I just stumbled upon this, and maybe I'm late coming to the party but looking at the gunshot/shotgun and damage resolution tutorial videos give me a stiffy. I thou;/ht that I had seen or researched just about every RPG Wild West shooter ruleset that were out there but somehow had missed this one. Check out the three short tutorial videos on their page here:
http://www.kenzerco.com/aces_n_eights/gameplay/shotclock.html
That is the most innovative "combat resolution" system that I think I've ever seen. Maybe miniature gamers have been using something similar for a while though.
I like the Wild West but I'd like to see about combining something like this with Force on Force in modern combat/COIN operations using squads. Could be slow but maybe not.
Has anybody played this system? I'd love to hear your thoughts on it.
I remember seeing a similar aim system in some lesser known game back in the 80s. The hit 'clock' wasn't so detailed, however.
I've watched over the shoulders of a demo or two at game conventions, but never played it.