Did anybody spot the new concept of orders as a resource in my Rorke's Drift & the Aamo free game.
http://www.mediafire.com/download/v5m97k89kob8xqa/HexWarrior226.zip
The idea was to give a unit at the end of each turn, that is in contact(nearby) with a leader number of order points, that decrease as the unit moves or fires. I have never seen this before in any game, so I'm taking credit :)
Op & Grand Stategy games, use supply lines. My idea of using orders on a small scale map for tactical games, is the same sort of idea.
Haven't played either of them yet, but I like the idea of "orders" being a "supply" mechanic. :)
Thanks for the support Jason :)