bbmike LOOK fast Movement NOW credit to you for putting me on the path

Started by gameleaper, November 25, 2014, 11:35:54 PM

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gameleaper

Ok bbmike, I have to say I was kicking and screaming going back and redoing lots of code because of the playability of one hex movement was bad as you said, Im bias when I program so I get code blindness, people like you are great thankyou. please consider trying this version if you would.

https://www.dropbox.com/s/7c9ewc5s7iske4h/Hexwarrior412.zip?dl=0

also on on indiedb http://www.indiedb.com/downloads/hexwarrior412

bonus game included, and fixed




gameleaper

Ok sorry last versions to include fast movement were broken, I have scaped and battled with this new feature of fast movement and excessive reactive fire, I think Ive done it now feew
https://www.dropbox.com/s/7c9ewc5s7iske4h/Hexwarrior412.zip?dl=0

also now on indiedb http://www.indiedb.com/downloads/hexwarrior412

bbmike

Cool! I'll have to try it again. I also like that you made it possible to play both sides.
"My life is spent in one long effort to escape from the commonplace of existence."
-Sherlock Holmes

"You know, just once I'd like to meet an alien menace that wasn't immune to bullets."
-Brigadier Lethbridge-Stewart

"There's a horror movie called Alien? That's really offensive. No wonder everyone keeps invading you!"
-The Doctor

"Before Man goes to the stars he should learn how to live on Earth."
-Clifford D. Simak

gameleaper

you still get reacyive fire, but its from units in range, and dosnt look at all the enemy on the map so its faster,I put a delay on reactive fire so you can move a few hexes with fast move before it attempts to attack you. you right-click a destination and it will go towards it ,and keep rightclicking uf you get attacked, but it will get reactive fire still which I think is now right. the game still allows you to move one hex at a time it hasn't changed, just a new feature of fast travel added. but remember some units get more than one attack if you create units with one attack they will only react once per turn.

try the copy & paste feature, left-click a unit and press "Z" now leftclick an empty hex and press "X" to paste and keep pasteing in other hexes, you have a module in seconds.

I put an aircraft in the Poppy module, I can also put ships in sea areas to bombard too.

thanks bbmike for your input and general good advice.