Graviteam Games Question

Started by JudgeDredd, July 05, 2013, 02:20:17 PM

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TacticalWargames

#105
I've always thought people over analyse GTOS UI etc. Really it's a case of clicking your unit, hitting space and choosing your order.

I do find the screen showing your units kills and casualties etc abit of a pain though trying to work it out, but it's no real biggy.

My one and only issue and it's a damn right pain is the lack of Germans ability to tale out a tank when up close and personal. So a Russian tank or two could come along say into a forest and wipe out two or three platoons when alot of the time there are Germans standing right next to it where in real life some one would have either dropped grenades into view slits or called in a few engineers to attach a magnetic mine to it or try a grenade bundle to take out the track..also it would be unlikely one or two tanks unsupported by Inf would have ventured into the Forest anyway. It's my major gripe with the game and if that was looked at the game would be near perfect really. However it doesn't look like the developers are willing to listen on this point.  Saying all that GTOS is by far my favourite RTS game finally taking Close Combat 2 from the top spot.

There is always at least one thing in a game that stops it from becoming everything you want in he genre.  Squad Battles it's no ammo count and the efficiency loss, Lock N Load Stalingrad is the bizarre spotting and no area fire rules that go against German urban combat doctrine used in Stalingrad.

Sill really looking forward to the Muis front.

mikeck

Ww2 scenarios frustrated me too...so I play modern scenarios
"A government large enough to give you everything you want is strong enough to take everything you have."--Thomas Jefferson