Panther Games Command Ops 2 Limited Time Offer Bundle Pack Coming Soon

Started by Thrawn, December 08, 2014, 01:33:42 AM

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panzerde

Quote from: Arjuna on March 19, 2015, 10:12:11 PM
I believe I have fixed the game speed issue. I'm putting out a new build 5.0.8 later this afternoon. It will go to LNL to work up an installer and should be available early next week.


That is great news! That bug, and the re-center on the unit when you select an event to edit are about the only issues I have at this point. I'm otherwise finding the game a lot of fun to play. For those not seeing differences between this and CO1, grab the free engine and scenarios, read about the changes in the documentation and give those scenarios a try. The additions are subtle, but significant.


I'm having so much fun replaying the St. Vith tutorial scenario I've yet to try any of the new stuff!

"This damned Bonaparte is going to get us all killed" - Jean Lannes, 1809

Castellan -  La Fraternite des Boutons Carres

JudgeDredd

Quote from: Arjuna on March 20, 2015, 06:12:29 AM
Quote from: JudgeDredd on March 20, 2015, 05:19:21 AM
Al I would say is get working on a Falklands, 6 Days War, Vietnam and Yom Kippur modules!  O0  Each one of those are guaranteed my money.
Thanks Judge. So are you volunteering to help with the data content for those modules. What I am trying to do is focus on the engine development and have others do the data content. We offer a percentage royalty for data developers. It's not going to make anyone rich but may go someway to buying things you want. The royalty we offer is 20% plus 5% for whoever coordinates it. So for instance we had three guys working on the Westwall module due out soon and they share in the 20%. I think the final breakdown between them will be decided by a baseball bat at close quarters. ;)
I would love to be of help without even charging - but, I have a big headache with doing so...I enjoy playing computer games...not spending time building them. That's one reason I never take part in BETA testing anymore.

I don't have an great deal of time to play games, so when I do have the time, I just want to play

Besides - I would have NO CLUE how to go about getting the info you would need...not a single solitary clue  :idiot2:
Alba gu' brath
Jarhead - I hate people

Arjuna

Quote from: panzerde on March 20, 2015, 05:05:41 PM
the re-center on the unit when you select an event to edit are about the only issues I have at this point.

I ran out of time to fix the centring bug for the new 5.0.8 build but I did work out what's causing it. It's to do with the OB display. If you close it you won't get that behaviour. What is happening is that we had put some smarts into the selection code within the OB display that would bring the selected unit into view. Later we synced the unit selection and task selection code so that selecting a task selects the unit and that in turn selects the entry in the OB display. This then brings the unit icon into view. What I will be doing next week is removing that automatic BringIntoView behaviour and make this an option for when you double-click an entry in the OB display.
Dave 'Arjuna' O'Connor

panzerde

Well, that makes sense and is easily worked around for now. Thanks for the update!
"This damned Bonaparte is going to get us all killed" - Jean Lannes, 1809

Castellan -  La Fraternite des Boutons Carres

James Sterrett

Quote from: JudgeDredd on March 20, 2015, 11:19:20 AM
I've always understood gamers wanting to edit things and create their own in-game content. I always got it. But it doesn't keep with developers making a living, right? I mean...if Dave was to release an editor that allowed gamers the world over to create their Falkland's scenario, or 6 Days War or Yom Kippur...and the gamers make the content good enough, then there goes Dave's $$$

Actually, I suspect you could do most aspects of the ground war for all three of those using the current released modding tools.  (Command Ops & Command Ops 2 both have the Map Maker, the Scenario Maker, and the Estab Editor (unit creator) shipped with them.)  For the three wars you list, you might get away with ignoring the things that simply don't exist in the engine, such as: attack, transport, and recon helicopters; standoff air support; long range air defense; counterbattery radars; and by using workarounds for minefields and breaching of minefields.  Edit:  And changes in doctrinal frontages, since the CO/CO2 engines assume it's still WW2 when it maneuvers units.

What stops people?  It's a ton of work.    :)

TacticalWargames

Definitely need Helicopters including  air insertion and a more sophisticated air strike mechanic for more modern wars I feel.

Whether we will see the more niche Wars is to be seen..though I reckon there is far more of a chance since the move to LnL than there would have been with Slitherine. Personally I have no real interest in Wars in the  Middle East though Falklands may be something I'd be interested in. Still I do know many out there want to see some wargames set in the Middle East.

Rayfer

Quote from: James Sterrett on March 20, 2015, 10:36:27 PM
Quote from: JudgeDredd on March 20, 2015, 11:19:20 AM
I've always understood gamers wanting to edit things and create their own in-game content. I always got it. But it doesn't keep with developers making a living, right? I mean...if Dave was to release an editor that allowed gamers the world over to create their Falkland's scenario, or 6 Days War or Yom Kippur...and the gamers make the content good enough, then there goes Dave's $$$

Actually, I suspect you could do most aspects of the ground war for all three of those using the current released modding tools.  (Command Ops & Command Ops 2 both have the Map Maker, the Scenario Maker, and the Estab Editor (unit creator) shipped with them.)  For the three wars you list, you might get away with ignoring the things that simply don't exist in the engine, such as: attack, transport, and recon helicopters; standoff air support; long range air defense; counterbattery radars; and by using workarounds for minefields and breaching of minefields.  Edit:  And changes in doctrinal frontages, since the CO/CO2 engines assume it's still WW2 when it maneuvers units.

What stops people?  It's a ton of work.    :)

JS...Great comment about 'what stops people'.  Also...some of us have no passion to do mod work.  I love movies but have no desire to make a movie. Same with games.

TacticalWargames

Enjoying the demo scenarios so far..love the new UI features like enemy anti armour overlay etc. Gives you much better idea on LOS which was always more like guess work previously. Also like being able to comparing different selection of units, again helps you in working out what you need to attack say a group of units near the Obj.

Currently game really slows down when you have a unit selected, apart from that good job. Still not sure weather to buy the pack after buying HTTR and some of COTA twice already (If you take the first game then have bought HTTR scenarios 3 times already). I will probably wait for the next engine version and the East front module..unless I come into abit of money.

-budd-

its funny i just bought the commanders pack, but i've just played the tutorial scenario to learn the system again and i haven't had any slow downs that i've noticed and i play on a laptop with an integrated intel card. It will be nice when the message thing is fixed, i don't always get the slipped task messages. i played yesterday and about a third of the way through the messages started showing up in the message box. the more i play the more i like the new UI and i'm sure it will get better as it goes. Can someone tell me what the resupply times are ,twice a day ...right...at what time. I got to get back to St Vith its just after 1:30 day 1 and i hold 3 of the objectives and its time to decide if i will probe into St.Vith. might the let the guys catch an hours rest and then send a probe in.....good stuff.

Enjoy when you can, and endure when you must.  ~Johann Wolfgang von Goethe

Be Yourself; Everyone Else is Taken ~Oscar Wilde

*I'm in the Wargamer middle ground*
I don't buy all the wargames I want, I just buy more than I need.

Arjuna

Quote from: -budd- on March 21, 2015, 01:46:02 PM
its funny i just bought the commanders pack, but i've just played the tutorial scenario to learn the system again and i haven't had any slow downs that i've noticed and i play on a laptop with an integrated intel card. It will be nice when the message thing is fixed, i don't always get the slipped task messages. i played yesterday and about a third of the way through the messages started showing up in the message box. the more i play the more i like the new UI and i'm sure it will get better as it goes. Can someone tell me what the resupply times are ,twice a day ...right...at what time. I got to get back to St Vith its just after 1:30 day 1 and i hold 3 of the objectives and its time to decide if i will probe into St.Vith. might the let the guys catch an hours rest and then send a probe in.....good stuff.
budd,

The new build 5.0.8 should be out a few days. It will have the fixes for the slow down and for the message log. Regular resupply occurs twice per day - 0600 and 1800. However, in some scenarios one side may be restricted to just the night time resupply at 1800. In addition units can request emergency resup at any time ( eg if they run out of ammo or fuel ).
Dave 'Arjuna' O'Connor

smittyohio

Any update on the garbled text on the Orders and Order of Battle windows that some people are seeing?   Or at least a workaround?

Thanks

TacticalWargames

Quote from: smittyohio on March 21, 2015, 07:12:13 PM
Any update on the garbled text on the Orders and Order of Battle windows that some people are seeing?   Or at least a workaround?

Thanks

If it is happening when looking at Force Info just hit the ES tab then go back and it's fine.

Arjuna

Quote from: smittyohio on March 21, 2015, 07:12:13 PM
Any update on the garbled text on the Orders and Order of Battle windows that some people are seeing?   Or at least a workaround?

Thanks
smitty,

Could you please raise a thread on this on the LNL CO2 Game Support subForum. Can you include a screen shot. Thanks.

One question though. Are you running your display at 100% font size - ie 96dpi? You can check that by right clicking the desktop and choosing Screen Resolution from the context menu. This is the Windows desktop, not in game.
Dave 'Arjuna' O'Connor

-budd-

close the orders/OOB window, alt tab to desktop and then go back into game and the text should be fine when you open it.....thats what works for me...didn't know about the ES tab thing, i'll try that.
Enjoy when you can, and endure when you must.  ~Johann Wolfgang von Goethe

Be Yourself; Everyone Else is Taken ~Oscar Wilde

*I'm in the Wargamer middle ground*
I don't buy all the wargames I want, I just buy more than I need.

smittyohio

Quote from: Arjuna on March 21, 2015, 07:30:43 PM
Quote from: smittyohio on March 21, 2015, 07:12:13 PM
Any update on the garbled text on the Orders and Order of Battle windows that some people are seeing?   Or at least a workaround?

Thanks
smitty,

Could you please raise a thread on this on the LNL CO2 Game Support subForum. Can you include a screen shot. Thanks.

One question though. Are you running your display at 100% font size - ie 96dpi? You can check that by right clicking the desktop and choosing Screen Resolution from the context menu. This is the Windows desktop, not in game.

I am running at 100%, 96dpi.   I'll try to get some screenshots up there by tomorrow morning.   Thanks!