Hexwarrior v372 with EMP BOMBs New Delfector Rotation & now Stats

Started by gameleaper, November 06, 2014, 10:44:04 PM

Previous topic - Next topic

0 Members and 1 Guest are viewing this topic.

gameleaper

Ive added the ability to angle your shields towards the attacks or any direction you want!, Ive colour coded the on screen shield pips from green yellow orange and red.

I've got a nice setup for battlestargalactica Module

my dropbox link is

http://www.indiedb.com/games/hexwarrior

soon will be on indiedb

If you Don't Know, this is a 2D hex and chit turnbased free wargame, look at the picture, for info

gameleaper

Now you can rotate the shields , truly feels like a boardgame system, also bbmike you can shield yourself from oncoming reactive fire ), because of bbmikes review I increased shield strength, plays much better thanks bbmike

also just fixed a bug where when you create a new unit the shields were starting at zero, and the shields of empty hexes were visible when you clicked them gone now

gameleaper

#2
New Graphics for shield rotation.

New Feature EMP BOMBs

soon to be on indiedb, v369

http://www.indiedb.com/games/hexwarrior


GDS_Starfury

#3
Bravo!  much better to look at.
I dont know how you can model this in gameplay but Battlestars always seem to have cannon oriented weapons while the nu-Basestars are missile dependent.
Jarhead - Yeah. You're probably right.

Gus - I use sweatpants with flannel shorts to soak up my crotch sweat.

Banzai Cat - There is no "partial credit" in grammar. Like anal sex. It's either in, or it's not.

Mirth - We learned long ago that they key isn't to outrun Star, it's to outrun Gus.

Martok - I don't know if it's possible to have an "anti-boner"...but I now have one.

Gus - Celery is vile and has no reason to exist. Like underwear on Star.


gameleaper

#4
Ive put some guns on the Motherships, they are just units with no movement and high rate of fire. I also figured I could put units that have no movement or attack as armor plateing etc...

Only one type attack is shown, Im thinking its an attack marker rather than missile trajectory, game does well with laser sim.

The New EMP BOMBS are great

version369 is now on indiedb, its not yet but will be soon
http://www.indiedb.com/games/hexwarrior


gameleaper

Quote from: GDS_Starfury on November 07, 2014, 07:04:11 PM
Bravo!  much better to look at.
I dont know how you can model this in gameplay but Battlestars always seem to have cannon oriented weapons while the nu-Basestars are missile dependent.

That was an interesting puzzle, I found I can Place chits representing a missile on the motherships hull ready to fire, I give them movement points but no attack. the missile is moved like a unit but think of it as a guided missile, then when it reaches target zone fire the EMP. so I have EMP guided missiles.

the hull of the motherships can have a chit with no move or attack point, but can be attacked and destroyed, so I get destructable armor .

A set of transparent chits, can be positioned around the mothership with no attack or move points, but would act as a recharging shield, so EMP bombs would be good here



gameleaper

https://www.dropbox.com/s/0i5onv1wjouqazj/Hexwarrior372C.zip?dl=0

A New display of stats has been added showing success and failure of

units. First one shows how many times your deflectors worked, then how

many hits you have taken, and hits you scored, as well as enemy units

destroyed and final one showing failed attacks

This version is not going on indiedb, if you want it use above link

the last version made the HEADLINES http://paper.li/hanen105/1295901465 under TECHNOLOGY