Serious Games Lecture / Seminar in Glasgow 9/29 (free!)

Started by bayonetbrant, September 20, 2016, 05:01:00 AM

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bayonetbrant

Just got this through the pro channels
+++++++++++++++++

Hans-Wolfgang Loidl from Herriot-Watt University in Edinburgh has asked us to note the following imminent event:


Call for Participation

Workshop on History & Games

The Glasgow School of Art (Digital Design Studio)
The Hub, Pacific Quay, Govan Road, Glasgow G51 1EA
Phone: 0141 566 1450

Thursday 29th September, 2016

http://www.macs.hw.ac.uk/~ hwloidl/Projects/JominiEngine/ workshop16.html http://www.macs.hw.ac.uk/~hwloidl/Projects/JominiEngine/workshop16.html


The main goal of this workshop is to give a state-of-the-art picture of Serious
Games in Education, in particular in the learning domain of history, and to
identify further opportunities of using digital or analogue games as a teaching
tool in this domain, but also more widely. This workshop aims to reach out to
various stakeholders and experts in education, game design, game development,
and systems development. The format of the workshop will be: short,
overview-style presentations and game demos to start with, followed by activity
and discussion sessions in game design and serious mod.

This workshop is part of a longer-term effort in the development of a game
engine, the JominiEngine as a practical teaching tool in the domain of history
education. We hope to build a community of interested partners out of this
workshop and solicit input for the further development of the engine and for the
setting of priorities. For further information, check out the poster, the slides
and the papers on the publications section of the main web page for the
JominiEngine.

Registration (by Fri Sep 23rd) for the event is free and managed through eventbrite:
https://www.eventbrite.com/e/ workshop-on-history-games- tickets-27473800878 https://www.eventbrite.com/e/workshop-on-history-games-tickets-27473800878

Provisional programme for the Workshop:

9:30-9:55 Registration
9:55-10:00 H-W. Loidl "Introduction"

10:00-12:00 Session on State-of-the- Art in Games for Education (chair: R. Sloan)
10:00-10:30 Hamish MacLeod "Approaches to Games and Learning"
10:30-11:00 Iain Donald "Loos: The Fallen Fourth"
This talk will discuss how games and game technology can be used to impact the
study of History. The talk will focus on the creation of "Loos: The Fallen
Fourth" as both an Interactive Documentary and a Board Game and how they help
visualise and analyse the impact that World War One on the City of Dundee. The
Interactive Documentary examines that impact through the lens of the 4th Black
Watch at the Battle of Loos whereas the Board Game takes a more holistic
approach to the wider impact of the war on Dundee.
11:00-11:30 Andrew Reid TBC
11:30-12:00 Robin Sloan "Game Design for Education"
This talk will focus on a recent co-design research project that directly
involved scientific experts in the development of four educational
games. These games encompassed a diverse range of topics: British shark
species, the impacts of microplastics on the aquatic environment, the factors
that impact upon cell mutation, and principles of quantum mechanics. The talk
will be followed by demos of games and gameplay videos during the lunch break.

12:00-13:00 Lunch

13:00-15:00 Activity Session on Game Play and Serious Modding (chair: S. Louchart)
13:00-13:15 S. Louchart "Serious Modding and board games"
13.15-15.00 B. MacDonald, S. Louchart "Experimenting with board games"
This session will start with an initial game play segment, to get familiar
with the game mechanics of a range of existing games. The main part will then
be a serious mod (and game design) session to explore the educational
potential of these games in a pedagogical context.

15:00-15:30 Break

15:30-17:00 Discussion Session on Serious Games in History Education (chair: H-W. Loidl)
15:30-15:45 H-W. Loidl "An Overview of the JominiEngine"
The aim of this discussion session is to identify opportunities for using
games (in all variations) as a teaching tool in a range of areas, with a focus
on history. We also plan to identify the main steps needed to achieve impact
in this area, the key challenges in delivering the envisioned programme, as
well as the key stakeholders that need to be involved in the process.


This event is funded by a SICSA Challenge grant under the project "JominiEngine:
A Serious Game Engine Across Learning Domains" with the partners, Hans-Wolfgang
Loidl (Heriot-Watt University), Sandy Louchart (Glasgow School of Art), Robin
Sloan (Abertay University).

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