is there a list of game engine improvements over CC: PitF?
AI, Pathfinding, etc. ... and will those engine improvements will ported over to CC:PitF with a patch ?
Are CC games still limited to 15 units/side. Its been 10 years since I played one.
Quote from: spelk on April 08, 2014, 07:35:40 AM
Teaser Trailer released!
Thought this was a different engine ? Looks exactly the same to me
^^The next game uses the new engine. This is the last game using the old one, even though everyone knows an improved one is on the way...which kinda seems to render this one utterly pointless.
I guess the feeling that the IP is being milked before it gets a makeover, does make this title a bit less attractive. Over the recent years I'm being more and more desensitized to this sort of release. First couple of Tiller titles on Android, and I was all of a flutter, but now, they're rolling out at a hefty pace, and I just can't be excited by it. Similar to multiple releases of DLC for Battle Academy, Fields of Glory, Panzer Corps etc...
Still, good news that Close Combat is getting a revamp in the near future, perhaps it will be something worth looking at?
theres no milk to milk.
if this game were a person it would be Mirth after a 4 day bender with his girlfriend without gatorade.
Not that this thread is a problem, but before it becomes one, please heed the warning over the the other Close Combat thread
http://grogheads.com/forums/index.php?topic=9153.msg249021#msg249021
I'm not buying into this - I've had my fill (and refill) of the engine...but I have to say, those explosions look shweeet!
Quote from: JudgeDredd on April 09, 2014, 02:08:19 PM
I'm not buying into this - I've had my fill (and refill) of the engine...but I have to say, those explosions look shweeet!
Exactly. Sweet explosions, but from the videos the vehicles still look like they're having trouble driving down a straight road. This also leads me to believe that there was no AI improvements.
All these years and Close Combat still doesn't have an AI capable of attacking.
Interested in seeing what the new game will be like. Though at present for a real time tactical wargame Graviteam Tactics will be very hard to beat..and Muis front is looking amazing. I have found the Infantry since CC2\CC3 have gone from what made the game to cannon fodder. They die way to easy now. In CC2 they felt useful and you could do alot with a squad and have them survive for several missions. Now it seems they drop like flies and you never get the chance to get an attachment to them.
Quote from: TacticalWargames on April 14, 2014, 07:30:34 PM
Interested in seeing what the new game will be like. Though at present for a real time tactical wargame Graviteam Tactics will be very hard to beat..and Muis front is looking amazing. I have found the Infantry since CC2\CC3 have gone from what made the game to cannon fodder. They die way to easy now. In CC2 they felt useful and you could do alot with a squad and have them survive for several missions. Now it seems they drop like flies and you never get the chance to get an attachment to them.
That has been my experience. Infantry were superb. I remember running through streets and hedges and buildings getting into position. I remember one particular mission in CC2 where I ran from building to building to setup a kill zone with my crappy wee bren gun. And also sneaking around trying to get into position with a Piat team to take out a Panther, being foxed because it turned down a side street - going after it trying to get an elusive shot from the rear.
In iterations after that (I can't recall CC3 - I played it, but I can't recall it - it was meh to me) you simply do not want your infantry to be seen because it equates to instant death!
I dunno... I recall many maps that gave infantry a HUGE advantage.
I'll admit I never played it enough to know whether maps favoured infantry or not. I just know what put me off finding that out was how easily my troops were destroyed.
Maybe just my bad technique (lol - like I have a technique!)
JD no not your playing style at all, it's a fact they reduced Inf survivability after CC2, and it steadily got worse. The City fighting in CC2 around the bridges was superb back then, not sure any game yet has given me the same enjoyment regarding house to house fighting.
it really had more to do with the maps. CC2 maps had lots of building that were coded with brick and concrete and whatnot with elevation advantages. not a lot of that in later games. ;) you could right mouse key over the terrain to find out what the map element was.
...has been released today on MG, on Steam tomorrow.
http://www.matrixgames.com/news/1442/Close.Combat:.Gateway.to.Caen.is.now.available!
I wonder if matrix has put an effort into improving the AI for this release. Honestly, I don't see why they would given that it will be the last using the 2d engine. I'd like to enjoy the game for a week without uninstalling it out of frustration of horrible AI, like I did with the last one
I'm on a wait and see mode.
Quote from: jomni on June 05, 2014, 07:27:23 PM
I'm on a wait and see mode.
Update on the Matrix forums. There have been no improvements made to the AI from Panthers.
I'm going to skip this one. The AI from Panthers was terrible.
skip.... the multiplayer folks should have fun with it though.
::)
^ my official review. the issue has amostly always been the map architecture rather then AI.
more specifically the AI's interaction with the shit map coding.
Quote from: GDS_Starfury on June 05, 2014, 10:32:20 PM
::)
^ my official review. the issue has amostly always been the map architecture rather then AI.
more specifically the AI's interaction with the shit map coding.
The new maps are reportedly larger than the ones from Panthers. Can you confirm?
I remember fighting a platoon sized element on a map large enough for a battalion against AI that was literally huddled in the corner of the map. Shit game
from as long back as I can remember CC map element codes have been in 5 X 5 pixel segments. back in the day of CC1 and CC2 this was great. now I have super HD 4 gig Crossfire/SLI DDR 5 and fuck your Avater graphic ability. the graphics, AI and immersion just haven't added up in a decade.
Quote from: Apocalypse 31 on June 05, 2014, 10:37:56 PM
The new maps are reportedly larger than the ones from Panthers. Can you confirm?
I remember fighting a platoon sized element on a map large enough for a battalion against AI that was literally huddled in the corner of the map. Shit game
larger isn't better. take the awesomeness that is Gus. CC2 and mostly CC3 cemented the idea in legions of fans on ASL that the system worked in a PC format.
I'm surprised they even made another CC game, with the new CC 3D game coming along. I think Matrix/Slitherine should have done a discount/bundle of all the CC games, like they did with Distant Worlds.
Quote from: GDS_Starfury on June 05, 2014, 10:47:16 PM
larger isn't better.
I agree. The maps from the last few Close Combat releases have been entirely too large for the amount of forces fighting on them, and for the AI to handle.
Quote from: SgtRock on June 06, 2014, 12:14:18 AM
I'm surprised they even made another CC game, with the new CC 3D game coming along.
£££££££££££££££££££££££££££££££££££££££££££
I've just had this in. Star's secret "to be" favourite game is now out... :P ;)
Matrix Games Press Announcement
For Immediate Release
Close Combat: Gateway to Caen is released for the D-Day commemoration!
Arlington, VT, June 06, 2014.
70 years ago, soldiers from the Allied Forces were landing on the infamous Normandy beaches. Today Matrix Games is very pleased to give players the opportunity to make an emotional return to the bocage with the release of Close Combat: Gateway to Caen. The multi-award winning tactical strategy series introduces a new episode focused on the British offensive during Operation Epsom.
Close Combat: Gateway to Caen features the fighting between German and British forces in the surroundings of Caen, a key city which was originally a D-Day objective. Players will be able to coordinate land units with artillery and air support at the tactical and strategic level on more than thirty battlefields which accurately reflect the Odon Valley in France. Thanks to new features requested by the community, revised graphic effects and dozens of new vehicles and weapons, Gateway to Caen is definitely the most advanced game in the series.
And for the very first time, Close Combat is landing on the Steam platform! Note that all Gateway to Caen owners are also eligible to receive a Steam key.
Get more information on Close Combat: Gateway to Caen from its trailer
https://www.youtube.com/watch?v=RWFe0FexcFs
and its official product page.
http://www.matrixgames.com/products/506/details/CloseCombat-GatewaytoCaen
Matrix Games is part of the Slitherine Group
About the Slitherine Group
The Slitherine Group is the world's leading producer and publisher of digital wargames and strategy games. Under the Slitherine (www.slitherine.com), Matrix Games (www.matrixgames.com) and Ageod (www.ageod.com) brands it has published literally hundreds of games, with many award-winning titles in its portfolio and spanning all digital platforms, from home consoles to modern Smartphone's and Tablets. Slitherine is also involved with book publishing, board gaming and works with a wide array of key licensing partners, such as HISTORY®, MILITARY HISTORY®, Games Workshop®, Horrible Histories™, Showtime, BBC, Osprey, Scholastic, Buzz Aldrin Enterprises and many others to deliver the best blend of historical accuracy in an exciting and entertaining way. Together the Group companies form the world's largest organization specializing in this important and vibrant niche. The Slitherine Group's mission over the coming years is to lead the way in innovation and growth in an ever expanding segment of the entertainment industry.