Graviteam Tactics:Mius Front 43(GTMF)

Started by Dolan50, March 01, 2014, 12:51:18 AM

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Moreb

APOS/Graviteam Tactics is one of the most unsung heroes out there. Tried the game and hated the interface so I shelved it for about 9 months until I gave it another go. Man, I was blown away. There are so many minute details that add to the immersion that were simply missing in other well known titles.

i.e.
Storms that blew in and increased/decreased strength
Sun rising with properly changing shadows
Flares
Illumination rounds
Surrendering troops
Throwing/repairing tracks
Secondary ammo storage explosions on burning wrecks
real trenches that once created were ever present on the campaign maps
Realistic dynamic shellholes
Burning crews (albeit maybe a little too often)
Tank riders
Tac bombers/strafing fighters
Operational layer

I cannot wait for Mius Front. Andrey isnt giving a time yet because, quite frankly, IMO he marches to his own drum. Too bad he has been burned by publishers before.

Another thing that this developer does is patch his games and loads them with new features. The updating process is very archaic though, but I heard with Steam it is finally automated.

mo reb
When dongles fly? - mirth

Pinetree

Quote from: Moreb on September 19, 2014, 07:01:42 PM
APOS/Graviteam Tactics is one of the most unsung heroes out there. Tried the game and hated the interface so I shelved it for about 9 months until I gave it another go. Man, I was blown away. There are so many minute details that add to the immersion that were simply missing in other well known titles.

i.e.
Storms that blew in and increased/decreased strength
Sun rising with properly changing shadows
Flares
Illumination rounds
Surrendering troops
Throwing/repairing tracks
Secondary ammo storage explosions on burning wrecks
real trenches that once created were ever present on the campaign maps
Realistic dynamic shellholes
Burning crews (albeit maybe a little too often)
Tank riders
Tac bombers/strafing fighters
Operational layer

I cannot wait for Mius Front. Andrey isnt giving a time yet because, quite frankly, IMO he marches to his own drum. Too bad he has been burned by publishers before.

Another thing that this developer does is patch his games and loads them with new features. The updating process is very archaic though, but I heard with Steam it is finally automated.

mo reb

Andrey lives in the eastern Ukraine (in Kharkiv,iirc) so being near the war zone won't help much with productivity. If he made a wego option, I'd be in heaven...
Gen. Montgomery: "Your men don't salute much."
Gen. Freyberg: "Well, if you wave at them they'll usually wave back."

TacticalWargames

If it had a WEGO mode it would be eays my No1 tactical wargame ever..as it is I still prefer CMx2 series..still GTOS blew Close combat 2 of i's top spot in my rts wargame list..though I usually hate rts games.

sandman2575

WEGO would be nice, but if I could take one thing from CMx2 and inject it into GTOS, it would be modeling of infantry. Infantry combat just feels like too much of an afterthought in GTOS -- I'm hoping Mius Front will rectify this, at least somewhat.

Moreb

I agree that the biggest shortcoming is the infantry aspect of the game. When I suggested to Andrey that some more commands would go a long way I.e. Crawl, dash, assault on an individual squad scale, he was not receptive at all. In broken English I gathered that he wanted and wants less tactical controll and not more. As it is now, they do perform adequate mostly, but at times their actions are merely foolish.

CMII, no thanks. Tried several and really disliked them.

From a former CM player from back in the beta demo days. Just do not care for the newer engine at all.

mo reb
When dongles fly? - mirth