The Uber Warhammer 40,000: Armageddon Thread!

Started by Lord Zimoa, November 06, 2014, 11:28:49 AM

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Cyrano

UCG:  The fault is entirely ours, I assure you. :-[.

My beloved asks, peering over my shoulder, why I'm dissing Daisy's father-in-law...this likely means something...

Best,

Jim
"Cyrano"
:/7)
Sergeant at Arms of La Fraternite des Boutons Carres

One mustachioed, cigar-chomping, bespectacled deity, entirely at your service.

You didn't know? My Corps has already sailed to Berlin. We got there 3 days ago and we've been in the Tiergarten on the piss ever since. -- Marshal Soult, October 1806

Bardolph


bbmike

What is that stuff on the top of Captain Picard's head?
"My life is spent in one long effort to escape from the commonplace of existence."
-Sherlock Holmes

"You know, just once I'd like to meet an alien menace that wasn't immune to bullets."
-Brigadier Lethbridge-Stewart

"There's a horror movie called Alien? That's really offensive. No wonder everyone keeps invading you!"
-The Doctor

"Before Man goes to the stars he should learn how to live on Earth."
-Clifford D. Simak

Staggerwing

Vituð ér enn - eða hvat?  -Voluspa

Nothing really rocks and nothing really rolls and nothing's ever worth the cost...

"Don't you look at me that way..." -the Abyss
 
'When searching for a meaningful embrace, sometimes my self respect took second place' -Iggy Pop, Cry for Love

... this will go down on your permanent record... -the Violent Femmes, 'Kiss Off'-

"I'm not just anyone, I'm not just anyone-
I got my time machine, got my 'electronic dream!"
-Sonic Reducer, -Dead Boys

undercovergeek

Quote from: Cyrano on December 01, 2014, 10:20:24 PM
UCG:  The fault is entirely ours, I assure you. :-[.

My beloved asks, peering over my shoulder, why I'm dissing Daisy's father-in-law...this likely means something...

Best,

Jim
"Cyrano"
:/7)

lol, more confusion - my daughter is called Daisy  :D

Gusington

✡

слава Україна!

We can't live under the threat of a c*nt because he's threatening nuclear Armageddon.

-JudgeDredd

undercovergeek


Gusington

✡

слава Україна!

We can't live under the threat of a c*nt because he's threatening nuclear Armageddon.

-JudgeDredd

Jarhead0331

#203
Getting back to the game...the rules for aircraft are in serious need of re-writing. As they are presently, aircraft and their use is completely pointless. They are hampered by most of the same movement penalties of land units. Moreover, they are unbalanced in combat. Although they sometimes field powerful weapons, they are easily shot from the sky by pretty much anything, so there is no purpose in acquiring dedicated air defense units in your OOB. This removes a serious strategic consideration when building your army.

Furthermore, aircraft play no transport role. Ground units cannot be transported over impassable terrain or further ranges than they could ordinarily travel on foot. Therefore, there is no option for vertical envelopment and one of the major tactical benefits to fielding aircraft is completely ignored by the game system.

For that matter, I think transport units should be handled entirely differently. Presently, you can upgrade units to have mechanized transportation capability. This simply gives your unit the option to travel longer distances.  A far better system would be if transport units were represented as separate units on the field that can move and fire independent of the actual unit being transported. I guess this is a feature that I should not hold my breath for, but the absence of it really hurts the immersion factor of the game.
Grogheads Uber Alles
Semper Grog
"No beast is more alpha than JH." Gusington, 10/23/18


JasonPratt

I'm holding off continuing precisely to see if aircraft gets fixed. I'm willing to continue without trying to invest in them, but I want to know that situation one way or another first.

I will say that it's accurately fluffy for aircraft to have a short lifespan in this milieu, but their far-reaching movement over impassable objects ought to offset this.

Re: integral transport, that's a normal Panzer General game mechanic. I'm a little surprised they figured out a way to let aircraft transport troops at all. (I realize this isn't a modified Panzer Corps engine but a rewritten one in DX9 for multiple platform operation, so if they rewrote one thing they could rewrite others; however, transports at this scale shouldn't take up their own hex, which is offset by a second level for flying units which is standard PGeneral practice.)

So I'm okay with the transport mechanic, which I even find to be a little superior to the usual implementation in a PG engine.

To be more specific, I loved my Chimeras, and love my Goliaths more, so much so that the only reason I haven't switched my lone mortar team to something more fully infantry yet is because they do get a defensive support role and the mortars on the Goliath don't.
ICEBREAKER THESIS CHRONOLOGY! -- Victor Suvorov's Stalin Grand Strategy theory, in lots and lots of chronological order...
Dawn of Armageddon -- narrative AAR for Dawn of War: Soulstorm: Ultimate Apocalypse
Survive Harder! -- Two season narrative AAR, an Amazon Blood Bowl career.
PanzOrc Corpz Generals -- Fantasy Wars narrative AAR, half a combined campaign.
Khazâd du-bekâr! -- narrative dwarf AAR for LotR BfME2 RotWK campaign.
RobO Q Campaign Generator -- archived classic CMBB/CMAK tool!

jomni

Do the transports pack more puch and more staying power than infantry? I think they do based on stats.
If that's the case, I should actually be mounting them up in the transport for most of the time and only dismount them to capture objectives.
Problem is that they auto-dismount during the enemy turn and that makes them more fragile.
As JH said, the transport units should be a separate unit so that they can contribute to combat when the infantry are dismounted.
A big flaw by using the PC engine.

PanzersEast


bob48

'We few, we happy few, we band of brothers'

'Clip those corners'

Recombobulate the discombobulators!

bob48

'We few, we happy few, we band of brothers'

'Clip those corners'

Recombobulate the discombobulators!

JasonPratt

Quote from: jomni on December 02, 2014, 05:05:06 PM
Do the transports pack more puch and more staying power than infantry? I think they do based on stats.
If that's the case, I should actually be mounting them up in the transport for most of the time and only dismount them to capture objectives.
Problem is that they auto-dismount during the enemy turn and that makes them more fragile.
As JH said, the transport units should be a separate unit so that they can contribute to combat when the infantry are dismounted.
A big flaw by using the PC engine.

I'm pretty sure I recall them dismounting after the enemy turn? Haven't played in several days.

Presumably the infantry fight from within the APC, or in close support after movement, adding their firepower to its own limited capabilities, even though in-engine that's not how it works out (consequently a mortar team with a Goliath fights like a full infantry squad with a Goliath.)

What's actually unrealistic is having the APCs effectively disappear and add nothing to a fight when the infantry are 'dismounted'.

Of course, in most Panzer Generalish games the vehicles can enter towns, so on that scale presumably the vehicles are hidden somewhere nearby out of the fight under the circumstances of the territory. Here though vehicles cannot (usually) enter a building hex.
ICEBREAKER THESIS CHRONOLOGY! -- Victor Suvorov's Stalin Grand Strategy theory, in lots and lots of chronological order...
Dawn of Armageddon -- narrative AAR for Dawn of War: Soulstorm: Ultimate Apocalypse
Survive Harder! -- Two season narrative AAR, an Amazon Blood Bowl career.
PanzOrc Corpz Generals -- Fantasy Wars narrative AAR, half a combined campaign.
Khazâd du-bekâr! -- narrative dwarf AAR for LotR BfME2 RotWK campaign.
RobO Q Campaign Generator -- archived classic CMBB/CMAK tool!