XCOM: Patch Bugs messing with my bug hunt!

Started by Capn Darwin, October 13, 2012, 08:51:10 AM

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Capn Darwin

Sadly the patch seems to have messed up the game in a number of ways. Are any of you seeing or getting the following:

1. Sudden tac combat game freeze - map is stuck, buttons/keys do not work. In my case it was a sectoid moving into a flanked position to my team and one other case where I got stuck in a ufo going after the outsider. Both required restarting the game.

2. Sniper Squad Sight perk does not seem to be working at all. I have two snipers in a squad with overlapping LOS on the field an they did not "see" a target versus multiple targets on multiple missions. Even his normal vision range seems too short/lost. In some cases I have had LOS fail in place it looks like it should work as well.

3. Difficulty bug? Played my first games on normal to get my head into this game. Using very sound tactics of overwatch and killzones and alike and only lost one person in two different games over 3+ months of total game time including the downed ufo's and terror missions. Decided the other night to go Classic Iron man and now no tactics save you. If you can't flank you can't hit. Aliens hit way more often and without flanking you take a lot more crappy % shots. I have no issue with being tougher, but the gap in game play from normal to classic is like jumping the grand canyon. Now I did into files in games and one thing in the files that seems odd is the difficulty naming and modifiers within. There are two names ranges. One is what you see in the selection screen going from Easy to Normal to Classic to Impossible. These setting are mentioed in a remark in the file, but all of the modifiers go Easy then Normal then Hard and then Classic. So the question I have is, when I choose Classic am I getting Hard or Classic level changes in game? To test a standard Sectoid has 3 HP in easy, normal, and hard and 4 HP in classic. I'll test and let you know.

[Update]: The game does seem to be using the correct level of settings. That's a plus. The exponential difficlty not so much. I'll wait to see if they can fix the LOS/Sighting issues before realing going back into Classic. [/Update]

4. Spastic Grenade targeting with mouse. When you get out to the edge of range with the grenade, the mouse is way too hyper sensitive and the view slides all over the effin place making accurate throws nearly impossible. It would be nice if the mouse would "lock" into the squares or just slow down camera panning if it starts to move to fast.

Any other bugs slowing down your saving of Earth? Post away.
Rocket Scientist by day, Game Designer by night.

Kushan

There were some discussions on the X-Com boards about the difficulty levels. From what I've read people are hoping for something to bridge the gap between normal and classic, and possibly classic to impossible.

The only issue I've seen so far is grenade targeting. Doesn't matter how close I am to a target. I tried throwing a grenade over a car least night and I had to mess around to get it to actually go where I wanted too.

Haven't noticed anything with snipers squad sight. I started a new game and my snipers are still squaddies.
PanzersEast: Have to think to myself.... will I play the first one by the Winter Sale?  Probably not, then I should remove Dragonfall
PanzersEast: but that is thinking too logically.... and Steam Sales are about ignoring Logic

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tgb

I've run into the map lockup bug a couple of times.  As to oversenitivity at the edge of a grenade's range, I was seeing that before the patch.

Silent Disapproval Robot

I've had the freeze a few times but the game has come back if I leave it for a minute or two.

For the spastic grenade and rocket cursor, I've found that if you pull back from max throwing range, you can move the cursor easily.  Get the line you want then extend it out to max range and it shouldn't bounce around as much.

I've also had some missed second sight opportunities.

I'm still getting the occasional phantom enemy sighting and red skull on the HUD.

I often get incorrect hit percentages displayed over the red skulls on the HUD.

Scrolling through vertical levels is twitchy and doesn't always seem to work.  Worst is when I try to deploy with a grappling hook.  The movement cursor sometimes doesn't jump up to the same level I'm viewing and my guy moves to the wrong level.

I've twice had enemies magically spawn right into a room I've already cleared.  Makes for a bit of fun...

Kushan

Quote from: Silent Disapproval Robot on October 13, 2012, 02:41:26 PM
Scrolling through vertical levels is twitchy and doesn't always seem to work.  Worst is when I try to deploy with a grappling hook.  The movement cursor sometimes doesn't jump up to the same level I'm viewing and my guy moves to the wrong level.

I've twice had enemies magically spawn right into a room I've already cleared.  Makes for a bit of fun...

Vertical levels in general is a pain. I had to assault one of the big enemy bases and the game kept wanting to jump the camera up so I couldn't see sh*t. I've also had the cursor not being in the right spot. I was moving through the base and I almost got one of my soldiers killed because of it. Whats weird about it is that at one camera angle it wont let me move to a square, but when I rotate the camera it will go right to the square I want.

As for enemies spawning....I had the same thing happen. 1 turn I had a cyberdisc and a drone spawn behind my snipers and then after they died I had 3 Chryssalids jump off the roof of the base I was assaulting. Didn't lose anyone but it did cause me to have a few stressful turns.

Squad sight does not seem to be working for me now.
PanzersEast: Have to think to myself.... will I play the first one by the Winter Sale?  Probably not, then I should remove Dragonfall
PanzersEast: but that is thinking too logically.... and Steam Sales are about ignoring Logic

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CptHowdy

saw someone made a mod on the steam forums. not really a mod but changed a couple of enemy values. they also said that you should have the option of shooting down ufos before they abduct or terrorize but it isnt enabled in the game for some reason. their mod fixes that.

Kushan

I am trying to mod it so when you complete an abduction mission that whole continent gets a reduction in panic but it doesn't seem to be working. Is there something that needs to be done to enable a mod?
PanzersEast: Have to think to myself.... will I play the first one by the Winter Sale?  Probably not, then I should remove Dragonfall
PanzersEast: but that is thinking too logically.... and Steam Sales are about ignoring Logic

---
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YouTube Channel
Twitter - @KushanGaming
Discord Chat
Command Northern Inferno Let's Play

eyebiter

Don't know what they did to the line of sight, but it's different from two days ago.

Squad Sight for snipers changed (nerfed). Wondering is this a day or night issue?  Reduced LOS at night perhaps?   

Have also seen the warping / teleporting Muton bug.  Twice they appeared in the middle of the squad with no footsteps or warning.

Soldiers on a raised platform don't see enemy aliens on the ground.  This is new, was able to use the platform overwatch before to counteract the Chrysalid zerg rush.

Notice the red skull with no visible enemies bug appears when I select the Assault class soldier.  Could this be related to the skill that gives a defensive bonus when enemies are nearby?

Silent Disapproval Robot

Quote from: eyebiter on October 13, 2012, 03:38:54 PM
.

Notice the red skull with no visible enemies bug appears when I select the Assault class soldier.  Could this be related to the skill that gives a defensive bonus when enemies are nearby?

I don't think so.  I usually get it with my heavies and occasionally with my sniper.

Silent Disapproval Robot

I don't think this is a bug but rather a poor design decision but I am getting very pissed off with the sniper's battle scanner.  I throw it and spot a cluster of enemies with it, then move my squad into position (but still outside the aliens' detection/activation range) to take them down next turn.  When the alien's turn starts, they all magically teleport back 5-10 squares, ruining my setup.

CptHowdy

had first crash just now. blasted a berserker in the chest with my alloy cannon. bam crash! and this was just after i stunned a muton elite. might put this on hold til they get another patch out.