What are the little lines between the combat value and movement value?
Seemingly, I can't find it in the manual. I can't find a page that lays out the icons and the values/markings
I haven't touched the game recently, but could it be those lines are simply the indicator that you're displaying Offensive CV+MP's instead of Offensive CV+Defensive CV on the counters?
I mean the little marks between the CV and Movement values as below
(https://www.grogheads.com/forums/proxy.php?request=http%3A%2F%2Fi1160.photobucket.com%2Falbums%2Fq499%2Fwmar1967%2FGame%2520Screenies%2FSnap1_zpsdb8a76ce.jpg&hash=869327dc58fa5ed7108fc21ede9f868cb2590878)
Some have got "-", some have got "=" and I'm sure I've seen some have 3. I seem to think it's to do with force size - but absolutely not sure at all.
maybe this...
Quote13.2.1. FoW and DL Information
As detection level increases, the on-map unit and its hex pop up will display the following information:
Detection Level 1: If the unit is an air base, the type will be displayed; otherwise the unit counter will be blank.
Detection Level 3: The Unit type will be displayed
Detection Level 5: The Unit name, unit size and CV will be displayed. Enemy units that start adjacent to friendly units will have a minimum
DL of 5.
Detection Level 7: Soft factors can be observed (5.1.3).
Stacked Units: When FoW is enabled, no CV/MP numbers will be printed on an enemy counter if there is no unit with a detection level
greater than 4 in the stack. If there are units with DLs both greater than four and four or less in a stack, numbers will be printed, and a '?' will
be printed instead of the - or = between the numbers to indicate that in addition to the estimated CV strength in the hex, there are units of
unknown strength in the hex. If the top unit in the stack has a DL of 1 or 2, a blank unit type box will appear on the top unit counter to
indicate it is of an unknown type.
Air Mission Graphics: The graphic display (16.1.4) of any enemy air interdiction and interception missions on the map area will only show
the direction the enemy air group units came from, not the entire line back to the air base unit they flew in from when FoW is enabled.
Enemy Fortification Levels: When FoW is enabled, information on enemy fortification levels (15.3.2) will only be displayed for hexes that
are adjacent to a friendly unit or for hexes that contain a detected enemy unit with a DL of at least three.
cheers!
chem!
Yeah Judge, that is what I thought it was. The German infantry division displays Offensive CV-MP's, the Soviet Tank division displays Offensive CV-Defensive CV.
Thanks - but believe it or not, I am still none the wiser.
It mentions the - and = won't be displayed - but it doesn't say what they are...does it?
lol - I know the values (thanks all the same ComradeP) - CV and MV for your counter, CV and DV for enemy counter. It's the - and = in the middle I don't get.
A page (a single page - or two depending on complexity) in the rather extensive manual showing counters and pointing out the values and what they are (as you get in just about any manual EVER - particularly on board games it's extremely noticeable) would've been rather helpful.
I mean the "-" indicates the second value is MP's, and the "=" indicates the second value is defensive CV.
Really? That seems a bit weird - though it would explain why all my units are showing - and all the Soviet units (that I have detected) are showing =
Well - thanks ;D
And I wish it wouldn't show total MPs for the stack. I can see how it could be useful, but when you have an HQ stacked with a unit, it keeps making me bloody think I have a unit I can move. I end up going round and round in circles.
I'm starting to see why I shelved this so long ago! ::)
This was one of those questions with a simple answer that took a fairly long while to explain because it seemed we were talking about different things.
"War is very simple, but in War the simplest things become very difficult" - Clausewitz.
You can toggle what your units display in the options menu (the menu where you can also change the time reports stay on screen and the sound settings and the like).
The total or highest MP's for the stack thing is indeed annoying, although not as much as I had initially feared. Generally speaking, there will be fewer situations than you might think where you have units with significantly different max MP's in one hex.
ah...ok. Thanks ComradeP
you have WitP AE and WitE?
surely youve shunned the alcoholic females, packed up the PC and bike and become a hermit somewhere?
I know - I buy some really useless projects! ::)
Quote from: undercovergeek on January 18, 2014, 12:59:48 PM
you have WitP AE and WitE?
surely youve shunned the alcoholic females, packed up the PC and bike and become a hermit somewhere?
Though both are monster games in size and scope, I found WitE far more playable and not nearly as complicated as WitP, which to me was more than I could handle and I gave up on it.
I'm more likey to "get" WitE because WitP:AE is a subject I know little about - tactics wise also
Just come across something that always throws me when I try and play this game - wth do I do with all the excess (upper level) HQ's?
I should really try and read the manual, but I'm currently reading so many things at the moment...
1. Scotland's Future
2. Team Yankee
3. Word at War Blood and Bridges rule set
4. Berlin
5. Red Storm Rising
My gaming and, if I'm truthful, my real life mimics that chaos! :-)
Not to make light of your concerns but I just dove in head first without concern over the small details nor trying to understand each and every item on the counters, map, etc. You can easily tie yourself in knots trying to discern each and every detail, understanding and making sense them. Yes, other players (maybe yourself too) enjoy doing that but I find it only detracts me from just playing and enjoying it. Play the Germans...them move, encircle and attack, then push on!
Oh the game is definitely easy to pick up and play - but for example I often find units out of supply or HQ range...so I kind of like to try and grasp some more other than the absolute basics.
I have played Road to Minsk several times. Now I'm playing Road to Smolensk and you have to think about other things now - like supply.