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After Action Reports => Tabletop AARs => Topic started by: MengJiao on July 01, 2013, 09:50:37 PM

Title: The Nightmare of KG Hoffmeister
Post by: MengJiao on July 01, 2013, 09:50:37 PM

  I set up a quick training scenario for Panzerblitz 2 on the Carentan module map.  It supposedly represents an ad hoc KG based on
some flak batteries and an under-strength Luftwaffe field ear and stomach company (efficiency 6) under Hoffmeister, the local Big Man on
Luftwaffe campus with some trucks, horses and some STGIIIs from the repair shop...stopping a probe by a reinforced US parachute company
and some armor.  Hoffmeister was being played by a French admiral (from flying colors) and the US forces have retained two RN admirals.

  Meister H. tried to pre-empt a US move (using some ad hominem rules I made up), but lost the roll and was removed from the game.  This
event represented a loss of nerve, or mechanical break down, loss of radio net, loss of grasp of the situation etc.

  Unhindered the US pushed on and here we are at Turn 2:

Title: Re: The Nightmare of KG Hoffmeister
Post by: MengJiao on July 02, 2013, 02:24:37 PM
Quote from: MengJiao on July 01, 2013, 09:50:37 PM

  I set up a quick training scenario for Panzerblitz 2 on the Carentan module map.  It supposedly represents an ad hoc KG based on
some flak batteries and an under-strength Luftwaffe field ear and stomach company (efficiency 6) under Hoffmeister, the local Big Man on
Luftwaffe campus with some trucks, horses and some STGIIIs from the repair shop...stopping a probe by a reinforced US parachute company
and some armor.  Hoffmeister was being played by a French admiral (from flying colors) and the US forces have retained two RN admirals.

  Meister H. tried to pre-empt a US move (using some ad hominem rules I made up), but lost the roll and was removed from the game.  This
event represented a loss of nerve, or mechanical break down, loss of radio net, loss of grasp of the situation etc.

  Unhindered the US pushed on and here we are at Turn 2:

Things get better for the desperate men of the KG formerly known as KG Hoffmeister.  On Turn 4 more assault guns show up commanded by man-about-town Hoffman (in the guise of a French admiral) and eventually the whole KG takes his name and KG Hoffman swings into action: