Arctic Circle still buggy

Started by Bismarck, April 13, 2012, 10:02:37 AM

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Bismarck

Even with the latest patch, there's a disconnect between icon movement and time compression. Hold off buying until further reports.
Jim Cobb

Jarhead0331

Hmmmm...I have not experienced this to a degree that would prompt me to recommend avoiding the game.  The only thing I notice is that units do not return to normal speed the moment I come out of time compression.  It seems to take a second or two for my units to slow down into real time.

Other than this, I'm not really sure what your beef is?
Grogheads Uber Alles
Semper Grog
"No beast is more alpha than JH." Gusington, 10/23/18


Bismarck

When playing "Sitting Ducks", nothing moves except missiles.  The helo doesn't deploy buoys, the Bergen aircraft don't patrol as ordered despite time compression.
Jim Cobb

Jarhead0331

Quote from: Bismarck on April 13, 2012, 10:19:01 AM
When playing "Sitting Ducks", nothing moves except missiles.  The helo doesn't deploy buoys, the Bergen aircraft don't patrol as ordered despite time compression.

Huh!? Ya don't say?  I'll check that out when I get a chance.  Annoying, but not so much of a big deal if its limited to one scenario.  Still, that seems odd...
Grogheads Uber Alles
Semper Grog
"No beast is more alpha than JH." Gusington, 10/23/18


Bismarck

#4
Especially as it's a tutorial. A slip on a tutorial doesn't bode well. I've notifies the dev.
Having said that, I may not be playing that scenario right, it begins with attacks on the DDs and the helo is already launched with a waypoint.  Fending off attacks automatically re-sets time to 1:1.  Maybe I should just watch awhile.
Jim Cobb

mitra76

COm'on, is a paradox game did you expected they release a game completed :)
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LongBlade

Quote from: mitra76 on April 13, 2012, 11:19:00 AM
COm'on, is a paradox game did you expected they release a game completed :)

I've only played a bit, but it does seem to be reasonably well polished. I'm still working through the tutorials, too, so I eagerly await the sitting ducks one.
All that is gold does not glitter,
Not all those who wander are lost;
The old that is strong does not wither,
Deep roots are not reached by the frost.

Bismarck

I breezed through the first three tutorials. Sitting Ducks was a stopper even in beta.
Jim Cobb

LongBlade

Good to know. My video card was on the fritz so I wasn't able to play much of the beta.
All that is gold does not glitter,
Not all those who wander are lost;
The old that is strong does not wither,
Deep roots are not reached by the frost.

Capn Darwin

I've seen the warping of locations via time compression. Seems to occur on slowing time down. I would suspect the game is still processing calculations for the inverval of time you jumped out of. Not a game killer in my book and one I hope they can clean up as they refine the exe over the next few patches. Beyond the heavily abstracted sensor and combat mechanics (again not a game breaker, you just have to set your brain to the system and not think Harpoon versions which model the roll on the ship when the captain goes to the head) the things I thing the game needs is 1) Pause with orders giving in signle player, 2) the option to play out a mission beyond the victory conditions, and 3) Mission save capability in the single player game.

Basically its fun. That works for me until XCOM: Enemy Unknown shows later this year.  8)
Rocket Scientist by day, Game Designer by night.

Herman Hum

Quote from: Bismarck on April 13, 2012, 10:19:01 AM
When playing "Sitting Ducks", nothing moves except missiles.  The helo doesn't deploy buoys, the Bergen aircraft don't patrol as ordered despite time compression.
I played through the tutorial without any problem.  The missiles and torpedoes moved for me.  I don't think the helo is set to deploy sonobuoys.  It has an area plotted out and plotted path around it. Are you expecting the helo to drop a sonobuoy at each waypoint?  When I do it under manual control, I select the sonobuoys and then click every point at which I want a buoy and it works for me.
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Silent Disapproval Robot

Sitting Ducks played fine for me.  No issues with non moving units and my helis deployed buoys without any problems.

The mission that's been buggy for me is the Atlantic Cod mission in the NATO campaign.  Even after things got hostile and the baddies shot down my AWACS, the game wouldn't let me fire on any hostiles, even though I'd got positive ID.  Also, even though I'd selected minimal ammo on the battle planner, when I fired on the tanker, my ship volleyed off all 8 of its SSMs in one go.

Bismarck

Quote from: Herman Hum on April 13, 2012, 01:17:52 PM
Quote from: Bismarck on April 13, 2012, 10:19:01 AM
When playing "Sitting Ducks", nothing moves except missiles.  The helo doesn't deploy buoys, the Bergen aircraft don't patrol as ordered despite time compression.
I played through the tutorial without any problem.  The missiles and torpedoes moved for me.  I don't think the helo is set to deploy sonobuoys.  It has an area plotted out and plotted path around it. Are you expecting the helo to drop a sonobuoy at each waypoint?  When I do it under manual control, I select the sonobuoys and then click every point at which I want a buoy and it works for me.

I'll try that. What time compression did you use?
Jim Cobb

Herman Hum

I played this one on between 1 and 3 'notch' compression.  I can't remember what they translate into seconds.
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Pinetree

I'm really enjoying it so far, it has that "something" which makes me want to play it some more, so I'm happy with my NZ$25 spent.
I've had one instance of the freeze bug in the second tutorial mission which the devs seem to know the cause so it should be gone next patch.

Quote from: Herman Hum on April 13, 2012, 02:39:20 PM
I played this one on between 1 and 3 'notch' compression.  I can't remember what they translate into seconds.

1:1, 1:5, 1:10, I think.
Gen. Montgomery: "Your men don't salute much."
Gen. Freyberg: "Well, if you wave at them they'll usually wave back."