Important Question about the JTS Leipzig Campaign i am playing atm

Started by agathosdaimon, June 12, 2013, 06:58:01 AM

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agathosdaimon

Hi,
i am sorry for such a particular question but i dont seem to get any reply from contacting JTS site, -I am up to turn 19 in the Leipzig Campaign massive 353 turn scenario and i have just received in reports at the start of my turn the listings for a number of withdrawals that must happen within 24 hours.

I have looked through the manual but cannot find any information on exactly what a withdrawal means. do i lose if i dont withdrawal? where does one move withdrawing divisions to?  i still seem to have control of the troops. The information in the manual i could find only described the dialog screen for withdrawing but does not explain what this means for how i  play the game.


Philippe

I don't actually play these games much, but I what I think is happening is that you are being warned that at a certain time the units will go *poof* and vanish.

The best place to get answers to questions like this for Panzer Campaigns is most certainly the Blitz forum.  That forum is not quite as responsive for Napoleonic questions (it's buried away in the Black Powder/Cold Steel section), but the knowledge base is there. 

Another place for that kind of thing is the Napoleonic Battles section of Gamesquad Forums.  The traffic is low to the point of being a tad glacial, but it has (on an ongoing basis) the best illustrated AAR of any of the Tiller Napoleonic games on the web (look for posts by Lannes), and Bill Peters (screen name Sgt. Rock), the designer of most of the Napoleonic games, has taken to hanging out there rather than at the Napoleonic Wargame Club.
The last mentioned has a wealth of information, but you usually have to join their ladders to get at it, and the way you would normally do that is to send an email with your question to one of the group trainers (the resonses that you will get will often be pretty amazing).  The club membership includes a lot of the playtesters, and their take on things can be pretty illuminating.

One of the weaknesses of the Tiller games, stemming from the fact that they have been around in one form or another since the '80's, is that a lot of information about the games is passed on orally and never made it into the user manual.  It's a bit like the oral transmission of doctrine by the Catholic church.  The problem is that sometimes you remember a rule that isn't written down anywhere and that hasn't been in force since Talonsoft days.  And if you want to see a really good example of bad and unintelligible computer manual writing, check out the Main Program Help file.

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Quote from: Philippe on June 12, 2013, 07:38:58 AM
I don't actually play these games much, but I what I think is happening is that you are being warned that at a certain time the units will go *poof* and vanish.

The best place to get answers to questions like this for Panzer Campaigns is most certainly the Blitz forum.  That forum is not quite as responsive for Napoleonic questions (it's buried away in the Black Powder/Cold Steel section), but the knowledge base is there. 

Another place for that kind of thing is the Napoleonic Battles section of Gamesquad Forums.  The traffic is low to the point of being a tad glacial, but it has (on an ongoing basis) the best illustrated AAR of any of the Tiller Napoleonic games on the web (look for posts by Lannes), and Bill Peters (screen name Sgt. Rock), the designer of most of the Napoleonic games, has taken to hanging out there rather than at the Napoleonic Wargame Club.
The last mentioned has a wealth of information, but you usually have to join their ladders to get at it, and the way you would normally do that is to send an email with your question to one of the group trainers (the resonses that you will get will often be pretty amazing).  The club membership includes a lot of the playtesters, and their take on things can be pretty illuminating.

One of the weaknesses of the Tiller games, stemming from the fact that they have been around in one form or another since the '80's, is that a lot of information about the games is passed on orally and never made it into the user manual.  It's a bit like the oral transmission of doctrine by the Catholic church.  The problem is that sometimes you remember a rule that isn't written down anywhere and that hasn't been in force since Talonsoft days.  And if you want to see a really good example of bad and unintelligible computer manual writing, check out the Main Program Help file.

Well ... erm - in answer to the above and the OP ...

Withdrawal Dialog
The Withdrawal Dialog is used to view any Withdrawals associated with the current scenario.
The Withdrawal Dialog displays a list of the Withdrawals associated with the current scenario. Each Withdrawal shows a time, date, probability that the Withdrawal will occur on that time and date, and the organization the Withdrawal applies to. When an asterisk (*) precedes the Withdrawal, it indicates that the Withdrawal did not occur on the time and date specified. Selecting an entry in the list of Withdrawals will Highlight the affected units on the map. Double clicking an entry or clicking OK will close the dialog and leave the units Highlighted. Clicking Cancel will close the dialog and remove the Highlighting.


Quite the contrary to what was said above - one of the strengths I have found with the tiller games is that everything is in the manual. Not only that - but the manuals are rigorously updated with each new update - if only all games did that.

All the information is available you just have to know where to look. This is in the Main program help file not the user manual.

For clarity sake ... in case its not clear from the above which I think it is - the player does not withdraw units the program does - based on the probabilities in the dialog mentioned above.
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agathosdaimon

Thank you all, I did read the  section in the manual about the dialog which you showed but what it meant by "when the withdrawals would occur" I was unsure whether it mean I had to move the units somewhere myself as though the withdrawal occurs at some specific point, or whether the ai would lock them and start moving them off, or whether they would just disappear which  would be odd if they were in combat at the time

Also being that there would be an asterisk to note if a withdrawal did not occur at the specified time left me unsure as whether that would be determined by me moving the units or not. (perhaps if they are engaged that might mean they didn't do it in time - in which case if that the withdrawals happen later than indicated am I penalised in some way for this?)

I had missed the part regarding "probability" though I would still be curious to know how the withdrawal will play out in the game rather than wait for it to happen which will be quite a number of turns away yet.