASS

Impulse 12 - AXIS
Lt Frietag moves to K7 for 2MPs (he's heading to K5 to rally the troops)
US OP FIRE
1x2-5-4 (F7) attacks Lt Frietag in K7
Attack roll=5+2(IFP)+1(movement)=8
Defence roll=2+4(TEM)=6
Attack succeeds with a difference of 2
Damage Check = 1+2=3 Attack fails
Lt Frietag continues to move to K6 and K5 for 2MPs (4MPs total)

Impulse 13 - US
PASS

Impulse 14 - AXIS
Cpt Weiss+MG42(operated by 3-3-4) (I3) attacks E4
Attack roll=3+3(MG)+1(leader)=7
Defence roll=4+1(TEM)=5
Attack succeeds with difference of 2
Damage Check roll=1+2=3 Attack fails


Impulse 15 - US
PASS

Impulse 16 - AXIS
1x2-3-4 and Sniper attacks G6 (sniper has to make seperate attack)
2-3-4 Attack roll=2+2(IFP)=4
Defence roll=1+3(TEM)=4
Attack fails
Sniper Attack roll=3
Defence roll=6+3(TEM)=9
Attack fails

Impulse 17 - US
PASS

Impulse 18 - AXIS
1xMG42 (fired by 1-2-4 Half Squad) (L6) attacks F3
Attack roll=3+3(IFP)=6
Defence roll=5+4(TEM)=9
Attack fails

Impulse 19 - US
PASS

Impulse 20 - AXIS
PASS

Impulse 21 - US
PASS

This is the situation before the Administration Phase
(https://www.grogheads.com/forums/proxy.php?request=http%3A%2F%2Fi1160.photobucket.com%2Falbums%2Fq499%2Fwmar1967%2FBoard%2520Games%2FLnL%2520Band%2520of%2520Heroes%2FCarentan%2FTurn%25205%2FP5040162_zps9c3cebe5.jpg&hash=9d0395f33a0760089c3f1f776e4574400a3a8e27) (http://s1160.photobucket.com/user/wmar1967/media/Board%20Games/LnL%20Band%20of%20Heroes/Carentan/Turn%205/P5040162_zps9c3cebe5.jpg.html)

Administration Phase
All counters are removed
(https://www.grogheads.com/forums/proxy.php?request=http%3A%2F%2Fi1160.photobucket.com%2Falbums%2Fq499%2Fwmar1967%2FBoard%2520Games%2FLnL%2520Band%2520of%2520Heroes%2FCarentan%2FTurn%25205%2FP5040163_zps26c66523.jpg&hash=d3d904c9a4912b374905425913eb482334a27440) (http://s1160.photobucket.com/user/wmar1967/media/Board%20Games/LnL%20Band%20of%20Heroes/Carentan/Turn%205/P5040163_zps26c66523.jpg.html)

This is the situation at the end of Turn 4
(https://www.grogheads.com/forums/proxy.php?request=http%3A%2F%2Fi1160.photobucket.com%2Falbums%2Fq499%2Fwmar1967%2FBoard%2520Games%2FLnL%2520Band%2520of%2520Heroes%2FCarentan%2FTurn%25205%2FP5040164_zps17022abd.jpg&hash=799cca01189a25c373e2c982e679defc35b63748) (http://s1160.photobucket.com/user/wmar1967/media/Board%20Games/LnL%20Band%20of%20Heroes/Carentan/Turn%205/P5040164_zps17022abd.jpg.html)

I'm pretty sure all is lost here for the US...bearing in mind in order to control a building (victory location) they have to pas through all parts of said building

Turn 5 End
Title: Re: Band of Heroes AAR
Post by: JudgeDredd on May 04, 2013, 12:23:44 PM
Any feelings on NOT having pics for each impulse? The turn definitely went faster...but if AARs require them and make them more readable then I'm fine spending the extra time putting them in.

I think the US are buggered here...in fact I thought they were buggered at the end of Turn 4 tbh.

There's too much terrain to cover with too many powerful weapons facing them.

So what did I do wrong?

I don't think I "cheated" as such. I had to play each side to it's strengths...that meant the AXIS waiting for the optimal point to open fire - so essentially waiting for the US to cross that open terrain they were going to have to.

However I do think I did some things wrong...and pointed them out...from the US pov. For example...moving more than one squad across open ground without knowing about enemy locations (I know I did - but I was playing like I didn't - because the US wouldn't). I should've sent the odd unit out here and there to attract fire and then closed in.

Clearly I would be a terrible commander. I felt bad sending a cardboard chit out into the open knowing it would attract fire - how the hell could I do that to real humans!?

Another thing I did wrong was use my commanders badly. I shouldn't have put them in harms way. They are needed to keep troops rallied...and it's for the troops to move to the commander and NOT the commander to move to the troops. In truth I did this on purpose (as I did in that last turn for the AXIS with Lt Frietag) in order to NOT waste a turn moving the commander to a hex, moving the unit to that hex and having to wait for a rally!

I've also got the occasional rule wrong - though I think for the most part the error wouldn't have affected the outcome by much if at all.

Anyway...I've really enjoyed this and look forward to playing it again (without an AAR).

I'll continue to Turn 8 (and with pics if requested)...but I think you'd be amazed if anything other than an AXIS victory is the result...as would I!
Title: Re: Band of Heroes AAR
Post by: Richie61 on May 05, 2013, 11:33:36 PM
I am truly enjoying this AAR. I am going to have to break out my LnL games again!
The picture add to this AAR  ;)
Title: Re: Band of Heroes AAR
Post by: JudgeDredd on May 06, 2013, 04:07:48 PM
Thanks Richie - though I think the US have ran out of steam (and men!)
Title: Re: Band of Heroes AAR
Post by: Arctic Blast on May 06, 2013, 07:34:28 PM
That's a brutal scenario for the US. I've run through it a few times, and even US victories end up being extremely Pyrrhic.
Title: Re: Band of Heroes AAR
Post by: JudgeDredd on May 07, 2013, 01:32:52 AM
I'd love to try it again and throw in a tank for the US and a PF for the Axis - just as a trial. Seems to me a tank may just have some additional FP to make a difference (though I haven't actually played any scenarios with IFVs at the moment)

I wonder - has anyone else tried the scenario "modified"? Strengthening the US units?
Title: Re: Band of Heroes AAR
Post by: JudgeDredd on May 12, 2013, 01:55:32 PM
Sorry no update this weekend...rl got in the way
Title: Re: Band of Heroes AAR
Post by: JudgeDredd on May 20, 2013, 01:24:05 AM
sorry again - no update.

Last weekend I did a 40 mile charity bike ride and this Sunday (Sunday is my preferred board gaming day) I did a 60 mile charity bike ride...

I will endeavour to complete the game this weekend coming as it's a looooong weekend
Title: Re: Band of Heroes AAR
Post by: MikeGER on May 20, 2013, 02:05:42 AM
Quote from: Richie61 on May 05, 2013, 11:33:36 PM
I am truly enjoying this AAR.
+1

JD your AAR  8) got me to enlist for the second wave closed beta of LnL HoS finally  :)
Title: Re: Band of Heroes AAR
Post by: JudgeDredd on May 20, 2013, 03:15:19 AM
Thanks MG - I'm hoping for good things from HoS.
Title: Re: Band of Heroes AAR
Post by: JudgeDredd on May 26, 2013, 04:04:08 PM
ok - AT LAST - Turn 6 is up!

Sorry if I've got some things wrong here - but I'm knackered after looking after (and cleaning up after) a drunk wife and daughter!
Title: Re: Band of Heroes AAR
Post by: JudgeDredd on May 26, 2013, 04:04:42 PM
Turn 6 Start
Initiative
AXIS roll = 3
US roll = 6
The US have the initiative
(https://www.grogheads.com/forums/proxy.php?request=http%3A%2F%2Fi1160.photobucket.com%2Falbums%2Fq499%2Fwmar1967%2FBoard%2520Games%2FLnL%2520Band%2520of%2520Heroes%2FCarentan%2FTurn%25206%2FP5250001_zpsad0657bd.jpg&hash=42438d212d046fdfbf8ac1b98a683478302a3014) (http://s1160.photobucket.com/user/wmar1967/media/Board%20Games/LnL%20Band%20of%20Heroes/Carentan/Turn%206/P5250001_zpsad0657bd.jpg.html)

Rally Phase
US
The Hero Ash (G6) attempts to rally the 3 shaken squads. The units are in a building (positive TEM) so subtract 2 from the roll
(https://www.grogheads.com/forums/proxy.php?request=http%3A%2F%2Fi1160.photobucket.com%2Falbums%2Fq499%2Fwmar1967%2FBoard%2520Games%2FLnL%2520Band%2520of%2520Heroes%2FCarentan%2FTurn%25206%2FP5250002_zps7d7db137.jpg&hash=5e549bfe46d9bcbabfa1b9f52eb82f3b9bd4c4e2) (http://s1160.photobucket.com/user/wmar1967/media/Board%20Games/LnL%20Band%20of%20Heroes/Carentan/Turn%206/P5250002_zps7d7db137.jpg.html)
Squad 1 Morale roll (2d6)=7-2(positive TEM)-1(Hero)=4 - Squad rallies
(https://www.grogheads.com/forums/proxy.php?request=http%3A%2F%2Fi1160.photobucket.com%2Falbums%2Fq499%2Fwmar1967%2FBoard%2520Games%2FLnL%2520Band%2520of%2520Heroes%2FCarentan%2FTurn%25206%2FP5250003_zps30969d63.jpg&hash=8cf8a60a470d3b76503166293509f5fc6144a009) (http://s1160.photobucket.com/user/wmar1967/media/Board%20Games/LnL%20Band%20of%20Heroes/Carentan/Turn%206/P5250003_zps30969d63.jpg.html)
Squad 2 Morale roll (2d6)=11-2(positive TEM)-1(Hero)=8 - Squad remains shaken
(https://www.grogheads.com/forums/proxy.php?request=http%3A%2F%2Fi1160.photobucket.com%2Falbums%2Fq499%2Fwmar1967%2FBoard%2520Games%2FLnL%2520Band%2520of%2520Heroes%2FCarentan%2FTurn%25206%2FP5250004_zps59824846.jpg&hash=441f7b3d75aa75c63f801b14ae2d3f3e18d3ac46) (http://s1160.photobucket.com/user/wmar1967/media/Board%20Games/LnL%20Band%20of%20Heroes/Carentan/Turn%206/P5250004_zps59824846.jpg.html)
Squad 3 Morale roll (2D6)=7-2(positive TEM)-1(Hero)=4 - Squad rallies
(https://www.grogheads.com/forums/proxy.php?request=http%3A%2F%2Fi1160.photobucket.com%2Falbums%2Fq499%2Fwmar1967%2FBoard%2520Games%2FLnL%2520Band%2520of%2520Heroes%2FCarentan%2FTurn%25206%2FP5250005_zpsfcec8950.jpg&hash=286cd8c8743f402bf0da3bc2e5987cf2d8928bde) (http://s1160.photobucket.com/user/wmar1967/media/Board%20Games/LnL%20Band%20of%20Heroes/Carentan/Turn%206/P5250005_zpsfcec8950.jpg.html)
Half Squad (F3) deploys M1919A4
(https://www.grogheads.com/forums/proxy.php?request=http%3A%2F%2Fi1160.photobucket.com%2Falbums%2Fq499%2Fwmar1967%2FBoard%2520Games%2FLnL%2520Band%2520of%2520Heroes%2FCarentan%2FTurn%25206%2FP5260016_zps71726434.jpg&hash=3dfe061e4c178e773c55e8f1fb55476f8e54e1e9) (http://s1160.photobucket.com/user/wmar1967/media/Board%20Games/LnL%20Band%20of%20Heroes/Carentan/Turn%206/P5260016_zps71726434.jpg.html)

AXIS
Lt Frietag tries to rally the shaken squad in K5
(https://www.grogheads.com/forums/proxy.php?request=http%3A%2F%2Fi1160.photobucket.com%2Falbums%2Fq499%2Fwmar1967%2FBoard%2520Games%2FLnL%2520Band%2520of%2520Heroes%2FCarentan%2FTurn%25206%2FP5260017_zps66adb953.jpg&hash=57f3db913bb00be7fc8946df91be6122d92c0fbf) (http://s1160.photobucket.com/user/wmar1967/media/Board%20Games/LnL%20Band%20of%20Heroes/Carentan/Turn%206/P5260017_zps66adb953.jpg.html)
Squad Morale roll (2d6)=4-1(Leader) = 3 - Squad rallies
(https://www.grogheads.com/forums/proxy.php?request=http%3A%2F%2Fi1160.photobucket.com%2Falbums%2Fq499%2Fwmar1967%2FBoard%2520Games%2FLnL%2520Band%2520of%2520Heroes%2FCarentan%2FTurn%25206%2FP5260018_zps34bbb033.jpg&hash=f29da271b22f6a13017b4073be777adbef15067b) (http://s1160.photobucket.com/user/wmar1967/media/Board%20Games/LnL%20Band%20of%20Heroes/Carentan/Turn%206/P5260018_zps34bbb033.jpg.html)

Operations Phase
Impulse 1 - US
Lt Michael (G2) attempts to spot I3
Spotting roll (1d6)=6-1(leadership)=5 (2 or less required as I3 is blocking terrain) - Spot fails
(https://www.grogheads.com/forums/proxy.php?request=http%3A%2F%2Fi1160.photobucket.com%2Falbums%2Fq499%2Fwmar1967%2FBoard%2520Games%2FLnL%2520Band%2520of%2520Heroes%2FCarentan%2FTurn%25206%2FP5260019_zps58402f1a.jpg&hash=f909ed30d13daf698ef842350ac80a74398b5ea3) (http://s1160.photobucket.com/user/wmar1967/media/Board%20Games/LnL%20Band%20of%20Heroes/Carentan/Turn%206/P5260019_zps58402f1a.jpg.html)
Spotting does not use an impulse - so the US can perform another action (but not a spotting action)
1x2-5-4 Squad (G6) attempts to move to I6 to claim the Axis MG34
1x2-5-4 Squad moves to H7 for 1MP
AXIS OP FIRE
Sniper (J8) opens up
Attack roll (2d6)=6+1(target moving)=7
Defence roll (1d6)=2
Attack goes ahead with a difference of 5
(https://www.grogheads.com/forums/proxy.php?request=http%3A%2F%2Fi1160.photobucket.com%2Falbums%2Fq499%2Fwmar1967%2FBoard%2520Games%2FLnL%2520Band%2520of%2520Heroes%2FCarentan%2FTurn%25206%2FP5260020_zpsa13bdf0a.jpg&hash=aad6b67c19dd36e246178f42dbd0915314372a6a) (http://s1160.photobucket.com/user/wmar1967/media/Board%20Games/LnL%20Band%20of%20Heroes/Carentan/Turn%206/P5260020_zpsa13bdf0a.jpg.html)
Damage Check roll (2d6)=12+5=17 - Casualties. The US squad is reduced to a Shaken Half Squad
(https://www.grogheads.com/forums/proxy.php?request=http%3A%2F%2Fi1160.photobucket.com%2Falbums%2Fq499%2Fwmar1967%2FBoard%2520Games%2FLnL%2520Band%2520of%2520Heroes%2FCarentan%2FTurn%25206%2FP5260021_zps5f10a896.jpg&hash=cb535d5e26e422e2d810be81d3582d5042f0e562) (http://s1160.photobucket.com/user/wmar1967/media/Board%20Games/LnL%20Band%20of%20Heroes/Carentan/Turn%206/P5260021_zps5f10a896.jpg.html)

Impulse 2 - AXIS
Lt Frietag and 1x2-3-4 Squad (K5) moves towards the MG34 - they want it
They move to J6 and I6 for 4MPs
US OP FIRE
1x1-4-4 Half Squad+M1919A4 (E4) opens up
Attack roll=4+1(target moving)+1(IFP)=6
Defence roll=4+4(TEM)=8
Attack fails
(https://www.grogheads.com/forums/proxy.php?request=http%3A%2F%2Fi1160.photobucket.com%2Falbums%2Fq499%2Fwmar1967%2FBoard%2520Games%2FLnL%2520Band%2520of%2520Heroes%2FCarentan%2FTurn%25206%2FP5260022_zps778113e5.jpg&hash=b02258fd0e4dba869d4261b2d9322533cca468d2) (http://s1160.photobucket.com/user/wmar1967/media/Board%20Games/LnL%20Band%20of%20Heroes/Carentan/Turn%206/P5260022_zps778113e5.jpg.html)

Impulse 3 - US
1xHero Ash + 1x2-5-4 Squad moves to H7 for 1MP
AXIS OP FIRE
1xMG42 (I3) opens up
Attack roll=2+4 (3 IFP+1 movement+1 Leader-1 degrading terrain(I4))=6
Defence roll=2
Attack succeeds with difference of 4
(https://www.grogheads.com/forums/proxy.php?request=http%3A%2F%2Fi1160.photobucket.com%2Falbums%2Fq499%2Fwmar1967%2FBoard%2520Games%2FLnL%2520Band%2520of%2520Heroes%2FCarentan%2FTurn%25206%2FP5260023_zps81d3b0dd.jpg&hash=ffd24a369e982b9b8e6903e278e9454e09ad04cc) (http://s1160.photobucket.com/user/wmar1967/media/Board%20Games/LnL%20Band%20of%20Heroes/Carentan/Turn%206/P5260023_zps81d3b0dd.jpg.html)
Damage Check roll (Hero Ash)=1+4=5 - Attack fails
(https://www.grogheads.com/forums/proxy.php?request=http%3A%2F%2Fi1160.photobucket.com%2Falbums%2Fq499%2Fwmar1967%2FBoard%2520Games%2FLnL%2520Band%2520of%2520Heroes%2FCarentan%2FTurn%25206%2FP5260024_zpsc6bc64e7.jpg&hash=d5434b71e9e4cbce4ad4205bf055fd44610811bd) (http://s1160.photobucket.com/user/wmar1967/media/Board%20Games/LnL%20Band%20of%20Heroes/Carentan/Turn%206/P5260024_zpsc6bc64e7.jpg.html)
Damage Check roll (1x2-5-4)=2+4-1(leader)=5 - Attack fails
(https://www.grogheads.com/forums/proxy.php?request=http%3A%2F%2Fi1160.photobucket.com%2Falbums%2Fq499%2Fwmar1967%2FBoard%2520Games%2FLnL%2520Band%2520of%2520Heroes%2FCarentan%2FTurn%25206%2FP5260025_zps52420606.jpg&hash=ca8817c66af5b4b0e795c64ba2da2160998b7481) (http://s1160.photobucket.com/user/wmar1967/media/Board%20Games/LnL%20Band%20of%20Heroes/Carentan/Turn%206/P5260025_zps52420606.jpg.html)
1xHero Ash + 1x2-5-4 Squad continues movement to I7 for 1MP (2 total)
AXIS OP FIRE
1xMG42 (L6) opens up
Attack roll=4+4 (3 IFP+1 movement)=8
Defence roll=4
Attack succeeds with difference of 4
(https://www.grogheads.com/forums/proxy.php?request=http%3A%2F%2Fi1160.photobucket.com%2Falbums%2Fq499%2Fwmar1967%2FBoard%2520Games%2FLnL%2520Band%2520of%2520Heroes%2FCarentan%2FTurn%25206%2FP5260026_zps78985ffd.jpg&hash=2bc7f6789c80fef33a7883c93a87bfaf00cd7eb8) (http://s1160.photobucket.com/user/wmar1967/media/Board%20Games/LnL%20Band%20of%20Heroes/Carentan/Turn%206/P5260026_zps78985ffd.jpg.html)
Damage Check roll (Hero Ash)=4+4=8 - Attack succeeds and the Hero is wounded
(https://www.grogheads.com/forums/proxy.php?request=http%3A%2F%2Fi1160.photobucket.com%2Falbums%2Fq499%2Fwmar1967%2FBoard%2520Games%2FLnL%2520Band%2520of%2520Heroes%2FCarentan%2FTurn%25206%2FP5260027_zpsf4330db3.jpg&hash=be6b2efb514ab1b27f5e601138aacb8a426a3c56) (http://s1160.photobucket.com/user/wmar1967/media/Board%20Games/LnL%20Band%20of%20Heroes/Carentan/Turn%206/P5260027_zpsf4330db3.jpg.html)
Damage Check roll (1x2-5-4)=6+4=10 - Attack succeeds and the unit is Shaken
(https://www.grogheads.com/forums/proxy.php?request=http%3A%2F%2Fi1160.photobucket.com%2Falbums%2Fq499%2Fwmar1967%2FBoard%2520Games%2FLnL%2520Band%2520of%2520Heroes%2FCarentan%2FTurn%25206%2FP5260028_zps496635f8.jpg&hash=7ad01d031f5ee26cf2103f0437d187d670cab64c) (http://s1160.photobucket.com/user/wmar1967/media/Board%20Games/LnL%20Band%20of%20Heroes/Carentan/Turn%206/P5260028_zps496635f8.jpg.html)

Impulse 4 - AXIS
PASS

Impulse 5 - US
1x2-5-4 Squad+1xSatchel Charge (F7) assault moves to G7
AXIS OP FIRE
1x2-3-3 Squad (J8) opens up
Attack roll=4+3(2 IFP+1 movement)=7
Defence roll=6
Attack succeeds with a difference of 1
(https://www.grogheads.com/forums/proxy.php?request=http%3A%2F%2Fi1160.photobucket.com%2Falbums%2Fq499%2Fwmar1967%2FBoard%2520Games%2FLnL%2520Band%2520of%2520Heroes%2FCarentan%2FTurn%25206%2FP5260029_zps14ca1739.jpg&hash=f5c3483217b5f305799c72e7615c6083cd933825) (http://s1160.photobucket.com/user/wmar1967/media/Board%20Games/LnL%20Band%20of%20Heroes/Carentan/Turn%206/P5260029_zps14ca1739.jpg.html)
Damage Check roll=1+1=2 - Attack fails
(https://www.grogheads.com/forums/proxy.php?request=http%3A%2F%2Fi1160.photobucket.com%2Falbums%2Fq499%2Fwmar1967%2FBoard%2520Games%2FLnL%2520Band%2520of%2520Heroes%2FCarentan%2FTurn%25206%2FP5260030_zps5a95fc4c.jpg&hash=50ebbc7ea5021dbe95a61f7a4dfb7b6f86e61eb5) (http://s1160.photobucket.com/user/wmar1967/media/Board%20Games/LnL%20Band%20of%20Heroes/Carentan/Turn%206/P5260030_zps5a95fc4c.jpg.html)
1x2-5-4 Squad+1xSatchel Charge (G7) continues assault movement to H7 for 1MP (total 2MPs)
The Squad attacks the AXIS units in I6 (Lt Frietag and 1x2-3-4 Squad)
Attack roll=5+8 (2 IFP+6 Satchel+2 Adjacent-2 Assault move)=13
Defence roll=2+4 (4 TEM)=6
Attack succeeds with difference of 7
(https://www.grogheads.com/forums/proxy.php?request=http%3A%2F%2Fi1160.photobucket.com%2Falbums%2Fq499%2Fwmar1967%2FBoard%2520Games%2FLnL%2520Band%2520of%2520Heroes%2FCarentan%2FTurn%25206%2FP5260031_zpsd49a0ade.jpg&hash=b3cfcf3777a1031aed83a5f0f28f6dcf4943e124) (http://s1160.photobucket.com/user/wmar1967/media/Board%20Games/LnL%20Band%20of%20Heroes/Carentan/Turn%206/P5260031_zpsd49a0ade.jpg.html)
Damage Check roll (Lt Frietag) = 1+7=8 Attack succeeds and Lt Frietag is shaken
(https://www.grogheads.com/forums/proxy.php?request=http%3A%2F%2Fi1160.photobucket.com%2Falbums%2Fq499%2Fwmar1967%2FBoard%2520Games%2FLnL%2520Band%2520of%2520Heroes%2FCarentan%2FTurn%25206%2FP5260032_zpsc459fe61.jpg&hash=9e8d4629ae984093079b58b75ce55b96e6c5d135) (http://s1160.photobucket.com/user/wmar1967/media/Board%20Games/LnL%20Band%20of%20Heroes/Carentan/Turn%206/P5260032_zpsc459fe61.jpg.html)
Damage Check roll (2-3-4 Squad) = 5+7=12 Attack succeeds and is reduced to Half Squad shaken
(https://www.grogheads.com/forums/proxy.php?request=http%3A%2F%2Fi1160.photobucket.com%2Falbums%2Fq499%2Fwmar1967%2FBoard%2520Games%2FLnL%2520Band%2520of%2520Heroes%2FCarentan%2FTurn%25206%2FP5260033_zps89c63669.jpg&hash=7898fcb34981e3fcce1eea79deebd921fa37876c) (http://s1160.photobucket.com/user/wmar1967/media/Board%20Games/LnL%20Band%20of%20Heroes/Carentan/Turn%206/P5260033_zps89c63669.jpg.html)
The US unit loses it's Satchel charge

Impulse 6 - AXIS
PASS

Impulse 7 - US
1x1x4x4 Half Squad + 1xM1919A4 (F3) attacks I3
Attack roll=3+3(1 IFP + 2 SW) = 6
Defence roll=5+4 (4 TEM) = 9
Attack fails
(https://www.grogheads.com/forums/proxy.php?request=http%3A%2F%2Fi1160.photobucket.com%2Falbums%2Fq499%2Fwmar1967%2FBoard%2520Games%2FLnL%2520Band%2520of%2520Heroes%2FCarentan%2FTurn%25206%2FP5260034_zpsb48c693e.jpg&hash=1a322f82c125376ee0cc2edce508e8d1cad62eb5) (http://s1160.photobucket.com/user/wmar1967/media/Board%20Games/LnL%20Band%20of%20Heroes/Carentan/Turn%206/P5260034_zpsb48c693e.jpg.html)

Impulse 8 - AXIS
PASS

Impulse 9 - US
1x2-5-4 Squad attacks I3
Attack roll=5+2 (2 IFP) = 7
Defence roll=6+4 (4 TEM)=10
Attack fails
(https://www.grogheads.com/forums/proxy.php?request=http%3A%2F%2Fi1160.photobucket.com%2Falbums%2Fq499%2Fwmar1967%2FBoard%2520Games%2FLnL%2520Band%2520of%2520Heroes%2FCarentan%2FTurn%25206%2FP5260035_zps6ad9e5fd.jpg&hash=308f53ed82e0a4377118b89700c9151444828387) (http://s1160.photobucket.com/user/wmar1967/media/Board%20Games/LnL%20Band%20of%20Heroes/Carentan/Turn%206/P5260035_zps6ad9e5fd.jpg.html)


All Moved and Fired counters are removed.
(https://www.grogheads.com/forums/proxy.php?request=http%3A%2F%2Fi1160.photobucket.com%2Falbums%2Fq499%2Fwmar1967%2FBoard%2520Games%2FLnL%2520Band%2520of%2520Heroes%2FCarentan%2FTurn%25206%2FP5260036_zpse9f809d7.jpg&hash=ffc0b93f83b60d5164a35cc611c2aabe179da771) (http://s1160.photobucket.com/user/wmar1967/media/Board%20Games/LnL%20Band%20of%20Heroes/Carentan/Turn%206/P5260036_zpse9f809d7.jpg.html)

This is the situation at the end of Turn 6
(https://www.grogheads.com/forums/proxy.php?request=http%3A%2F%2Fi1160.photobucket.com%2Falbums%2Fq499%2Fwmar1967%2FBoard%2520Games%2FLnL%2520Band%2520of%2520Heroes%2FCarentan%2FTurn%25206%2FP5260037_zps39ba2839.jpg&hash=9bc5def3a314625cb28619022ae78f0252bcac37) (http://s1160.photobucket.com/user/wmar1967/media/Board%20Games/LnL%20Band%20of%20Heroes/Carentan/Turn%206/P5260037_zps39ba2839.jpg.html)

**NB it seems I've missed a couple of opportunities to create a hero - two for the US and one for the Axis. I suddenly remembered about heroes this morning and was sure I had roll at least one 1 on a damage check roll. I shall roll for heroes for both sides at the start of the next turn


Turn 6 End
Title: Re: Band of Heroes AAR
Post by: JudgeDredd on May 26, 2013, 05:40:12 PM
The more I see these counters the more it pisses me off they are so screwed up!

It shouldn't really bother me. They are usable and readable - but part of me thinks anything else of this quality and I'd be back at the shop.

The US are getting nowhere - they are screwed (have been for a few turns) - you have to wonder - how balanced is this scenario? I know some people have had the occasional win from this...but having to occupy every building hex to own it...it seems to me pure luck that anyone wins as the US. I'm not sure what they can do to effect a win.

I guess using the fate points better is one possible help. Also using units to attract attention so you can get a rush on a particular unit...but 8 turns is tight!

Anyway - two more turns to go...though units (healthy units) are thin on the ground.
Title: Re: Band of Heroes AAR
Post by: Barthheart on May 27, 2013, 11:17:42 AM
Yeah I always forget my hero rolls too. Something nice about the PC version is it always does that for you!

A couple of things from this session:

1) During the rally phase you had squads stacked with a hero attempting to rally. This is correct except there is no leadership mod for the hero. It didn't affect the outcome so it's all good.

2) Impulse 2 - half squads that fire support weapons lose their IFP. You did this a couple of more times as well.

3) Impulse 3 - Op fire at hero and squad in H7. Heroes are not leaders and have no leadership modifier to reduce fire combat, same as rallying. So the squad would have shaken there. Also there was already a shaken 1/2squad in the hex and it should have been attacked as well. You need to be careful about moving through hexes with shaken troops as getting Op fired on will affect ALL troops in the hex.

Keep with it even losing a tough scenario helps develop your tactics.
Title: Re: Band of Heroes AAR
Post by: JudgeDredd on May 27, 2013, 12:11:53 PM
As always BH.

Regarding the leader bonus for the Hero...I didn't point outhe had a Leader Hero card.
Good catch on the half squad IFP though
Title: Re: Band of Heroes AAR
Post by: Barthheart on May 27, 2013, 01:17:02 PM
Ah right, the leader card.

Fun, if frustrating, scenario.  ;)

You've done a very good job with your AAR. I'm sure it's giving people a very good look at how the game plays.
Title: Re: Band of Heroes AAR
Post by: bayonetbrant on May 28, 2013, 07:22:42 AM
Quote from: JudgeDredd on May 26, 2013, 04:04:08 PMafter looking after (and cleaning up after) a drunk wife and daughter!

if they're yours, my condolences.

if they aren't, there's got to be a good story in there somewhere.

;)
Title: Re: Band of Heroes AAR
Post by: JudgeDredd on May 28, 2013, 07:33:27 AM
Thanks Barthheart. I find it difficult to remember all the things all the time - and I've yet to include armour and ordinance!

I might replay this mission - but as a kind of "second phase" where they (obviously) didn't break the Axis - so they are given reinforcements - maybe a tank? Might be fun...

Bayonetbrant - read the last post on this page of this thread and all will be revealed!
http://grogheads.com/forums/index.php?topic=6048.60
Title: Re: Band of Heroes AAR
Post by: JudgeDredd on June 07, 2013, 05:37:06 AM
Definitely finishing this AAR this weekend.

I'm looking forward to seeing if the US can make any inroads to the second half of the map at all!
Title: Re: Band of Heroes AAR
Post by: JudgeDredd on June 08, 2013, 12:06:50 PM
Turn 7 Start
First thing is to fix the balls up of not creating heroes last turn.

On impulse 3 Hero Ash rolled a 1 for his Damage Check - so a roll for hero should've been performed. Rolling now, I get a 5 - so no hero created (even roll required)
On impulse 5 Squad 2-5-7 (G7) rolled a 1 for his Damage Check - so a roll for hero should've been performed. Rolling now, I get a 3 - so no hero created (even roll required)
On impulse 5 Lt Frietag (I6) rolled a 1 for his Damage Check - so a roll for hero should've been performed. Rolling now, I get a 6 - a hero is created
(https://www.grogheads.com/forums/proxy.php?request=http%3A%2F%2Fi1160.photobucket.com%2Falbums%2Fq499%2Fwmar1967%2FBoard%2520Games%2FLnL%2520Band%2520of%2520Heroes%2FCarentan%2FTurn%25207%2FP6080017_zps3add3ca8.jpg&hash=565091997d78dbaef3970e64967e8b4b5197e7ff) (http://s1160.photobucket.com/user/wmar1967/media/Board%20Games/LnL%20Band%20of%20Heroes/Carentan/Turn%207/P6080017_zps3add3ca8.jpg.html)

Initiative
AXIS roll = 4
US roll = 5
The US have the initiative
(https://www.grogheads.com/forums/proxy.php?request=http%3A%2F%2Fi1160.photobucket.com%2Falbums%2Fq499%2Fwmar1967%2FBoard%2520Games%2FLnL%2520Band%2520of%2520Heroes%2FCarentan%2FTurn%25207%2FP6080018_zps6b417fa5.jpg&hash=65e507291608a57403a1fdaacecea9c80e22740d) (http://s1160.photobucket.com/user/wmar1967/media/Board%20Games/LnL%20Band%20of%20Heroes/Carentan/Turn%207/P6080018_zps6b417fa5.jpg.html)

Rally Phase
US
Well the rules mention a squad containing a hero in the hex can rally - it doesn't mmention a "good order" hero. So I guess the Squad in I7 can rally attempt even though Ash is wounded though I can't use Ash's Leader Hero card ability (I guess because he's not in good order)
Squad (I7) morale roll (2d6) = 8 - FAIL
(https://www.grogheads.com/forums/proxy.php?request=http%3A%2F%2Fi1160.photobucket.com%2Falbums%2Fq499%2Fwmar1967%2FBoard%2520Games%2FLnL%2520Band%2520of%2520Heroes%2FCarentan%2FTurn%25207%2FP6080019_zps4dde6e60.jpg&hash=33af04256b34406a1b879c24a8cbe1068317ce12) (http://s1160.photobucket.com/user/wmar1967/media/Board%20Games/LnL%20Band%20of%20Heroes/Carentan/Turn%207/P6080019_zps4dde6e60.jpg.html)

AXIS
Lt Frietag (I6) morale roll (2d6) = 7-2(building) = 5 - SUCCESS
(https://www.grogheads.com/forums/proxy.php?request=http%3A%2F%2Fi1160.photobucket.com%2Falbums%2Fq499%2Fwmar1967%2FBoard%2520Games%2FLnL%2520Band%2520of%2520Heroes%2FCarentan%2FTurn%25207%2FP6080020_zps985ce096.jpg&hash=6c24846b1fb7b21d231541cd4f0bc44bcd10cb26) (http://s1160.photobucket.com/user/wmar1967/media/Board%20Games/LnL%20Band%20of%20Heroes/Carentan/Turn%207/P6080020_zps985ce096.jpg.html)
Half Squad (I6) norale roll (2d6) = 7-2(building)-1(leader) = 4 - SUCCESS
(https://www.grogheads.com/forums/proxy.php?request=http%3A%2F%2Fi1160.photobucket.com%2Falbums%2Fq499%2Fwmar1967%2FBoard%2520Games%2FLnL%2520Band%2520of%2520Heroes%2FCarentan%2FTurn%25207%2FP6080021_zps3b9873ac.jpg&hash=ac886a62b1d412d370e746be506ddb5cb7d4abf4) (http://s1160.photobucket.com/user/wmar1967/media/Board%20Games/LnL%20Band%20of%20Heroes/Carentan/Turn%207/P6080021_zps3b9873ac.jpg.html)

It seems the US luckless run is continuing!

Operations Phase
Impulse 1 - US
Hero Ash and Shaken squad (I7) try to retreat moving to H8
AXIS OP FIRE
1xMG42 (L6) opens up
Attack roll (1d6) = 6+1(target moving)+3(IFP)=10
Defence roll (1d6) = 6
Attack succeeds with a difference of 4
(https://www.grogheads.com/forums/proxy.php?request=http%3A%2F%2Fi1160.photobucket.com%2Falbums%2Fq499%2Fwmar1967%2FBoard%2520Games%2FLnL%2520Band%2520of%2520Heroes%2FCarentan%2FTurn%25207%2FP6080022_zpsb1f1c140.jpg&hash=ec25298119a07f5675199efb6e7796f5ac9bdef5) (http://s1160.photobucket.com/user/wmar1967/media/Board%20Games/LnL%20Band%20of%20Heroes/Carentan/Turn%207/P6080022_zpsb1f1c140.jpg.html)
Hero Ash Damage Check roll (1d6) = 5+4=9 - Ash is killed
(https://www.grogheads.com/forums/proxy.php?request=http%3A%2F%2Fi1160.photobucket.com%2Falbums%2Fq499%2Fwmar1967%2FBoard%2520Games%2FLnL%2520Band%2520of%2520Heroes%2FCarentan%2FTurn%25207%2FP6080023_zpsea78036b.jpg&hash=465eb45f4602060c45058c9d1bb487d75b83f2a2) (http://s1160.photobucket.com/user/wmar1967/media/Board%20Games/LnL%20Band%20of%20Heroes/Carentan/Turn%207/P6080023_zpsea78036b.jpg.html)
Shaken Squad Damage Check roll (1d6) = 6+4=10 - the Shaken Squad is reduced to a shaken half squad and has to halt!
(https://www.grogheads.com/forums/proxy.php?request=http%3A%2F%2Fi1160.photobucket.com%2Falbums%2Fq499%2Fwmar1967%2FBoard%2520Games%2FLnL%2520Band%2520of%2520Heroes%2FCarentan%2FTurn%25207%2FP6080024_zpsdf160d21.jpg&hash=4da45272bcee3b4697e8eecf19edf120c0c64b4c) (http://s1160.photobucket.com/user/wmar1967/media/Board%20Games/LnL%20Band%20of%20Heroes/Carentan/Turn%207/P6080024_zpsdf160d21.jpg.html)

Impulse 2 - AXIS
The AXIS hero (I6) plays the AMBUSH card. A roll of 1 means NO reinforcements!
It's not clear if that is the impulse for the AXIS - but I'm guessing not

Lt Frietag + 1x1-2-4 Squad + 1xHero (I6) opens up on H7
Attack roll (1d6) = 1+1(Hero)+2(MG34)+1(Leader)+2(adjacent)=7
Defence roll (1d6) = 2
Attack succeeds with a difference of 5
(https://www.grogheads.com/forums/proxy.php?request=http%3A%2F%2Fi1160.photobucket.com%2Falbums%2Fq499%2Fwmar1967%2FBoard%2520Games%2FLnL%2520Band%2520of%2520Heroes%2FCarentan%2FTurn%25207%2FP6080025_zps2658dc58.jpg&hash=8bb9b4c610b0fcae8b688c4cb9946bbb40d07f29) (http://s1160.photobucket.com/user/wmar1967/media/Board%20Games/LnL%20Band%20of%20Heroes/Carentan/Turn%207/P6080025_zps2658dc58.jpg.html)
1x2-5-4 Damage Check roll (1d6) = 2+5=7 - the squad is shaken
(https://www.grogheads.com/forums/proxy.php?request=http%3A%2F%2Fi1160.photobucket.com%2Falbums%2Fq499%2Fwmar1967%2FBoard%2520Games%2FLnL%2520Band%2520of%2520Heroes%2FCarentan%2FTurn%25207%2FP6080026_zps28f60ac9.jpg&hash=52f8a33c97beae3e42dbb1de0953f57f0461e1b8) (http://s1160.photobucket.com/user/wmar1967/media/Board%20Games/LnL%20Band%20of%20Heroes/Carentan/Turn%207/P6080026_zps28f60ac9.jpg.html)
1xshaken half squad Damage Check roll (1d6) = 1+5=6 - attack fails

Impulse 3 - US
2 Shaken squads (H7) move to G6
(https://www.grogheads.com/forums/proxy.php?request=http%3A%2F%2Fi1160.photobucket.com%2Falbums%2Fq499%2Fwmar1967%2FBoard%2520Games%2FLnL%2520Band%2520of%2520Heroes%2FCarentan%2FTurn%25207%2FP6080027_zps665fc78f.jpg&hash=61035633c25f28a45c5655d3770a8f8fd8139eed) (http://s1160.photobucket.com/user/wmar1967/media/Board%20Games/LnL%20Band%20of%20Heroes/Carentan/Turn%207/P6080027_zps665fc78f.jpg.html)

Impulse 4 - AXIS
Axis squad 2-3-4 (J8) moves to I7, H7
US OP FIRE
M1919A4 (F3) opens up
Attack roll (1d6) = 5+2(IFP)+1(target moving)-1(degrading terrain G4)=7
Defence roll (1d6) = 2
Attack succeeds with a difference of 5 - it looks like the machine gun has saved those units from certain death!
(https://www.grogheads.com/forums/proxy.php?request=http%3A%2F%2Fi1160.photobucket.com%2Falbums%2Fq499%2Fwmar1967%2FBoard%2520Games%2FLnL%2520Band%2520of%2520Heroes%2FCarentan%2FTurn%25207%2FP6080028_zps9e955780.jpg&hash=9500aac9641c0bb46a142a6788cc3c5a3c980b49) (http://s1160.photobucket.com/user/wmar1967/media/Board%20Games/LnL%20Band%20of%20Heroes/Carentan/Turn%207/P6080028_zps9e955780.jpg.html)
Damage Check roll (1d6) = 6+5 = 11 - The squad is shaken
(https://www.grogheads.com/forums/proxy.php?request=http%3A%2F%2Fi1160.photobucket.com%2Falbums%2Fq499%2Fwmar1967%2FBoard%2520Games%2FLnL%2520Band%2520of%2520Heroes%2FCarentan%2FTurn%25207%2FP6080029_zps45ab49b0.jpg&hash=46b882c226ae8082fef8da574d6fa37cd4ba05af) (http://s1160.photobucket.com/user/wmar1967/media/Board%20Games/LnL%20Band%20of%20Heroes/Carentan/Turn%207/P6080029_zps45ab49b0.jpg.html)

That machine gun saved those 3 squads!

Impulse 5 - US
1x2-5-4+Lt Michael (G2) opens up on H7
Attack roll (1d6) = 6+1(leader)=7
Defence roll (1d6) = 4
Attack succeeds with a difference of 3
(https://www.grogheads.com/forums/proxy.php?request=http%3A%2F%2Fi1160.photobucket.com%2Falbums%2Fq499%2Fwmar1967%2FBoard%2520Games%2FLnL%2520Band%2520of%2520Heroes%2FCarentan%2FTurn%25207%2FP6080030_zpscaaafeb9.jpg&hash=b070177f2583bf8dd9e0cff82fb36187f233e748) (http://s1160.photobucket.com/user/wmar1967/media/Board%20Games/LnL%20Band%20of%20Heroes/Carentan/Turn%207/P6080030_zpscaaafeb9.jpg.html)
Damage Check roll (1d6) = 4+3=7 - casualties. The Shaken squad is replaced with a shaken half squad
(https://www.grogheads.com/forums/proxy.php?request=http%3A%2F%2Fi1160.photobucket.com%2Falbums%2Fq499%2Fwmar1967%2FBoard%2520Games%2FLnL%2520Band%2520of%2520Heroes%2FCarentan%2FTurn%25207%2FP6080031_zpsd7251994.jpg&hash=dd6a064e4afe1dd6bb9cbceaaf6151a6d8abb642) (http://s1160.photobucket.com/user/wmar1967/media/Board%20Games/LnL%20Band%20of%20Heroes/Carentan/Turn%207/P6080031_zpsd7251994.jpg.html)

Impulse 6 - AXIS
Cpt Weiss+1x3-3-4 Squad+1xMG42 (I3) opens fire on F3
Attack roll (1d6) = 6+1(leader)+3(IFP)+3(MG42)=13
Defence roll (1d6) = 6+4(TEM) = 10
Attack succeeds with a difference of 3
(https://www.grogheads.com/forums/proxy.php?request=http%3A%2F%2Fi1160.photobucket.com%2Falbums%2Fq499%2Fwmar1967%2FBoard%2520Games%2FLnL%2520Band%2520of%2520Heroes%2FCarentan%2FTurn%25207%2FP6080032_zps5337180d.jpg&hash=977e84f7afc882474c6a3cc6ab7020323ee64457) (http://s1160.photobucket.com/user/wmar1967/media/Board%20Games/LnL%20Band%20of%20Heroes/Carentan/Turn%207/P6080032_zps5337180d.jpg.html)
Damage Check roll (1d6) = 1+3=4 - attack fails
(https://www.grogheads.com/forums/proxy.php?request=http%3A%2F%2Fi1160.photobucket.com%2Falbums%2Fq499%2Fwmar1967%2FBoard%2520Games%2FLnL%2520Band%2520of%2520Heroes%2FCarentan%2FTurn%25207%2FP6080033_zps8547fb7e.jpg&hash=b20745b5c68f1f9c32793f57befe2dc8b7ca6382) (http://s1160.photobucket.com/user/wmar1967/media/Board%20Games/LnL%20Band%20of%20Heroes/Carentan/Turn%207/P6080033_zps8547fb7e.jpg.html)
Roll for Hero = 3 - no hero

Impulse 7 - US
1xM1919A4 (E4) opens up on I3
Attack roll (1d6) = 6+2(IFP)=8
Defence roll (1d6) = 3+4(TEM)=7
Attack succeeds with a difference of 1
(https://www.grogheads.com/forums/proxy.php?request=http%3A%2F%2Fi1160.photobucket.com%2Falbums%2Fq499%2Fwmar1967%2FBoard%2520Games%2FLnL%2520Band%2520of%2520Heroes%2FCarentan%2FTurn%25207%2FP6080034_zps96872f07.jpg&hash=03e38cc990cfbb5b5b33a2e8f1db066b9f8b6fdd) (http://s1160.photobucket.com/user/wmar1967/media/Board%20Games/LnL%20Band%20of%20Heroes/Carentan/Turn%207/P6080034_zps96872f07.jpg.html)
Cpt Weiss Damage Check roll (1d6) = 4+1=5 - miss
(https://www.grogheads.com/forums/proxy.php?request=http%3A%2F%2Fi1160.photobucket.com%2Falbums%2Fq499%2Fwmar1967%2FBoard%2520Games%2FLnL%2520Band%2520of%2520Heroes%2FCarentan%2FTurn%25207%2FP6080035_zpsdc583a44.jpg&hash=e7f8876c180f8f0b150cf26af0efdbaec9cee39b) (http://s1160.photobucket.com/user/wmar1967/media/Board%20Games/LnL%20Band%20of%20Heroes/Carentan/Turn%207/P6080035_zpsdc583a44.jpg.html)
3-3-4 Squad Damage Check roll (1d6) = 1+1=2 - miss
(https://www.grogheads.com/forums/proxy.php?request=http%3A%2F%2Fi1160.photobucket.com%2Falbums%2Fq499%2Fwmar1967%2FBoard%2520Games%2FLnL%2520Band%2520of%2520Heroes%2FCarentan%2FTurn%25207%2FP6080036_zpsf0ed1b2a.jpg&hash=6991899243674bbfed81ebe87591d4c12108eda4) (http://s1160.photobucket.com/user/wmar1967/media/Board%20Games/LnL%20Band%20of%20Heroes/Carentan/Turn%207/P6080036_zpsf0ed1b2a.jpg.html)
Roll for Hero = 4 - a hero is generated but I don't have any hero counters of the same unit type!!

Impulse 8 - AXIS
Sniper (J8) opens fire on H8
Attack roll (2d6) = 8
Defence roll (1d6) = 6
Attack succeeds with a  difference of 2
(https://www.grogheads.com/forums/proxy.php?request=http%3A%2F%2Fi1160.photobucket.com%2Falbums%2Fq499%2Fwmar1967%2FBoard%2520Games%2FLnL%2520Band%2520of%2520Heroes%2FCarentan%2FTurn%25207%2FP6080037_zpsda4ecabd.jpg&hash=55d3f0a8472aff5395928def37a7603a17822a39) (http://s1160.photobucket.com/user/wmar1967/media/Board%20Games/LnL%20Band%20of%20Heroes/Carentan/Turn%207/P6080037_zpsda4ecabd.jpg.html)
Damage Check roll (1d6) = 4+2=6 - attack succeeds and the shaken half squad is eliminated
(https://www.grogheads.com/forums/proxy.php?request=http%3A%2F%2Fi1160.photobucket.com%2Falbums%2Fq499%2Fwmar1967%2FBoard%2520Games%2FLnL%2520Band%2520of%2520Heroes%2FCarentan%2FTurn%25207%2FP6080038_zps27a34777.jpg&hash=5177eb5faa550975e4aae1c676cd3b60f9ca4b7a) (http://s1160.photobucket.com/user/wmar1967/media/Board%20Games/LnL%20Band%20of%20Heroes/Carentan/Turn%207/P6080038_zps27a34777.jpg.html)

Impulse 9 - US
Pass

Impulse 10 - AXIS
2x3-3-4 squads+1xbar (I2) opens fire on G2
Attack roll = 3+3(IFP)+3(IFP)+1(1/2 of BAR FP rounded up to 1)=10
Defence roll = 3+4(TEM)=7
Attack succeeds with a difference of 3
(https://www.grogheads.com/forums/proxy.php?request=http%3A%2F%2Fi1160.photobucket.com%2Falbums%2Fq499%2Fwmar1967%2FBoard%2520Games%2FLnL%2520Band%2520of%2520Heroes%2FCarentan%2FTurn%25207%2FP6080039_zps8bb5c172.jpg&hash=3277d4269e16997662532a8b86aa9de28698829a) (http://s1160.photobucket.com/user/wmar1967/media/Board%20Games/LnL%20Band%20of%20Heroes/Carentan/Turn%207/P6080039_zps8bb5c172.jpg.html)
Lt Michael Damage Check roll (1d6) = 6+3=9 - shaken
(https://www.grogheads.com/forums/proxy.php?request=http%3A%2F%2Fi1160.photobucket.com%2Falbums%2Fq499%2Fwmar1967%2FBoard%2520Games%2FLnL%2520Band%2520of%2520Heroes%2FCarentan%2FTurn%25207%2FP6080040_zps573d54ad.jpg&hash=db21ffadf54ace5e3cd68f1156127403d3db6a89) (http://s1160.photobucket.com/user/wmar1967/media/Board%20Games/LnL%20Band%20of%20Heroes/Carentan/Turn%207/P6080040_zps573d54ad.jpg.html)
2-5-4 Squad Damage Check roll (1d6) = 1+3=4 - miss
(https://www.grogheads.com/forums/proxy.php?request=http%3A%2F%2Fi1160.photobucket.com%2Falbums%2Fq499%2Fwmar1967%2FBoard%2520Games%2FLnL%2520Band%2520of%2520Heroes%2FCarentan%2FTurn%25207%2FP6080041_zpsda2e6cf3.jpg&hash=ab6db61f1b874a931a4ff114127df335888306f8) (http://s1160.photobucket.com/user/wmar1967/media/Board%20Games/LnL%20Band%20of%20Heroes/Carentan/Turn%207/P6080041_zpsda2e6cf3.jpg.html)
Roll for Hero = 1 - nno hero created

All Moved and Fired counters are removed.
(https://www.grogheads.com/forums/proxy.php?request=http%3A%2F%2Fi1160.photobucket.com%2Falbums%2Fq499%2Fwmar1967%2FBoard%2520Games%2FLnL%2520Band%2520of%2520Heroes%2FCarentan%2FTurn%25207%2FP6080042_zps54b21b25.jpg&hash=dec0e0be75357b1b7bef485c8b76068c5c1bcd07) (http://s1160.photobucket.com/user/wmar1967/media/Board%20Games/LnL%20Band%20of%20Heroes/Carentan/Turn%207/P6080042_zps54b21b25.jpg.html)

This is the situation at the end of Turn 7
(https://www.grogheads.com/forums/proxy.php?request=http%3A%2F%2Fi1160.photobucket.com%2Falbums%2Fq499%2Fwmar1967%2FBoard%2520Games%2FLnL%2520Band%2520of%2520Heroes%2FCarentan%2FTurn%25207%2FP6080043_zps12f13e50.jpg&hash=131a23fc5b4182d535f378983afc0a56f6abc98e) (http://s1160.photobucket.com/user/wmar1967/media/Board%20Games/LnL%20Band%20of%20Heroes/Carentan/Turn%207/P6080043_zps12f13e50.jpg.html)

Turn 7 End
Title: Re: Band of Heroes AAR
Post by: Barthheart on June 10, 2013, 09:18:46 AM
Hi JD,

Some notes:

Only full and 1/2 squads can generate heroes, no other units can.

Rally Phase
"Good order" means not shaken. Since heroes never shake they are always good order until dead.
So yes wounded heroes can rally troops.

Impulse 2
You played correctly, the Ambush card is not an impulse.

Impulse 5
The 2-5-4 squad doesn't have the range to shoot at H7 and leader can't shoot by themselves unless they are carrying a SW.

Impulse 6
Damage check must be rolled for both the leader and the squad separately.

Impulse 7
There can only be 2 heroes on the board at one time for each force. There should be 2 hero counters for the fallshirmjagers.
If both are on the board then you can't generate another until one dies. If you don't, then you might be missing a counter.

Impulse 10
All squads after the first only add +1 each to FP, so you would have had 3 +3IFP +1IFP + 1(1/2 bar round up = 1) = 8

We could try something and have a play by forum match if you'd like. Kind of a training game and AAR all at once.

Title: Re: Band of Heroes AAR
Post by: JudgeDredd on June 10, 2013, 09:39:00 AM
Quote from: Barthheart on June 10, 2013, 09:18:46 AM
Hi JD,

Some notes:

Only full and 1/2 squads can generate heroes, no other units can.
Thanks - forgot that

Rally Phase
"Good order" means not shaken. Since heroes never shake they are always good order until dead.
So yes wounded heroes can rally troops.
Thanks


Impulse 2
You played correctly, the Ambush card is not an impulse.
Thanks

Impulse 5
The 2-5-4 squad doesn't have the range to shoot at H7 and leader can't shoot by themselves unless they are carrying a SW.
I think you are wrong here - the squad has a range of 5 and H7 is 5 hexes away from G2)

Impulse 6
Damage check must be rolled for both the leader and the squad separately.
F3 is the target hex here and only contains a half squad and an M1919A4 - I've just not been very clear in this turn about what was in a hex

Impulse 7
There can only be 2 heroes on the board at one time for each force. There should be 2 hero counters for the fallshirmjagers.
If both are on the board then you can't generate another until one dies. If you don't, then you might be missing a counter.
One of the few rules I do remember is that you can only have 2 heroes on the board. There IS only one on the board and there wasn't another one in my tray - but it's entirely possible the counter has ended up in another cup in the tray - I'll check when I get home

Impulse 10
All squads after the first only add +1 each to FP, so you would have had 3 +3IFP +1IFP + 1(1/2 bar round up = 1) = 8
How did I even forget that? I'm contantly reading (speed reading) the section on attacking!

We could try something and have a play by forum match if you'd like. Kind of a training game and AAR all at once.

^ lol

I STINK at this game!

This is me checking the rules as I go too! Though if I "think" I know a rule, I don't go and look...otherwise I'd just be reading the manual all the time...which is another reason the AAR takes so long.

I don't know why I'm having such a hard time with the rules. I am often reading sections over and over again.

I have checked just about every part of the rulebook relevant to this scenario go knows how many times...because each time I play a turn it's been a week since I last played. My memory is bad - but I'm obviously misreading if I'm checking and still getting them wrong.

It is very frustrating  :( - the idea of the AAR was to help me get into the rules. I seem to be progressing somewhat slower than I'd anticipated.

I guess I need to re-read each section carefully again - and then each time I take an impulse to make sure I'm doing it correctly.

Thanks for your input Barhheart. My heart always sinks a wee bit when I see you've replied because I know I've done something wrong! But I look forward to being pointed in the right direction.

So on the plus side I am doing this and hoping you do respond so I sort the rules out in my head!

So as always - thanks.
Title: Re: Band of Heroes AAR
Post by: Barthheart on June 10, 2013, 09:58:16 AM
Ha! You are correct that I'm wrong for the impulse 5 note. I read it wrong too.... serves me right for trying to do this at work while hiding that fact!  :P
Same for impulse 6.

I know what you mean about kinda dreading my replies. I kinda don't want to point out all your mistakes and make you dread the game. But I do want to help you learn too.

I've always found that learning a new game by yourself is harder because YOU have to remember everything while if you had a partner you only need to remember 1/2 of everything.
I've played games that I learned by myself and played that way for years before I played someone else, only to find out I've messed up about half of the rules.  :o Great learning experience.

Keep at it you're getting the hang of it.
Title: Re: Band of Heroes AAR
Post by: JudgeDredd on June 11, 2013, 01:45:19 AM
Although I "dread" them, I definitely appreciate them. Without your pointers, I'd be playing the game wrong forever and I take an AAR and others comments as a necessary training tool to learn the mechanics.

It's little nuances like why do other squads only add 1 to the FP and not their full FP that let me down mostly.

I am getting the hang of it. Example - remembering to create heroes because you pointed it out last turn (although I didn't remember that only squads and half squads can create them)
Title: Re: Band of Heroes AAR
Post by: JudgeDredd on June 11, 2013, 01:45:55 AM
I just noticed there's a Tabletop AAR forum below!  ???
Title: Re: Band of Heroes AAR
Post by: TheCommandTent on June 11, 2013, 07:38:27 AM
Quote from: JudgeDredd on June 11, 2013, 01:45:55 AM
I just noticed there's a Tabletop AAR forum below!  ???

If you ask I am sure one of the mods will be happy to move this thread to that part of the forum.



In regards to this thread.  I have admittedly been following the AAR halfheartedly because I just didn't have the time to sit, read and comprehend the game and feedback.  However, this thread is bookmarked and one of these days when I have some uninterrupted time I am going to pull out my copy and slowly go through this thread to help better learn the game .  This has turned out to be not only a great AAR but also a good resource for learning the game.
Title: Re: Band of Heroes AAR
Post by: bayonetbrant on June 11, 2013, 07:50:41 AM
just realized this wasn't in the AAR folder - I moved it.  I hope you don't mind :)
Title: Re: Band of Heroes AAR
Post by: JudgeDredd on June 11, 2013, 07:52:04 AM
Well thanks very much for those kind words...but make sure you read Barthhearts correction  ;)

I'm going to love replaying this scenario and throwing a Stuart in for the US or maybe some arty - just to see. I know I couldn't come back and go "I beat it! I beat it!" as I've changed the parameters...but no reason why any of the scenarios can't be spiced up a wee bit.
Title: Re: Band of Heroes AAR
Post by: JudgeDredd on June 11, 2013, 07:52:31 AM
Quote from: bayonetbrant on June 11, 2013, 07:50:41 AM
just realized this wasn't in the AAR folder - I moved it.  I hope you don't mind :)
Nope - fine with me - it's "home" now  ;D
Title: Re: Band of Heroes AAR
Post by: JudgeDredd on June 24, 2013, 04:51:48 PM
I'm going to drop this here I'm afraid.

I know - I know...half a job. But there really is nothing the US can do at all and I'm finding it very hard to get motivated to do the final turn...in fact I started it on Sunday morning and although I did a couple of impulses, I knew I could send a couple of squads out to melee - but I just wanted to "pass".

So - sorry for all who followed it but didn't see the end result. But it was a foregone conclusion that the US lost. They actually lost about 3 or 4 turns ago.

I'd like to thank everyone who read it and everyone who helped...and Barthheart you taught me more than I read in the damned manual. Quite a few things you picked me up on are embedded.

I plan on doing this scenario again and possibly throwing in a tank. I'd also like to do one or two more before I go and try and learn my World at War Blood and Bridges game which I actually bought before I bought this but funnily enough dived into this first.

So thanks again and sorry - like I said I started the last turn on Sunday but I just did not have any go in me to continue.
Title: Re: Band of Heroes AAR
Post by: Arctic Blast on June 24, 2013, 05:09:54 PM
No worries, JD.

Try a different scenario before you go trying to mod this one!
Title: Re: Band of Heroes AAR
Post by: TheCommandTent on June 24, 2013, 06:28:46 PM
Its all good JD, its been a good learning experience for me watching someone else play.
Title: Re: Band of Heroes AAR
Post by: JudgeDredd on June 25, 2013, 12:37:46 AM
Will do AB

I can't help but think I gave you a book and took the last chapter out though!  :(
Title: Re: Band of Heroes AAR
Post by: Barthheart on June 25, 2013, 05:17:20 AM
Hey JD, no worries. There's no point plying if it's not fun. And yes the scenario is pretty much over anyway. In real life the US would just withdraw for now and wait for reinforcements.... like armour and/or arty support.

You have inspired me to do and AAR for BoH. I'll try something different, it'll have armour, but I'll steal your style if you don't mind. It's good for letting people learn how the game works.


Title: Re: Band of Heroes AAR
Post by: JudgeDredd on June 25, 2013, 05:24:08 AM
^ oh - I'd love to see an AAR by you - especially if it includes the OFT!

And feel free to use the format - I haven't got copyright! :-)
Title: Re: Band of Heroes AAR
Post by: bayonetbrant on June 25, 2013, 05:27:55 AM
anyone who might be interested in running an AAR on the front page for AARsday should drop a line to me or Longblade
:)
Title: Re: Band of Heroes AAR
Post by: JudgeDredd on June 25, 2013, 06:07:24 AM
AARs Day?

Can that be any game?