GrogHeads Forum

Tabletop Gaming, Models, and Minis => Wargaming => Topic started by: GJK on May 22, 2013, 06:41:13 PM

Title: REAL Wargaming
Post by: GJK on May 22, 2013, 06:41:13 PM
Ok, so while the little pansy bois are over in the computer "wargaming" section discussing if Call of Duty or Castle Wolfenstein are real wargames, I thought I'd start a thread over here for us TRUE wargamers that play old school - with a map, counters, charts, dice and hexes.  I also thought it'd be neat if we showed off our gaming gear/man cave/game tables.  I'll start with my wargame table project that I completed last weekend.  It started with a $15 find at Goodwill; just a simple square wooden table.  I wanted a table for my upstairs bedroom for solitaire games.  Our two big game tables are downstairs for me and my son to play on.  One thing that I needed to address was the kitten issue- the little Nazi cat loves to roll dice that he finds laying on the middle of a game board.  So, I wanted to come up with a "cat proof" design that would allow me to leave a game set up forever if need be. 

The table that I picked up was just too small however.  I needed more width for your average map plus OOB charts, etc.  So I first removed the table top and chunked it.  I then cut the table in half and added extensions in the middle.  I added a new bottom that gave me about 3" of clearance of depth inside the table.  Next came a new table top; three sections that fitted the table perfectly.  I stripped the varnish and added some new stain and voila!  The last step will be to add a false drawer where you see where the table extension was added.  The drawer front will cover that up nicely.  Pictures below.

So show off your bookshelves full of games, or your game table or your mini's terrain model or whatever.  This is, after all, a thread for REAL wargames!   ;D


Title: Re: REAL Wargaming
Post by: Barthheart on May 22, 2013, 07:06:15 PM
Great table GJK! I'm going to build something similar but it'll be about 46"x 90". It'll have to wait until winter again though.

In the mean time I've finished moving into my new man cave. My wife and I swapped offices as she no longer wanted to be in the basement. So now I get the 17'x18' basement office and she has the 9'x10' office at the front of the house... with the sunlight.

Here's what my new space looks like so far:

(https://www.grogheads.com/forums/proxy.php?request=http%3A%2F%2Fimageshack.us%2Fa%2Fimg341%2F9107%2Fimg0906ep.jpg&hash=37388f322541cecbdfcd270f85f46a2d9fa903ee)
View from the door at my gaming table and collection.

(https://www.grogheads.com/forums/proxy.php?request=http%3A%2F%2Fimageshack.us%2Fa%2Fimg153%2F8229%2Fimg0907b.jpg&hash=0bbccf9c364b48ae5d96c1d8f9aa89a216c3367b)
View of my PC/desk and game crafting table.

(https://www.grogheads.com/forums/proxy.php?request=http%3A%2F%2Fimageshack.us%2Fa%2Fimg541%2F1603%2Fimg0908m.jpg&hash=6f629c9b9220d88a248eb988070afd8b2f4fd54b)
View from my desk.
Title: Re: REAL Wargaming
Post by: GJK on May 22, 2013, 07:21:42 PM
Wow, I'm jealous!  Awesome mancave - do you only come out of there to eat?  :)

Is that Compass' Games new "The War" on your table?  If so, what are your thoughts on it?

Shots of our downstairs gaming area coming up-
Title: Re: REAL Wargaming
Post by: GJK on May 22, 2013, 07:23:59 PM
Our downstairs gaming area.  First image is "cat proofed", next is our game of The Fires of Midway that we have going.  I see that we both have the same Walmart specials for some of our tables (the white folding table).
Title: Re: REAL Wargaming
Post by: Barthheart on May 22, 2013, 07:26:52 PM
Quote from: GJK on May 22, 2013, 07:21:42 PM
Wow, I'm jealous!  Awesome mancave - do you only come out of there to eat?  :)

Is that Compass' Games new "The War" on your table?  If so, what are your thoughts on it?

Shots of our downstairs gaming area coming up-

Yeah, my wife's not too happy with the amount of time I spend down here.  ;)

The game on the table is a print n play copy of Unconditional Surrender I found on BGG posted by the designer. It's still in testing as far as i can tell, but it's on GMT's P500 listing.
Still cutting out the counters, 700!. Only 30 pages of rules. Hope to get started soon.
Title: Re: REAL Wargaming
Post by: TheCommandTent on May 22, 2013, 07:31:20 PM
@GJK - That is a great table you made.


@Barthheart  -  Very jealous of your man cave.  I look forward to the day we can stop renting a small apartment and get house that has a spot of an actual man cave.


Right now all my wargames sit on a shelf next to other boardgames and my gaming table is my dining room table. 

Although with a little work I can turn it into this ...


(https://www.grogheads.com/forums/proxy.php?request=http%3A%2F%2Fi1187.photobucket.com%2Falbums%2Fz397%2FSoccerDJ04%2F1_zpsaa1a53b2.jpg&hash=3998d9093a05984c411bfd3ac6623ac081501172)



The downside is I have to take it all down before dinner. :)
Title: Re: REAL Wargaming
Post by: bayonetbrant on May 22, 2013, 07:32:12 PM
I have excess moving boxes all over my game cave right now, but I have a 400 sq ft apt over the garage that I converted to my office / game room. It includes a full bath & rough-ins for a kitchenette, too :)
Once I get the garage put back together and the crap cleared out, I'll get pix up
Title: Re: REAL Wargaming
Post by: Bison on May 22, 2013, 07:32:31 PM
That is why man invented the tv dinner trays.  They are like $5 at walmart.
Title: Re: REAL Wargaming
Post by: LongBlade on May 22, 2013, 09:14:45 PM
Nice stuff gang.

I'm stuck at the moment. My bookshelves are now scattered all over the house and I've slowed unpacking of books and games because I just don't know what to put where.

Once I unbreak and get stuff better organized I'll toss some images of what I've got going on.
Title: Re: REAL Wargaming
Post by: Grimnirsson on May 23, 2013, 04:54:48 AM
QuoteThe Fires of Midway

Is it as good as Hell of Stalingrad Gary?

Great pics of your Headquarters guys! We don't have a separate room for the hobby, just a big table in the house. Some day we will make you all jealous though :P

But we have a few games too play, thought I mention it to pass the exam to be allowed to post in this particular thread (as I am the one who said CoD is a wargame ;) )

http://www.boardgamegeek.com/collection/user/Andreas%20Ludwig?own=1&subtype=boardgame&ff=1 (http://www.boardgamegeek.com/collection/user/Andreas%20Ludwig?own=1&subtype=boardgame&ff=1)
Title: Re: REAL Wargaming
Post by: GJK on May 23, 2013, 06:09:55 AM
Quote from: Grimnirsson on May 23, 2013, 04:54:48 AM
QuoteThe Fires of Midway

Is it as good as Hell of Stalingrad Gary?

Great pics of your Headquarters guys! We don't have a separate room for the hobby, just a big table in the house. Some day we will make you all jealous though :P

But we have a few games too play, thought I mention it to pass the exam to be allowed to post in this particular thread (as I am the one who said CoD is a wargame ;) )

http://www.boardgamegeek.com/collection/user/Andreas%20Ludwig?own=1&subtype=boardgame&ff=1 (http://www.boardgamegeek.com/collection/user/Andreas%20Ludwig?own=1&subtype=boardgame&ff=1)

Well...I guess you pass the test then.  I'll excuse your momentary lapse in rationale when you said that CoD was a wargame.   ??? ;)

Fires of Midway is a very fun little game.  I haven't played his Stalingrad game but will have to look into it.  I'm thinking of adding on some house rules for the Midway game; just to add some more "realism" and "options".  I'll start a thread here if that happens.

Oh, and I just realized that this is Andreas- I know you from around the web in wargaming circles!
Title: Re: REAL Wargaming
Post by: Grimnirsson on May 23, 2013, 06:37:01 AM
QuoteOh, and I just realized that this is Andreas- I know you from around the web in wargaming circles!

Yes you do :)
Title: Re: REAL Wargaming
Post by: Grimnirsson on May 23, 2013, 04:50:03 PM
Not want to be off topic, but as the term man-cave came up here...here's what a father and his son had in mind for that...

http://www.kotaku.com.au/2013/05/all-star-dad-builds-incredible-arcade-with-his-son/ (http://www.kotaku.com.au/2013/05/all-star-dad-builds-incredible-arcade-with-his-son/)
Title: Re: REAL Wargaming
Post by: GJK on May 23, 2013, 05:52:14 PM
Geez - I hope that he charges admission for the neighborhood kids in order to recoup some of those costs!  That is just insane-
Title: Re: REAL Wargaming
Post by: Arctic Blast on May 23, 2013, 06:15:50 PM
 :o That might be the coolest thing ever.

I just wish the glare off of the cabinet top lighting wasn't blinding me...I'd love to be able to tell what more of them are.
Title: Re: REAL Wargaming
Post by: TheCommandTent on May 23, 2013, 06:49:02 PM
Quote from: Grimnirsson on May 23, 2013, 04:50:03 PM
Not want to be off topic, but as the term man-cave came up here...here's what a father and his son had in mind for that...

http://www.kotaku.com.au/2013/05/all-star-dad-builds-incredible-arcade-with-his-son/ (http://www.kotaku.com.au/2013/05/all-star-dad-builds-incredible-arcade-with-his-son/)

Wow that is insane.
Title: Re: REAL Wargaming
Post by: mirth on May 23, 2013, 08:05:47 PM
Quote from: TheCommandTent on May 23, 2013, 06:49:02 PM
Quote from: Grimnirsson on May 23, 2013, 04:50:03 PM
Not want to be off topic, but as the term man-cave came up here...here's what a father and his son had in mind for that...

http://www.kotaku.com.au/2013/05/all-star-dad-builds-incredible-arcade-with-his-son/ (http://www.kotaku.com.au/2013/05/all-star-dad-builds-incredible-arcade-with-his-son/)

Wow that is insane.

And when Alexander saw the breadth of his domain, he wept, for there were no more worlds to conquer.
Title: Re: REAL Wargaming
Post by: Bison on May 23, 2013, 08:34:31 PM
Meh...I didn't see Gauntlet amoung the arcade collection.
Title: Re: REAL Wargaming
Post by: Staggerwing on May 23, 2013, 09:05:52 PM
Quote from: mirth on May 23, 2013, 08:05:47 PM


And when Alexander saw the breadth of his domain, he wept, for there were no more worlds to conquer.

I just had a vision of Bill Murray dressed in wrinkled fatigues facing a review stand and uttering those lines...
Title: Re: REAL Wargaming
Post by: Rekim on May 25, 2013, 03:38:23 AM
Quote from: Barthheart on May 22, 2013, 07:06:15 PM
Great table GJK! I'm going to build something similar but it'll be about 46"x 90". It'll have to wait until winter again though.

In the mean time I've finished moving into my new man cave. My wife and I swapped offices as she no longer wanted to be in the basement. So now I get the 17'x18' basement office and she has the 9'x10' office at the front of the house... with the sunlight.

Here's what my new space looks like so far:

(https://www.grogheads.com/forums/proxy.php?request=http%3A%2F%2Fimageshack.us%2Fa%2Fimg541%2F1603%2Fimg0908m.jpg&hash=6f629c9b9220d88a248eb988070afd8b2f4fd54b)
View from my desk.

What's your connection with the RCAF flag Barthheart?

My wife is a bartender (bar manager) at the RCAF Officers mess here in town.
Title: Re: REAL Wargaming
Post by: Barthheart on May 25, 2013, 06:47:47 AM
Quote from: Rekim on May 25, 2013, 03:38:23 AM
Quote from: Barthheart on May 22, 2013, 07:06:15 PM
Great table GJK! I'm going to build something similar but it'll be about 46"x 90". It'll have to wait until winter again though.

In the mean time I've finished moving into my new man cave. My wife and I swapped offices as she no longer wanted to be in the basement. So now I get the 17'x18' basement office and she has the 9'x10' office at the front of the house... with the sunlight.

Here's what my new space looks like so far:

(https://www.grogheads.com/forums/proxy.php?request=http%3A%2F%2Fimageshack.us%2Fa%2Fimg541%2F1603%2Fimg0908m.jpg&hash=6f629c9b9220d88a248eb988070afd8b2f4fd54b)
View from my desk.

What's your connection with the RCAF flag Barthheart?

My wife is a bartender (bar manager) at the RCAF Officers mess here in town.

My father was a Chief Warrent Officer in the Airforce. When he retired they gave him this full size RCAF flag and a similar sized Canadian flag. When he moved to Grenada he gave the flags to me.
Title: Re: REAL Wargaming
Post by: Grimnirsson on June 06, 2013, 02:27:44 PM
QuoteSo, I wanted to come up with a "cat proof" design that would allow me to leave a game set up forever if need be. 

This is what we came up with... :)

http://wargamecenter.wordpress.com/2013/06/05/cat-proof-wargaming/ (http://wargamecenter.wordpress.com/2013/06/05/cat-proof-wargaming/)
Title: Re: REAL Wargaming
Post by: TheCommandTent on June 06, 2013, 04:54:40 PM
Quote from: Grimnirsson on June 06, 2013, 02:27:44 PM
QuoteSo, I wanted to come up with a "cat proof" design that would allow me to leave a game set up forever if need be. 

This is what we came up with... :)

http://wargamecenter.wordpress.com/2013/06/05/cat-proof-wargaming/ (http://wargamecenter.wordpress.com/2013/06/05/cat-proof-wargaming/)

That is a great idea.
Title: Re: REAL Wargaming
Post by: GJK on June 06, 2013, 05:04:54 PM
Quote from: Grimnirsson on June 06, 2013, 02:27:44 PM
QuoteSo, I wanted to come up with a "cat proof" design that would allow me to leave a game set up forever if need be. 

This is what we came up with... :)

http://wargamecenter.wordpress.com/2013/06/05/cat-proof-wargaming/ (http://wargamecenter.wordpress.com/2013/06/05/cat-proof-wargaming/)

This is probably a better implementation than the lid that I made out of "peg board" material.  My only concern would be that the cardboard is too lightweight and would shift or slide if the cat did a running jump (as mine can from the sofa to the game table that I use it on downstairs).  My lid is easy enough to pick up (I added handles) but heavy enough that it won't slide on the table.  Actually, the cat slides across the lid because I have the slick side of the peg board facing up.  The problem with my design is that 1) it's not modular to adapt to various board sizes and thus 2) you have this big, long lid leaning against the wall while playing.

I LOVE my hide-away table that I made though.  That thing is the cats meow (pun intended).  :)
Title: Re: REAL Wargaming
Post by: Grimnirsson on June 06, 2013, 11:59:25 PM
No the thing doesn't move even if Troja (the cat) is jumping on it, it's made of several layers of cardboard and so quite heavy.
Title: Re: REAL Wargaming
Post by: GJK on July 30, 2013, 09:13:46 PM
So now I'm starting a move towards more miniatures for my "REAL Wargaming".  I've never played mini's but my son saw a thread that Nevermore posted that had modern mini's and he wanted to know more about it.  I was told that it was "Force on Force" and so I looked it up and saw that it had some really good reviews and was a very approachable game.  So, I grabbed the main rule book and the Fallujah scenario book and while waiting for my son to return home from his summer vacay, I read the rules.  We played the intro scenario finally over the weekend and it was pretty darn fun.  I'm probably enjoying the model making/painting stuff more than actually playing but I did have a good time.  It's no ASL mind you, but what was important was that my son thought that it was the best game that he's ever played that wasn't on a computer.  And he's played ASL, Up Front, No Retreat and many others with me. He even liked it more than Blood Bowl, which surprised me.

I have no pictures this go around - I made a half-assed mock up of the terrain for the scenario that was non-all-too-impressive I'm sure but I found a great site that covers how to make modern Afghan/Iraqi style buildings and will be working on those in the near future.

So - how many include miniature gaming as part of (or exclusively as) their "REAL Wargaming" ritual?  How do you compare mini's to traditional board wargaming?  Pro's and Con's. 

The Pro's for me would be that you can find cheap plastic mini's everywhere and cheap or even the old micro-armor or if you want the Flames of War stuff.  They seem to be more popular as of late, at least at my FLGS's.  You can find all kinds of rules; many are freely downloadable too.  It's fun building and painting (for me it is) and they are aesthetically pleasing to look at and uh-hum, fondle. 

The only real Con that I could think of is the rules are usually much lighter than you'd find in a board wargame, which may be a Pro for many but I feel that they are typically a simple "dice fest" that rely on the eye-candy more than the game play.  That certainly may not always be the case however of course.  That and perhaps the large table space that is required.

What say you guys?
Title: Re: REAL Wargaming
Post by: Jack Nastyface on July 30, 2013, 10:48:43 PM
I'll post more, later, but the "buckets o' dice" game mechanic is something that is meant to replace the old "Combat Results Table" lookup game.  Although some of the chit / card pull games offer an equally simple system, I prefer the buckets o' dice mechanic because I don't have to look up endless CRT's.

For example, one game I have played a couple of times with a local game group for WWII naval ship-to-ship action is Supremacy At Sea.  The basic idea of the game is simple enough:  each ship can move so many centimetres, less if you are planning a turn, and to fire you measure range to target.  Combat is resolved using a number of CRT tables that are based on gun calibre, ammo type, distance, etc,  Certain conditions (ie: damage to guns) might cause you to "shift" one CRT level, or perhaps move across to another column.  And there are, of course, seperate tables for critical hits, another one for hull versus superstructure damage. etc.  Moving the ships was easy enough...but when it came to combat, I had to ask for help on EVERY game turn.

Compare that vis-a-vis FoF...my crappy Afghani fighters fire using a d6; the Canadian Forces I am attacking defending using a D8.  Each man in your fire group gets 1 dice, support weapons add another dice, then roll.  Remove any results less than four, then compare the remaining d6 rolls versus the remaining d8 rolls.  If my dice "beat" his dice, he takes that many dice damage.  Simple.

I think more and more games are turning to this buckets o' dice mechanic.  It is certainly the core of "Bolt Action" WWII rules, and most of the Warhammer historical "Legends of..." series used a similar mechanic.  It is, perhaps, less rigorous than a CRT table, which provides you opportunities for detailed combat results - things like "shaken / distrupted" etc - but anything that requires less books, pages, tables etc on the game table is good for me.

Yours in gaming,

Jack Nastyface
Title: Re: REAL Wargaming
Post by: GJK on July 30, 2013, 11:06:23 PM
Wow, great response that sparks some good dialogue.  I hadn't thought of the "buckets o' dice" (BOD) as a "system".  I have John Prados' Third Reich (boardgame) and if you read some of the ratings comments on BGG, many complain about the BOD system and many also have praise.  I haven't played that game much so never really had any thoughts on it personally.  I also own, have played and rather enjoy "Fire in the Sky" (MMP).  It too uses a similar BOG system and I thought that it was very innovative when I first learned and started playing it.  No CRT's, you roll x number of dice, and 5's and 6's are "hits".  Easy enough.  Hmmmm, so where do I stand on the BOD system.  I guess I'm mixed about it.  The "traditionalist" in me loves charts, charts and more charts as it seems (on outward appearance) that you are really crunching numbers and getting quite detailed in historical accuracy.  I guess the other half of me likes the quite simplicity of the BOD system.  Man, that is some thought proviking stuff.  Looks like we have a sub-sub-topic Q here; what do you think of the BOD system vs traditional CRT's?  Thinking more on it, I think I'd lean tables and charts but can certainly put up with BOD systems in certain games.  I don't see ASL running a BOD system, that's for sure.
Title: Re: REAL Wargaming
Post by: Jack Nastyface on July 31, 2013, 01:21:37 AM
Each system has it's strengths and weaknesses, and has value when metered against the kind of outcomes you are looking for.
Some of the challenges with CRT's is they very clearly define the "odds" and the minimum or maximum damage (outcomes).  So when facing an assualt of GEVs (Defense 2)in the classic Steve Jackson game of the same name, an effective defensive force could be created by selecting only units with attack factors of 2 (thereby forcing a 1-1 CRT result for every attack).  Infantry squads of strength 3 didn't give you a material advantage (rounds down to 1-1) and missile Tanks (also Attack factor 3) were only valuable because you could fire at range.  As a result, I tended to load up on light tanks (Attack 2) and 2xInfantry squad and maybe use only 1 "heavy" unit as knockout punch for anything that had been disabled.

And therein lies the challenge:  most CRT's depend on odds.  So:
6 man squad versus 6 man squad = 1-1 odds
6 man squad versus 11 man squad = also 1-1 if you round down
but the combat difference in these is, respectively, 0 and -5.  The CRT table simply doesn't capture this difference.
I would say another challenge of the CRT system is that in general, they TEND to reduce an entire engagement into a single dice roll.  And the 6 possible results for the 1-1 odds table probably look something like this:  1-defender dies, 2-defender reduced; 3-defender retreats ; 4-attacker retreats; 5-attacker reduced; 6- attacker dies.

Of course, CRT's and modifiers do make sense in large scale engagements.  Just how many dice would one roll for the entire 3rd Panzer Lehr?  And any game which needs / requires DETAIL hit information (Panzer) where the hit and damage is calculated for each shot or attack also lends itself to CRT's and critical hits, etc.

I suppose what many gamers don't like about the BoD mechanic is that it does allow for "extreme" hits or miss situations.  I recall an game of Axis and Allies (a BoD game) where my opponent rolled 3 hits (roll of 1 on a d6 vs each attacking plane) with his AA guns versus my 4 strategic bombers.  The other side of that, of course, is the tremendous roar of joy or defeat that followed that roll...an experience that doesn't happen on a more "statistical" CRT.
Title: Re: REAL Wargaming
Post by: Grimnirsson on July 31, 2013, 04:47:08 AM
QuoteSo - how many include miniature gaming as part of (or exclusively as) their "REAL Wargaming" ritual?

We usually don't play minis because we have a bunch of hex and counter wargames and card (war)games on the shelf, so you have to draw a line somewhere. I say 'usually' because Hiimori and I are fans of the great Warhammer 40k universe. So after reading the novels, playing games on console etc. we said 'let's try the real thing'. We have everything here, rulebook, minis, painting stuff...but to paint these little fellows takes soooo much time. I suppose it will take a while before I can send my Space Wolves into battle against her Emperor's Children ;)
Title: Re: REAL Wargaming
Post by: Barthheart on July 31, 2013, 05:13:11 AM
I've been playing Lost Battalion Games' Sergeants Miniature Game lately. It's a blast and sort of a cross over minis/boardgame.

http://www.lostbattaliongames.com/c-49-sergeants-miniatures-game.aspx

You get really detailed pre-painted mini soldiers and all the terrain is printed on map boards, so for the un-artistic like me it looks great when you play.  :P
The combat mechanic is done through card draw: I fire by drawing a card from my pile to see if I hit, then the other player draws from his pile to see what the damage is.
It's certainly no ASL but it is fun to play. They are even making 3D terrain features for it now.

The major con of the system is it's not cheap.... in fact it's fairly expensive. Minis general cost about $10 a piece, though a bit cheaper in bundles. Base game that has map pieces for small areas and 5 soldiers for each the US and Germans is $89. 3D terrain sets go for about $40.
Title: Re: REAL Wargaming
Post by: GJK on July 31, 2013, 09:57:00 AM
Ah yes, I had meant to go back and have a look at Sergeant's Mini's.  I have the original "Sergeants" game (non-mini's) that came out many years ago and thought that it was an ok lite wargame.  Those mini's for the game now look really good - but yeah, not cheap.  Marco Arnaud did a review of Sergeant's Mini's I think...I'll have to go watch his review.
Title: Re: REAL Wargaming
Post by: Toonces on November 24, 2013, 12:15:34 AM
Heaven help me, but I've been reading the rules- and might just break out and play- Magic Realm.  The copy I acquired is already completely punched and is a total player's copy, so there's no reason not to spread it out on the table and give it a go.

The rules so far haven't been quite as intimidating as I've been led to believe.
Title: Re: REAL Wargaming
Post by: GJK on November 24, 2013, 12:59:09 AM
I've always heard good things about MR.  Never played or even seen it myself but that genre of game usually isn't my style.  Still, I just pulled it up on BGG and it has some really good reviews.  This 3D mini's version looks really good too!

http://boardgamegeek.com/image/1094878/magic-realm?size=large
Title: Re: REAL Wargaming
Post by: bayonetbrant on November 24, 2013, 07:48:58 AM
There were some CABS folks back in Ohio that loves that game
Title: Re: REAL Wargaming
Post by: BanzaiCat on January 20, 2014, 08:22:47 AM
I'd really like to download Barbarian Prince and go print a high-quality copy at Kinko's...

I remember Magic Realm - my dad had that game and it was one of the first I'd go through. I was too young to understand the rules (or too lazy to read them, perhaps a bit of both), but that game fascinated me. That's the one with the hexagon tiles, right?
Title: Re: REAL Wargaming
Post by: Michael Dorosh on March 24, 2014, 05:20:03 PM
Quote from: GJK on July 30, 2013, 11:06:23 PM
Wow, great response that sparks some good dialogue.  I hadn't thought of the "buckets o' dice" (BOD) as a "system".  I have John Prados' Third Reich (boardgame) and if you read some of the ratings comments on BGG, many complain about the BOD system and many also have praise.  I haven't played that game much so never really had any thoughts on it personally.  I also own, have played and rather enjoy "Fire in the Sky" (MMP).  It too uses a similar BOG system and I thought that it was very innovative when I first learned and started playing it.  No CRT's, you roll x number of dice, and 5's and 6's are "hits".  Easy enough.  Hmmmm, so where do I stand on the BOD system.  I guess I'm mixed about it.  The "traditionalist" in me loves charts, charts and more charts as it seems (on outward appearance) that you are really crunching numbers and getting quite detailed in historical accuracy.  I guess the other half of me likes the quite simplicity of the BOD system.  Man, that is some thought proviking stuff.  Looks like we have a sub-sub-topic Q here; what do you think of the BOD system vs traditional CRT's?  Thinking more on it, I think I'd lean tables and charts but can certainly put up with BOD systems in certain games.  I don't see ASL running a BOD system, that's for sure.

Admittedly jumping into this almost a year later, but some interesting comments in the thread.

It's funny that you suggest ASL players would jump all over a 'bucket of dice' system for being nothing more a luck-driven game, when ASL is probably one of the more "dicey" game systems in its own right. The only game I recall with any clarity as being related to the BOD concept is Axis & Allies, so perhaps I'm not understanding the principles correctly - please correct me if I am way off base.

But having said that, anyone who has invested the time in learning ASL generally considers it fun, and I think it is often the quirky turns of fate that make it so. Not that there isn't skill involved - I suppose that would go for Axis & Allies, too, and I am sure one could be a competitive player at it if one really wanted. Figuring out where one ends and the other begins is always the problem, and it isn't always related to the dice.

QuoteWhen we enjoy a good outcome due to luck, we are naturally inclined to chalk up our success to skill. Similarly, if we suffer an adverse outcome because of poor skill, we blame our bad luck.

Untangling Skill and Luck (http://blogs.hbr.org/2011/02/untangling-skill-and-luck/)
Title: Re: REAL Wargaming
Post by: bayonetbrant on June 04, 2014, 03:00:04 PM
click to enlarge

(https://www.grogheads.com/forums/proxy.php?request=http%3A%2F%2Ftalk.consimworld.com%2FWebX%3F233%40%40.1dd181cf%2F1163%21enclosure%3D.1dd46632&hash=d0145ebf7e98579b64a9fbe80331abd37dcfdecf)
Title: Re: REAL Wargaming
Post by: GJK on June 04, 2014, 05:53:22 PM
Nice looking map - game?

It is a trick to get the beveling just right in Photoshop (or whatever) when doing mountains/hills.  If not done properly, sitting on one side of the board and you get what looks like a bump but from the other side, it looks like a depression.  This map doesn't appear to have that issue (turning my laptop all around to look at it from different angles).
Title: Re: REAL Wargaming
Post by: bayonetbrant on June 04, 2014, 06:43:34 PM
it's vaporware...  it's maybe / kinda / supposed to be Starkweather's Doomsday game that's been discussed on CSW since 2006.
Title: Re: REAL Wargaming
Post by: bayonetbrant on June 05, 2014, 09:05:56 AM
(https://www.grogheads.com/forums/proxy.php?request=http%3A%2F%2Ftalk.consimworld.com%2FWebX%3F233%40%40.1dd2df44%2F4273%21enclosure%3D.1ddab77e&hash=f2b80c7b71b5f1962d758632270206769a3c85b5)
Title: Re: REAL Wargaming
Post by: Barthheart on June 05, 2014, 09:17:57 AM
WOW! What's that from?  :o
Title: Re: REAL Wargaming
Post by: bayonetbrant on June 05, 2014, 09:44:57 AM
the internet
Title: Re: REAL Wargaming
Post by: Barthheart on June 05, 2014, 10:20:01 AM
Quote from: bayonetbrant on June 05, 2014, 09:44:57 AM
the internet

Have'in a good day...?  ^-^
Title: Re: REAL Wargaming
Post by: bayonetbrant on June 05, 2014, 11:02:17 AM
Quote from: bayonetbrant on June 05, 2014, 09:44:57 AM
the internet

it was a playtest game from CSW Expo
Title: Re: REAL Wargaming
Post by: bayonetbrant on June 06, 2014, 09:44:21 AM
(https://www.grogheads.com/forums/proxy.php?request=http%3A%2F%2Ftalk.consimworld.com%2FWebX%3F233%40%40.1dd2df44%2F4277%21enclosure%3D.1ddab7e6&hash=0ea165feef22b25168e15877ca8fe277a0d66e59)
Title: Re: REAL Wargaming
Post by: BanzaiCat on June 09, 2014, 10:04:19 AM
Quote from: GJK on June 04, 2014, 05:53:22 PM
Nice looking map - game?

It is a trick to get the beveling just right in Photoshop (or whatever) when doing mountains/hills.  If not done properly, sitting on one side of the board and you get what looks like a bump but from the other side, it looks like a depression.  This map doesn't appear to have that issue (turning my laptop all around to look at it from different angles).

I think that's a layer function in PS. You have to be sure that whatever you're beveling is on it's own layer because otherwise it will apply to everything...it's a pain in the hindquarters sometimes if you're not paying attention to where you're copying/pasting stuff.
Title: Re: REAL Wargaming
Post by: Staggerwing on June 09, 2014, 06:08:03 PM
Quote from: bayonetbrant on June 06, 2014, 09:44:21 AM
(https://www.grogheads.com/forums/proxy.php?request=http%3A%2F%2Ftalk.consimworld.com%2FWebX%3F233%40%40.1dd2df44%2F4277%21enclosure%3D.1ddab7e6&hash=0ea165feef22b25168e15877ca8fe277a0d66e59)

Looks great but a wee bit on the crowded side. It will need a slightly bigger map or the smaller zones will need to be enlarged a little bit at the expense of geographic realism.
Title: Re: REAL Wargaming
Post by: bayonetbrant on June 09, 2014, 06:30:01 PM
it's a playtest copy
Title: Re: REAL Wargaming
Post by: bayonetbrant on August 08, 2014, 05:34:38 AM
here's a whole lotta ASL

(https://www.grogheads.com/forums/proxy.php?request=http%3A%2F%2Fbigboardgaming.com%2Fwp-content%2Fuploads%2F2014%2F08%2FASL_inf.jpg&hash=75b33960f774ff290b1e12b7d01d655b3e2cd6a5)
click to enlarge
Title: Re: REAL Wargaming
Post by: BanzaiCat on August 08, 2014, 08:37:46 AM
Someone needs an intervention...
Title: Re: REAL Wargaming
Post by: Martok on August 08, 2014, 01:31:41 PM
Yeesh!  The words "holy crap" just don't cut it... 
Title: Re: REAL Wargaming
Post by: GJK on August 08, 2014, 08:45:49 PM
The corners aren't clipped...tsk tsk!
Title: Re: REAL Wargaming
Post by: Staggerwing on August 08, 2014, 09:34:28 PM
Quote from: GJK on August 08, 2014, 08:45:49 PM
The corners aren't clipped...tsk tsk!

Didn't you used to have some kind of job as god-king to bazillions of pyramid block-chiseling down-trodden subjects or something?
Title: Re: REAL Wargaming
Post by: mirth on October 06, 2016, 03:54:52 PM
Some impressive stuff here:

http://coldwarcommanders.blogspot.co.uk/2016/09/aegean-strike-part-one.html
Title: Re: REAL Wargaming
Post by: Richie61 on October 06, 2016, 10:59:17 PM
Quote from: mirth on October 06, 2016, 03:54:52 PM
Some impressive stuff here:

http://coldwarcommanders.blogspot.co.uk/2016/09/aegean-strike-part-one.html

Cool!  :D
Title: Re: REAL Wargaming
Post by: Barthheart on January 15, 2017, 02:55:02 PM
So just finished off my gaming table... well almost. It's been very slow but I got some impetus over the holidays and an up coming gaming weekend here so I pushed on to it's current state.

I started with some pine 2x6's and 1/2 plywood. Legs are maple posts.

(https://www.grogheads.com/forums/proxy.php?request=http%3A%2F%2Fgrogheads.com%2Fforums%2Findex.php%3Faction%3Ddlattach%3Btopic%3D6028.0%3Battach%3D9650%3Bimage&hash=b878e03e4672c7ac4e748bb5d942e91797024ae1)

It sat like this for more than  year as I gamed on it.  :D
This weekend I added the maple trim o wanted to create the inner part of the table.

(https://www.grogheads.com/forums/proxy.php?request=http%3A%2F%2Fgrogheads.com%2Fforums%2Findex.php%3Faction%3Ddlattach%3Btopic%3D6028.0%3Battach%3D9652%3Bimage&hash=91ed9dbb07f6c38a5f430a8e0b5a79e8c3d4a554)

Then I stained all the maple parts.
Then today I picked up my awesome ProMatz gaming mat and fit it to the table. Just love the look.

(https://www.grogheads.com/forums/proxy.php?request=http%3A%2F%2Fgrogheads.com%2Fforums%2Findex.php%3Faction%3Ddlattach%3Btopic%3D6028.0%3Battach%3D9654%3Bimage&hash=6d7831d99627767f6907080c13d832f69e590a68)

The next project is to make the 4 piece top that can cover the table so I can play games on the inside and the outside without too much tear down.  O0

Oh and here are 2 games added to the collection today. Thanks again to Staggerwing for Jutland.  :bd:

(https://www.grogheads.com/forums/proxy.php?request=http%3A%2F%2Fgrogheads.com%2Fforums%2Findex.php%3Faction%3Ddlattach%3Btopic%3D6028.0%3Battach%3D9656%3Bimage&hash=c466187c967dd23f34464e61e38b77264f4135cc)

Wing Leader is in a 3" deep box! Can't wait to bust it open.  <:-)
Title: Re: REAL Wargaming
Post by: Staggerwing on January 15, 2017, 03:07:33 PM
Looks nice Barth!
Title: Re: REAL Wargaming
Post by: BanzaiCat on January 15, 2017, 03:27:12 PM
Nice Star Trek wall communicator there, Barth!  \m/
Title: Re: REAL Wargaming
Post by: bayonetbrant on January 15, 2017, 05:52:06 PM
word, yo
Title: Re: REAL Wargaming
Post by: GJK on January 15, 2017, 06:12:46 PM
Groghead approved - awesome!!  :clap: :clap: :clap:
Title: Re: REAL Wargaming
Post by: Nefaro on January 15, 2017, 08:29:18 PM
Nice!   :bd:
Title: Re: REAL Wargaming
Post by: panzerde on January 17, 2017, 05:31:19 PM
AWESOME table!
\m/
Title: Re: REAL Wargaming
Post by: Bison on January 17, 2017, 06:37:01 PM
Wow!  That turned out really awesome. 
Title: Re: REAL Wargaming
Post by: bbmike on January 17, 2017, 06:38:38 PM
I'm envious.  :clap:
Title: Re: REAL Wargaming
Post by: gameleaper on May 01, 2017, 01:45:54 AM
Quote from: TheCommandTent on May 22, 2013, 07:31:20 PM
@GJK - That is a great table you made.


@Barthheart  -  Very jealous of your man cave.  I look forward to the day we can stop renting a small apartment and get house that has a spot of an actual man cave.


Right now all my wargames sit on a shelf next to other boardgames and my gaming table is my dining room table. 

Although with a little work I can turn it into this ...


(https://www.grogheads.com/forums/proxy.php?request=http%3A%2F%2Fi1187.photobucket.com%2Falbums%2Fz397%2FSoccerDJ04%2F1_zpsaa1a53b2.jpg&hash=3998d9093a05984c411bfd3ac6623ac081501172)



The downside is I have to take it all down before dinner. :)

I want pics like this to play on my app as miniatures.I enlarged it a lot for a big game, but you can play smaller res, you can get my free app here https://numbergamer8.itch.io/miniatures-game-tool
you can get battle maps and virtual battlemaps, but not many tabletop ariel views , I have an injury and cant play at a table, so this is next best thing

Title: Re: REAL Wargaming
Post by: GJK on May 21, 2017, 11:14:29 AM
That looks like an app that I can use Leaper and I'm going to download it and experiment.


A while ago, I had redrawn the map from The Gamer's "None but Heroes" (Antietam/Sharpsburg) because I wanted to try out a set of miniatures rules on it and the game map as it was didn't mix very well graphically with mini's (see HERE (https://boardgamegeek.com/image/705633/none-heroes?size=large) for a reference).  It's a gorgeous map for that game but not what I was looking for with mini's.


So I drew.  And drew.  And drew. And then had the base map with no hexgrid or numbering or anything but just the lay of the land in the same colors and with added "wedding cake" 3D layering added. (see attachment 1)


I then wanted to give it a "google earth" look and so began reconstructing the model (see attachment 2)


So that I can zoom and and play on something like what is in (attachment 3)


I was going to use Zuntzu for this (for the computer, a printed version for tabletop) but your app may just do the trick.  Now before you get all excited and post a dozen responses and start 5 new threads for it, I'll forewarn you that I have a lot on my plate right now so it could be a good while before I get to test this out - but rest assured, I'll let you know what I think and offer any suggestions that I may have once I do so.  ;)

Edit: I hadn't looked at this for a while (and it's not done) but I was getting some pretty cool effects on the water/trees/shadows I think.  This would be pretty cool to do mini's on me thinks.  (see attachment 4).
Title: Re: REAL Wargaming
Post by: gameleaper on May 25, 2017, 01:28:07 AM
GJK, I snagged those images, . the good bit is rulers and data for each chit, plus you can have 12 types of token on a chit. I made it so there is no setup, I played with zuntzu but You cant just add a quick game or change a chit on the fly, the setup files were a real pain.