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NWAC Review

Started by MIGMaster, April 24, 2012, 10:46:09 AM

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Silent Disapproval Robot

Having tonnes of missiles on screen at once really taxes the game engine.  I've repeatedly tried to finish the Ragnarok Armada scenario, but the game has hung and crashed every single time (well, except the first few when my northern convoy got blowed up real good in the opening minutes of the scenario).  I've got a pretty high end PC but even after dialing back the game settings and using PC optimization software, I still can't get it to run well enough to complete this scenario.

The devs said they were aware of the issue and are addressing it in the next patch, but from the way they're talking, it appears that they might be nerfing the missile systems.  The dev says the slowdown is caused by the fact that each missile has its own sensor suite and they're constantly updating all contacts.  I do like the fact that some missiles are "smart" and will engage a secondary target if their first is killed.  Sounds like this feature may get the axe.

meadbelly

Quote from: Silent Disapproval Robot on April 24, 2012, 12:14:27 PM
The only one I've had to play a few times in order to learn how to beat is the Viking Funeral mission where you've to to evacuate the VIP from Norway.

Same here. The problem I see with this scenario is there's  too much of a gap between mission orders and what's actually happening. Mission orders are largely "sail this ship and protect it." I suppose the challenge is in using your minimal assets in a way to best prepare against any number of contingencies. But that leaves a very narrow path to success. And playing the same mission over and over leads to things like gaming the Kobayashi Maru scenario. I think we all now know the real reason why Kirk needed to pull that off. No mid-game save.

I haven't played it yet, but have read some posts that suggest the first scenario in the red campaign has some similar wtf issues.

meadbelly

Quote from: Nefaro on April 29, 2012, 12:21:52 PM
Quote from: Silent Disapproval Robot on April 27, 2012, 08:57:44 PM
I tend to agree with Herman as I find that I often have to repeatedly click on enemy fighters or missiles in order to get my units to effectively engage, regardless of the settings I selected in the battle planner.  However, I don't think this is reflective of the designer's intent but rather a shortcoming in the game's code and I'm hopeful that it'll be addressed in future patches.  The developers seem to be quite active on their forums and receptive to suggestions from the users.

Saddening.

One thing that drives me nuts is unresponsive or inactive AI, and having to micromanage them instead.

From my experience, micromanagement is a requirement, and in some cases because of unresponsive AI. I believe the issue identified in the post above with ragnarok is quite possibly what's causing the "overclick to engage missiles" phenomenon that others (and myself) have experienced. I think there may be some issue with targeting missiles that perhaps engages the processor for individual radars on the missile. My overclicking appears generate a buffer that will continue to pump out anti-missile missiles long after I've stopped clicking. I noticed this when I was potshotting at some missiles going by a land base which I had ordered not to autoengage.

I personally would not label it a click-fest. However, I have micromanaged every platform in every modern naval wargame I've played (harpoon, gcb, jane's, ncaw) so I have a very high threshold for clicking before I notice I'm doing a lot of clicking.

I have the same problem with tater tots.

MIGMaster

I think there is a high degree of future development potential in this engine. I can readily identify with the missile flock - system hog lock - up. There really is a great deal going on during the heavy scenarios.

Shelldrake

Quote from: MIGMaster on April 29, 2012, 02:48:32 PM
I think there is a high degree of future development potential in this engine. I can readily identify with the missile flock - system hog lock - up. There really is a great deal going on during the heavy scenarios.

I experienced the lockup last night playing the Jutland scenario. :(

I hope this gets fixed soon.
"Just because something is beyond your comprehension doesn't mean it is scientific."

Dean Edell

MIGMaster

I launched a bear and backfire attack last night and wiped out the northern air base completely !  ;D  The red arrow points to where the base should be and you can see the bombers in the vicinity.....


MIGMaster

Has anybody had any luck with area jamming? I've used it in a few scenarios but never noticed any appreciable effect.....

Herman Hum

I've used the ALQ-99 Jammers while attacking a Russia CVBG and a few more missiles may have gotten through, but it could have been just better luck.

I have no idea how/if the Comm Jammers.  I just fly them around and hope that they have an effect since they cannot be applied like the ALQ-99
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jomni

One of my micromanagement gripes about this game is that, to preserve my ships, I need to order them to shoot their guns at the incoming cruise missiles manually.  If I leave it to the computer, their reaciton is not too good.

LongBlade

Quote from: jomni on May 02, 2012, 10:09:02 PM
One of my micromanagement gripes about this game is that, to preserve my ships, I need to order them to shoot their guns at the incoming cruise missiles manually.  If I leave it to the computer, their reaciton is not too good.

I *think* mine auto engaged, but only after I set the AI to auto-shoot enemies and clicked on the the right missile system. Many other times I've not seen it. Probably a (wait for it) bug.
All that is gold does not glitter,
Not all those who wander are lost;
The old that is strong does not wither,
Deep roots are not reached by the frost.

Huw the Poo

I wonder whether the review in the OP was trying to articulate that NWAC is disappointingly gamey, which has certainly been my finding.  I guess you'll always get this with fixed missions instead of a dynamic campaign, but there are definitely strategies that always work in missions, and you can certainly work out a walkthrough-like optimal strategy to beat each mission.

I'm also disappointed with the (lack of) AI.  No matter what engagement orders you give, your units simply will not fire repeatedly unless you right-click repeatedly on the enemy unit.

As for active jamming, yes it does work.  There's an early NATO mission where you pretty much have to use them, or at least I did, to prevent the enemy sinking a couple of boats.  After deploying the jammer you get a yellow circle on the map showing its area of effect.  During the time I had mine deployed, I didn't see a single missile launch.  According to the devs on the Paradox forum they're considering implementing "burn-through" too.

It's not a classic game, but it's better than Fleet Command and I'm glad I bought it for £15.  As MIGMaster mentioned, it can only get better from here.  A lack of in-mission saves almost stopped me buying it though.

LongBlade

Quote from: Huw the Poo on May 04, 2012, 05:59:10 AM
I wonder whether the review in the OP was trying to articulate that NWAC is disappointingly gamey, which has certainly been my finding.

Hi Huw,

I wrote the review (so you can match the name to the forums ;) )

I was not disappointed in Naval War. Gamey? Yes, but not disappointingly so. It's intended to be a light wargame instead of a hardcore sim. More of a real-time tactical game than RTS. Some folks may have been looking for more, but this was pretty much what I expected. I found it enjoyable, even if it needed some more polish.
All that is gold does not glitter,
Not all those who wander are lost;
The old that is strong does not wither,
Deep roots are not reached by the frost.

Huw the Poo

Quote from: LongBlade on May 04, 2012, 08:19:09 AM
I wrote the review (so you can match the name to the forums ;) )

Aha! :)

QuoteI was not disappointed in Naval War. Gamey? Yes, but not disappointingly so. It's intended to be a light wargame instead of a hardcore sim. More of a real-time tactical game than RTS. Some folks may have been looking for more, but this was pretty much what I expected. I found it enjoyable, even if it needed some more polish.

I stand corrected, sir.  Just to be clear, I was only mildly disappointed myself.  It's more gamey than I was hoping for, certainly, but it's still a fun game that could use a few improvements and a mission editor (promised).  The genre is so horribly under-represented that I was always going to buy it anyway.  Those of us hoping for more should've raised an eyebrow at the price tag; the last game I can recall that Paradox released cheap from day one was Sengoku, another solid effort that nonetheless could've been so much more.

LongBlade

Paradox has done the gaming community a favor by publishing this. I wish it had been released with fewer bugs, but being Paradox I have a high level of confidence that they will be squished.

I have to wonder at why there seem to be so few games representing modern naval warfare. Why don't we see more?
All that is gold does not glitter,
Not all those who wander are lost;
The old that is strong does not wither,
Deep roots are not reached by the frost.

MIGMaster

I really believe it's a nich culture - just like flight sims. It seems more people are into instantly accessible games like CoD. Games such as Harpoon, Sub Command, Dangerous Water, etc.... have a significant learning curve that many people don't want to bother with - pretty much the same as other wargames.